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Halloween Flayn

Analysis by GamePress
Halloween Flayn - Silly Kitty-Cat

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
174
HP 38
ATK 46
SPD 26
DEF 18
RES 46

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 8 3 2 15
Middle 16 9 4 3 16
High 17 10 5 4 17

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 43 22 15 43
Middle 38 46 26 18 46
High 41 49 29 21 50

Weapon Skills

Weapons SP Rng. Mt.
Assault
Learns by default at 1 ★
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Kitty-Cat Parasol

Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).

For allies within 2 spaces of unit, grants Special cooldown charge +1 to ally per attack (only highest value applied; does not stack), neutralizes their foe's bonuses to Atk (from skills like Fortify, Rally, etc.), and reduces damage from attacks by 30% (excluding area- of-effect Specials) during their combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Reconcile

Restores 7 HP to unit and target ally.

Learns by default at 2 ★
1 100
Rescue

Restores 8 HP to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.  

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 4 ★
1 200
Rescue+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally.

Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move.

Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
50 1
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Learns by default at 5 ★
Unlocks at 4 ★
Inheritable by all units.
200 5
Holy Pressure

If an Assist skill is used, unit's Special cooldown count does not go down.

When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 

【Gravity】

Restricts target's movement to 1 space through its next action.

Unlocks at 5 ★
Restricted to units that use a Staff.
500 3

Passive Skills

Passive Skills SP Slot
Atk/Res Bond 1

Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Res Bond 2

Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Res Bond 3

Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Res Bond 4

If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat.

Inheritable by all units.
Unlocks at 5 ★
300
A
Dazzling Staff 1

If unit has 100% HP at the start of combat, the enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 2 ★
60
B
Dazzling Staff 2

If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 3 ★
120
B
Dazzling Staff 3

The enemy cannot counterattack.

Restricted to units that use a Staff.
Unlocks at 4 ★
240
B
Dazzle Far Trace

Enables【Canto (Rem.)】.  Inflicts Spd-4 on foe and foe cannot counterattack during combat. 

【Canto (Rem.)】

After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)

Can only be inherited by units that are Cavalry or Flying and use Staff.
Unlocks at 5 ★
300
B

Other Info

Origin
Fire Emblem: Three Houses

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