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Analysis by Hassium
T-Doll Role
Maintank

Basic Info

Craft Time
08:18:00
Acquisition Heavy
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 253
Max DMG 35
Max ACC 15
Max EVA 14
Max ROF 30
Max Armor 22
Stat rankings are class specific
Show Other Stats
Min/Max Armor
3 22
Ammo
30 / 45 / 60 / 75 / 90
Ration
40 / 65 / 90 / 115 / 140
Move Speed
6
Crit. Rate
40%
Crit. Damage
50%
Armor Pen.
10
Clip Size
5

Tileset

Affects MG
Accuracy10%
Damage15%

Skill

Cheese Fermentation
Initial CD (6s)
Level 10 Effect

Passive: Immune to damage below 5 points.

Active: Deal damage that equals 6x her own armor value to enemy units within a distance of 2 directly ahead every second. Said damage scales with Dummy-Links, ignores armor, and cannot miss. Additionally, reduce damage taken by MG T-Dolls on the back row by 90% for 10 seconds.

Level 10 Cooldown 16 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 20 19.6 19.2 18.8 18.4 18 17.6 17.2 16.8 16

Equipment

Overview

M26 Mass is a defensive SG, and quite a decent one at that. Her base armor is average, slightly mediocre for her rarity. Her maximum HP is rather low for a SG. So she is not perfect for the role. But her main draw is her skill’s passive.

Her passive ignores all damage from attacks that deal 5 or less damage. This also stacks with flash ammunition, making her immune to up to 8 damage. This makes M26-MASS’s effective armor higher to make up for her mediocre base armor. It is the most important part of her kit, since she is mostly a defensive SG, and does not increase with skill level. Therefore it is viable to keep M26-MASS at skill level 1 if constrained on skill data, since it will still reduce damage taken by 5.

Now onto the less important but more complicated parts of her skill.

Her active skill has a 6-second initial cooldown (which means she can activate it late into her first clip) and 2 portions.

The first part is an attack directly in front of her. This does not use up her ammo reserves and hits a small circular area directly in front of her. It link-splashes ignores armor, and ignores evasion. Its damage output is 6x her armor, which is about 200 damage with just an armor plate equipped. It’s too close-range and infrequent to rely on, so it isn’t something to invest heavily into, but is a nice bonus damaging explosion from what is otherwise a tanking-dedicated SG. Range visualized here:

The second part of her active skill reduces the damage taken by all MGs on the back-most column of the formation by 90%. Unlike most, this skill does not last its duration regardless of doll condition. Once M26-MASS retreats, the damage reduction disappears along with her, so no using MGs as tanks. Usually this part should not matter, since MGs should not be taking shots in the first place. However, there are enemies that can hit the MGs despite the SG’s presence, most of these being enemies with AoE attacks. (e.g. Coeus, Guards, Typhons, Rodeleros, Doppelsoldners, Patrollers). In those cases, the damage output of the team can be protected through this active skill.

All in all, M26-MASS is an alright defensive SG for those who know how to make armor tanking teams well. She also comes with some extra utility on her active skills, which are not that fight-changing but do come in handy.

Equipment

Overview

M26 Mass is a defensive SG, and quite a decent one at that. Her base armor is average, slightly mediocre for her rarity. Her maximum HP is rather low for a SG. So she is not perfect for the role. But her main draw is her skill’s passive.

Her passive ignores all damage from attacks that deal 5 or less damage. This also stacks with flash ammunition, making her immune to up to 8 damage. This makes M26-MASS’s effective armor higher to make up for her mediocre base armor. It is the most important part of her kit, since she is mostly a defensive SG, and does not increase with skill level. Therefore it is viable to keep M26-MASS at skill level 1 if constrained on skill data, since it will still reduce damage taken by 5.

Now onto the less important but more complicated parts of her skill.

Her active skill has a 6-second initial cooldown (which means she can activate it late into her first clip) and 2 portions.

The first part is an attack directly in front of her. This does not use up her ammo reserves and hits a small circular area directly in front of her. It link-splashes ignores armor, and ignores evasion. Its damage output is 6x her armor, which is about 200 damage with just an armor plate equipped. It’s too close-range and infrequent to rely on, so it isn’t something to invest heavily into, but is a nice bonus damaging explosion from what is otherwise a tanking-dedicated SG. Range visualized here:

The second part of her active skill reduces the damage taken by all MGs on the back-most column of the formation by 90%. Unlike most, this skill does not last its duration regardless of doll condition. Once M26-MASS retreats, the damage reduction disappears along with her, so no using MGs as tanks. Usually this part should not matter, since MGs should not be taking shots in the first place. However, there are enemies that can hit the MGs despite the SG’s presence, most of these being enemies with AoE attacks. (e.g. Coeus, Guards, Typhons, Rodeleros, Doppelsoldners, Patrollers). In those cases, the damage output of the team can be protected through this active skill.

All in all, M26-MASS is an alright defensive SG for those who know how to make armor tanking teams well. She also comes with some extra utility on her active skills, which are not that fight-changing but do come in handy.

Strengths

High Effective Armor

While her base armor value is nothing special, the additional 5 less damage taken can help M26 armor tank better, and even potentially ignore weaker link-splashing attacks.

Since she technically has the highest base effective armor pre-external armor buffs, she's also a viable single-link farming tank for farming comps. 1-link SG is a lot cheaper than a fully linked SG after all.

Built-in Flash Ammo

Because her passive works similarly to flash ammo, if the enemy's firepower is low enough m26 can save commanders a flash ammo slot.

Lowers Chip Damage on MGs

While she is unlikely to turn MGs into tanks anytime soon, M26-MASS’s active skill’s damage resistance can lower chip damage from enemies that have ways of ignoring the tank or attacking the backline.

Good Tile Buff and Coverage

15% damage and 10% accuracy is nice to have for an MG, and covers the back column from position 6.

Low-ish Initial Cooldown

While it is not almost immediately into the fight like other good SGs, M26-MASS has a 6 second initial cooldown on her active skill, which she should be able to use before needing to reload the first time.

Low Data Requirement

M26-MASS’s defensive passive, the main part of her kit, does not change with skill level, so commanders tight on data can leave her unskill-levelled.

Weaknesses

Very low Base HP

At 1265 Base HP, M26-MASS has a lower health pool than average for an SG.

Strengths

High Effective Armor

While her base armor value is nothing special, the additional 5 less damage taken can help M26 armor tank better, and even potentially ignore weaker link-splashing attacks.

Since she technically has the highest base effective armor pre-external armor buffs, she's also a viable single-link farming tank for farming comps. 1-link SG is a lot cheaper than a fully linked SG after all.

Built-in Flash Ammo

Because her passive works similarly to flash ammo, if the enemy's firepower is low enough m26 can save commanders a flash ammo slot.

Lowers Chip Damage on MGs

While she is unlikely to turn MGs into tanks anytime soon, M26-MASS’s active skill’s damage resistance can lower chip damage from enemies that have ways of ignoring the tank or attacking the backline.

Good Tile Buff and Coverage

15% damage and 10% accuracy is nice to have for an MG, and covers the back column from position 6.

Low-ish Initial Cooldown

While it is not almost immediately into the fight like other good SGs, M26-MASS has a 6 second initial cooldown on her active skill, which she should be able to use before needing to reload the first time.

Low Data Requirement

M26-MASS’s defensive passive, the main part of her kit, does not change with skill level, so commanders tight on data can leave her unskill-levelled.

Weaknesses

Very low Base HP

At 1265 Base HP, M26-MASS has a lower health pool than average for an SG.

Team Options

Armor stacking MGs so that she can nullify incoming damage. Damage reduction HGs may also be useful.

 

Team Options

Armor stacking MGs so that she can nullify incoming damage. Damage reduction HGs may also be useful.

 

History/Trivia

M26-MASS (Modular Accessory Shotgun System) is a shotgun configured as an under-barrel ancillary weapon attachment mounted onto the handguard of a standard service rifle, usually the M16/M4 family of rifles. It can also be operated as a stand-alone shotgun by attaching a pistol grip/collapsible buttstock module. The original inspiration for the M26 came from the Knight's Armament Company Masterkey system, which dates back to the 1980s and originally comprised a shortened, tube-fed Remington 870 shotgun mounted under an M16 rifle or M4 carbine. 

In May 2008, the US Army announced it would procure 35,000 units, and by 2010 the first M26-MASS shotguns had been procured and were fielded to military police and engineer units. In 2012, the Army began the process of replacing the M500 with M26s.

Personality

A lively and careless sweetie, she's petite but very adaptable, always bringing different kinds of ammo along to different missions and serving as the balm of the team. She gets along incredibly well with others, she likes making lots of noise and going wild, and doesn't really concern herself with the privacy of others to the point of it being a little troubling. Also, she loves fruit on pizza.

Acquisition
Heavy
Illustrator
--
Voice Actor
Manufacturer
C-More Competition
T-Doll Full Name
M26 Modular Accessory Shotgun System
Country of Origin
United States Of America
Common Nicknames
M26