11/27/19 Patch Notes Walkthrough - Equipment Conversion and World Boss Edition

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Patch Notes Recap

Happy pre-turkey day for those of you that celebrate it!

This week’s patch brings some new content, though the implementation of it leaves me Faithless that Smilegate knows how to give players things worth Thanksgiving. More on that later when I do my ‘State-of-the-Game’ synopsis.

You can bet that I ‘Won’t Get Fooled Again’ when Smilegate announces new stuff, due to their shoddy (or downright stingy) implementation.


Equipment Conversion System

Equipment conversion is finally here! ….annnnnnd it’s gated behind yet another new currency that uses 15 Silver Transmit Stones - bad news for everyone who’s running low on the things and not doing a copious number of pulls. Even worse, the guarantee is gated behind, you guessed it! ...another random drop box, one of which may randomly drop from the random World Boss reward drops.

“Yo dawg, we heard you hated RNG, so we put these RNG boxes in your boxes so you can RNG while you RNG” - what it feels like.

“Surprise Mechanics! Hurray!” screamed nobody ever.

And of course, like everything else in the Alchemist’s Steeple, the ‘Guaranteed’ equipment craft also costs gold and other gear to make a single piece of gear. 

This all makes sense if you’re willing to invest for better chances, but it also ends up being unhelpful for those who were saving all their flat-stat gear for this long-anticipated update. The process of farming gear produces a lot of excess equipment, so paying gold to salvage it all becomes difficult to impossible. For most of us, selling gear remains the best option.

Lastly, you still run a high chance of rolling flat subs and/or low rolls.

World Boss Mode

World Boss Mode was finally added, but in a manner that makes me choke a bit inside. We didn’t get anything really new, though - the mode doesn’t encourage innovation, further enlarges the gold sink  black hole, and worst of all, the rewards are… not great for the trouble.

Here’s the rundown:

  • World boss mode is automatically played (our first genuinely auto content) - therefore, Heroes that require Soulburn or manual management are unfit for this mode

  • It heavily incentivizes/requires you to use the “BONUS” hero formations and to gear them accordingly

  • You need a minimum of twenty-four geared heroes (likely many more to meet formation requirements) to do any appreciable contribution - while you can get by with 8, that gives you only the bare minimum reward, and you can’t use the same hero in the next run unless you have a duplicate

  • The boss is null-elemental, but you are highly encouraged to use the matching elemental bonus on each day, following a weekly rotation

  • Guilds are ranked, but it doesn’t appear that you get anything but a sense of personal accomplishment and satisfaction as a result

  • You get rewards based on your damage dealt and other factors that scale from your team bonuses - unfortunately, the rewards are terrible.

How to fix the entire issue of bad rewards in one picture.

New Arena Season + Gear

The new Arena season brings with it the standard reward reset. In addition, it brings new Arena gear… from the Hit Set.


We get that you want to introduce a rotating set for the Arena season, but the season reward could be LITERALLY ANY OTHER SET (yes, even you EFFR) and people would probably be happier.

To add insult to injury, the set pieces all have the standard EFFR substat roll potential.

See the highly disappointing hit set here, in all its ignominy.

Probably the only bonus out of this is that many of the pieces can be used as a broken set piece IF you roll well. The Ring is especially OK for some tanks.

Overall, though, the set is rather disappointing and I would suggest buying and rolling the previous season’s sets first.

Faithless Lidica

Ah, practically the only ray of sunshine for me this patch. As she is gated behind mystic summons, this is not applicable to 99% of the player population.

Faithless Lidica arrives with her whipsword to maybe change up the current Arena meta (unlikely).

She’s got quite a few tools in her arsenal, and I’ve listed some of her selling points below:


  • High ATK and decent scaling on everything except S2

  • S2 is a 100% self-CR boost with 1-buff strip that chains directly into S3, allowing her to boost and neuter one enemy Hero.

  • In addition, it is an unconditional LARGE CR boost for the team, unlike say, Baiken or Schuri, who require crits.

  • S2 cannot trigger enemy counterattacks - no Elbris, no counterattack set, etc. (but ostensibly procs SS Bellona’s Focus bar increase/extra attack due to her ‘counter’ not being an actual counterattack). Significant against ML Ken.

  • High base Speed of 114

  • Full enemy CD reset on S3

  • Cycles herself FAST. Larkspur (S2) has a 3-turn cooldown when used on a full enemy team. This also shortens the cooldown of all S3’s after the first cast, making her a very strong controller, just like normal Lidica


  • S2’s damage is worsened by its .7X ATK scaling

  • S2’s strip occurs AFTER her damage is dealt. She needs to be significantly heavy on the ATK/CritD to break F. Ceci shield and then remove Debuff Immunity

  • This in turn makes her EXTREMELY stat hungry - she needs high Speed to go first, high damage to break shields, and some modicum of EFF% to strip away enemy debuff immunity

  • S1 is rather weak - Blind is a nice debuff, but it only lasts 1 turn at max and the attack itself only has 1X ATK scaling. Lasting 1 turn has the unenviable downside of being useless against Extra Turn takers

  • S3 CD without the self-turn push (on single targets) has a long CD of 5 turns with max investment

Lidica has the potential to make a splash in Arena, but she is neither the fastest nor the strongest Hero. She can be outsped by CR pushes, doesn’t hit that hard on her own (especially when built for Speed/EFF) and requires potent follow-up from her team, landing her solidly in cleave teams, somewhere.

She is also unique because of her S3, which can fully reset boss cooldowns - previously, this title belonged to only regular Kise. Now ML Lidica has come along and taken that job from her.

Let’s hope that regular Kise gets the promised buff soon™.

See Faithless Lidica in all her glory here.

Should You Summon? Ravi & Sigurd Scythe Edition

You can see our thoughts on summoning for Ravi and Sigurd Scythe at the link here (will be updated once complete).

Huche’s Rip-off Shop Returns

Smilegate didn’t seem to learn overly much from the last time that Huche’s Shop was implemented, and it seems like this is their idea of a good Black Friday Sale.

Hint: It’s not

Here’s a quick rundown of the shop itself and why it’s bad:

Item Price (Skystone) Reasons to Not Buy
4-5* Ticket 960 You have a 15% chance to get a 5* here. It’s very unlikely to happen. Instead, you could take that and summon toward a guaranteed banner and probably get yourself 1-2 4* heroes and/or artifacts to go with it instead.
Molagora 250 This is probably the only OK deal if you’re really, REALLY short on molagora
Mystic Medals 100 You can refresh the shop and are somewhat likely to get not only mystic medals but also regular bookmarks for that amount (provided you spend the gold)
Random Epic Equipment (85) 200 The stats are NOT guaranteed and you could craft an epic yourself for the amount of resets that you could do with that skystone.
Ego Fragment 200 Hahahahahahahahaha. No. You get one for silver transmit stones every week and their usefulness is limited.
Random Chance Spawn (Galaxy Bookmark) 450 Despite saying ‘Galaxy Bookmarks’, this item looks like it’s literally JUST ONE GALAXY BOOKMARK. For 450 skystones. Let that sink in. If it isn’t, then feel free to buy it. Skip the runes.

“State of the Game” Synopsis

After the pets system update, my mantra has been to expect nothing and see where it goes. Epic Seven is a fun game and worth playing, regardless of what new content comes out. But it is disappointing to be promised new content and get features that are best ignored, or otherwise don’t add to the gameplay experience at all. A lot of these updates fall under that category, and fail to solve the problems they were meant for. In that regard, I feel like some other solutions would have been more effective:

Mere words can’t express the frustration I feel with how Smilegate has decided to handle implementation of their ‘new’ features. Don’t get me wrong, though. I absolutely still love the game and want to see it last a long time. Criticism hurts because it provides perspective on your flaws and how you can improve.

How to Fix Some of These Problems
Poorly Implemented Idea How It Could Be Fixed
Conversion gems are locked behind RNG packs that use Silver Transmit Stones. Make them buyable for Gold or ‘smash’ a certain amount of gear instead to get a gem.
World Boss mode is fully-automatic AND requires Energy to enter. Give us manual content. Give us tickets to enter instead of requiring our limited energy stock - you did that for Hall of Trials.
World Boss mode requires lots of Heroes, Gear, and also forces pricey gearswaps. Make World Boss days free equipment change days.
The rewards for World Boss mode are horrible. Remove common rewards that dilute the drop table.
Hit Set Arena Gear We get enough Hit sets from Wyvern. Literally any other set - even EFFR% or something niche like Rage.
Arena Story but no new Hero Give us the Arena hero, SG...
Huche’s Rip-off Shop DELET THIS. Are you just trying to make a quick buck? This is horrible value for everyone, whales and minnows/F2P alike.
Ravi + Sigurd Scythe Banner We’ve been waiting weeks (actual WEEKS) for Pavel, Cerise, and/or any of the new content. Stop rehashing old banners and give us the stuff that you’ve been teasing for more than a month.

Other Notes

  • Changing gear should always be free (or at least free on WB days). The flexibility of free unequip events allows more experimenting in PvE, which is one of the most fun and intrinsically rewarding parts of the game.

  • Overall, the Alchemist’s Steeple costs too much to be useful to anyone as anything but a last resort.


Thanks for reading, everyone!

We hope you join us for the next week’s patch notes. Hopefully Smilegate reads some of the feedback from the community and we have better news for you then!

In the meantime, please feel free to leave us some comments (we've enabled a new comment feature for this part of the website!) \o/

How do you feel the game is going? What direction do you see it headed in?

We look forward to hearing from you and we'll see you next week!

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About the Author(s)

Video game and gacha enthusiast who majored in U̶n̶d̶e̶r̶w̶a̶t̶e̶r̶ ̶B̶a̶s̶k̶e̶t̶ ̶W̶e̶a̶v̶i̶n̶g̶, er, English.

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