Overall Fight Mechanics
|Stage||Wyvern Boss’s Speed value|
Wyvern Stages 1-10 follow similar mechanics.
Wyvern Stage 11 has entirely new, though still somewhat similar, mechanics, with some hidden ones as well.
The wyvern will target a random Ally and spit a fireball, charging its ultimate skill by 1 bar.
The wyvern will fire an additional time if it does not have at least 2 debuffs of any type during its turn (1-turn bleeds do NOT count toward this, as they fall off at the beginning of the turn). As this counts as an extra attack, it will also charge the wyvern’s skill by an extra bar. This Skill is an AoE Tailswipe that puts up a Shield and grants immunity to Speed decreases, but also lowers the wyvern's Speed dramatically. It is at this time that players damage the shield and heal up; once the Wyern gets its next turn, it launches a devastating AoE charge attack that usually wipes the team.
Because targeting in 1-10 is random, each Hero needs to be built for surviving at least two spit attacks. We recommend autoing all but Wyvern 10, as this one can be cleared manually to unlock Wyvern 11. Once 11 is unlocked, players can build for the different mechanics of that fight.
Wyvern Hunt 11
Hunt 11 is actually somewhat easier in that its spit attacks only target the front row. While this shifts a lot of damage to that one ally, gearing for the battle is much simpler and frees up the other three Heroes to build offensive stats. At least three debuffs must be applied to weaken the spits, so either a very tough tank (~14k Health and at least 1200 Defense) or fast debuffers (around 215 Speed) must assist. The Onyx Wyvern also has the ability to dispel buffs and gains Combat Readiness each time a non-Ice Hero has a turn, so teams mst be planned accordingly.
The Onix Wyvern in Wyvern Hunt 11 has 70% Effect Resistance, meaning your Hero's Effectiveness plus the Skill's Effect Chance must equal at least 170% to reliably land debuffs.
Keep in mind that the ceiling for this is 85% Effect Chance; the Onix Wyvern retains 15% innate Effect Resistance regardless of Effectiveness or Skill Enhancements.
Speed Set (4/4) - Speed Increases by 25%. This is the only percentage-based Speed boost available through gear.
Critical Set (2/2) - Critical Hit Chance increases by 12%
Hit Set (2/2) - Effectiveness increases by 20%
Although every Hunt stage offers useful equipment, Wyverns are recommended as the first priority in early-game due to the versatility of Speed, Hit and Crit sets. Nearly every Hero being used in Wyvern itself can use a Speed set, and the extra Level 70/85 gear will outfit other Heroes for the remaining Hunt stages.