Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)
Units with Skill
Unlocks at 4 ★
Skillsets that use skill
Whaling in Dragalia Lost (Aether Raids Defense / Support & Offense Hybrid)
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Wargod's Tome (+Eff) | A | Mirror Impact Alternate: Atk/Spd Push 4 |
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Rally Atk/Res+ Alternate: Rally Atk/Spd+ |
B | Spd/Def Ruse 3 |
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Iceberg Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Distant Guard 3 |
SP | 2070 | S | Death Blow 3 Alternate: Distant Guard 3 |
The Summoner Returns (Budget)
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Rauðrfox+ (+Spd) Alternate: Rauðrfox+ (+Res) |
A | Fury 3 Alternate: Death Blow 3 |
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Positional Assist | B | Quick Riposte 3 Alternate: Chill Atk 3 |
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Moonbow | C | Infantry Pulse 3 Alternate: Spd Ploy 3 |
SP | 1620 | S | Distant Def 3 Alternate: Speed +3 |
во славу родины (Aether Raids Defense)
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Jokers Wild | A | AR-D Spd/Def 3 Alternate: Atk/Res Form 3 |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Dull Ranged 3 |
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Bonfire Alternate: Luna |
C | Infantry Pulse 3 Alternate: Inf. Hexblade 3 |
SP | 1680 | S | Spd/Def Bond 3 |
Time for an Ambush-ses! (Aether Raids Defense)
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Sneering Axe (+Eff) | A | Sturdy Impact |
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Rally Assist Alternate: Positional Assist |
B | Wings of Mercy 3 Alternate: Sudden Panic 3 |
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Luna Alternate: Dragon Fang |
C | Infantry Pulse 3 Alternate: Def Smoke 3 |
SP | 1920 | S | Swift Sparrow 2 Alternate: Death Blow 3 |
"Do a Flip!" (Aether Raids Defense)
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Levin Dagger | A | Mirror Impact Alternate: Sturdy Impact |
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Draw Back Alternate: Rally Attack |
B | Lull Spd/Def 3 Alternate: Lull Atk/Def 3 |
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Glacies Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Panic Smoke 3 |
SP | 1695 | S | Sturdy Blow 2 Alternate: Swift Sparrow 2 |
Déodorant Domestique (Single Shot Offensive)
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Huge Fan+ (+Atk) Alternate: Slaying Hammer+ (+Atk) |
A | Atk/Def Solo 3 Alternate: Death Blow (3 or 4) |
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Reposition | B | Special Spiral 3 Alternate: Lull Atk/Def 3 |
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Ignis Alternate: Moonbow |
C | Infantry Pulse 3 Alternate: Atk Smoke 3 |
SP | 1605 | S | Death Blow 3 Alternate: Brazen Atk/Def 3 |
Even if the Stars Betray (Offensive Support)
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Frost Breath | A | Swift Sparrow (2 or 3) Alternate: Fury (3 or 4) |
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Play | B | Desperation 3 |
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Moonbow Alternate: Luna |
C | Infantry Pulse 3 |
SP | 840 | S | Swift Sparrow 2 |
Ballad of the Blue Yonder (Full Support)
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Frost Breath | A | HP/Spd 2 Alternate: HP Def 2 |
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Play | B | Even Pulse Tie 3 Alternate: Sudden Panic 3 |
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Moonbow Alternate: Luna |
C | Infantry Pulse 3 |
SP | 1080 | S | Drive Atk 2 |
"Don't die, alright?" (Panic Support / Arena Scoring Optimal)
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Hinata's Katana (+Def) | A | R Duel Infantry 3 |
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Rally Atk/Def+ | B | Sudden Panic 3 Alternate: Atk/Spd Ruse 3 |
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Blue Flame Alternate: Aether |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 2520 | S | Panic Ploy 3 Alternate: Atk Feint 3 |
Danses Gothiques (Mixed Melee Tank)
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Berkut’s Lance+ (+Res) Alternate: Slaying Lance+ (+Res) |
A | Warding Stance 4 Alternate: Fort. Def/Res 3 |
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Dance | B | Quick Riposte 3 Alternate: Guard 3 |
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Bonfire Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Infantry Rush 3 |
SP | 1470 | S | Close Def 3 Alternate: Distant Def 3 |
Lacrimosa (Physical Tank)
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Slaying Lance+ (+Def) Alternate: Vanguard+ (+Def) |
A | Steady Breath Alternate: Steady Stance (3 or 4) |
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Dance | B | Guard 3 Alternate: Wings of Mercy 3 |
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Bonfire Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Infantry Rush 3 |
SP | 1320 | S | Quick Riposte 3 Alternate: Close Def 3 |
Honor of Menja (Mixed Tank)
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Býleistr | A | Distant Counter |
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Bonfire Alternate: Sol |
C | Infantry Pulse 3 Alternate: Atk Ploy 3 |
SP | 1575 | S | Distant Def 3 Alternate: Quick Riposte 3 |
Supreme Chad of Múspell (Physical Tank)
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Býleistr | A | Steady Breath Alternate: Close Def 3 |
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Reposition | B | Guard 3 Alternate: Quick Riposte 3 |
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Aether Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Atk Ploy 3 |
SP | 1875 | S | Quick Riposte 3 Alternate: Close Def 3 |
Energizing Evangelist (Aether Raids Offense / Dedicated Support)
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Wargod's Tome (+Eff) | A | HP/Atk 2 Alternate: Fort. Def/Res 3 |
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Smite Alternate: Reposition |
B | Even Pulse Tie 3 Alternate: Sabotage Spd 3 |
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Moonbow Alternate: Glimmer |
C | Infantry Pulse 3 Alternate: Distant Guard 3 |
SP | 1545 | S | HP/Atk 2 Alternate: Fortress Res 3 |
Crimson Swordmaster (Offensive Generalist)
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Wo Dao+ (+Spd) | A | Life and Death 3 Alternate: Fury 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Infantry Pulse 3 |
SP | 1365 | S | Panic Ploy 3 |
Femme Fatale (Distant Counter)
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Wo Dao+ (+Spd) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Infantry Pulse 3 |
SP | 1575 | S | Panic Ploy 3 |
Stout Beefcake (Enemy Phase Bruiser)
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Stout Tomahawk | A | Fierce Breath Alternate: Fierce Stance 3 |
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Reposition | B | Quick Riposte 3 |
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Aether Alternate: Bonfire |
C | Infantry Pulse 3 |
SP | 1815 | S | Atk/Def Bond 3 |
Blazing Resistor (Mixed Tank)
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Stout Tomahawk | A | Warding Breath Alternate: Fury 3 |
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Reposition | B | Quick Riposte 3 |
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Aether Alternate: Glimmer |
C | Infantry Pulse 3 |
SP | 1815 | S | Distant Def 3 |
The Ironwilled Spandex (Defensive Tank)
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Slaying Axe+ (+Def) | A | Steady Breath Alternate: Steady Stance 3 |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether Alternate: Sol |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 1935 | S | Close Def 3 Alternate: Defense +3 |
The Great Wall of Valentia (Enemy Phase)
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Daybreak Lance (+Eff) Alternate: Daybreak Lance (+Def) |
A | Steady Breath Alternate: Steady Stance 4 |
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Shove Alternate: Rally Def/Res |
B | Quick Riposte 3 Alternate: Guard 3 |
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Bonfire Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Rouse Atk/Def 3 |
SP | 1605 | S | Atk/Def Bond 3 |
The Ginger Bombshell (Player Phase/Brave)
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Brave Lance+ | A | Death Blow (3 or 4) Alternate: Brazen Atk/Def 3 |
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Shove Alternate: Reciprocal Aid |
B | Drag Back Alternate: Lancebreaker 3 |
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Bonfire Alternate: Moonbow |
C | Infantry Pulse 3 Alternate: Rouse Atk/Def 3 |
SP | 1560 | S | Attack +3 Alternate: Brazen Atk/Def 3 |
Reminiscence (Full Support)
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Lightning Breath+ (+Spd) Alternate: Dark Breath+ (+Spd) |
A | Fury (3 or 4) Alternate: Triangle Adept 3 |
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Dance | B | Chill Spd 3 Alternate: Sudden Panic 3 |
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Moonbow Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Fortify Dragons |
SP | 1020 | S | Chill Atk 3 |
BATHE IN THE CRIMSON RAIN (Offensive/Special Activation)
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Nameless Blade (+Eff) | A | Life and Death 3 Alternate: Fury 3 |
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Luna | C | Infantry Pulse 3 Alternate: Threaten Spd 3 |
SP | 1545 | S | Flashing Blade 3 |
Nothin’ Personnel (Distant Counter)
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Nameless Blade (+Eff) | A | Distant Counter |
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Reposition | B | Wrath 3 Alternate: Vantage 3 |
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Glimmer | C | Infantry Pulse 3 |
SP | 1695 | S | Panic Ploy 3 |
More Like Hinata's Claymore (Physical Tank)
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Hinata's Katana (+Def) Alternate: Slaying Edge+ (+Def) |
A | Steady Breath Alternate: Steady Stance (3 or 4) |
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Reposition Alternate: Rally Def/Res |
B | Guard 3 Alternate: Quick Riposte 3 |
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Aether Alternate: Ignis |
C | Infantry Pulse 3 Alternate: Panic Ploy 3 |
SP | 1995 | S | Quick Riposte 3 Alternate: Atk/Def Bond 3 |
Infantry Pulse
Overview
Coming as the first infantry-focused skill in the game, Infantry Pulse is a tool designed to help the units on your side charge and use specials before the enemy can. The ability to quickly charge specials is not something to be sneezed at, as powerful specials such as Ignis and Aether allow units to handily beat foes they otherwise couldn’t. The slightly cryptic description can be interpreted as follows: At the start of the game, infantry units with lower HP than the skill user have their special cooldowns reduced by one. Like other buffing skills, Infantry Pulse does not benefit the wielder of the skill. It is also akin other class-specific skills, only affecting infantry and being most effective when a team is built around the user.
Synergy
As Infantry Pulse only affects infantry, and can only be inherited by infantry, it is most effective in a full team of four infantry. It also requires the user’s HP to be higher than allies for them to receive the buff. The best users of Infantry Pulse are high-HP tanks that can reliably buff squishier allies such as Mages or Archers. An infantry ally holding a Quickened Pulse seal and a Brave or Slaying/Killer weapon can activate 3-turn specials on the first attack, giving them the potential to immediately defeat an enemy at the start of the match.
Weaknesses
Infantry Pulse is a skill with many requirements: Both the user and allies must be infantry type, and additionally must have a lower HP than the skill user. This makes it hard to activate without a team specifically designed to utilize the ability. Another weakness is opportunity cost: there are many other stronger C slot skills. Speed buffs can grant allies follow-up attacks, which will help them charge their special anyway. The Quickened Pulse seal can help any unit charge their special faster, and only requires a seal slot.