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Haste

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Rarity
Element
Fire
Class
Thief
Zodiac
Gemini
Max CP16297
An aloof boy trained in assassination
Cold Heart
Cold Heart
Dispatch Mission:
Impossible Mission
Specialty Effect:
Reward Bonus +10%
Trust
Pyllis
Rival
Assassin Cidd
Rival
Assassin Coli
Trained since he was young, Haste is the optimal assassin. Part of the Sicar assassin organization, he is fearless and hates losing. He has no interest in other people, but deep down he yearns for the same close relationships they hold.

Table of Contents

Hero Stats

Hero CP: 16297
HP 5380
ATK 1089
SPD 120
DEF 511
Crit Hit Chance Crit Hit DMG Dual Atk Chance
24.00% 150.00% 5.00%
Effectiveness Effect Resist
6.00% 0.00%
Imprint Release

+Health %
SSS : +10.8% SS : +9% S : +7.2% A : +5.4% B : +3.6%
Imprint Concentration

+Effectiveness %
SSS : +27% SS : +22.5% S : +18% A : +13.5% B : +9%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Builds

All-Rounder

Haste is built on a speed set to maximize the number of turns he can take, allowing him to kill mob stages quickly and minimize downtime between having Vampiric Touch and Unhealable debuffs on bosses. The build also aims for gear substats to reach 55% Effectiveness in order to consistently land his debuffs. Rhianna and Luciella is the ideal artifact choice, since taking extra turns also reduces his cooldowns and lets him cycle through his abilities faster.

Equipment

Main
CritC %
Atk %
Spd
Sub
Eff %
Atk %
CritC %
Set
Speed
Hit

Artifact

Upgrade Priority

Early Mid Late
0 0 0
0 +2 +4
+1 +3 +4

Arena GW Cleaver

Haste can be used effectively as a fast cleaver in Arena and Guild wars because of his high speed. With the assistance of a defense breaker and an attack buffer, Vampiric Seal has enough damage potential to instantly kill most Thief and Ranger class heroes. Elyha's Knife is an extremely potent artifact to enhance his burst potential. 

Equipment

Main
CritC %
Atk %
Spd
Sub
CritD %
CritC %
Atk %
Set
Attack
Critical

Artifact

Upgrade Priority

Early Mid Late
0 0 0
0 0 0
+1 +4 +5

Table of Contents

Analysis

Overview

Haste is considered one of the best heroes to reroll for at the start of the game, due to his versatile combination of damage, utility, and healing abilities that can carry early-game teams through the majority of PvE content. He is one of very few DPS heroes with a team-wide healing ability, in addition to having a unique lifesteal debuff that allows himself and his allies to recover additional HP when attacking the debuffed enemy unit.

Strengths

Team-wide healing ability

Haste has a versatile kit, particularly for PvE content, thanks to his powerful Blood Rend ability that nukes a target enemy while healing the entire team and applying his unique Vampiric Touch debuff, allowing himself and allies to lifesteal from the target. He can also apply an unhealable debuff to prevent opponents from healing, and his attacks stacks bleed debuffs for extra damage.

High base speed

Haste has a base speed of 120, making him among the fastest heroes currently in the game. He is an excellent choice for speedy team compositions in PvP content, where taking the first turn is a requirement. His speed also allows him to take more turns in PvE over the course of a battle, boosting his effective DPS and healing potential.

Efficient fodder and catalyst farmer

Haste excels at clearing farming stages quickly. His ultimate, Vampiric Seal, can be used flexibly to deal both large AOE damage as well as very high single-target damage. This allows him to be an efficient solo farmer for leveling fodder and collecting catalysts in world difficulty stages.

Weaknesses

Relatively low damage on normal attacks

The damage potential on Haste’s normal attack, Envoy’s Scythe, is relatively low compared to other high-DPS thief class heroes, partly because it relies on landing bleed rather than direct damage. As a result, Haste’s damage does not scale as well with Crit and Crit Damage, limiting his burst potential.

Low base defense

Haste has very low defense, making him more vulnerable to burst damage. Unless damage is sacrificed for extra survivability, he can often die to unlucky crits from bosses or enemy heroes.

Needs high effectiveness

Most of Haste’s abilities revolve around debuffs, requiring high Effectiveness substats. This inevitably comes at the price of sacrificing damage and/or survivability, compared to pure DPS heroes or pure utility heroes. While he’s an incredibly versatile hero, Haste’s reliance on so many different stats makes him a jack of all trades but a master of none.

Table of Contents

Skills

0 Turns
+1 Souls
Attacks with an enormous scythe, with a 60% chance to inflict bleeding for 2 turns. Steals one buff if the target is an Earth elemental Hero.
Skill Enhance
Effects and Multipliers
Skill 2: Blood Rend
3 Turns
+2 Souls
Attacks the enemy with a scythe and recovers the Health of all allies. Amount recovered increases proportional to damage dealt.
Skill Enhance
Effects and Multipliers
6 Turns
+3 Souls
Attacks all enemies with Envoy's Scythe, with a 85% chance each to inflict three bleeding effects for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. Detonates any bleeding effects inflicted on Earth elemental targets at the end of the turn.
Skill Enhance
Effects and Multipliers
Specialty: Cold Heart
Cold Heart
Dispatch Mission: Impossible Mission
Specialty Effect: Reward Bonus +10%

Awakening

Lvl
Attack +3% Attack +20 / Health +60

Flame Rune
x10
Lvl
Critical Hit Chance +4% Attack +20 / Health +60

Flame Rune
x15

Greater Flame Rune
x2
Lvl
Effectiveness +12% Attack +30 / Health +80

Greater Flame Rune
x10

Epic Flame Rune
x2
Lvl
Attack +6% Attack +30 / Health +80

Epic Flame Rune
x6

Small Sun Badge
x15
Lvl
Critical Hit Chance +8% Attack +30 / Health +80

Epic Flame Rune
x10

Fused Nerve
x10
Blood Rend
Attacks the enemy with a scythe and recovers the Health of all allies. Amount recovered increases proportional to damage dealt.
Ability Upgrade
Attacks the enemy with a scythe, making them unhealable and inflicting vampiric touch for 2 turns, and recovers the Health of all allies. Amount recovered increases proportional to damage dealt.
Stat Increase
Attack +20 / Health +60

Flame Rune
x20

Greater Flame Rune
x10

Campsite Stats

Campsite Topic

Reality Check
Complain