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Archetype

Traits

Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
interval = 3
cost = -3

Operator Description

Lungmen private investigator Lee, open to requests for help no, matter the trouble or challenge.

Operator Quote

If you've got nothing else to do, try some of his food, at least.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 1/25/2022
Release Date (Global) 7/29/2022

Potentials

Potential Item

Lee's Token A ring-shaped jade pendant of unassuming appearance. You're unable to judge its value.

Talent

When Lee is blocking an enemy, the enemy has ASPD -7 and Lee has ASPD +7; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Info
When Lee is blocking an enemy, the enemy has ASPD -8 (+1) and Lee has ASPD +8 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Info
When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Info
When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Info
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Frozen effect inflicted on this unit, and stuns the attacker for 3 seconds
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
25
DP Cost
7
Block
1
Attack Interval
1

Skills

SP Cost:
11
11
11
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +10% and gain 15% Arts Dodge
Unlimited duration
ATK +15% and gain 15% Arts Dodge
Unlimited duration
ATK +20% and gain 15% Arts Dodge
Unlimited duration
ATK +25% and gain 20% Arts Dodge
Unlimited duration
ATK +30% and gain 20% Arts Dodge
Unlimited duration
ATK +35% and gain 20% Arts Dodge
Unlimited duration
ATK +40% and gain 25% Arts Dodge
Unlimited duration
ATK +45% and gain 30% Arts Dodge
Unlimited duration
ATK +50% and gain 35% Arts Dodge
Unlimited duration
ATK +60% and gain 40% Arts Dodge
Unlimited duration
Detailed Skill Info
atk 0.1
prob 0.15
atk 0.15
prob 0.15
atk 0.2
prob 0.15
atk 0.25
prob 0.2
atk 0.3
prob 0.2
atk 0.35
prob 0.2
atk 0.4
prob 0.25
atk 0.45
prob 0.3
atk 0.5
prob 0.35
atk 0.6
prob 0.4
SP Cost:
12
12
12
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 200% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 210% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 220% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 240% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 250% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 270% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 280% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)
Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated)
Detailed Skill Info
default_atk_scale 2
factor_atk_scale 0.05
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 10
default_atk_scale 2.1
factor_atk_scale 0.05
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 10
default_atk_scale 2.2
factor_atk_scale 0.05
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 10
default_atk_scale 2.3
factor_atk_scale 0.1
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 15
default_atk_scale 2.4
factor_atk_scale 0.1
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 15
default_atk_scale 2.5
factor_atk_scale 0.1
max_stack_cnt 20
taunt_level 1
paper_duration 5
attack_speed 15
default_atk_scale 2.6
factor_atk_scale 0.15
max_stack_cnt 25
taunt_level 1
paper_duration 5
attack_speed 20
default_atk_scale 2.7
factor_atk_scale 0.15
max_stack_cnt 25
taunt_level 1
paper_duration 5
attack_speed 20
default_atk_scale 2.8
factor_atk_scale 0.15
max_stack_cnt 25
taunt_level 1
paper_duration 5
attack_speed 20
default_atk_scale 3
factor_atk_scale 0.2
max_stack_cnt 30
taunt_level 1
paper_duration 5
attack_speed 30
SP Cost:
12
12
12
11
11
11
10
9
8
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Expands Attack Range, ATK and DEF +25%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +27%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +29%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +33%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +35%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +40%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +45%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration
* The Force Level of the Shift is 0 (Weak)
Skill Range
Detailed Skill Info
atk 0.25
def 0.25
taunt_level 1
prob 0.5
attack@prob_knockback 1
attack@force 0
atk 0.27
def 0.27
taunt_level 1
prob 0.5
attack@prob_knockback 1
attack@force 0
atk 0.29
def 0.29
taunt_level 1
prob 0.5
attack@prob_knockback 1
attack@force 0
atk 0.31
def 0.31
taunt_level 1
prob 0.55
attack@prob_knockback 1
attack@force 0
atk 0.33
def 0.33
taunt_level 1
prob 0.55
attack@prob_knockback 1
attack@force 0
atk 0.35
def 0.35
taunt_level 1
prob 0.55
attack@prob_knockback 1
attack@force 0
atk 0.37
def 0.37
taunt_level 1
prob 0.6
attack@prob_knockback 1
attack@force 0
atk 0.4
def 0.4
taunt_level 1
prob 0.6
attack@prob_knockback 1
attack@force 0
atk 0.45
def 0.45
taunt_level 1
prob 0.6
attack@prob_knockback 1
attack@force 0
atk 0.5
def 0.5
taunt_level 1
prob 0.7
attack@prob_knockback 1
attack@force 0

Modules

'Wandering'
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Equip Attribute Bonuses
Stat Value
max_hp 200
atk 55
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Defeat a total of 80 enemies with Lee (excluding Support Units)
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Lee, and the remaining units can only consist of Sniper, Vanguard, and Medic operators
Lvl: 60
Trust: 100 (10,070 Points)
Availability: cn
Level 1
Level 2
Level 3
Equip Trait
While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP), +4% ATK everytime trait is activated, stacks up to 5 times
Equip Attribute Bonuses
Stat Value
atk 57
def 35
Unlock Information
Materials
x4
x2
x80000
Missions
完成5次战斗;必须编入非助战老鲤并上场,且每次战斗至少释放1次贵客盈门
3星通关别传IW-EX-1;必须编入非助战老鲤并上场,且使用老鲤至少歼灭10个敌人

RIIC Base Skills

(浮生得闲)
Room Type:
Control Center
When this Operator is assigned together with Aak to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.25
(世事洞明)
Room Type:
Control Center
When this Operator is assigned to the Control Center, clue collection speed +25%

Botzu's Quick Evaluation

+ Talent: Great effects that help him in his role to duel enemies. Negating a freeze or stun to instead stun the attacker can be powerful against certain enemy types.
+ Great counter to long range enemies that deal heavy damage.
+ S2: Low SP charge with a lot of damage scaling potential if you have allies with multiple hits to help build up charges.
+ S3: Great for crowd control as he can force enemies to approach one at a time. Attacks knock back with small force allowing him to stall well against smaller enemies. Evasion and taunt are useful against ranged enemies.
- He can quickly eat DP if enemies are continually trying to stun him.
- S2: Requires a lot of set up and support to get the most out of it.
- S3: Ineffective against larger enemies as they can ignore the knockback.

Operator Overview

Lee is the laidback (aka lazy) and mysterious proprietor of Lee’s Detective Agency. Why did he start this agency? Why has he brought together such disparate characters as a mad scientist, a loyal bodyguard, and a college student to be his staff? And why has he sent his best agents to Rhodes Island, only to later join the Doctor’s army himself? Is it because he thinks the Doctor needs a 6* Merchant Specialist who is skilled at brewing tea, evading ailments, and pushing away light enemies? Or is it because the Agency has bills to pay and he’s trying to pass the buck?

Whether it’s his real goal or not, Lee is certainly an expert at dodging responsibility. The Merchant Specialist archetype has shortened redeployment time and the unique Trait of consuming DP as long as the Merchant Specialist is on the field. This encourages the player to retreat Lee off the field when he isn’t needed in order to save DP (so he gets to take a break on the bench). His E1 Talent, Kindness Begets Prosperity, steals ASPD from enemies that Lee is blocking and doubles in potency when there is only one enemy nearby (so Lee doesn’t have to deal with too many problems at once). And his E2 Talent, Preparedness Averts Peril, allows Lee to negate an incoming Stun or Freeze effect by consuming extra DP (so he doesn’t have to deal with the status ailment).

Lee’s Skills continue this trend. His S1, Stern Admonishment, is a quick-charging permanent Skill that gives Lee an ATK buff and passive Arts Evasion (so he doesn’t have to deal with Arts damage). His S2, Exorcise Evil, passively increases Lee’s ASPD but also has an active component where he places a charm on a nearby target. The charm explodes after a few seconds, dealing AoE Arts damage, but the trick is that the damage increases the more times the enemy gets hit before exploding… and the charm also has a Taunt effect, triggering all allies within range to attack the charmed victim first. (So Lee can let his allies do the work for him.)

Finally comes Lee’s S3, Honored Guests. This is a weird one. Once activated, Lee’s attack range expands to all eight grids around him, and he gains massive Physical and Arts Evasion against all attacks coming from outside his new attack range (so he doesn’t have to worry about ranged opponents). He also gains bonus ATK and DEF, as well as increased aggro. But most interestingly, with every attack, Lee will Push away all enemies except the target he’s attacking (so he only has to deal with one problem at a time). The buffs from this Skill are permanent once activated, allowing Lee to parry, punch, and Push for as long as you’re willing to shell out the DP to keep him on the field.

Lee’s kit is loaded with off-the-wall tools, as befits the head of a detective agency, and he’s got the stats to put his eccentric repertoire to good use. He’s not going to be soloing difficult maps anytime soon, though. His Trait’s DP drain makes him virtually unusable on stages with limited DP generation (i.e., Annihilation) and Block-1 limits the impact he can have on any given map. Honored Guests helps offset his Block-1—the Push makes Lee a roadblock that light enemies simply can’t get past—but Lee’s Push never increases in strength regardless of Skill level, so he’s limited in what enemies he can impede (in other words, he’ll only Push enemies if it’s not too much work for him). Signing a contract with Lee comes with a lot of provisos on what he can do and how much he’s willing to do it. Rest assured, however, that the benefits of employing this lazy Lung man well outweigh the costs.

Newbie Tier List Explanation

DP Drain is difficult for newbies to play around, and new players will likely struggle to get the most out of his gimmicky kit.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 A A+ A+
S2M3 B- C C

Lee is a good but fairly clunky unit, made even clunkier by subpar Masteries on his best skill. His S3 is typically the main reason to use him. It's already a quite situational skill, being very abusable in some circumstances but an inconsistent annoyance in others. As his key skill, it is of course worth maximizing for regular use, but the gains on it are fairly poor which suppress the overall grades. In many situations his S3 is used, it would work just as well at SL7, making him a fairly rare M0 consideration among 6★s, especially surprising since he's still a pretty decent unit!

His S2 is his DPS skill, but that has only limited secondary usage for a unit like Lee. It's the best alternative when his S3 can't be abused, and it does have pretty reasonable damage even without outside help. However his main role is not DPS and he can fit in very awkwardly in scenarios outside of his S3 since it can be difficult to maximize. That relegates his S2 Masteries to just above luxury grades despite some really good gains (especially at M3). It's a great skill if you intend to regularly use him, but can be skipped if he will only be doing part-time work.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x3
x3
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x3
x180000
x4
x4
x9

Overall Elite Cost

Total Cost

Operator Profile

Artist KuroBlood
CV 三木真一郎
CV (CN) 刘飞
Gender Male
Place of Birth Yan
Birthday Oct 25
Race Lung
Height 193cm
Combat Experience
None (self-declared)
Infection Status Medical tests have confirmed that no infection is present.
Nation
Team
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Excellent

Profile

Private investigator, and founder of Lee's Detective Agency. Lee first encountered Rhodes Island during its expansion into Lungmen, and the two parties formed a business relationship thereafter. Has both provided information and consultation services on local Lungmen affairs, as well as recommended talents to Rhodes Island.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Lee shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Lee rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
A seemingly lax, disorganized middle-aged man who works as a private investigator, at least nominally. Be it tracking, disguise, negotiation, or deduction, he is a master of all the skillsets in a detective's toolkit. However, the most commonly seen of Lee's talents are tea-making and cooking. Many Operators give this assessment of Lee: 'It feels like just being in the same place as him is enough to suck the motivation right out of you.'
Lee is not based in Rhodes Island, but he occasionally visits to check on his employees, under the guise of having work meetings with the Doctor. Although as soon as he's made sure that everyone's been doing well, he immediately offloads all his work to them and leaves. That said, to the Rhodes Island Logistics Department Lee's visits are as worthy of celebration as the most auspicious event, and it is not hard to understand why: ever since they had a taste of Hung's home cooking, all of our Logistics Operator have been wanting to know what realms Lee's culinary pursuits have taken him. At the same time, they also hoped to learn a thing or two from the living legend of Lungmen's street food scene. Lee has only shown off his skills at the Rhodes Island Cafeteria a handful of times, and it is not an overstatement to say that the entire cafeteria was bursting with excitement.
'I really don't get why he opened a detective agency instead of a restaurant. Does he have something against LMD?'

Archive File 2

Increase Trust to 100.
Although he never seems serious, naturally Lee has extraordinary talents in his main occupation as a detective.
'Why do I sit by and enjoy a cup of tea while the gangs duke it out with each other, you ask? Hahaha... It's not just for fun. You see, when two rival gangs brawl, the ones in the front are always their freshest meat. Those who stand a little further back supervising the fight are their bosses who've got some clout. And the ones standing all the way in the back doing nothing but cheering for the ones up front are their old members, who have no pull at all. If you want to figure out how a gang's been doing, business-wise, you needn't sneak around doing surveillance from the dark. You just need to watch them fight. As a private investigator, all your techniques and whatnot come second. The most important thing is knowing how to really size someone up.'
Lee is never stingy about sharing his pearls of wisdom. According to him, the way Lee's Detective Agency handles its cases can be boiled down to two sayings: 'Knowledge is power' and 'give peace a chance'. Lee also claims to lack any mastery of martial arts, and his Originium Arts are even more of a mystery.
'He said he doesn't know any martial arts and he's terrible at Originium Arts? What a load of crap!'
According to a field Operator who worked with Lee's Detective Agency in Lungmen, Rhodes Island once found itself in a conflict with the local triads. When they found themselves chased down by three dozen men, Lee told the other Rhodes Island Operators to retreat and stayed behind to hold the line. When the Operator had made it two city blocks away, he heard a loud explosion from behind and found Lee walking toward him without so much as a scratch. Even his hairdo appeared completely unscathed from the intense chase.
'Although Rhodes Island imposes no requirements on its Operators beyond a satisfactory Combat Skill evaluation, the fact that some Operators are openly hiding their true strength perhaps calls for a review of our testing procedures.'
—Records from a certain HR meeting

Archive File 3

Increase Trust to 150.
Lee's Detective Agency and Rhodes Island have a peculiar relationship.
The agency isn't far from Rhodes Island's offices in Lungmen. It would not have been at all strange for the two parties to run into each other during the Reunion incident, especially considering that both are on good terms with the L.G.D. Yet it wasn't until Lee realized it had been three days since Jaye last opened his finball stall, and was concernedly looking into the boy's whereabouts, that he first heard the name 'Rhodes Island' from the Rat King. That was when the two parties learned of each other and began building a working relationship.
During their collaboration, Lee's Detective Agency has displayed a range of astonishing intelligence capabilities. This includes not only his uncovering of the trustworthiness and even the financial situation of each company working with Rhodes Island, but also his grasp of the occupational makeup of the downtown Infected. He even singlehandedly helped resolve the medical inconsistencies that arose while treating patients there.
The assistance he provides has undoubtedly been enormously convenient to Rhodes Island in its assistance of Lungmen's Infected, though naturally he is also suspicious and as such we have done our own investigation of him through other means. All the evidence uncovered by our investigators led them to believe that his organization is just your average private investigator agency, and that it only deals in minor cases involving locating missing persons, tracking unfaithful husbands, or investigating financial statuses. Of course, Rhodes Island couldn't accept this result, though it chose to maintain its partnership with the agency due to its relationship with the L.G.D.
As the partnership continued, the parties came to trust each other more, and Lee himself told Rhodes Island of the hidden truth about his agency that so few are aware of. He explained in detail how his agency gradually found itself having to navigate both the lawful society and the criminal underworld. Simply put, the agency's intelligence capability is entirely the result of Lee's personal network of relationships formed over the years. This implies that Lee himself must maintain reasonably stable relationships with all kinds of characters throughout Lungmen. It is not hard to imagine how hard it must be to keep a neutral, unbiased position with all the different opposing sides, let alone the ones in direct conflict with each other. At the very least, it is definitely not as easy as he made it sound.
On a related note, despite Lee's resourcefulness, he rarely intervenes with anything unrelated to his cases, and his agency is really just a small office in the corner of a bustling city district. As for the rumors that he is a 'kingpin of the Lungmen underworld' or an 'influential man who secretly controls Lungmen's criminal society', these are simply rumors. Nonetheless, everyone seems to suspect that he might just be able to pull it off, if he set his mind to it.

Archive File 4

Increase Trust to 200.
Although Lee is often called a living Lungmen encyclopedia, he isn't actually originally from Lungmen. Naturally, everyone who is acquainted with him knows about this. We've also heard Aak mention that Lee's name is actually a surname, not a given name. This particularly uncommon name is directly connected to a certain illustrious merchant family. Lee himself never attempted to hide his background, though there are also very few who know why he left his hometown and fumbled his way to Lungmen. 'It's strange. Don't most people change their surnames when they have a fight with their families? How come he kept his surname and got rid of his given name?' commented Aak.
During our conversations with Lee, he very rarely used the words 'past' and 'present.' While Lee has already very much proven himself in a variety of situations, it is also true that he is exceedingly lazy with many tasks. We have met many who live in the moment to escape from reality, but it seems there is more to Lee's attitude towards life than dejection and withdrawal from society. After all, Lee is keeping his agency running, and he is also taking proper care of the youngsters who work for him. While he may claim everything to be a pain in the rear, he always has their back when they truly need it. This is why the three of them have full trust in him despite their frequent grievances. You will likely feel the same as you work side-by-side with him. He is aimless, but there is no doubt that he brings those around him a concrete sense of security.
To this day, there is little we know about Lee's past. As bystanders, we can only hypothesize from Lee's attitude towards others, and the look in his eyes during occasional moments of contemplation, that he might once have been a spirited young man from an exemplary background who ended up in the city after becoming disillusioned. However plausible this conjecture may be though, it certainly doesn't match Lee's own account. In the end, no matter how much we guess about his background, Lee is still the same easygoing man who jokes about how busy others are as he sips a cup of tea. Perhaps it is only when he correctly points out minor mistakes in complicated financial accounts, or when he talks about the Great Yan's history, literature, and martial arts that you will ever see his eyes light up.

Promotion Record

Upgrade to Elite LV2.
'Oh? This is for me? It's a token of our ever deepening trust, isn't it?'
'Am I happy? But of course. Trust is very important. As a detective, no witness would ever talk if they didn't trust you, and as a businessman, trust is the foundation of all partnerships. Learning all the tricks to gain someone's trust is like Detective 101... Oh? Don't look at me like that. The trust between us is no trick at all. Surely you believe me, Doctor?'

Lee accepts the token and, with a smile on his face, hands the Doctor a jade pendant as thanks. On the front of the pendant are the words 'Only good and evil.' On the back, 'No luck or misfortune.'

Voice Lines

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Appointed as Assistant Sorting files? Whoa, I've suddenly gotten this headache. I can't take it, I need a break. Well, keep at it, Doctor. Such little paperwork should be a walk in the park for you, right?
Talk 1 A job? Of course, I'm all ears. Or maybe you'd like something a little spicier than detective work? Some wet work? Haha, just pulling your leg. We don't do that sort of thing. We're fine, upstanding citizens running a legitimate business.
Talk 2 Having Waai Fu and Hung around to keep an eye on that Aak boy really saves me a broken back. I'll admit, it's shameful, but I started out babysitting these kids, and now they're all taking care of me. Kids these days do more than we did when I was young, and that's great.
Talk 3 It's thanks to your patronage that the agency is still running smoothly, give or take. Lungmen's a place with the human touch—live there long enough, and sooner or later you'll know a crowd, find the right connections. We don't like spilling blood in our line of work—always best to solve things friendly.
Talk after Promotion 1 How do you like it, Dr. {@nickname}? Jaye makes mean finballs, doesn't he? Old Tung taught that boy his trade and his way of treating people. It all combines for a flavor unique to Lungmen. Come on, have a try. It'll warm you up.
Talk after Promotion 2 Under this heading, you had the third row on the left here wrong, so I patched that up, no need for thanks. Oh, do I come off very fluent? Not at all, this is still my first time accounting on a scale so small outside of the agency. Things used to be very—ah, I'm getting distracted, don't you mind.
Talk after Trust Increase 1 Why are the lights all on at this hour... oh? Ah, Dr. {@nickname}. Are you still processing battle records? Well, I never thought you were such a workaholic. I'm impressed. But! You'd better turn in sooner. It's not worth it to break your body doing it.
Talk after Trust Increase 2 Everyone's chasing fame and profit. But after so many winning and losing, how many people get to end up as what they like? Living a decent little life of your own is sometimes a lot to ask for. Ah, what are we all doom and gloom for? I'll go stir-fry something up, so you wait for me, Dr. {@nickname}. A drink together would be even better, don't you think?
Talk after Trust Increase 3 My hexagram says to avoid going out, so I'll pass on this mission today... what, I can't? I have to go, no two ways about it? Hah, I see. Then this is a special exception, once only! I'm lending you a hand, so dinner's on you tonight! Look, I'm all decided! This is the joint!
Idle Why a busy life when you can have a leisurely cup of tea. *gulp* Dr. {@nickname}, you do keep some good tea leaves here.
Onboard Hello, hello there, you must be the Dr. {@nickname}? You've been looking after my employees for me. They haven't made trouble for you, have they? Oh, that reminds me, here's a card for my agency. Take it, go ahead.
Watching Battle Record How about a quick scrap? No, no, I'm just joking. I'm no good in a fight.
Promotion 1 A promotion...? There's a first for me. Feels quite fresh, too. I think times like these call for some magic words—thank you very much, boss?
Promotion 2 Life goes by in a flash. If you're always jostling for the lead, when do you stop to smell the roses? Don't think too hard about things. Enjoy the moment. No matter how paranoid you are, it'll happen if it's going to happen. And you've dealt with it, all's right with the world.
Added to Squad Do I have to come along too? *Sigh*... fine, fine. Let's get going.
Appointed as Squad Leader Good. Follow my instructions closely, then. Alright, everyone, dismissed—wait, hold it, don't head off for real! I was joking! Joking!
Depart It's like we're on a school trip here, eh?
Begin Operation Fortune favors the bold, but you still need a few tricks up your sleeves to win the battle.
Selecting Operator 1 I'm sure you can sort them... wait, hold it. Am I up now?
Selecting Operator 2 There, there. Put your worries to rest. I'm right here.
Deployment 1 Hello, friends, what are we talking about?
Deployment 2 Time for a little telling off. But not too harshly.
In Battle 1 Come on, man. Friendliness is good for business.
In Battle 2 Hey, buddy! Calm it down! You nearly spilled my tea!
In Battle 3 My friends, I implore you to reconsider-- Is there REALLY no room for negotiation here?
In Battle 4 *Grumble* I told you. Don't get so worked up.
4-star Result My thanks. It couldn't have happened without you, Dr. {@nickname}... I owe you for this one. I won't forget.
3-star Result Well done, Dr. {@nickname}. What, where was I just now? Well, given your capability, it was better for me to be your moral support. Cheered the whole time, you see.
Sub 3-star Result Now, now, hold it! Do not press an enemy at bay. Let them run free.
Operation Failure Risky, risky. There's a terrifying fortune to get. Thank goodness we run fast.
Assigned to Facility Dr. {@nickname}? Here, take this. Decorate your room with it. Ah, but not at the head of your bed. What does it do? Haha, now that would be telling.
Tap I'm sure we can talk this out, nice and easy. No need for physical contact, right?
Trust Tap No smoking here? But this isn't a cigarette, it's white stick candy. You don't believe me? Go on, try some.
Title Arknights.
Greeting Welcome to Lee's Detective Agency, do you have any work... Well if it isn't Dr. {@nickname}!