- Default
- Attack
- Special
- Injured




Spring Fir - Student of Spring |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 10 | 5 | 6 |
Middle | 17 | 9 | 11 | 6 | 7 |
High | 18 | 10 | 12 | 7 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 32 | 38 | 24 | 21 |
Middle | 39 | 35 | 41 | 28 | 24 |
High | 42 | 38 | 45 | 31 | 27 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Fir me! (Galeforce)
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Bun-Bun Baton | A | Heavy Blade 4 Alternate: Swift Sparrow (2 or 3) |
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Reposition | B | Wings of Mercy 3 Alternate: Windsweep 3 |
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Galeforce | C | Def Smoke 3 |
IVs | +ATK or +SPD / -RES | S | Swift Sparrow 2 Alternate: Heavy Blade 3 |
Weapon: Bun-Bun Baton
Assist: Reposition / Flexible
Special: Galeforce
Passive A: Heavy Blade 4 / Swift Sparrow (2 or 3) / Atk/Spd Push 4 / Atk/Spd Solo
Passive B: Wings of Mercy / Windsweep / Chill Def / Escape Route / Desperation
Passive C: Def Smoke
Sacred Seal: Swift Sparrow / Heavy Blade
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The combination of a 35/41 statline (that can be increased through +ATK or +SPD) and Bun-Bun Baton makes Fir a fantastic Galeforcer.
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Bun-Bun Baton grants -1 Special cooldown, reducing Galeforce’s cooldown from 5 to 4; this means Fir can activate Galeforce after 2 attacks even if the enemy does not counterattack, assuming Heavy Blade activates and no Guard effect is active. Armor-effectiveness allows Fir to KO tanky front-line Armors that Slaying Axe Galeforcers may have trouble KOing. Most importantly, Null Follow-Up allows Fir to always perform a follow-up attack when her Speed is 5 higher than the enemy’s; it also prevents the enemy from using skills such as Quick Riposte and Vengeful Fighter to perform a follow-up attack against Fir when she initiates, helping to secure her survivability if she fails to KO the enemy.
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Heavy Blade is a necessity to ensure Fir activates Galeforce after 2 attacks. Skills that increase Attack and Speed such as Swift Sparrow (+4/6 Attack and +4/7 Speed when Fir initiates) and Atk/Spd Push 4 (+7 Atk/Spd when Fir’s HP is ≥ 25%) are excellent, as they increase Fir’s raw damage and chances of activating Heavy Blade and performing a follow-up attack. Def Smoke further augments Fir’s damage output by inflicting -7 Defense on all enemies within 2 spaces of the target, which can also support other Galeforcers that use Wings of Mercy to warp adjacent to Fir and infiltrate the enemy lines.
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Given Fir’s poor Resistance (and a possible -RES IV), Pegasus Flight is a poor choice for her B slot. As such, Fir can use a variety of B slots; Wings of Mercy synergizes well with other Galeforcers (particularly in Aether Raids, where defeating 5-6 enemies in one turn with multiple Galeforce units and refreshers is a common strategy), while Escape Route allows for creative hit-and-run strategies if the enemies are too overwhelming and tanky. Chill Def can help Fir and her allies KO physically-tanky enemies, and Desperation can ensure Fir performs her follow-up attack before the enemy counterattacks when her HP is ≤ 75%, which can improve her survivability and consistency. Desperation also synergizes well with Atk/Spd Push 4, as the recoil damage can help Fir drop to ≤ 75% HP.
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Thanks to Bun-Bun Baton neutralizing effects that prevent Fir's follow-up attacks, Windsweep is another great B slot. Under normal circumstances, if Fir initiates and her Speed is > the enemy's Speed and the enemy is wielding a sword, lance, axe, bow, dagger, or beast weapon, the enemy will not be able to counterattack when Fir initiates; however, Windsweep also prevents Fir from performing a follow-up attack. Bun-Bun Baton neutralizes Windsweep's drawback of being unable to perform a follow-up attack, allowing Fir to potentially attack twice without the enemy counterattacking. This is especially useful in Aether Raids, where many frontline tanks are physical attackers.
Bun-Bun Bop (General Offense)
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Bun-Bun Baton | A | Atk/Spd Push 4 Alternate: Heavy Blade 4 |
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Reposition | B | Desperation 3 Alternate: Flier Formation 3 |
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Luna | C | Def Smoke 3 Alternate: Hone Fliers |
IVs | +ATK or +SPD / -RES | S | Heavy Blade 3 Alternate: Swift Sparrow 2 |
Weapon: Bun-Bun Baton
Assist: Reposition / Flexible
Special: Luna
Passive A: Atk/Spd Push 4 / Heavy Blade 4 / Swift Sparrow (2 or 3) / Atk/Spd Solo
Passive B: Desperation / Flier Formation / Aerobatics / Windsweep / Watersweep
Passive C: Def Smoke / Hone Fliers / Flexible
Sacred Seal: Heavy Blade / Swift Sparrow
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While a Galeforce set can potentially wipe an entire enemy team, it requires commitment and potentially support if enemy Guard effects are active and/or the enemies are physically-bulky. As such, Fir can instead use her 35/41 offenses and Bun-Bun Baton for a safer, more general offensive set that utilizes Luna as Fir’s Special to pierce through half of the enemy’s Defense and score KOs on high-Defense enemies.
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Bun-Bun Baton’s Slaying effect reduces Luna’s cooldown from 3 to 2; with Heavy Blade and no Guard effect active, Fir can activate Luna on her follow-up attack even if the enemy doesn’t counterattack, securing the KO. The combination of Luna, Armor-effectiveness, and Null Follow-Up makes it difficult for any Armored unit without Svalinn Shield to survive 2 attacks from Fir, as they can’t prevent Fir’s follow-up attack with Wary Fighter. Null Follow-Up is a great effect against all other movement types as well, as neutralizing effects that prevent Fir’s follow-up attack and guarantee the enemy’s follow-up attack bolsters Fir’s damage consistency and survivability.
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Fir greatly appreciates skills that increase Attack and Speed, as they boost her raw damage and chances of performing a follow-up attack. Notable skills include Atk/Spd Push 4 (+7 Atk/Spd when Fir’s HP is ≥ 25%), Swift Sparrow (+4/6 Attack and +4/7 Speed when Fir initiates), and Atk/Spd Solo (Fir’s base A skill, which grants +6 Atk/Spd when she is not adjacent to any ally).
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Fir’s C slot is flexible as with most units; however, Def Smoke is a strong choice, inflicting -7 Defense on all enemies within 2 spaces of the target (allowing her and any physical allies to deal up to 14 more damage per combat depending on whether or not they perform a follow-up attack). If using Fir in a Flier Emblem team, Hone Fliers is a great option, allowing her to support by granting +6 Atk/Spd to adjacent flying allies at the beginning of Player Phase.
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Desperation allows Fir to perform her follow-up attack before the enemy can counterattack if her HP is ≤ 75%, which can greatly improve Fir’s survivability by allowing her to KO enemies before they can counterattack. In combination with Bun-Bun Baton, Luna, and Heavy Blade, Fir can activate Luna on her follow-up attack when in Desperation range if no Guard effect is active. Alternatives include Aerobatics and Flier Formation, both of which increase Fir’s mobility through granting her the ability to warp to adjacent spaces either to all allies but fliers or exclusively fliers.
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Windsweep and Watersweep are also alternatives for Fir’s B slot. Under normal circumstances, while they prevent physical (former) or magical (latter) enemies from counterattacking on initiation if Fir’s Speed is > the enemy’s Speed, Fir cannot perform a follow-up attack; thankfully, this is mitigated by Bun-Bun Baton. However, Desperation is suggested over Sweep skills because this set is focused on PvE content, which usually has a mix of both physical and magical melee enemies (so Wind/Watersweep may not always activate, while Desperation activates against every weapon type). Flier Formation is listed as the alternative because all-Flier teams are common ways to clear PvE content.
Strengths
Fantastic offenses
Fir boasts a wonderful offensive statline of 35 Attack and 41 Speed, allowing her to deal high amounts of damage and consistently perform follow-up attacks. In combination with her Bun-Bun Baton and Attack and Speed buffs, Fir can become an even more potent offensive force.
Bun-Bun Baton
Bun-Bun Baton is an outstanding personal weapon that accelerates Fir’s Special cooldown by -1 (Slaying effect), grants effective damage against Armors, and neutralizes effects that guarantee the enemy’s follow-up attacks or prevent Fir’s follow-up attacks (Null Follow-Up). Its Slaying effect allows Fir to utilize Galeforce and 3-cooldown Specials more effectively without Quickened Pulse, and its Armor-effectiveness allows Fir to tear through high-Defense Armored enemies that Fir may have trouble ORKOing otherwise. However, Bun-Bun Baton’s most important effect is Null Follow-Up, a skill that fliers normally don’t have access to; with this, Fir can activate her Special and KO enemies much more consistently, as she will always perform a follow-up attack if her Speed is 5 higher than the enemy’s.
Passable physical bulk
39 HP and 28 Defense adds to 66 physical bulk; while not great, it’s usually enough for Fir to survive at least one physical attack, with the exception of Archer attacks. This can also help Fir reach Desperation range (≤ 75% HP) so she can perform her follow-up attack before the enemy can counterattack.
Flier advantages
As a flier, Fir’s mobility is fantastic, as she is able to cross nearly any terrain; this allows her to attack enemies that may normally be out of range and assist her allies across terrain they can’t cross with Reposition. Fir also has access to many movement-based skills such as Aerobatics, Flier Formation, Air Orders, Ground Orders, and Guidance, all of which can help both herself and her allies mobilize across the map.
Weaknesses
Disappointing Resistance
Despite her base version’s 31 Resistance, Spring Fir only has 24 Resistance, making her prone to being OHKO’d by magical attacks. She also has difficulty taking advantage of Pegasus Flight, a skill that would increase her damage output and physical bulk.
Flier drawbacks
Being a flier is a double-edged sword; while Fir receives lots of movement benefits, she suffers from decreased skill availability and a weakness to Archers. Notably, Fir can’t use Flashing Blade, Special Spiral, and Time’s Pulse, all of which would improve Fir’s damage output through more consistent Special activations.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Accelerates Special trigger (cooldown count -1). Effective against armored foes. Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Downfall |
Support Skills
Support Skills | Rng. | SP |
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![]() Converts penalties on target into bonuses. Learns by default at 4 ★ |
1 | 150 |
![]() Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. |
1 | 400 |
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. Unlocks at 3 ★ |
60 | A |
![]() If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. Unlocks at 4 ★ |
120 | A |
![]() If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." Flying Only
Unlocks at 1 ★ |
60 | C |
![]() At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." Flying Only
Unlocks at 2 ★ |
120 | C |
![]() At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." Flying Only
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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