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Valentine's Elise

Analysis by GamePress
Valentine's Elise - Sweetheart Royals

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
169
HP 37
ATK 43
SPD 46
DEF 16
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 14 12 12 2 2
Middle 15 13 13 3 3
High 16 14 14 4 4

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 40 42 12 24
Middle 37 43 46 16 27
High 40 47 49 19 30

Duo Skill

Grants【Dominance】to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. 

【Dominance】

Unit deals additional damage = total penalties on foe for 1 turn.

 

Weapon Skills

Weapons SP Rng. Mt.
Assault
Learns by default at 3 ★
Unlocks at 1 ★
Restricted to units that use a Staff.
50 2 10
Dusk-Dawn Staff

Foe cannot counterattack.

Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.

Learns by default at 5 ★
Unlocks at 5 ★
Restricted to units that use a Staff.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

Learns by default at 1 ★
1 50
Reconcile

Restores 7 HP to unit and target ally.

Learns by default at 2 ★
1 100
Return

Restores 8 HP to target ally and target ally moves to opposite side of unit.  

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 4 ★
1 200
Return+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.  

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Imbue

When healing an ally with a staff, restores an additional 10 HP to target ally.

Learns by default at 4 ★
Unlocks at 3 ★
Restricted to units that use a Staff.
50 1
Miracle

If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.

Unlocks at 4 ★
Inheritable by all units.
200 5
Holy Pressure

If an Assist skill is used, unit's Special cooldown count does not go down.

When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 

【Gravity】

Restricts target's movement to 1 space through its next action.

Unlocks at 5 ★
Restricted to units that use a Staff.
500 3

Passive Skills

Passive Skills SP Slot
Atk/Spd Catch 1

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 2 ★
60
A
Atk/Spd Catch 2

At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 3 ★
120
A
Atk/Spd Catch 3

At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 4 ★
240
A
Atk/Spd Catch 4

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 

【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 5 ★
300
A
Wrathful Staff 1

At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 2 ★
60
B
Wrathful Staff 2

At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 3 ★
120
B
Wrathful Staff 3

Calculates damage from staff like other weapons.

Restricted to units that use a Staff.
Unlocks at 4 ★
240
B
Poetic Justice

Calculates damage from staff like other weapons.

Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)

Restricted to units that use a Staff.
Unlocks at 5 ★
300
B
Odd Recovery 1

At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 5 HP to those units.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Restricted to units that use a Staff.
Unlocks at 1 ★
60
C
Odd Recovery 2

At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 10 HP to those units.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Restricted to units that use a Staff.
Unlocks at 2 ★
120
C
Odd Recovery 3

At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Restricted to units that use a Staff.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Fates

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