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Faustey Frosty

Hero Stats

HP 51
ATK 54
SPD 51
DEF 29
RES 23

Skill Set

Hero Build Overview/Explanation

[Disclaimer, this is a +4 merged, Summoner Supported Zihark. Of course he is fast enough that Windsweep and Flashing Blade will proc anyway, but his stats in the build above reflect what he has with the merges and Summoner Support]

Zihark has always been one of my favorite heroes in Fire Emblem in general, and his ninja variant in FEH does wonders for me.

Coming in with what is a Brave Sword with no Brave Sword Penalty, and a crazy amount of speed, Ninja Zihark enters the battlefield with style and good attack power. Of course, his base kit was oddly a lot more support oriented than it should have been, however thanks to inheritance we could fix that!

This build's main feature is to me, is the ability for Zihark to kill, without any risk to his own personal health (although bad positioning can lead to enemies attacking him). With his incredibly high speed of 51, Ninja Zihark is able to proc Windsweep 3 constantly, which makes it where any enemy using physical weapons is unable to counter. This paired with his Ninja Katana's inherent Brave Weapon status, makes it where Zihark is able to unleash brutal double attacks constantly, and with his already high speed utilize Flashing Blade 3 to proc Moonbow and crush even armor units to dust.

Throwing him out onto the frontline by himself, makes this build of Ninja Zihark even stronger. Why? Attack/Speed Solo 4 gives him even more attack and speed, making him much more lethal on the offense, and Threaten Defense 3 will turn an enemy's defense into mere bamboo, leading to them getting cut down even faster.

Attack Speed Solo 4 also helps Zihark on the enemy phase a little bit, as he is able to still double attack enemies alongside keeping them from doubling him, and his decent physical bulk (even if it is reduced by his Ninja Katana) would let him take at least 1 physical hit and continue to press the offense.

This build's weakness though, would of course be the threat magical enemies, alongside the loss of Quad Attacking. This build of Zihark has very below average Resistance, and will most likely be one shot by any magical unit worth a damn. And the loss of Quad Attacking means that Zihark actually has less of a chance of actually killing an enemy, if he is unable to finish the job with a Moonbow.

Overall, this build for Ninja Zihark turns him into a safe option for killing enemies on the player phase. Windsweep ensure the enemy can't counter him, when he gets a free double attack, with a Moonbow following as well.