Mission and Clear Conditions:
Capture indicated Node
- 2 AR/SMG echelons
- 2 Dummy Echelons
Chapter 4 starts off with a little bit more complicated of a mission, although it doubles down on some of the randomized elements we have previously seen. It is entirely possible to clear this mission faster, if the movement of the Ripper is friendly on turn one. You also may have to adjust your protection of the Command Post to account for random movement as well.
To be as RNG Neutral as possible we will be using the intended mechanics and running over to the Radar to remove the Red Beans, which takes slightly longer, but is less prone to getting messed up by the random movements of enemies.
This turn may play out slightly differently depending on your map. You want to capture the Heliport, so take the Heliport, and then protect your Command Post as needed.
For the guide, we swapped position with the Dummy Echelon on the left, then moved the Combat Echelon to the right one node, down two nodes, down-left one node, then to the left one node.