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Winter Byleth (M)

Analysis by GamePress
Winter Byleth (M) - Frosty Professors

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
202
HP 47
ATK 46
SPD 18
DEF 45
RES 46

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 22 6 4 11 12
Middle 23 7 5 12 13
High 24 8 6 13 14

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 44 43 14 41 42
Middle 47 46 18 45 46
High 50 50 21 48 49

Duo Skill

Grants Def/Res+6, "reduces damage from area- of-effect Specials by 80% (excluding Røkkr area-of-effect Specials)," and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. Grants the following effect to unit for 1 turn: "Neutralizes 'effective against armored' bonuses."

【Hexblade】

Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Holy Yule Blade

Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25%, grants Atk/Def/Res+5 to unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

At start of combat, if unit's HP ≥ 25%, foe's attack can trigger foe's Special, and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+X on foe before foe's first attack (X = number of spaces from start position to end position of whoever initiated combat, max 3; if unit triggers Savior, value is treated as 3; cannot exceed the foe's maximum Special cooldown).

At start of combat, if unit's HP ≥ 25% and foe's Range = 2, neutralizes effects that prevent unit's counterattacks during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon Gaze

Boosts damage by 30% of unit's Atk.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic Aura

Boosts damage by 30% of unit's Atk.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Supreme Heaven

Boosts damage by X% of unit's Atk when Special triggers (if in combat against a dragon foe or beast foe, X = 50; otherwise, X = 25).

If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 30% (once per combat; excluding area-of-effect Specials).

Unlocks at 5 ★
Non-Inheritable skill.
500 2

Passive Skills

Passive Skills SP Slot
Water Boost 1

At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.

Inheritable by all units.
Unlocks at 2 ★
50
A
Water Boost 2

At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.

Inheritable by all units.
Unlocks at 3 ★
100
A
Water Boost 3

At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.

Inheritable by all units.
Unlocks at 4 ★
200
A
Fireflood Boost 3

Grants HP+5.

At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Inheritable by all units.
Unlocks at 5 ★
300
A
Wary Fighter 1

If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 2 ★
60
B
Wary Fighter 2

If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 3 ★
120
B
Wary Fighter 3

If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 4 ★
240
B
Weaving Fighter

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat.

Only inheritable by armor units.
Unlocks at 5 ★
300
B
A/R Far Save 1

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.  

If unit triggers Savior, grants Atk/Res+1 during combat.  

【Savior】

Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.  Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Only inheritable by armor units.
Unlocks at 1 ★
100
C
A/R Far Save 2

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.  

If unit triggers Savior, grants Atk/Res+2 during combat.  

【Savior】

Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.  Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Only inheritable by armor units.
Unlocks at 2 ★
200
C
A/R Far Save 3

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.  

If unit triggers Savior, grants Atk/Res+4 during combat.  

【Savior】

Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.  Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

Only inheritable by armor units.
Unlocks at 4 ★
300
C

Other Info

Origin
Fire Emblem: Three Houses

Banners Featured In

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