- Default
- Attack
- Special
- Injured
Cath - Master Thief |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 18 | 5 | 12 | 4 | 7 |
Middle | 19 | 6 | 13 | 5 | 8 |
High | 20 | 7 | 14 | 6 | 9 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 37 | 33 | 40 | 23 | 26 |
Middle | 41 | 36 | 43 | 27 | 30 |
High | 44 | 40 | 47 | 30 | 33 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
Skill Sets
Sneak: 100 (Offense)
Vicious Dagger+ (+Spd) Alternate: Quick Dagger+ (+Spd) |
A | Atk/Spd Boosting A Slot Alternate: Flashing Blade 4 |
|
---|---|---|---|
Positional Assist | B | Windsweep 3 Alternate: Lull Spd/Def 3 |
|
Luna Alternate: Lethality |
C | Joint Drive Atk Alternate: Time's Pulse 3 |
|
IVs | +ATK or +SPD / -HP | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Weapon: Vicious Dagger (+Spd) / Quick Dagger (+Spd) / Bone Carver (+Spd) / Barb Shuriken (+Spd)
Assist: Positional Assist / Preference
Special: Luna / Lethality
Passive A: Atk/Spd Boosting A Slot / Flashing Blade 4
Passive B: Windsweep / Lull Spd/Def / Null Follow-Up
Passive C: Joint Drive Atk / Time’s Pulse / Preference
Sacred Seal: Blade Session / Swift Sparrow / Atk/Spd Solo
- Cath boasts extremely high Speed and decent Attack, making a Player Phase build an obvious choice for her. As a Dagger unit, Cath has plenty of weapon choices as well: the Vicious Dagger, Quick Dagger, Barb Shuriken, and Bone Carver are all excellent weapon choices. The Effective damage Daggers are also a decent choice should a player desire to make Cath more effective against specific foes, but they’re somewhat situational otherwise.
- Cath has many options to increase her Special cooldown, making Lethality a decent option when used alongside Flashing Blade, Time’s Pulse, and the Barb Shuriken as those will enable her to trigger it every round of combat as long as Cath’s can activate Flashing Blade successfully.
- Other than Flashing Blade, Cath will mainly want A slot skills that boost her Attack and Speed such as Atk/Spd Unity and Atk/Spd Ideal.
- Windsweep should only be used alongside the Vicious Dagger as it negates it’s self inflicted follow-up attack prevention penalty, but with the Vicious Dagger it’s a great option as it allows Cath to avoid dangerous counterattacks from Physical foes. Otherwise, Cath’s best B slot options are Lull Spd/Def and Null Follow-Up for buff negation and disabling automatic follow-ups respectively.
- Attack and Speed boosting sacred seals such as Blade Session and Atk/Spd Solo are great options for her seal slot, although she can also opt to use Flashing Blade as a sacred seal to run a different A slot skill.
Strengths
Statline
Cath’s Attack is quite decent at base 36, but her main draw statwise is her incredible base 43 Speed, which gives her a very easy time performing follow-up attacks against most foes that lack follow-up prevention skills(which she can negate with Null Follow-Up).
Weaknesses
Middling Bulk
While not terrible, her average base 30 Resistance and 27 Defense leave her vulnerable to being KO’d quickly by hard-hitting foes of all kinds.
Lacks an exclusive weapon
Cath’s lack of an exclusive weapon makes it difficult for her to stand out compared to dagger units with exclusive weapons themselves, such as Lelia and Kagero.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Iron Dagger After combat, inflicts Def/Res-3 on foe through its next action. Learns by default at 1 ★ Unlocks at 1 ★
Dagger users only.
|
50 | 2 | 3 |
Steel Dagger After combat, inflicts Def/Res-3 on foe through its next action. Learns by default at 2 ★ Unlocks at 2 ★
Dagger users only.
|
100 | 2 | 5 |
Armorpin Dagger Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. Learns by default at 4 ★ Unlocks at 3 ★
Dagger users only.
|
200 | 2 | 8 |
Armorpin Dagger+ Effective against armored foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Learns by default at 5 ★ Unlocks at 5 ★
Dagger users only.
|
300 | 2 | 12 |
Available Rearmed Weapons |
---|
Arcane Void |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Reposition Target ally moves to opposite side of unit. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Atk/Res Bond 1 Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
Atk/Res Bond 2 Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
Atk/Res Bond 3 Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
Spd/Res Link 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+2 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
Spd/Res Link 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+4 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
Spd/Res Link 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Binding Blade
|
---|