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Target ally moves to opposite side of unit.

Inheritable Restrictions?

No Staff

Skillsets that use skill

Sub-human extermination cannon (Offensive)

I’m gonna get racist (Enemy Phase Tank)

Booty Plunder Express (General Offense)

Clauder the undefeated (Offensive)

Golden Wind (Enemy Phase)

Knock 'em Dead (Galeforce)


I'll come up with a creative build name later (Enemy Phase)

The Noble Standard (Enemy Phase)

Fairy Tale Knight (Defensive Tank)

Capable Lioness (Generalist)

Starpoint Lance A Fury 4
Alternate: Atk/Spd Push 4
Reposition B Guard Bearing 3
Alternate: Chill Atk/Spd 2
Alternate: Luna
C Def Smoke 3
Alternate: Pulse Smoke 3
SP1575SSwift Sparrow 2
Alternate: Death Blow 3

Milk Truk Impakkutto (Aether Raids Defense)

Edelwho??? (All-Purpose / General Content Attacker)

Miloah’s Blessing (Vantage Nuke)

Interworldly Girlfriend Power! (Aether Raids Offense / Vantage)

WAH Returns II: Summer Boogaloo (Aether Raids Offense / Wings of Mercy Beacon)

Lucina the Bottom Half (General Gameplay / Standard Offensive)

Xx_l00t_xX Has Entered The Game

Agricultural Apotheosis (Speedy Hewn Lance / Quad)

Assassin's Expertise (Enemy Phase Sweeper)

Dance of the Bee Sting (Defensive Generalist)

Dance of the Dragonfly (Defensive Tank)



One of the many movement support skills, Reposition is one of the best ways to increase battlefield mobility. It’s similar to Pivot, but has the user move their allies instead of themselves. As such, it has a very wide range of uses. It can be used to move a ranged attacker with low defenses off the frontline after they launch an attack. It can extend an allies’ movement range by two squares, greatly increasing their attack range. Using Reposition, allies can cross terrain they otherwise couldn’t. For instance, a flying unit can use the skill to help an Infantry, Cavalry or Armored ally cross one tile of water or mountains. Compared to Shove, Reposition is much better at helping allies escape danger, but tends to put the user of the skill in more danger. One advantage to using Reposition is that only one unit needs to have it: they can use the skill on all three of their allies, who are free to take other support skills.


Reposition synergises best with Armored units and ranged attackers. Armored units can effectively triple their mobility, and when given to multiple allies, they can “leapfrog” themselves quickly around the field. Fragile ranged attackers often fear enemy retaliation if they fail to score a KO, Reposition lets them cheat death by escaping behind an ally. It’s very important to choose the right team member when assigning this skill to your team, as the user of the skill cannot Reposition themselves. Generally speaking, Armored units and ranged attackers should not take this skill, as they have the most to benefit from its effect. However if multiple armored units are present on the team, they can Reposition each other to great effect. The user of the skill itself should have good mixed defenses, as they will often find themselves taking damage in place of other units. This makes them good candidates for Quick Riposte, Threaten and Seal Skills, as well as Hone and Spur skills. Reposition is one of the best skills to support a Firesweep weapon user: A Flying unit with Firesweep lance and Hit and Run can initiate combat and retreat a long way back afterward with Reposition support.


Reposition is handled weirdly by the AI, and will sometimes cause infinite loops where the AI effectively does nothing. However, it can be very annoying when used by the AI to Reposition a ranged attacker. A well-structured team with Reposition can be a nightmare to face, as attacking units will be taken out of counterattack range. Strong tanks can survive initiation and KO attackers right back. Overall, Reposition has very few weaknesses and is one of the best Assist skills in the game.