Table of Contents
About | |
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A warrior enlightened through extensive meditation, his mental strength gives him the ability to rend the earth asunder. He joined up on the condition he receives help finding his missing cat, who he views as a true friend. |
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CV Info - English | CV Info - Japanese |
Brad Swaile | Kenjiro Tsuda |


Nature's Avatar |
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Obtainable as a 5
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Character Stats
Overview
Mikoto: Nature’s Avatar made his debut alongside eight other 5★ Adventurers in the launch pool, and quickly became one of the most coveted pulls. He’s one of few in the roster with a means of increasing his own attack speed, and incredibly high Strength (second only to Ieyasu) paired with Critical Abilities only further enhance his massive power. Of course this comes at the cost of his ability to fulfill other roles, but as the attacker within a well-balanced team, he’s hard to beat.
Strengths
Attack Rate Buff
Attack rate increases are among the best buffs in the game, and Kindled Heart now lasts 15 seconds, plenty of time to help Mikoto unload.Â
Crit Based Playstyle
Nature's Avatar works well with crit based builds, and Mikoto really benefits from stacking critical rate and damage.Â
Weaknesses
Selfish Kit
Mikoto sadly doesn't bring much to the table for his team, relying on others to grant him buffs and not providing any in return.Â
Dragon Recommendations
- Gala Mars is simply the best dragon in Flame, bar none.Â
- Konohana Sakuya's skill damage boost will greatly benefit Mikoto
- Arctos provides a nice stun, and augments critical damage.
Weapon Recommendations
Generally speaking, preference for weapons is Agito > HDT > Chimeratech.Â
Wyrmprint Recommendations
Pair 1
Pair 2
Generally speaking for Mikoto, you will want a Skill Damage print, a Burn Punisher print (assuming you are running in a Burn comp) and a Crit rate and crit damage print. Aside from that, Flurry Strength or Devastation and flat strength prints are good choices. There are a number of prints that fulfill this criteria, so look at your collection and figure out other options if you don't have the prints suggested.Â
Shared Skill
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Lvl 2 | Increases the user's attack rate by 20% for 10 seconds. | 200 ![]() |
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Lvl 3 | Increases the user's attack rate by 20% for 15 seconds. | 300 ![]() |
SP Cost | 10800 | Iframe | Medium |
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Unlock Materials |
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Cost | 5 | Level | 2 |
Skills
Skill 1
Ravenous Fire | ||
Lvl 1 | Deals flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. Flare Stance: Increases user's strength by 10% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. Ruin Stance: Increases user's strength by 15% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. | 100 ![]() |
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Lvl 2 | Deals flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. Flare Stance: Increases user's strength by 10% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. Ruin Stance: Increases user's strength by 15% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. | 200 ![]() |
Lvl 3 | Deals flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. Flare Stance: Increases user's strength by 10% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. Ruin Stance: Increases user's strength by 15% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. | 300 ![]() |
Lvl 4 | Deals flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. Flare Stance: Increases user's strength by 10% and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. Ruin Stance: Increases user's strength by 15%, adds 30% to the modifier applied to their critical damage, and skills are powered up. After landing a powered-up skill attack, "Ruin Stance" will activate for 15 seconds. | ![]() |
SP Cost | 4500 | Iframe | Short |
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Skill 2
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Lvl 1 | Increases the user's attack rate by 15% for 10 seconds. | 100 ![]() |
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Lvl 2 | Increases the user's attack rate by 20% for 10 seconds. | 200 ![]() |
Lvl 3 | Increases the user's attack rate by 20% for 15 seconds. | 300 ![]() |
SP Cost | 4500 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases critical rate by 8% when HP is 70% or above. |
80
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Upgrades To | |
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![]() Increases critical rate by 10% when HP is 70% or above. |
100
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Upgrades To | |
![]() Increases critical rate by 10% when HP is 70% or above. Also increases the user's skill gauge fill rate for their initial skill, displayed at the top of their skill list, by 10% for 20 seconds each time one of their attacks is a critical hit. After activating, this ability will not activate again for 15 seconds. |
120
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Ability 2
![]() Reduces susceptibility to stun by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to stun by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases critical rate by 6%. |
80 ![]() |
Upgrades To | |
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![]() Increases critical rate by 8%. |
100 ![]() |
Upgrades To | |
Critical Rate +10%
Increases critical rate by 10%. |
120
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Co-Abilities
![]() Increases strength by 5%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP 80% = Wind Res +1%
If a team member is attuned to (Flame): reduces wind damage taken by them by 1% when their HP is 80% or above. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): reduces wind damage taken by them by 2% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 3% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 4% when their HP is 80% or above. Benefits your whole team. |
If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects
Mana Circle 6
Total Materials
Unbind Materials
Effects
