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Groom Robin (M)

Analysis by GamePress
Groom Robin (M) - Keen Groom

Hero Stats

Max Avg Total Stats at Lvl 40
168
HP 40
ATK 46
SPD 35
DEF 23
RES 24

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 10 6 3 6
Middle 18 11 7 4 7
High 19 12 8 5 8

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 36 43 32 20 21
Middle 40 46 35 23 24
High 43 49 38 27 27

Weapon Skills

Weapons SP Rng. Mt.
Flux
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Ruin
Learns by default at 2 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Ring of Affiance

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.)

Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 8
Ring of Affiance+

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.)

Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Draw Back

Unit moves 1 space away from target ally, who moves to unit's former position.

Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Spd/Res Catch 1

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+3 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 1 ★
60
A
Spd/Res Catch 2

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+4 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 2 ★
120
A
Spd/Res Catch 3

At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Res+5 to unit during combat. 

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Cavalry & Flying Only
Unlocks at 4 ★
240
A
Spd/Res Snag 1

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Res -2 on nearest foes within 4 spaces of both unit and target through their next actions.

Unlocks at 3 ★
60
B
Spd/Res Snag 2

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Res -4 on nearest foes within 4 spaces of both unit and target through their next actions.

Unlocks at 4 ★
120
B
Spd/Res Snag 3

If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets units, inflicts Spd/Res -6 on nearest foes within 4 spaces of both unit and target through their next actions.

Unlocks at 5 ★
240
B

Other Info

Origin
Fire Emblem: Awakening

Banners Featured In

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