- Default
- Attack
- Special
- Injured
Tina - Playful Scamp |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 9 | 6 | 5 | 8 |
Middle | 20 | 10 | 7 | 6 | 9 |
High | 21 | 11 | 8 | 7 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 41 | 39 | 43 | 15 | 27 |
Middle | 44 | 43 | 46 | 19 | 31 |
High | 47 | 46 | 50 | 22 | 34 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Assault Unlocks at 1 ★
Restricted to units that use a Staff.
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50 | 2 | 10 |
Thief Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, grants the【Bonus】effects active on the foe with the most【Bonus】effects active (excluding stat bonuses) to unit and allies within 2 spaces for 1 turn, and neutralizes【Bonus】effects active on that foe (excluding bonuses granted at the start of the same turn). Inflicts Atk/Spd/Def/Res-4 on foes within 3 columns or 3 rows centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and deals damage = number of【Bonus】effects active on unit, excluding stat bonuses, × 5 (max 20; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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Heal Restores 5 HP to target ally. Learns by default at 1 ★ |
1 | 50 |
Reconcile Restores 7 HP to unit and target ally. Learns by default at 3 ★ |
1 | 100 |
Nudge Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 4 ★ |
2 | 200 |
Nudge+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 5 ★ |
2 | 300 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Imbue When healing an ally with a staff, restores an additional 10 HP to target ally. Learns by default at 4 ★ Unlocks at 2 ★
Restricted to units that use a Staff.
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50 | 1 |
Miracle If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Learns by default at 5 ★ Unlocks at 3 ★
Inheritable by all units.
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200 | 5 |
Holy Pressure If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action. Unlocks at 5 ★
Restricted to units that use a Staff.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 2 ★ |
60 | A |
Atk/Spd Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
120 | A |
Atk/Spd Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
240 | A |
Atk/Spd Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 5 ★ |
300 | A |
Wrathful Staff 1 At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
Restricted to units that use a Staff.
Unlocks at 2 ★ |
60 | B |
Wrathful Staff 2 At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
Restricted to units that use a Staff.
Unlocks at 3 ★ |
120 | B |
Wrathful Staff 3 Calculates damage from staff like other weapons.
Restricted to units that use a Staff.
Unlocks at 4 ★ |
240 | B |
Wrathful Tempo Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Restricted to units that use a Staff.
Unlocks at 5 ★ |
300 | B |
Infantry Pulse 1 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) Infantry Units Only Unlocks at 2 ★ |
60 | C |
Infantry Pulse 2 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) Infantry Units Only Unlocks at 3 ★ |
120 | C |
Infantry Pulse 3 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) Infantry Units Only Unlocks at 4 ★ |
240 | C |
Infantry Pulse 4 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) Infantry Units Only Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
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Banners Featured In
None