Boosts Atk by 30%.
No Staff
- Non-inheritable by Staff-wielding units.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Unlocks at 3 ★
Skillsets that use skill
Mininerva (Generalist)
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Dragoon Axe | A | Dragoon Shield Alternate: Distant Foil |
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Reposition | B | Quick Riposte 3 Alternate: Desperation 3 |
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Draconic Aura Alternate: Luna |
C | Atk Smoke 3 Alternate: Joint Drive Atk |
SP | 1445 | S | Close Def 3 Alternate: Iote's Shield |
Stalwart Command (Offensive Nuke)
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Reginleif | A | Heavy Blade 4 |
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Reposition | B | Lull Atk/Def 3 Alternate: Null Follow-Up 3 |
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Draconic Aura Alternate: Luna |
C | Odd Atk Wave 3 Alternate: Rouse Atk/Def 3 |
SP | 1305 | S | Sturdy Blow 2 |
Close Encounters of the Dragonkind (Close Counter Enemy Phase)
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Virtuous Naga | A | Close Counter |
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Draw Back | B | Light and Dark Alternate: Null C-Disrupt 3 |
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Draconic Aura Alternate: Dragon Fang |
C | Atk/Res Oath 3 |
SP | 1515 | S | Quick Riposte 3 Alternate: Atk/Res Bond 3 |
Daughter of Destiny (Anti-Dragon Generalist)
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Virtuous Naga | A | Fury (3 or 4) Alternate: Mirror Impact |
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Draw Back | B | Light and Dark Alternate: Null C-Disrupt 3 |
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Draconic Aura Alternate: Dragon Fang |
C | Atk/Res Oath 3 |
SP | 1065 | S | Brazen Atk/Spd 3 Alternate: Brazen Atk/Res 3 |
Rigelian Tempest (Vantage Offensive)
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Dracofalchion | A | Scendscale |
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Reposition | B | Vantage 3 Alternate: Wrath 3 |
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Draconic Aura Alternate: Glimmer |
C | Threat. Atk/Spd 3 Alternate: Rouse Atk/Def 3 |
SP | 1475 | S | Brazen Atk/Spd 3 Alternate: Close Def 3 |
Putting the Brave in Brave Hero (Brave Sword Offense)
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Brave Sword+ | A | Scendscale |
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Reposition | B | Special Spiral 3 |
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Draconic Aura Alternate: Glimmer |
C | Rouse Atk/Def 3 Alternate: Threat. Atk/Spd 3 |
SP | 1895 | S | Brazen Atk/Spd 3 Alternate: Sturdy Blow 2 |
Jasper Lion (Offensive Player Phase)
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Dracofalchion | A | Scendscale |
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Reposition | B | Special Spiral 3 Alternate: Chill Def 3 |
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Draconic Aura Alternate: Glimmer |
C | Rouse Atk/Def 3 Alternate: Threat. Atk/Spd 3 |
SP | 1445 | S | Brazen Atk/Spd 3 Alternate: Renewal 3 |
Battle Ready Bunny (Player Phase Offense)
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Barb Shuriken+ (+Spd) Alternate: Pegasus Carrot+ (+Spd) |
A | Swift Sparrow 2 Alternate: Sturdy Impact |
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Reposition | B | Desperation 3 |
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Draconic Aura Alternate: Moonbow |
C | Even Atk Wave 3 Alternate: Hone Fliers |
SP | 1325 | S | Darting Blow 3 |
Rabbit of Caerbannog (OHKO Player Phase)
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Ouch Pouch+ (+Atk) Alternate: Barb Shuriken+ (+Atk) |
A | Death Blow (3 or 4) Alternate: Swift Sparrow 2 |
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Reposition | B | Chill Def 3 |
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Draconic Aura Alternate: Luna |
C | Even Atk Wave 3 Alternate: Hone Fliers |
SP | 1145 | S | Quickened Pulse |
Bathhouse Beatdown (Offensive)
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Ouch Pouch+ (+Atk) | A | Life and Death 3 Alternate: Fury 3 |
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Reposition Alternate: Draw Back |
B | Chill Def 3 Alternate: Vantage 3 |
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Draconic Aura Alternate: Glimmer |
C | Hone Fliers Alternate: Def Tactic 3 |
SP | 1485 | S | Quickened Pulse |
Bursty Ninja (Offensive)
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Starfish+ (+Atk) | A | Death Blow 4 Alternate: Death Blow 3 |
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Rally Up Atk+ Alternate: Draw Back |
B | Bold Fighter 3 |
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Draconic Aura Alternate: Glimmer |
C | Armor March 3 Alternate: Def Ploy 3 |
SP | 1850 | S | Quickened Pulse |
Last Minute Present (Brave Lance Budget)
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Brave Lance+ | A | Death Blow 3 |
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Swap | B | Lancebreaker 3 |
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Draconic Aura | C | Goad Armor |
SP | 1775 | S | Attack +3 |
Gambling Berserker (Utility Nuke)
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Peshkatz | A | Swift Sparrow 2 Alternate: Fury 3 |
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Reposition | B | Desperation 3 |
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Draconic Aura | C | Spur Atk Spd 2 |
SP | 1425 | S | Speed +3 |
Sweep Support
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Peshkatz | A | Life and Death 3 |
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Reposition | B | Windsweep 3 |
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Draconic Aura Alternate: Glimmer |
C | Spur Atk Spd 2 |
SP | 1325 | S | Phantom Spd 3 |
Hibiscus Bloom (Offensive Support)
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Hibiscus Tome+ (+Spd) Alternate: Hibiscus Tome+ (+Atk) |
A | Fury 3 |
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Rally Atk/Res Alternate: Reposition |
B | Desperation 3 Alternate: G Tomebreaker 3 |
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Draconic Aura Alternate: Moonbow |
C | Drive Spd 2 Alternate: Drive Atk 2 |
SP | 1560 | S | Drive Def 2 |
Bouquet Snatcher (Brave)
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Brave Bow+ | A | Swift Sparrow 2 Alternate: Death Blow 3 |
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Reposition Alternate: Rally Atk/Spd |
B | Chill Def 3 Alternate: Swordbreaker 3 |
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Draconic Aura Alternate: Luna |
C | Spd Smoke 3 Alternate: Hone Atk 3 |
SP | 1830 | S | Attack +3 |
Sterling Cyclone (Offensive Nuke)
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Argent Bow (+Eff) | A | Death Blow (3 or 4) Alternate: Sturdy Impact |
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Reposition | B | Special Spiral 3 |
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Draconic Aura Alternate: Luna |
C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
SP | 1245 | S | Attack +3 |
Gladiator of Talys (Offensive)
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Gladiator's Blade (+Eff) | A | Sturdy Impact Alternate: Fury (3 or 4) |
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Rally Up Atk+ Alternate: Rally Def/Res+ |
B | Chill Spd 3 Alternate: Chill Def 3 |
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Draconic Aura Alternate: Bonfire |
C | Infantry Pulse 3 Alternate: Hone Atk (3 or 4) |
SP | 2470 | S | Quickened Pulse |
Attack Scaling Specials
Overview
Similar to skills that scale from defensive stats, Draconic Aura and Dragon Fang scale directly off a unit’s attack stat. What separates these abilities from their defensive brethren is that they also factor in a unit’s weapon, making them scale much harder. To balance this, they have lower raw values, only providing a 30% and 50% boost to attack when it triggers. Draconic Aura and Dragon Fang are less popular than other specials, due to them falling into a viability gap between the fast-charging Moonbow and the powerful defensive stat specials.
Synergy
Offensive units with high speed generally opt for fast-charging specials, whereas slower, more defensive units love the nuke potential from specials such as Bonfire and Glacies. A unit’s statline is the most important factor when choosing to run these specials. Draconic Aura and Dragon Fang are both nuking specials and can be used interchangeably with Bonfire/Ignis and Iceberg/Glacies, depending on the actual stat numbers of your units. If you want to opt for a nuke special on a low-defense and resistance unit, such as one running Life and Death, then Draconic Aura/Dragon Fang are premiere options. Heavy Blade can shorten the charge time significantly, and is a great skill to run in tandem as they are both dependent on high attack.
Weaknesses
These specials share many of the same weaknesses as Bonfire/Ignis and Iceberg/Glacies. Their longer charge times make them vulnerable to units with faster specials. As the defensive scaling specials have better multipliers, they are picked more often, and scale better with fixed stat increases such as those from merging, Fury or boons.