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Brave Micaiah

LampyStamps
Boon+ Atk Bane - HP

Skill Set

Hero Build Overview/Explanation

A standard Brave Micaiah build for those with more high end fodder. Very few changes compared to her base kit, but it improves her in some areas.

Preferred IVs: +Atk or +Res / -HP

Atk is great for helping her secure kills faster, which she wants to do against armored and cavalry units. +Res is also great as it improves her usage of Yune’s Whispers, which is integral to getting the bonus damage for her tome, and helps her not have to rely on Phantom Res. -HP is the optimal bane as it impacts her performance the least.

Weapon: Light of Dawn

A great weapon that does quite a bit. Like all Micaiah incarnations, it’s effective against both armored and cavalry units and gets bonus damage for each stat debuff on an opponent during combat. This weapon takes advantage of debuffs, which has become fairly prominent among teams today. This weapon and her unique skill have great synergy.

Assist: Reposition / Sacrifice / Flexible

Reposition is great on many units. Sacrifice is basically a combination of Harsh Command and an Ardent Sacrifice that heals an ally fully until Micaiah is at 1 HP. A somewhat niche skill, but it can be useful when going up against enemy debuffs or need a pseudo healer. Micaiah would greatly appreciate anything that recovers her HP back. Good for arena-scoring. Assists are flexible otherwise, depending on your team or situation.

Special: Iceberg / Luna / Moonbow / Sol / Noontime

Micaiah’s Res is so big, that it’s probably better to just stick with Iceberg. Moonbow and Luna might be a bit more useful against tanky units, but she already does effective damage against armored units anyways. If you’re considering wanting to utilize Sacrifice, Sol and Noontime can work decently to help recover Micaiah’s HP when she loses health from using Sacrifice.

A slot: Atk/Res Unity / Mirror Impact / Atk/Res Bond 4

Atk/Res Unity turns Micaiah into an anti-debuff debuffer. Compared to Bond 4’s need for adjacent allies, Unity’s 2 space requirement gives Micaiah much more flexibility to move around and hurt enemies, making it worth losing the added 2 points to Atk and Res from Bond 4. Not only that, but Unity’s 2nd effect is probably better than Bond 4. While Bond 4 simply neutralizes debuffs, Unity converts those penalties to extremely potent bonuses during combat, making it a fantastic option to counter stuff like Chills or Panic. Since Micaiah’s Atk and Res are naturally high, she becomes prime target to Chills relating to those stats. The perfect trap card for a unit also encouraging the debuff meta. Mirror Impact is pretty good on Micaiah. Gives +6 Atk and a big +10 Res when initiating an enemy first and prevents the foe’s follow up attack. This makes it a great offensive defensive skill as Micaiah’s Spd is on the lower side of the cast, allowing many units to follow up against her. The added Atk is nice and the Res can be used to make her magic tanking better and make Iceberg do more damage. If you missed out on getting Christmas Altina or need a budget A skill, Micaiah can still run Atk/Res Bond 4 just fine, but it’s definitely a direct downgrade compared to Atk/Res Unity. The only thing Bond 4 has going for it is the added 2 points to Atk and Res, and even then, Unity still can outnumber that drastically if Micaiah gets debuffed by the enemy, which is fairly common nowadays.

B slot: Yune’s Whispers

Brave Micaiah’s unique skill that is essentially a Sabotage Atk/Spd. Synergizes with Light of Dawn for consistent bonus damage from inflicted penalties on enemy and Phantom Res for consistent activation. While she is giving up the B slot, flying ranged units don’t have a lot of choices in that category, so having a unique B skill that fits her role is perfect. Be aware of debuffs negating effects and both Unity skills.

C slot: Joint Drive Atk / Atk/Res Rein 3 / Ground Orders / Res Ploy 3/ Flier buffing skills / Flexible

Joint Drive Atk goes well with Unity’s 2 space range and betters Micaiah’s already great Atk. Atk/Res Rein is also really good as it lessens enemy blows while also increasing Micaiah’s blows. Ground Orders comes with her base kit and is great for your infantry, armored, and cavalry units to get around the map. While Ploy skills have a somewhat underwhelming number and somewhat limited range, it goes well with Phantom Res and when set up right, helps her deal more bonus damage from Light of Dawn. Res ploy is preferred as Yune’s Whispers already fills the job for Atk and Spd. Flier buffing skills like Fortify and Goad are pretty solid for flier teams. Otherwise, her C skill can be anything that’s fits your team.

Seal slot: Phantom Res 3 / Chill Res 3 / Mythic Boost 3

Phantom Res sacrifices her seal to make skills like Yune’s Whispers more consistent. Chill Res increases Micaiah’s offense and adds to the bonus damage for Light of Dawn, although it won’t combine with Yune’s Whispers. Mystic Boost 3 is good for a self sufficient healing Sacrifice build and prevents dragons and healers from doing damage to her.