- Default
- Attack
- Special
- Injured




Valentine's Elise - Sweetheart Royals |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 14 | 12 | 12 | 2 | 2 |
Middle | 15 | 13 | 13 | 3 | 3 |
High | 16 | 14 | 14 | 4 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 33 | 40 | 42 | 12 | 24 |
Middle | 37 | 43 | 46 | 16 | 27 |
High | 40 | 47 | 49 | 19 | 30 |
Duo Skill
Grants【Dominance】to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions.
【Dominance】
Unit deals additional damage = total penalties on foe for 1 turn.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 3 ★ Unlocks at 1 ★ Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. Learns by default at 5 ★ Unlocks at 5 ★ Restricted to units that use a Staff.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Restores 5 HP. Learns by default at 1 ★ |
1 | 50 |
![]() Restores 7 HP each to target and this unit. Learns by default at 2 ★ |
1 | 100 |
![]() Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 4 ★ |
1 | 200 |
![]() Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 5 ★ |
1 | 300 |
Special Skills
Special Skills | SP | Turns |
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![]() When healing an ally with a staff, restores an additional 10 HP to target ally. Learns by default at 4 ★ Unlocks at 3 ★ Restricted to units that use a Staff.
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50 | 1 |
![]() If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Unlocks at 4 ★ Inheritable by all units.
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200 | 5 |
![]() If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action. Unlocks at 5 ★ Restricted to units that use a Staff.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 2 ★ |
60 | A |
Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 3 ★ |
120 | A |
Atk/Spd Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 4 ★ |
240 | A |
Atk/Spd Catch 4 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 5 ★ |
300 | A |
![]() If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Restricted to units that use a Staff.
Unlocks at 2 ★ |
60 | B |
![]() If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Restricted to units that use a Staff.
Unlocks at 3 ★ |
120 | B |
![]() Damage from unit's staff will be calculated the same as other weapons. Restricted to units that use a Staff.
Unlocks at 4 ★ |
240 | B |
Poetic Justice Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.) Restricted to units that use a Staff.
Unlocks at 5 ★ |
300 | B |
Odd Recovery 1 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Restricted to units that use a Staff.
Unlocks at 1 ★ |
60 | C |
Odd Recovery 2 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Restricted to units that use a Staff.
Unlocks at 2 ★ |
120 | C |
Odd Recovery 3 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Restricted to units that use a Staff.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
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