Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Guiding Light (Support)
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Respite+ Alternate: Grandscratcher+ |
A | Fortress Res 3 Alternate: HP +5 |
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Rescue+ Alternate: Restore+ |
B | Sabotage Atk 3 Alternate: Sabotage Spd 3 |
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Imbue | C | Infantry Pulse 3 Alternate: Infantry Breath 3 |
SP | 1290 | S | Distant Guard 3 Alternate: Spur Atk/Spd 2 |
Coronated Prankster (Hybrid)
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Surprise Breath+ (+Spd) | A | Atk/Spd Boosting A Slot |
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Play | B | Dragon's Wrath 4 Alternate: Wings of Mercy 3 |
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Moonbow | C | Infantry Pulse 3 Alternate: Atk/Spd Oath 4 |
SP | 1110 | S | Null Follow-Up 3 Alternate: Darting Breath |
five foot somethin’ and I’m royalty (HP-Centric Support)
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Lantern Breath+ (+Def) Alternate: Surprise Breath+ (+Def) |
A | G Duel Infantry 4 Alternate: HP +5 |
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Play | B | Even Pulse Tie 3 Alternate: Odd Pulse Tie 3 |
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Escutcheon | C | Infantry Pulse 3 |
SP | 1470 | S | HP +5 |
a piece of blue glass moon (Support / HP Investment)
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Enveloping Breath | A | B Duel Infantry 4 Alternate: Bracing Stance 3 |
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Call to Flame | B | Even Pulse Tie 3 |
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Iceberg Alternate: Escutcheon |
C | Infantry Pulse 3 Alternate: Cross Spur Atk |
SP | 1780 | S | Drive Atk 2 Alternate: Panic Ploy 3 |
I Love You….And All You Guys! 🐈💔 (High-HP / Support)
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Large War Axe | A | HP/Atk 2 Alternate: HP +5 |
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Rally Assist Alternate: Positional Assist |
B | Even Pulse Tie 3 Alternate: Sudden Panic 3 |
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Moonbow | C | Infantry Pulse 3 |
SP | 2370 | S | Panic Ploy 3 Alternate: HP/Atk 2 |
Tipping the scales of conviction (Support)
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Diplomacy Staff | A | C Duel Infantry 4 Alternate: Def/Res Bond 4 |
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Nudge+ | B | Even Pulse Tie 3 Alternate: Sudden Panic 3 |
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Fireflood Balm+ | C | Infantry Pulse 3 Alternate: Even Recovery 3 |
SP | 1470 | S | HP/Res 2 Alternate: Quickened Pulse |
https://youtu.be/iik25wqIuFo (Support)
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Wrathful Grandscratcher+ Alternate: Wrathful Serpentine Staff+ |
A | HP/Spd 2 Alternate: HP +5 |
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Return+ Alternate: Physic+ |
B | Dazzling Staff 3 |
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Windfire Balm+ Alternate: Miracle |
C | Infantry Pulse 3 Alternate: Stall Ploy 3 |
SP | 1470 | S | Chill Spd 3 Alternate: Quickened Pulse |
Ten cent caramels (Low-Investment Build / High-HP Pulse Support)
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Lantern Breath+ (+Def) | A | HP +5 Alternate: HP/Atk 2 |
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Reposition Alternate: Smite |
B | Even Pulse Tie 3 Alternate: Axebreaker 3 |
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Bonfire | C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 1485 | S | Panic Ploy 3 Alternate: HP/Def 2 |
Whaling in Dragalia Lost (Aether Raids Defense / Support & Offense Hybrid)
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Wargod's Tome (+Eff) | A | Mirror Impact Alternate: Atk/Spd Push 4 |
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Rally Atk/Res+ Alternate: Rally Atk/Spd+ |
B | Spd/Def Ruse 3 |
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Iceberg Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Distant Guard 3 |
SP | 2070 | S | Death Blow 3 Alternate: Distant Guard 3 |
The Summoner Returns (Budget)
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Rauðrfox+ (+Spd) Alternate: Rauðrfox+ (+Res) |
A | Fury 3 Alternate: Death Blow 3 |
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Positional Assist | B | Quick Riposte 3 Alternate: Chill Atk 3 |
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Moonbow | C | Infantry Pulse 3 Alternate: Spd Ploy 3 |
SP | 1620 | S | Distant Def 3 Alternate: Speed +3 |
во славу родины (Aether Raids Defense)
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Jokers Wild | A | AR-D Spd/Def 3 Alternate: Atk/Res Form 3 |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Dull Ranged 3 |
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Bonfire Alternate: Luna |
C | Infantry Pulse 3 Alternate: Inf. Hexblade 3 |
SP | 1680 | S | Spd/Def Bond 3 |
Time for an Ambush-ses! (Aether Raids Defense)
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Sneering Axe (+Eff) | A | Sturdy Impact |
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Rally Assist Alternate: Positional Assist |
B | Wings of Mercy 3 Alternate: Sudden Panic 3 |
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Luna Alternate: Dragon Fang |
C | Infantry Pulse 3 Alternate: Def Smoke 3 |
SP | 1920 | S | Swift Sparrow 2 Alternate: Death Blow 3 |
"Do a Flip!" (Aether Raids Defense)
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Levin Dagger | A | Mirror Impact Alternate: Sturdy Impact |
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Draw Back Alternate: Rally Attack |
B | Lull Spd/Def 3 Alternate: Lull Atk/Def 3 |
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Glacies Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Panic Smoke 3 |
SP | 1695 | S | Sturdy Blow 2 Alternate: Swift Sparrow 2 |
Déodorant Domestique (Single Shot Offensive)
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Huge Fan+ (+Atk) Alternate: Slaying Hammer+ (+Atk) |
A | Atk/Def Solo 3 Alternate: Death Blow (3 or 4) |
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Reposition | B | Special Spiral 3 Alternate: Lull Atk/Def 3 |
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Ignis Alternate: Moonbow |
C | Infantry Pulse 3 Alternate: Atk Smoke 3 |
SP | 1605 | S | Death Blow 3 Alternate: Brazen Atk/Def 3 |
Even if the Stars Betray (Offensive Support)
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Frost Breath | A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Play | B | Desperation 3 |
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Moonbow Alternate: Luna |
C | Infantry Pulse 3 |
SP | 840 | S | Swift Sparrow 2 |
Ballad of the Blue Yonder (Full Support)
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Frost Breath | A | HP/Spd 2 Alternate: HP/Def 2 |
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Play | B | Even Pulse Tie 3 Alternate: Sudden Panic 3 |
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Moonbow Alternate: Luna |
C | Infantry Pulse 3 |
SP | 1080 | S | Drive Atk 2 |
"Don't die, alright?" (Panic Support / Arena Scoring Optimal)
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Hinata's Katana (+Def) | A | R Duel Infantry 3 |
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Rally Atk/Def+ | B | Sudden Panic 3 Alternate: Atk/Spd Ruse 3 |
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Blue Flame Alternate: Aether |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 2520 | S | Panic Ploy 3 Alternate: Atk Feint 3 |
Danses Gothiques (Mixed Melee Tank)
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Berkut’s Lance+ (+Res) Alternate: Slaying Lance+ (+Res) |
A | Warding Stance 4 Alternate: Fort. Def/Res 3 |
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Dance | B | Quick Riposte 3 Alternate: Guard 3 |
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Bonfire Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Infantry Rush 3 |
SP | 1470 | S | Close Def 3 Alternate: Distant Def 3 |
Lacrimosa (Physical Tank)
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Slaying Lance+ (+Def) Alternate: Vanguard+ (+Def) |
A | Steady Breath Alternate: Steady Stance (3 or 4) |
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Dance | B | Guard 3 Alternate: Wings of Mercy 3 |
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Bonfire Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Infantry Rush 3 |
SP | 1320 | S | Quick Riposte 3 Alternate: Close Def 3 |
Dust and Fur-rious (Summoner Duels Support)
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Wolfpup Fang (+Eff) | A | C Duel Infantry 4 Alternate: HP +5 |
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Positional Assist | B | Sudden Panic 3 Alternate: Even Pulse Tie 3 |
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Moonbow Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Def/Res Gap 3 |
SP | 1770 | S | HP +5 |
Your Life Ends 3 Turns From Now (Support/Arena)
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Imhullu (+Eff) | A | R Duel Infantry 4 Alternate: HP +5 |
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Positional Assist Alternate: Rally Atk/Spd+ |
B | Sudden Panic 3 Alternate: Sabotage Atk 3 |
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Glimmer Alternate: Luna |
C | Infantry Pulse 3 Alternate: Inf. Hexblade 3 |
SP | 2370 | S | HP +5 Alternate: Distant Guard 3 |
Forgotten Instincts (High HP Utility)
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Doting Staff (+Eff) | A | HP +5 |
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Restore+ Alternate: Rescue+ |
B | Sudden Panic 3 Alternate: Even Pulse Tie 3 |
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Earthwater Balm+ Alternate: Miracle |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 2460 | S | HP +5 |
Energizing Evangelist (Aether Raids Offense / Dedicated Support)
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Wargod's Tome (+Eff) | A | HP/Atk 2 Alternate: Fort. Def/Res 3 |
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Smite Alternate: Reposition |
B | Even Pulse Tie 3 Alternate: Sabotage Spd 3 |
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Moonbow Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Distant Guard 3 |
SP | 1545 | S | HP/Atk 2 Alternate: Fortress Res 3 |
My Brother Went To The Top Of The Tier List And All I Got Was This Lousy Refine (Support)
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Skadi (+Eff) Alternate: Skadi |
A | Life and Death (3 or 4) Alternate: C Duel Infantry 3 |
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Rally Assist Alternate: Positional Assist |
B | Atk/Spd Ruse 3 Alternate: Sudden Panic 3 |
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Moonbow | C | Infantry Pulse 3 Alternate: Infantry Breath 3 |
SP | 1470 | S | Life and Death 3 Alternate: HP +5 |
The Ironwilled Spandex (Defensive Tank)
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Slaying Axe+ (+Def) | A | Steady Breath Alternate: Steady Stance 3 |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether Alternate: Sol |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 1935 | S | Close Def 3 Alternate: Defense +3 |
Infantry Pulse
Overview
Coming as the first infantry-focused skill in the game, Infantry Pulse is a tool designed to help the units on your side charge and use specials before the enemy can. The ability to quickly charge specials is not something to be sneezed at, as powerful specials such as Ignis and Aether allow units to handily beat foes they otherwise couldn’t. The slightly cryptic description can be interpreted as follows: At the start of the game, infantry units with lower HP than the skill user have their special cooldowns reduced by one. Like other buffing skills, Infantry Pulse does not benefit the wielder of the skill. It is also akin other class-specific skills, only affecting infantry and being most effective when a team is built around the user.
Synergy
As Infantry Pulse only affects infantry, and can only be inherited by infantry, it is most effective in a full team of four infantry. It also requires the user’s HP to be higher than allies for them to receive the buff. The best users of Infantry Pulse are high-HP tanks that can reliably buff squishier allies such as Mages or Archers. An infantry ally holding a Quickened Pulse seal and a Brave or Slaying/Killer weapon can activate 3-turn specials on the first attack, giving them the potential to immediately defeat an enemy at the start of the match.
Weaknesses
Infantry Pulse is a skill with many requirements: Both the user and allies must be infantry type, and additionally must have a lower HP than the skill user. This makes it hard to activate without a team specifically designed to utilize the ability. Another weakness is opportunity cost: there are many other stronger C slot skills. Speed buffs can grant allies follow-up attacks, which will help them charge their special anyway. The Quickened Pulse seal can help any unit charge their special faster, and only requires a seal slot.