GamePress
Guard
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can't be healed by other units. Recovers {value} self HP every time he attacks an enemy
{Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2).

Operator Description

Hellagur, the visionary Azazel Guard, is joining you to help you achieve your goals.

Operator Quote

Violence should only be used as a last resort, but make sure you're ready to use it.

Potentials

Potential Item

Hellagur's Token A thick thread-bound book that will never be lent to anyone else. Its pages describe the decades of war in Ursus, and the dried ink carries a long history of suffering.

Talent

Increases ASPD based on lost HP (Reaches max boosted ASPD +50 when below 50% HP)
Increases ASPD based on lost HP (Reaches max boosted ASPD +75 when below 40% HP)
Increases ASPD based on lost HP (Reaches max boosted ASPD +100 when below 30% HP)
Regenerate 60 HP per second when this unit is not blocking an enemy.
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.

Stats

HP 3825
ATK 762
DEF 334
Arts Resist
0
Redeploy Time
70
DP Cost
22
Block
1
Attack Interval
1.2

Skills

SP Cost:
4
4
4
3
3
3
3
3
3
2
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The ATK of next attack increases to 110%, attacking twice consecutively
The ATK of next attack increases to 115%, attacking twice consecutively
The ATK of next attack increases to 120%, attacking twice consecutively
The ATK of next attack increases to 125%, attacking twice consecutively
The ATK of next attack increases to 130%, attacking twice consecutively
The ATK of next attack increases to 135%, attacking twice consecutively
The ATK of next attack increases to 145%, attacking twice consecutively
The ATK of next attack increases to 155%, attacking twice consecutively
The ATK of next attack increases to 165%, attacking twice consecutively
The ATK of next attack increases to 175%, attacking twice consecutively
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
0
0
0
5
5
5
10
11
12
15
SP Charge Type
Skill Activation
Duration
10 Seconds
10 Seconds
10 Seconds
11 Seconds
11 Seconds
11 Seconds
12 Seconds
12 Seconds
12 Seconds
13 Seconds
Skill Effect
ATK +20%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +25%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +30%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +40%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +45%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +60%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +70%, changes attack to twice attack, obtaining 75% Physical Dodge
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost:
45
45
45
43
43
43
41
39
37
35
Initial SP:
15
15
15
15
15
15
15
15
15
15
SP Charge Type
Skill Activation
Duration
12 Seconds
12 Seconds
12 Seconds
13 Seconds
13 Seconds
13 Seconds
14 Seconds
14 Seconds
14 Seconds
15 Seconds
Skill Effect
ATK +40%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +45%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +50%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +60%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +65%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously
ATK +80%, attack range +2 tiles, can attack up to 3 targets simultaneously
ATK +90%, attack range +2 tiles, can attack up to 3 targets simultaneously
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
Skill Range

RIIC Base Skills

Release Lvl: 1
(超脱)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55
Break Loose Lvl: 1
(挣脱)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Absolution Lvl: 1
(解脱)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Arts of War Lvl: 1
(兵者诡道)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80%

Botzu's Quick Evaluation

+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed
+ Talent2: When not blocking enemies, recovers HP every second
+ Extremely high HP and ATK
+ Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs
+ A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help
+ Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG)

= Enmity Guard Archetype: Block-1
- High DP cost
- Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable
- Can't be healed directly (passive regen works)

Operator Overview

"I was born to fight battles. Only butchers thirst for blood. We're merely paying a price for survival."

The venerable Ojiisan of Arknights, Hellagur is a former war veteran of the Ursus army, the victor of countless battles, and a tragic hero who has taken the lives of friends with his own hands for the sake of an Empire he now stands against.  Hellagur is the first Operator of the Enmity Guard Archetype, which cannot be healed by other Operators directly and self-heals on hit.

Hellagur is a self-sufficient DPS-oriented Operator whose damage increases as he loses HP.  His first Talent, Waxing Moon, is the engine of his enmity machine, increasing his attack speed significantly at lower HP percentages.  The self-sufficiency and self-healing are powered by his Trait, which restores HP on every hit, and his second Talent, Ingenious Strategist, which restores HP over time when he isn’t blocking an enemy.  His self-healing is important, as he cannot be healed directly by other Operators (though it is important to know that he can still be healed by global healing effects, such as Perfumer or Angelina’s Talents).

Hellagur’s Skills are tailored to increase his DPS in different situations.  Skill 1, Crescent Moon, is consistent and automatic, hitting twice and adding a multiplicative ATK modifier when triggered. Skill 2, Half Moon, is better for burst needs; it grants 2 hits, an additive ATK modifier, and physical evasion for its duration.  Skill 3, Full Moon, turns Hellagur into a multi-target killing machine by extending his range, boosting his attack, and allowing him to hit 3 targets at once.  Skills 2 and 3 both have relatively short cooldowns and good up-time, and it is worth remembering that the increased hit counts of all Skills indirectly increase his Trait’s healing as well.

Hellagur’s biggest drawback is the most obvious: he can’t be healed directly by other Operators, meaning he can’t withstand heavy direct damage.  He does make up for this a bit by having extremely high HP, though his DEF and ATK stats are nothing too special.  Also, being a Block-1 means it is easier to moderate his melee damage input, at the cost of making him tactically more difficult to deploy early (which is also not helped by his relatively high DP Cost).  Despite his drawbacks, underestimating Hellagur’s strength and experience in battle is a deadly mistake that an enemy will not survive to make twice. After all, healing isn’t necessary if all of your enemies are dead.

Operator GIF Gallery

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x4
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x10
x6
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist Liduke
CV Show Hayami
Gender Male
Place of Birth Ursus
Birthday May 5
Race Liberi
Height 193cm
Combat Experience 44 Years
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Excellent
Originium Adaptability Standard

Profile

Hellagur once belonged to the Ursus Imperial Guard. He is the acting manager of "Azazel," an underground clinic for the Chernobog infected. All other relevant work experience has been lost. His mature knowledge of military theoretical systems and his ability in combat make him suitable for a vast majority of combat operations. He is currently in an agreement to be stationed at Rhodes Island, where he provides tactical support.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.

[Cell-Originium Assimilation] 13%
As leader of the infected clinic Azazel, Hellagur's infection symptoms are manifestly present.

[Blood Originium-Crystal Density] 0.21u/L
Concentration is currently within a manageable category. Perhaps Azazel does indeed have unique technology for slowing down the spread of infection.

Honestly, who isn't interested in the technology Azazel uses to treat this disease? Of course, it is pointless to ask the General. He doesn't understand any of it.
——Medic J.A

Archive File 1

Increase Trust to 50.
It is unknown when Rhodes Island operators began referring to Hellagur as "General." Although Hellagur has never revealed his identity to anyone else, members of the Ursus Infected Underground have always regarded him as legendary. This has led all operators to take an interest in these rumors.
Of course, as an Azazel infected, Hellagur himself has said that he is more adept at helping the clinic continue its operations rather than developing its medical technology, influence, and scale.
In fact, Hellagur does indeed guarantee Azazel's status. For many years, Azazel has been an important pillar of support for the Chernobog infected. Most of the local infected are grateful for Azazel's efforts.
But maintaining a benevolent, neutral stance cannot protect this clinic in times of political turmoil. After all, they are too influential. Whether by trying to remain neutral or actively trying to topple a certain party, they inevitably put either tangible or intangible pressure on one side or the other.
It would be better to say that being able to escape the Chernobog incident unscathed proves that Hellagur possesses acute foresight. Hellagur has his own opinions of the chain of events that might lead to the clinic's destruction, but said he is unable to divulge more information until more definitive evidence presents itself.
At least for now, Hellagur is mum about everything regarding Azazel. If one wishes to ask about Azazel, it is better to ask one of the other operators...

Archive File 2

Increase Trust to 100.
Hellagur maintains an intense hostility toward Ursus authorities. Part of this hatred is derived from his desire to protect the clinic, and the other part is due to reasons unknown.
Though Hellagur is by no means a defeatist, he still has taken a hardline attitude toward operations in the Ursus area.
However, when analyzing the military power of Ursus, he has said "No political entity should come into direct conflict with Ursus. Even if its corruption and fanaticism will eventually destroy it, it's still the most fearsome force in the land."
From this point of view it could be said that as an infected himself, Hellagur's opinions on many matters are far more critical than those of other infected.
All strategically-minded operators have their own thoughts on the situation, and they're all well aware of Rhodes Island's true circumstances in it. Hellagur's relationship with Ursus may make a small number of operators distrustful. But operators who attended the strategic meetings all understand Hellagur's true intentions.

But Hellagur's words contain no contradictions. He believes that as an infected, he is already on Ursus's opposing side --

"However, once Ursus looks at you, you will know the difference between being an enemy of Ursus, and Ursus regarding you as one."

Archive File 3

Increase Trust to 150.
[Classified Log]
After analyzing a large amount of information and many pieces of intelligence, we have inferred some facts. Now we will list out some psychological analysis of the subject, for personnel reference only.

"Over the course of his life, he has suffered two traumas that he is still struggling with.
The first trauma was when he watched a long-time friend pass away in front of his very eyes. His friend was the commander of the enemy army, the target of his mission, and was identified as a core figure in the enemy army by Ursus.
The second trauma was when a terrible battle broke out between him and the person he trusted the most. After the battle, he was still standing, but the fate of the other person is unknown, as if he died in some unknown alley somewhere.

The first time, his friend entrusted him with a blade called "Kudarikiri," and a young infected girl named Neon.
The second time, the person he trusted left him a black market clinic called "Azazel," as well as a conviction.

Hellagur knew his friend had plotted Ursus's defeat, but Hellagur would not blame him.
Hellagur knew that the child he trusted had instigated the entire betrayal and injured all of the infected in the clinic, but Hellagur would not hate this child.

He often refers to himself as a warrior. Perhaps this is because he doesn't know how to face everything Ursus has done to him.
Maybe a little bit of hope is the only motivation he has to keep on living."

Although these conclusions unavoidably contain some of the opinions of the individual who collected this intelligence, we still trust in her ability to organize clues.
Our response to the incident depends on the decision itself, but at the very least, we may already understand the reason why the General often merely sighs at Miss Neon's improper behavior.

Archive File 4

Increase Trust to 200.
[Classified File]
Although the General has never clearly state his name, but I have guessed his former identity.
He displayed outstanding talent in the decisive battle of the Four Emperors. He earned a major reputation during the Tenth Urcha War. An Ursus soldier with these kinds of achievements is rare indeed.
During the Bloodpeak Campaign, he established a glowing military record but then vanished without a trace. There is only one high-ranking Ursus commander that meets these conditions.
As for how I made the inference, well, it's just a guess! Over several decades, Ursus has executed over a hundred commanders. The few left alive can be counted on one hand. Consult a registry of names to get the answer!
In the past, both Kal'tsit and I would have been opposed to this cooperation. But these are different times. Even■■■■feels that the situation is getting quite thorny.
Kal'tsit believes that after the Chernobog Incident, the Ursus authorities will carry out a frantic counter-attack and that this should be handled through the Ursus infected community.
My thinking is a bit simpler. Azazel is buried so deeply that if Rhodes Island dug them out, Ursus wouldn't have much of an opinion on it. Anyway, they're not too familiar with them.
The more cards we have to play, the better, and it's not about who plays their cards first. Warfarin also really wants to get her hands on Azazel's technology. Just look at it as me trying to do someone a favor, all right?
However, the Doctor absolutely refuses to let me see Hellagur's writings! Damn it. What's wrong with taking a peek? I'm not going to forget this!

But what exactly is the General thinking about? Or who exactly is still supporting him?
Since the Bloodpeak Campaign, the nobility and the new politicians have been using this opportunity to eliminate military forces. Hellagur has been very lucky to survive judgment. Of course, this may be the benefit of his never having participated in politics, but think about this: neither the army nor the politicians will be content with the current situation. They'll both have the next step planned.
He'll never divulge much about Azazel. Maybe its secrets are as terrifying as his experiences. Kal'tsit knows that Hellagur isn't Azazel's main leader.
This isn't over. His experience, his country, the things he cares about will all drag him down eventually. When the time comes, it may not be up to us whether we can lend him a hand or not.
——■■■

Promotion Record

Upgrade to Elite LV2.
"What are you willing to lose to heal her?"
"Everything but her."
"I want your dignity, sir. Everything the Ursus Empire took from us, we're going to peel off your body."
"I'm not sure my body has any dignity left."
"It does, sir. Welcome. You are now one of us."

Voice Lines

Appointed as Assistant It takes prolonged suffering to quench the flames of war, while it takes naught but an accidental spark to ignite them.
Talk 1 The fall of Chernobog dealt a devastating blow to Azazel, our clinic. I must rebuild it for the children; it was their home. It matters not where it is rebuilt, as long as it is. One needs no reason to take great pains for their family.
Talk 2 Rhodes Island is in a respectable position, but the Infected of Ursus face prospects far worse than anyone could imagine. They must be ready to resort to violence in order to survive, for there is no concept of good or evil in that place.
Talk 3 "All Ursusians should be proud of their nation and emperor." I, too, fought for Ursus once, but now I have lost all my patriotism. Time has robbed me of too much.
Talk after Promotion 1 Life in the military has taught me two things: First, have faith in your fellow soldiers; second, have faith in them, but do not trust them. This dilemma has always plagued our lands, and none can escape it.
Talk after Promotion 2 Dr. {@nickname}, a limitless future awaits you, just as it does for those children. Though I can neither let go of yesterday nor look forward to tomorrow, I shall fight for you till my last drop of blood, so you may be part of that future.
Talk after Trust Increase 1 I am fine with Ursus as my enemy. Once I swore my utmost loyalty to it, but that was returned with everlasting disillusionment and shame. For the children's sake, I will never falter, much less surrender.
Talk after Trust Increase 2 Once there was a long battle. When I finally broke into the enemy headquarters, I was too late... All I could do for my dying friend was to take his pocket watch and sword. The enemy lost their commander, whose death brought Ursus a brief victory. But I emerged from the battle feeling defeated.
Talk after Trust Increase 3 The photograph inside my pocket watch? Hahahah, so you saw it... This is Neon from when she was little. Isn't she adorable? She's not so quiet anymore, but she loves herself now, and that's all that matters... Live free, {@nickname}, that's my wish, even if it is trite.
Idle Don't lose focus. You must be alert at all times on Rhodes Island.
Onboard Hellagur, a infected mercenary. I will work with Rhodes Island in order to rebuild my Azazel Clinic and protect my family. But be advised, I have no medical skills.
Watching Battle Record Battlefields may change, but not the cruelty.
Promotion 1 I'm used to it as a soldier, but I find it fascinating as an infected. Thank you for the ribbon, Dr. {@nickname}.
Promotion 2 War will never truly be over, but I believe even this land will end eventually. Maybe you can end our suffering one day, Dr. {@nickname}. Now, give me my order!
Added to Squad Only butchers thirst for blood. We're merely paying a price for survival.
Appointed as Squad Leader I'll demand them follow orders to Ursus soldier standards!
Depart I don't mind losing my life if it could end it all.
Begin Operation You have never seen a real war, pathetic runts.
Selecting Operator 1 I was born to fight battles.
Selecting Operator 2 It's a thin line between life and death.
Deployment 1 Killing the enemy is the last resort.
Deployment 2 I truly have no way of leaving here, I know.
In Battle 1 Wield blade as whip to flay flesh.
In Battle 2 Wield whip as spear to sunder weapons.
In Battle 3 Wield spear as blade to slice through armor!
In Battle 4 Your owner didn't sacrifice in vain, Decapitator...
4-star Result The price for leaving strife behind is to be embroiled in more strife.
3-star Result Don't look, I'm about to end their misery.
Sub 3-star Result Don't be careless. Every letdown is a chance for the enemy to turn the table.
Operation Failure Failure is not shameful since lessons can be learned.
Assigned to Facility I truly wish to find a shelter for the children.
Tap Huh?
Trust Tap You want candy? I got some left, but beware of cavities.
Title Arknights.
Greeting You look well, Doctor.