- Default
- Attack
- Special
- Injured




Maribelle - Dire Damsel |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 8 | 2 | 4 |
Middle | 17 | 9 | 9 | 3 | 5 |
High | 18 | 10 | 10 | 4 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 31 | 32 | 30 | 12 | 23 |
Middle | 34 | 35 | 33 | 16 | 27 |
High | 37 | 38 | 36 | 19 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
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+SPD: Maribelle highly appreciates a boon in Speed, as it will boost her combat prowess as well as her survivability by allowing her to more reliably perform and avoid follow-up attacks.
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+ATK: Attack also makes for a fantastic choice of boon by further improving Maribelle’s damage output as well as her potency using skills such as Recover.
Neutral
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RES: Although raising it is not a priority, receiving a boon in Resistance improves Maribelle’s ability to take magical damage as well as opening the opportunity to use Ploy skills.
Banes
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-DEF: Defense is Maribelle’s weakest stat and best option for a bane, as lowering it further will hardly hinder her performance.
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-HP: HP is another suitable bane for Maribelle; while it may take away from her overall bulk, her support ability remains intact.
Skill Sets
Victorian Nuke (Offensive/Utility)
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Wrathful Pain+ | A | Atk/Spd Solo 3 Alternate: Speed +3 |
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Recover+ | B | Dazzling Staff 3 |
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Windfire Balm+ Alternate: Heavenly Light |
C | Savage Blow 3 |
IVs | S | Savage Blow 3 |
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Preferred IV: +SPD or +ATK / -HP or -DEF
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Weapon: Wrathful Pain+ / Wrathful Gravity+
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Assist: Recover+
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Special: Windfire Balm+ / Heavenly Light / Miracle
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Passive A: Atk/Spd Solo / Speed +3 / Attack +3
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Passive B: Dazzling Staff
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Passive C: Savage Blow / Hone Cavalry / Flexible
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Sacred Seal: Savage Blow / Attack +3 / Speed +3
This build aims to capitalize on Maribelle’s offensive potential and mobility while retaining a solid support role. The core of this build revolves around running Dazzling Staff and Wrathful Staff together; not only does it remove the damage penalty tied to staves, it also prevents any opponents from counterattacking when Maribelle initiates. This essentially turns Maribelle into a ranged magical Firesweep user, making it easy for her to focus on offensive stats such as Attack and Speed while foregoing her bulk. Since Maribelle already has Dazzling Staff in her base kit, she prefers to refine her weapon for the Wrathful effect.
As for the weapon itself, Pain+ has the potential to cripple an entire team. Not only will it provide a free 10 after-combat damage to Maribelle’s target, but also to opponents within two spaces of said target. This pairs exceptionally well with Savage Blow (both C and Sacred Seal slot) by giving her the potential to do a staggering 24 points of after-combat damage to opponents around her target. Not only does this deal massive indirect damage, but it knocks opponents out of high HP thresholds such as Quick Riposte and Guard. Alternatively, Gravity+ makes for another fantastic choice of weapon by crippling the mobility of enemy teams after combat. Combining this with support such as an ally with the skill Reposition or a refresher makes Maribelle virtually untouchable.
Moving on to main skills, Atk/Spd Solo grants Maribelle a significant boost to her offensive stats when not adjacent to any teammates. Although Brazen Atk/Spd and Atk/Spd Bond have higher damage ceilings, they are difficult to properly utilize in practice. This is due to both Maribelle’s cavalry mobility as well as the fact that she should rarely ever take damage thanks to the counterattack-preventing property of Dazzling Staff. If the former isn’t available, Speed +3 and Attack +3 both make for solid budget options to increase Maribelle’s damage potential.
Savage Blow is a great option in both the C slot and the Sacred Seal slot, as it gives Maribelle to potential to do massive indirect damage after combat. A more team-synergetic option are class-exclusive buffs such as Hone Cavalry, as Maribelle will excel the most on a cavalry-centric team. Otherwise, the C slot can be replaced as needed to suit the team. Finally, both Attack +3 and Speed +3 make for good alternative Sacred Seal options in order to give Maribelle a solid offensive stat boost.
Oolong (Full Support)
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Dazzling Gravity+ | A | Attack/Res 2 Alternate: Attack +3 |
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Recover+ | B | Wings of Mercy 3 |
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Windfire Balm+ Alternate: Imbue |
C | Atk Ploy 3 |
IVs | S | Spd Ploy 3 |
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Preferred IV: +ATK or +RES / -HP or -DEF
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Weapon: Dazzling Gravity+ / Dazzling Panic+
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Assist: Recover+
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Special: Windfire Balm+ / Heavenly Light / Imbue
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Passive A: Atk/Res 2 / Attack +3 / Resistance +3
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Passive B: Wings of Mercy / Live to Serve
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Passive C: Atk Ploy / Spd Ploy / Flexible
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Sacred Seal: Spd Ploy / Atk Ploy / Attack +3
This build is heavily centered around Maribelle’s role as a support unit, making Attack and Resistance the ideal boons that she can receive. Additional Attack makes healing assists such as Recover+ more potent while a boon in Resistance allows Maribelle to be a better overall support by allowing her to effectively utilize Ploy skills. Recover+ makes for a fantastic all-purpose healing assist in both consistency and healing output. As for Specials, Windfire Balm is a great choice of Special thanks to the significant offensive stat boost it provides to its target. Heavenly Light is a great choice for health recovery, as it will heal everyone upon activation. Alternatively, one can run Imbue for a quick to activate healing boost for one unit.
Gravity+ has great utility by crippling the movement of the enemy team, making positioning much easier for your own allies as well as taking advantage of Maribelle’s high movement. Another great choice of weapon is Panic+, particularly against teams that heavily utilize Hone/Fortify buffs. For the A slot, Atk/Res 2 gives Maribelle the best overall bonus to her key stats. If unavailable, both Attack +3 and Resistance +3 make for suitable alternatives.
In addition to her already high mobility, Maribelle can run Wings of Mercy in her B slot in order to warp when her allies are low on health. This gives her amazing leverage as a team support, as she will be able to move around the map effortlessly in order to heal teammates. Aside from this, Live to Serve is another option that grants Maribelle great self-sustain when healing. This gives her the opportunity to tank opponents if needed.
Depending on her Resistance, Maribelle can potentially make effective use of Ploy skills such as Atk and Spd Ploy. This makes her a better overall support by granting her the role of a debuffer, lowering the stats of multiple opponents at once. These can be combined in both the C and Sacred Seal slot for an even more powerful combination of debuffs. Outside of this, Attack +3 is a good Sacred Seal option for increasing the potency of Maribelle’s healing assist.
Introduction
Don’t let her prim and proper appearance deceive you, Maribelle is an offensive powerhouse among staff users. Statwise, she excels in both Attack and Speed. Through the use of the coveted Wrathful + Dazzling Staff combination, Maribelle doesn’t just severely damage her opponents through indirect damage, but can potentially kill them outright in a single round of combat without any chance of retaliation. On top of all this, Maribelle also comes with all the benefits of being a cavalry unit such as enhanced mobility and access to class-exclusive buffs.
With her statline leaning heavily towards offense, Maribelle is naturally lacking in the defensive department. With only 50 physical bulk at base, Maribelle is highly susceptible to getting taken out in a single hit by Defense-targeting opponents. The benefits of being a staff unit aren’t without their downfalls either. Healers are very limited in the skills that they can utilize, as their class blocks them from using many powerful skills such as Death Blow and Life and Death as well as any offensive Special such as Iceberg and Moonbow. Maribelle’s status as a cavalry unit also serves as a double-edged sword; not only is she susceptible to effective weapons such as Riderbane and Wolf tomes, her movement can be severely hindered by terrain obstacles such as forests and trenches.
Regardless, these drawbacks hardly take away from Maribelle’s combat prowess. The combination of cavalry mobility, Wrathful + Dazzling Staff, and an exceptional offensive stat spread allow Maribelle to excel as both a combatant and a support, making her an extremely flexible unit that can fit well on a variety of teams.
Strengths
Wrathful + Dazzling Staff
In addition to removing the damage penalty tied to staves, this combination allows for any healer to completely negate follow-up attacks on initiation akin to using a Firesweep weapon. The difference is that this combination still allows for counterattacks during the Enemy Phase.
Fantastic Offensive Stats
Maribelle’s standout 35 Attack and 33 Speed make her highly proficient at dealing significant damage to her opponents as well as effectively utilizing skills such as Recover+.
Cavalry
In addition to her superior mobility, Maribelle has access to class-exclusive buffs such as Hone Cavalry
Weaknesses
Poor Skill Availability
As a healer, Maribelle is locked out of a countless amount of powerful passive skills as well as any offensive Special. This limits her overall potential as a combatant.
Atrocious Physical Bulk
With only 50 physical bulk at base, Maribelle is highly susceptible to getting killed in only a single hit by most physical attackers. In addition to this, her low 34 HP leaves her open to almost any user of Panic Ploy.
Cavalry
While being a cavalry unit has its advantages, it can also be a detriment. On top of forests and trenches making it harder to navigate maps, Maribelle has an innate weakness to cavalry effective weapons.
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Wrathful Gravity+ | A | Speed +3 |
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Recover+ | B | Dazzling Staff 3 |
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Miracle | C | Savage Blow 3 |
S | Savage Blow 3 |
Currently:
+0 Merges
A general healer build that funnily enough didn't require a lot of investment as I got an awful IV Elise and killed her for gravity and recover
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Pain+ | A | Attack +3 |
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Martyr+ | B | Dazzling Staff 3 |
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Kindled-Fire Balm | C | Savage Blow 3 |
S | Close Def 3 |
Primarily built for attacking. Attack +3 helps boosts for a bit more damage, Dazzling Staff 3 greatly helps so that she can't be countered (and helps to survive), then Savage Blow 3 adds in extra damage. Close Def 3 helps when going against main physical units. I usually have another member use reposition on her to help Maribelle get out of danger.
Kindled-Fire Balm ups attack I currently have her S-ranked with Chrom which really ups attack.
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Wrathful Pain+ | A | Speed +3 |
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Martyr+ | B | Dazzling Staff 3 |
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Miracle | C | Savage Blow 3 |
S | Savage Blow 3 |
Is this a creative Mari? No, but it doesn’t need to be. She deserves the best, and if the best is the typical build for healers then so be it. Lucius gave her his staff in an act of MLM WLW solidarity and she murders her foes in the name of justice while making sure to kiss her wife Lissa every turn.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Restricted to units that use a Staff.
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150 | 2 | 5 |
![]() Learns by default at 5 ★ Restricted to units that use a Staff.
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300 | 2 | 12 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 300 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Inheritable by all units.
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200 | 5 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Restricted to units that use a Staff.
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60 | B |
![]() Restricted to units that use a Staff.
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120 | B |
![]() Restricted to units that use a Staff.
Unlocks at 5 ★ |
240 | B |
![]() Restricted to units that use a Staff.
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30 | C |
![]() Restricted to units that use a Staff.
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60 | C |
![]() Restricted to units that use a Staff.
Unlocks at 5 ★ |
120 | C |
Other Info
Origin |
Fire Emblem: Awakening
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