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Archetype

Traits

Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
interval = 3
cost = -3

Operator Description

龙门私家侦探老鲤,不管遇到什么样的麻烦或困难,都尽可以请求他的帮助。

Operator Quote

龙门私家侦探老鲤,不管遇到什么样的麻烦或困难,都尽可以请求他的帮助。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 1/25/2022
Release Date (Global) N/A

Potentials

Potential Item

Lee's Token 一块外形古朴的环形玉佩,你无法判断它的价值。

Talent

When Lee is blocking an enemy, Lee gains ASPD +7 and the enemy gets ASPD -7; If there is only one enemy within the 8 surrounding tiles, the effect is doubled
Info
When Lee is blocking an enemy, Lee gains ASPD +8(+1) and the enemy gets ASPD -8(+1); If there is only one enemy within the 8 surrounding tiles, the effect is doubled
Info
When Lee is blocking an enemy, Lee gains ASPD +14 and the enemy gets ASPD -14; If there is only one enemy within the 8 surrounding tiles, the effect is doubled
Info
When Lee is blocking an enemy, Lee gains ASPD +15(+1) and the enemy gets ASPD -15(+1); If there is only one enemy within the 8 surrounding tiles, the effect is doubled
Info
When DP is consumed by Trait effect, if there is sufficient DP, consume an additional 2 DP to block the next Stun/Frozen,inflicted on Lee and Stun the attacker for 3 seconds
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
25
DP Cost
7
Block
1
Attack Interval
1

Skills

SP Cost:
11
11
11
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +10%, gain 15% Arts Evasion
Infinite duration
ATK +15%, gain 15% Arts Evasion
Infinite duration
ATK +20%, gain 15% Arts Evasion
Infinite duration
ATK +25%, gain 20% Arts Evasion
Infinite duration
ATK +30%, gain 20% Arts Evasion
Infinite duration
ATK +35%, gain 20% Arts Evasion
Infinite duration
ATK +40%, gain 25% Arts Evasion
Infinite duration
ATK +45%, gain 30% Arts Evasion
Infinite duration
ATK +50%, gain 35% Arts Evasion
Infinite duration
ATK +60%, gain 40% Arts Evasion
Infinite duration
Detailed Skill Info
atk 0.1
prob 0.15
atk 0.15
prob 0.15
atk 0.2
prob 0.15
atk 0.25
prob 0.2
atk 0.3
prob 0.2
atk 0.35
prob 0.2
atk 0.4
prob 0.25
atk 0.45
prob 0.3
atk 0.5
prob 0.35
atk 0.6
prob 0.4
SP Cost:
12
12
12
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive: Attack Speed +10; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 200% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +10; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 210% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +10; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 220% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +15; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +15; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 240% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +15; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 250% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +20; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +20; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 270% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +20; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 280% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, prematurely explodes if the limit is reached or the target dies)
Passive: Attack Speed +30; Active: Mark the target and increase their Taunt level. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, prematurely explodes if the limit is reached or the target dies)
Detailed Skill Info
default_atk_scale 2
factor_atk_scale 0.05
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 10
default_atk_scale 2.1
factor_atk_scale 0.05
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 10
default_atk_scale 2.2
factor_atk_scale 0.05
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 10
default_atk_scale 2.3
factor_atk_scale 0.1
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 15
default_atk_scale 2.4
factor_atk_scale 0.1
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 15
default_atk_scale 2.5
factor_atk_scale 0.1
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 15
default_atk_scale 2.6
factor_atk_scale 0.15
max_stack_cnt 25
taunt_level 1
paper_duration 5
attack_speed 20
default_atk_scale 2.7
factor_atk_scale 0.15
max_stack_cnt 25
taunt_level 1
paper_duration 5
attack_speed 20
default_atk_scale 2.8
factor_atk_scale 0.15
max_stack_cnt 25
taunt_level 1
paper_duration 5
attack_speed 20
default_atk_scale 3
factor_atk_scale 0.2
max_stack_cnt 30
taunt_level 1
paper_duration 5
attack_speed 30
SP Cost:
12
12
12
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Expand Attack Range, ATK and DEF +25%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 50% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +27%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 50% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +29%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 50% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +31%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 55% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +33%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 55% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +35%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 55% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +37%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 60% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +40%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 60% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +45%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 60% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Expand Attack Range, ATK and DEF +50%. Attacks push all enemies within range except the current target away with small force. Increase Taunt level and gain 70% Physical and Arts Evasion against attacks coming from outside his Attack Range
Infinite duration
Skill Range
Detailed Skill Info
atk 0.25
def 0.25
taunt_level 1
prob 0.5
[email protected]_knockback 1
[email protected] 0
atk 0.27
def 0.27
taunt_level 1
prob 0.5
[email protected]_knockback 1
[email protected] 0
atk 0.29
def 0.29
taunt_level 1
prob 0.5
[email protected]_knockback 1
[email protected] 0
atk 0.31
def 0.31
taunt_level 1
prob 0.55
[email protected]_knockback 1
[email protected] 0
atk 0.33
def 0.33
taunt_level 1
prob 0.55
[email protected]_knockback 1
[email protected] 0
atk 0.35
def 0.35
taunt_level 1
prob 0.55
[email protected]_knockback 1
[email protected] 0
atk 0.37
def 0.37
taunt_level 1
prob 0.6
[email protected]_knockback 1
[email protected] 0
atk 0.4
def 0.4
taunt_level 1
prob 0.6
[email protected]_knockback 1
[email protected] 0
atk 0.45
def 0.45
taunt_level 1
prob 0.6
[email protected]_knockback 1
[email protected] 0
atk 0.5
def 0.5
taunt_level 1
prob 0.7
[email protected]_knockback 1
[email protected] 0

Modules

Lvl: 0
Trust: 0
Availability: cn
Unlock Information
Materials
Missions
Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Equip Trait
Redeployment time reduced, when retreated does not refund Deployment Cost, cost 2 DP every 3 seconds when staying on field
Equip Attribute Bonuses
max_hp 200
atk 55
Unlock Information
Materials
x4
x2
x80000
Missions
Kill 80 enemies with Non-Borrowed Lee.
Clear 3-1 with 3 Stars using Non-Borrowed Lee and Sniper Vanguard Medic only in party.
Additional Information

RIIC Base Skills

(浮生得闲)
Room Type:
Control Center
When assigned together with Aak at the Control Center, morale recovery per hour of all operators in the Control Center +0.25
世事洞明 Lvl: 1
(世事洞明)
Room Type:
Control Center
When assigned to the Control Center, clue collection speed +25%

Operator Overview

Translation Credits: Jetroyz and Lauli

"Thank you for taking care of my employees. They didn't cause you any trouble did they? Right, this is the agency's business card, please keep it."

-------------

"Eh? Lee is here too? Doesn't that mean the agency's utility fees for the past couple of months went down the drain?"

"He's got to be here to slack off. Really now, when will he get more diligent..."

"If he has nothing to do, I hope he can help out in the kitchen."

None of the three Operators from the detective agency were happy in the slightest when they heard that Lee arrived at Rhodes Island. Lee on the other hand kept sighing with a long face, three gifts in hand.

-------------

"The kids have grown up with their own lives now. It's a good thing, a good thing... Doctor, I'm feeling down today, don't bother me with work, we can talk tomorrow." Lee said as he sat down in the Doctor's office and made a pot of tea.

Have to say, Lee's tea is really good.

-------------

Illustrator: Kuroblood

CV: Shinichiro Miki

-------------

Lee is a 6★ Specialist [DP Drain / Merchant] with a varied kit that includes offensive, defensive, debuffing, and self-buffing abilities.

Talents and Skills

Archetype

6* Specialist [DP Drain / Merchant]

Stats

2727 HP / 844 ATK / 465 DEF / 0 RES / 1 Block Trait

Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)

Talent 1

When Lee blocks an enemy, reduce their ASPD and increase self ASPD. If there is only one enemy within the surrounding 8 tiles, the effect is doubled.

Talent 2

When DP is consumed by Trait, if there is sufficient DP, consumes an additional amount of DP to block the next Stun/Freeze on Lee, and Stun the attacker for a certain period instead

Skill 1

Increase ATK and gain a certain amount of Arts Dodge. Infinite duration.

Skill 2

Passive: ASPD +30. Active: Mark the target and place Taunt on them. The Marked target explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Within the skill duration, for every attack the target receives from ally units, increase the explosion damage by 20% of Lee's ATK (stacks up to 30 times, prematurely explodes if the limit is reached or the target is killed) 7 SP

Skill 3

Expand Attack Range. ATK and DEF +50%. Attacks push all enemies within range (except the current target) away with small force. Lee gains Taunt and has 70% chance to Dodge Physical and Arts damage coming from outside his range. Infinite duration.

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Lee is the first 6 Star of his Archetype, the other two being 4 Star Jaye and 5 Star Mr. Nothing.  They have low DP costs and high stats at the cost of requiring steady DP payments to keep them deployed.

Lee's kit varies a lot between the Skills, and his strengths seem like they will be situational. His Talent 1 favors using him as a blocker, increasing his own ASPD and reducing the blockers ASPD when he is blocking.  The effect is doubled when there is only 1 nearby enemy, potentially useful in low flow lanes or when there is a single strong enemy that can be tanked away from other enemies or paths.  His Talent 2 could be quite useful against enemies that Stun or Freeze, allowing him to negate the effect every 3 seconds, and return a Stun, provided there is enough DP.

Skill 1 supports his use as an Arts damage soak. S2 appears to be his most offensive skill, increasing his own ASPD and turning his target into a time-bomb.  S2 relies on team support to maximize its potential, since the explosion damage increases the more times it is attacked during the duration.  This is helped by the taunt he places on the enemy, causing allies to prioritize it.  S3 increases his attack range and ATK and DEF, and pushes away all enemies except for his current target.  He gains high Arts and Physical Dodge from attacks outside his range, making him a great ranged damage soak.

Lee's kit seems to be quite niche, so it seems unlikely to make a significant impact in the meta for general use, though it is really hard to tell until we see the numbers and how he fares in practice.  However, his varied and unique kit will certainly appeal to Doctors who like to experiment with tactical and unique strategies, and his specific strengths could find use in challenging content in specific cases.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x3
x3
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x3
x180000
x4
x4
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist KuroBlood
CV Unknown
CV (CN) 刘飞
Gender Male
Place of Birth
Birthday 10月25日
Race Lung
Height 193cm
Combat Experience
没有战斗经验(本人声称)
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Team
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Excellent

Profile

私家侦探,龙门鲤氏侦探事务所的创办者。在罗德岛于龙门发展业务的过程中与罗德岛相识,随后建立合作关系。为罗德岛提供关于龙门本地信息的咨询服务,也向罗德岛引荐过一些人才。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
干员老鲤没有被源石感染的迹象。

【血液源石结晶密度】0.12u/L
干员老鲤甚少接触源石。

Archive File 1

Increase Trust to 50.
看似随意散漫的中年男性,名义上的工作是私家侦探。跟踪、伪装、交涉、推理等侦探基本技能无一不精,但是能见到老鲤最常使用的技能还是泡茶和做菜。被许多干员评价为“有一种让别人只是和他待在一起就会丧失干劲的气质”。
老鲤不常驻在罗德岛,偶尔会打着与博士面谈工作的幌子来岛上探望事务所的几个孩子,确认过大家生活都还不错,就把自己的工作尽数转交给他们,之后悠然离开。而对于罗德岛后勤部来说,老鲤光顾的日子是节日般的隆重时刻,原因很简单:在吃过吽做的菜后,每一位后勤干员都万分好奇老鲤的厨艺究竟达到了怎样的境界,也都期待着这位龙门小巷美食界的传奇人物能教授一二。只有寥寥几次,老鲤在罗德岛食堂展示过自己的手艺,毫不夸张地说,当时整个食堂都沸腾了。
“真不明白他为什么要开侦探事务所而不是餐馆,他和龙门币有仇吗?”

Archive File 2

Increase Trust to 100.
虽然看上去永远不会认真,但是在侦探本行上,老鲤一定有他的独到之处。
“在黑帮火并现场喝茶看戏?哈哈哈......那可不是看热闹。你看,两个帮派打架的时候,冲在最前面的一定都是刚入伙的新人;在稍后的位置督战的,那是帮里有点地位的头目;至于站在最后面只出声不出力的,就是有资历没地位的老成员了。想要了解某个帮派近来生意如何,都用不着明察暗访,看他们打一架不就都知道了?当私家侦探嘛,技巧什么的都是其次,最重要的还是‘看人’的功力。”
老鲤完全不吝于分享这些经验,按他的说法,侦探事务所处理事情的方针只有八个字“世事洞明,以和为贵”。老鲤也说过,他完全不擅于拳脚功夫。他本人的源石技艺亦是一个谜。
“他说自己不会功夫,也不擅长源石技艺?你听他胡说!”
某位在龙门与鲤氏侦探事务所合作过的外勤干员讲述,罗德岛曾在龙门与当地的黑帮发生过冲突,面对足有三十多人的追杀,老鲤让其他罗德岛干员先行撤离,自己留下来断后。那位干员跑出两个街区,听见身后传来几声爆炸声响,然后只见老鲤安然无恙地走了过来,连发型都没有乱。
“虽然罗德岛对于综合测试的要求是通过即可,但一些干员过于明目张胆地隐瞒实力的行为也该让我们反思,是否有必要调整测试模式。”
——人事部某次会议记录

Archive File 3

Increase Trust to 150.
鲤氏侦探事务所与罗德岛的缘分堪称奇妙。
事务所与罗德岛驻龙门办事处相隔不远,在整合运动事件中双方在某个街角打过照面也是极有可能的事,尚且不论双方都和近卫局相熟这一层关系——然而直到老鲤发现孑的鳞丸铺连续三天没有出摊,忧心如焚地打听孑的下落时,在鼠王那里,老鲤才第一次听到了罗德岛这个名字。双方因此相识,随后建立了合作关系。
在合作中,鲤氏侦探事务所展现出了惊人的情报能力,包括但不限于,能查到与罗德岛有商业合作的各个公司的信誉度甚至是财务状况,清楚知晓下城区感染者的职业构成,还能轻易帮忙平息收治感染者时引起的医疗矛盾。
这些事务无疑为罗德岛在龙门救助感染者提供了巨大的便利,而罗德岛当然产生过怀疑,并以自己的方式对其进行过调查。然而得到的一切线索都证明这是一家再普通不过的私家侦探事务所。平时受理的事务仅限于寻人服务、出轨追踪、信用调查等。这个结果显然不能让罗德岛完全放心,但考虑到近卫局的关系,罗德岛选择保留信任但维持着合作。
随着事务往来,双方彼此了解渐深。鲤氏侦探事务所不为外界所知的一面通过老鲤自己的讲述呈现在罗德岛面前。老鲤一五一十又风轻云淡地讲了,这些年来事务所在黑白两道之间周旋制衡的经过。简而言之,事务所的情报能力完全来自于老鲤个人经营多年的关系网,这也意味着老鲤势必要与龙门形形色色的人物打交道并维持一定程度的稳定关系。可要如何才能在这诸多互相对立甚至是敌对的势力中不偏不倚、持身守正,其难度可想而知,至少不会像老鲤讲述的那样轻松。
顺带一提,老鲤纵然手眼通天,但通常不会主动干预委托之外的事,事务所也的的确确只是一个藏于繁华闹市角落的事务所而已。至于“龙门江湖的一方重镇”“暗中掌控着龙门灰色地带的权力枢纽”之类的传言则是彻彻底底的谣传。但人们也不禁怀疑,如果老鲤愿意的话,他或许真的能做到。

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虽然老鲤堪称关于龙门的活百科全书,但他其实不是龙门生人,这是稍微与他相熟的人都知道的事。我们听阿无意间提起过,老鲤的“鲤”是姓氏而非名字,这个极为特殊的姓氏直接关联的,是大炎腹地某声名显赫的商贾世家。老鲤对于他的出身没有刻意隐瞒,但他是如何离开故乡,辗转来到龙门的这段经历则鲜有人知。“好奇怪啊,一般人和家里闹矛盾不都是改姓吗?为什么会有人只留下姓却把名字隐去了?”阿如是评论道。
在与老鲤的交谈中,过去和将来都是极少出现的字眼。老鲤的能力已在各种场合得到证明,他对于诸多事务懒于对付也是事实。我们见惯了以活在当下为名逃避现实的人,但老鲤的人生态度似乎不是一句“消极避世”所能概括的。毕竟老鲤依然在妥善维持着侦探事务所的运营,对于那几个年轻人,老鲤也算尽了心力。虽然总把嫌麻烦的话挂在嘴边,但总是能在他们最需要帮助的时候送上切实的关怀。这也是三位年轻人都对老鲤时有抱怨,但又无条件信赖的原因。当你站在老鲤身边时应当也有这样的感受,他漂若浮萍,但带给周围人的安心感又坚若磐石。
我们至今仍无法清楚知晓老鲤此前人生。作为旁观者,大概能从老鲤待人接物的谈吐和偶尔沉思时露出的目光,勾勒出一个出身非凡、曾经意气风发的少年理想破灭后归于市井的故事轮廓。但用这套剧本与老鲤本人比照时,又觉得似是而非,难以完全代入。任你如何猜测揣度,老鲤还是那个从容不迫的老鲤,捧着一杯苦茶,笑他人匆忙不得闲。也只有在他随手精确指出繁杂账目中细小的错误,或是听他聊起大炎历史、人文艺术的时候,你才能在老鲤眼中窥见一丝光亮。

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Voice Lines

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Appointed as Assistant 整理资料?哎......我突然有点头疼,不行了,我得休息一下。加油,博士,区区这么点资料,我相信你一定能处理好的,对吧?
Talk 1 委托?当然可以,请说......除了侦探之外的其他业务?灰色地带?哈哈,没有的事,我们这儿都是善良市民,做的可都是正经生意。
Talk 2 有槐琥和吽管着阿那小子,真是省心多了。说来惭愧,本来该我关照这群孩子,结果反倒是我受他们照顾不少。年轻人总比我们那会儿更有出息,是好事儿啊。
Talk 3 承蒙各位抬爱,事务所目前经营还算顺利。龙门是个有人情味的地方,在这样一座城里住得久了,总归还是能认识不少人,摸到些门路的,我们这行办事不兴打打杀杀,能和气解决问题就再好不过了。
Talk after Promotion 1 怎么样,Dr.{@nickname},孑做的鱼丸很不错吧?老董把他的手艺,还有他那套人情义理都教给那小子了,这味道可是龙门一绝。呼,你尝尝,多暖和啊。
Talk after Promotion 2 这里的这个条目,左边第三行弄错了,我顺手修了,不用谢。我看起来很熟练?没这回事,事务所之外,我还是头一次处理这么小规模的账务,以前都是——啊,扯远了,别在意。
Talk after Trust Increase 1 这个点了怎么灯还亮着......嗯?原来是Dr.{@nickname}啊,还在处理作战记录?哎呀,没想到你这么热心工作,真让人感动。不过还是早点休息吧,别熬坏了身体,不值。
Talk after Trust Increase 2 世人逐名追利,得得失失,到头来又有几个能得好下场?就连只想好好过自己的小日子,都没那么容易。哎,不聊这个了,等着,我去炒几个菜来,Dr.{@nickname},一起喝一杯?
Talk after Trust Increase 3 卦象上说不宜出门,今天这任务我就不参与了啊......唉,果然不行?还是得去,没得商量?好了知道了,那就特别为你破例一次,回头可得请我吃饭啊!来来来,就这家店,我都选好了!
Idle 与其忙忙碌碌,倒不如得闲饮茶。嗳,Dr.{@nickname},你这儿的茶叶挺不错啊。
Onboard 你好你好,阁下就是Dr.{@nickname}?我家的雇员承蒙罗德岛照顾了,他们没给诸位添什么麻烦吧?对了,这是事务所的名片,您收好。
Watching Battle Record 比划两招?哎,开玩笑的,我不擅长动手啊。
Promotion 1 给我晋升?......这还真是头一次,有点新鲜。这种时候是不是该说——谢谢老板?
Promotion 2 人生不过须臾,总是汲汲营营,什么时候才是个头?还是别想太多,及时行乐。别担心,该出的问题逃不掉,解决问题之后自然就会万事大吉了。
Added to Squad 一定要我也一起去?唉......好吧,好吧。
Appointed as Squad Leader 好,那听我指挥,大家解散——哎,慢着,别真的走啊,我开玩笑的。
Depart 我们这是学校春游呢?
Begin Operation 狭路相逢,一味“勇”者可未必能胜。
Selecting Operator 1 我相信你能处理好......咦,慢着,是要我上吗?
Selecting Operator 2 好了好了,放心,我还在这呢。
Deployment 1 各位这是在聊什么呢?
Deployment 2 稍微教训一下吧,别太过火。
In Battle 1 各位,和气生财啊。
In Battle 2 噢哟,别激动,别激动,害我这茶差点都洒了!
In Battle 3 诸位,再好好想想——当真没得谈了?
In Battle 4 唉,你看看,都说别这么激动了。
4-star Result Dr.{@nickname},多谢,这回多亏有你在......算我欠你一次,我记着了。
3-star Result 干得漂亮,Dr.{@nickname}。什么,你问刚刚我在哪儿?我嘛,当然是相信各位,一直在给各位鼓劲啦。
Sub 3-star Result 哎,慢着,穷寇可不兴追,放他们去吧。
Operation Failure 好险,好险。这卦象真够凶的,还好我们走得快。
Assigned to Facility Dr.{@nickname}?来,这个给你,可以放在房间里当装饰,不过别放床头。有什么用?哈哈,不可说,不可说。
Tap 有话好好说,哎,别动手......
Trust Tap 这儿不能吸烟?可我这不是烟,是白砂棒糖啊。不信?你尝尝。
Title 明日方舟。
Greeting 欢迎光顾鲤氏侦探事务所,请问有什么委托......嗯?我当是谁,原来是Dr.{@nickname}啊。