- Default
- Attack
- Special
- Injured




Ascended Fir - Swordmaiden |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 10 | 15 | 5 | 3 |
Middle | 18 | 11 | 16 | 6 | 4 |
High | 19 | 12 | 17 | 7 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 40 | 43 | 31 | 18 |
Middle | 42 | 44 | 46 | 34 | 21 |
High | 45 | 47 | 50 | 37 | 24 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25% and unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Spd/Def-X on foe (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, penalty = 3), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd ≥ foe's Spd+5, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 2 ★ |
60 | A |
![]() If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 3 ★ |
120 | A |
![]() If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 4 ★ |
240 | A |
![]() If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Infantry Units Only Unlocks at 5 ★ |
300 | A |
![]() At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 2 ★ |
60 | B |
![]() At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 3 ★ |
120 | B |
![]() Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Infantry Units Only Unlocks at 4 ★ |
240 | B |
![]() Inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). Can only be inherited by all Infantry units excluding Tome and Dragon (Breath) units.
Unlocks at 5 ★ |
300 | B |
![]() At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 2 ★ |
60 | C |
![]() At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 3 ★ |
120 | C |
![]() At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. Infantry & Flying Units Only
Unlocks at 4 ★ |
240 | C |
![]() At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. Infantry & Flying Units Only
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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