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Analysis by Wecondo12
Black Knight - Sinister General

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
169
HP 48
ATK 34
SPD 34
DEF 35
RES 18

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 21 9 7 8 4
Middle 22 10 8 9 5
High 23 11 9 10 6

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 45 31 31 32 14
Middle 48 34 34 35 18
High 51 37 37 38 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

The Black Knight Rises(Defensive)

Build by Wecondo12
Recommended
Alondite A Atk/Def Unity
Alternate: Atk/Spd Solo (3 or 4)
Positional Assist B Crafty Fighter 3
Alternate: Special Fighter 3
Black Luna C Pulse Smoke 3
IVs

+ATK or +SPD or +DEF / -RES

SMirror Stance 2
Alternate: Quick Riposte 3

Show Explanation/Analysis

Weapon: Alondite

Assist: Positional Assist / Preference

Special: Black Luna / Noontime

Passive A: Atk/Def Unity / Atk/Spd Solo 4 / Mirror Stance 3 / Distant Def 4

Passive B: Crafty Fighter / Special Fighter

Passive C: Pulse Smoke / Preference

Sacred Seal: Mirror Stance / Swift Stance / Quick Riposte  

  • The Black Knight’s access to a deadly exclusive Special, as well as an inbuilt Distant Counter weapon and Fighter skills make him an exceptional defensive unit. 
  • Thanks to Alondite and his solid statline, The Black Knight can utilize a wide array of powerful Enemy Phase skills such as Atk/Def Unity and Atk/Spd Solo to improve his combat further while still having access to Distant Counter. 
  • The Black Knight’s status as an armor also gives him access to the powerful fighter skills. Crafty Fighter is a standout option for him, as it allows him to perform guaranteed follow-up attacks as well as providing the Guard effect, provided he’s above or at 25% HP. In conjunction with Quick Riposte, Black Knight possesses the ability to Guarantee Follow-Up attacks even against Impact users, although he should be wary of infantry units with Null Follow-Up. Alternatively, Black Knight can simply invest in his Speed with Atk/Spd Solo 4 and Swift Stance(and an asset if desired) to improve his matchup against foes with Null Follow-Up while still possessing the ability to double impact users with Crafty Fighter, provided he wins the Speed check.
  • Special Fighter also remains a decent option for the Black Knight, giving him the ability to trigger Specials more quickly in addition to the Guard effect. 
  • Pulse Smoke allows Black Knight to further deny enemy special activations by increasing the opponent’s special cooldown by 1 after combat.
  • Lastly, if Impact is less of a concern or one chooses to stack BK’s Speed alongside Crafty Fighter, Defensive seals such as Mirror Stance round out BK’s kit by giving him some extra stats during Enemy Phase.

Darkness Within Darkness(Player Phase)

Build by Wecondo12
Slaying Edge+ (+Spd)
Alternate: Brave Sword+
A Death Blow (3 or 4)
Alternate: Atk/Def Unity
Positional Assist B Bold Fighter 3
Black Luna C Armor March 3
IVs

+ATK / -RES

SDeath Blow 3
Alternate: Quickened Pulse

Show Explanation/Analysis

Weapon: Slaying Edge+(+SPD) / Brave Sword

Assist: Positional Assist / Preference

Special: Black Luna 

Passive A: Death Blow 3 or 4 / Atk/Def Unity

Passive B: Bold Fighter

Passive C: Armor March / Preference

Sacred Seal: Death Blow / Quickened Pulse

  • Black Knight can also serve as a powerful Special Spamming unit using either a Slaying Edge or a Brave sword in conjunction with the Quick Riposte sacred seal and Bold Fighter, enabling him to trigger Black Luna every combat thanks to Bold Fighter’s inbuilt Special Cooldown increase per attack and guaranteed follow-ups.
  • Armor March is a solid choice as it increases BK’s mobility in an armor centric team, but if he’s in a non armored team or paired with other units that can compensate for his low movement, such as guidance fliers, this can be freely swapped.
  • Death Blow in BK’s A slot gives him a much needed Attack Boost, but in an Armor centric team he can opt for Atk/Def Unity instead, as it’s likely he’ll have allies nearby, and its ability to turn Debuffs into buffs is extremely potent against debuffers, especially Chill skills.
  • Lastly, BK’s choice of seal depends on his weapon. Death Blow is ideal with a Slaying Edge, while Quickened Pulse alongside the Brave Sword allows BK to trigger Black Luna before the opponent can counter if they lack a Guard effect.

Strengths

Armored

The Black Knight’s status as an armored unit is a massive boon, giving him access to the incredibly powerful Fighter skills as well as a solid statline.

Powerful Exclusive Skills

Alondite and Black Luna allow BK to set himself apart from much of his competition. Alondite gives him the coveted ability to counterattack at range, giving him the freedom to use a wide array of powerful A slot skills to enhance his combat further. Black Luna, on the other hand, reduces the opponent’s defense by 80% when it triggers, making BK’s Special triggers especially deadly if he’s using it.

Weaknesses

Armor Weaknesses

While Black Knight’s armored status is overall a boon, it does come with a few shortcomings. Namely, the class’s low movement forces BK to rely on ally support or Armor March to move around the map quickly, and the BK’s weakness to Armor effective weaponry means that he can easily be taken down by effective weapon users such as Micaiah and inheritable armorslayers such as the Sky Maiougi and Slaying Spear

Terrible Resistance

At a pitiful base 18, The Black Knight’s Resistance is his greatest weakness, and without proper investment, Magic using foes will have little trouble KO’ing him, especially with color advantage.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Only Inheritable by Sword Units.
200 1 11
AlonditeEnables counterattack regardless of distance if this unit is attacked.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Black LunaResolve combat as if foe suffered Def/Res-80%. (Skill cannot be inherited.)
Unlocks at 5 ★
Non-Inheritable skill.
500 3

Passive Skills

Passive Skills SP Slot
Steady Stance 1Grants Def+2 during combat when this unit is attacked.
Inheritable by all units.
Unlocks at 4 ★
50
A
Steady Stance 2Grants Def+4 during combat when this unit is attacked.
Inheritable by all units.
Unlocks at 4 ★
100
A
Steady Stance 3Grants Def+6 during combat when this unit is attacked.
Inheritable by all units.
Unlocks at 5 ★
200
A
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Inheritable by all units.
Unlocks at 4 ★
60
B
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Inheritable by all units.
Unlocks at 4 ★
120
B
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Inheritable by all units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

Banners Featured In

None

Official Hero Artwork