- Default
- Attack
- Special
- Injured
Winter Byleth (M) - Frosty Professors |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 22 | 6 | 4 | 11 | 12 |
Middle | 23 | 7 | 5 | 12 | 13 |
High | 24 | 8 | 6 | 13 | 14 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 44 | 43 | 14 | 41 | 42 |
Middle | 47 | 46 | 18 | 45 | 46 |
High | 50 | 50 | 21 | 48 | 49 |
Duo Skill
Grants Def/Res+6, "reduces damage from area- of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses."
【Hexblade】
Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
Holy Yule Blade Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, foe's attack can trigger foe's Special, and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+X on foe before foe's first attack (X = number of spaces from start position to end position of whoever initiated combat, max 3; if unit triggers Savior, value is treated as 3; cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25% and foe's Range = 2, neutralizes effects that prevent unit's counterattacks during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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Dragon Gaze Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Draconic Aura Boosts damage by 30% of unit's Atk. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Supreme Heaven Boosts damage by X% of unit's Atk when Special triggers (if in combat against a dragon foe or beast foe, X = 50; otherwise, X = 25). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 30% (once per combat; excluding area-of-effect Specials). Unlocks at 5 ★
Non-Inheritable skill.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.
Inheritable by all units.
Unlocks at 2 ★ |
50 | A |
Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
100 | A |
Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
200 | A |
Fireflood Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Wary Fighter 1 If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 2 ★ |
60 | B |
Wary Fighter 2 If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 3 ★ |
120 | B |
Wary Fighter 3 If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.
Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
Weaving Fighter At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat.
Only inheritable by armor units.
Unlocks at 5 ★ |
300 | B |
A/R Far Save 1 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 1 ★ |
100 | C |
A/R Far Save 2 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 2 ★ |
200 | C |
A/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
Only inheritable by armor units.
Unlocks at 4 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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Banners Featured In
None