Unit moves 1 space away from target ally, who moves to unit's former position.
No Staff
- Non-inheritable by Staff-wielding units.
Skillsets that use skill
Pink-Haired Cleric Repellent (Enemy Phase Set)
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Unity Blooms+ (+Res) Alternate: Rauðrserpent+ (+Res) |
A | Mirror Stance 3 Alternate: Close Foil |
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Draw Back | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
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Noontime Alternate: Glimmer |
C | Atk Smoke 3 Alternate: Res Smoke 3 |
SP | 1130 | S | Spd/Res Solo 3 Alternate: Mystic Boost 3 |
“Oh, hi there, Erk!” said Serra. Erk does not respond. “You should be thanking me. I’m the one who got you into this outfit. In fact, you should be terribly grateful to me!” said Serra. “...Well, you did introduce me to Lord Eliwood..." (Player Phase Set)
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Rauðrfox+ (+Spd) | A | Flashing Blade (3 or 4) Alternate: Swift Sparrow (2 or 3) |
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Draw Back | B | Null Follow-Up 3 Alternate: Lull Atk/Res 3 |
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Glimmer Alternate: Moonbow |
C | Res Smoke 3 Alternate: Time's Pulse 3 |
SP | 830 | S | Atk/Spd Solo 3 Alternate: Swift Sparrow 2 |
Grace of the Radiant (Defensive Tank)
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Melon Float+ (+Def) Alternate: Sandwiches!+ (+Def) |
A | Close Foil Alternate: Close Counter |
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Draw Back | B | Lull Atk/Res 3 Alternate: Lull Atk/Spd 3 |
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Sol Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Res Smoke 3 |
SP | 1430 | S | Quick Riposte 3 |
No Ragrets (Vantage Nuke)
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Gronnblade+ | A | Close Foil Alternate: Close Counter |
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Draw Back | B | Vantage 3 |
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Glimmer Alternate: Miracle |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
SP | 1390 | S | Fierce Stance 3 |
Baja Blast Enthusiast (Offensive Nuke)
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Gronnblade+ | A | Swift Sparrow 3 Alternate: Atk/Spd Solo (3 or 4) |
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Draw Back | B | Desperation 3 Alternate: Lull Spd/Res 3 |
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Glimmer Alternate: Draconic Aura |
C | Rouse Atk/Def 3 Alternate: Hone Cavalry |
SP | 1490 | S | Swift Sparrow 2 |
Blooming Beach Flower (Defensive Nuke)
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Exotic Fruit Juice | A | Close Foil |
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Draw Back | B | Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Res Smoke 3 |
SP | 1410 | S | Fierce Stance 3 |
Uncrossable Waters (Offensive Nuke)
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Exotic Fruit Juice | A | Atk/Spd Solo 4 Alternate: Swift Sparrow 3 |
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Draw Back | B | Desperation 3 Alternate: Lull Atk/Res 3 |
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Luna Alternate: Moonbow |
C | Hone Cavalry Alternate: Res Smoke 3 |
SP | 1350 | S | Swift Sparrow 2 |
"Do a Flip!" (Aether Raids Defense)
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Levin Dagger | A | Mirror Impact Alternate: Sturdy Impact |
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Draw Back Alternate: Rally Attack |
B | Lull Spd/Def 3 Alternate: Lull Atk/Def 3 |
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Glacies Alternate: Iceberg |
C | Infantry Pulse 3 Alternate: Panic Smoke 3 |
SP | 1695 | S | Sturdy Blow 2 Alternate: Swift Sparrow 2 |
Le Trou Du Cull (Player Phase Sweeper)
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Levin Dagger | A | Fury (3 or 4) Alternate: Flashing Blade 4 |
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Draw Back Alternate: Reposition |
B | Desperation 3 Alternate: Lull Spd/Def 3 |
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Moonbow Alternate: Glimmer |
C | Threaten Spd 3 Alternate: Infantry Pulse 3 |
SP | 1125 | S | Flashing Blade 3 Alternate: Swift Sparrow 2 |
Strong enough to defeat even you (Offensive Oneshotter)
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Blood Tome | A | Sturdy Impact Alternate: Mirror Impact |
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Draw Back Alternate: Reposition |
B | Special Spiral 3 Alternate: Lull Atk/Res 3 |
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Glimmer | C | Time's Pulse 3 Alternate: Rouse Atk/Res 3 |
SP | 1695 | S | Quickened Pulse Alternate: Death Blow 3 |
How to OHKO the Death Knight Without Dark Spikes-T (Special Spiral)
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Hades Ω | A | Death Blow 4 Alternate: Life and Death (3 or 4) |
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Draw Back Alternate: Reposition |
B | Special Spiral 3 |
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Luna Alternate: Blazing Wind |
C | Time's Pulse 3 Alternate: Savage Blow 3 |
SP | 1695 | S | Hardy Bearing 3 Alternate: Sturdy Blow 2 |
IRRELEVANT!1!1 (Standard Offensive Build)
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Hades Ω | A | Swift Sparrow 3 Alternate: Death Blow 4 |
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Draw Back Alternate: Reposition |
B | Lull Spd/Res 3 Alternate: Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Time's Pulse 3 |
SP | 1695 | S | Swift Sparrow 2 Alternate: Brazen Atk/Spd 3 |
Apex Blitz (Aether Raids Defense)
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Cordelia's Lance (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Bond 4 |
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Draw Back | B | Wings of Mercy 3 Alternate: Flier Formation 3 |
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Luna Alternate: Blue Flame |
C | Ward Fliers |
SP | 1185 | S | Swift Sparrow 2 Alternate: Atk/Spd Bond 3 |
Reina Del Sol (Follow-Up Attacker)
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Saintly Seraphim | A | Swift Sparrow 3 Alternate: Fury (3 or 4) |
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Draw Back Alternate: Reposition |
B | Soul of Zofia |
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Glimmer Alternate: Luna |
C | Atk/Spd Oath 3 Alternate: Spd Smoke 3 |
SP | 1635 | S | Brazen Atk/Spd 3 Alternate: Flashing Blade 3 |
Large Sand Dunes (General Offensive)
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Guardian's Bow Alternate: Firesweep Bow+ |
A | Life and Death 4 Alternate: Swift Sparrow 3 |
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Draw Back | B | Desperation 3 Alternate: Special Spiral 3 |
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Luna Alternate: Moonbow |
C | Pulse Smoke 3 |
SP | 1265 | S | Flashing Blade 3 Alternate: Brazen Atk/Spd 3 |
A Hawk For An Eye (AoE Offensive)
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Guardian's Bow | A | Life and Death 4 |
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Draw Back | B | Special Spiral 3 |
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Blazing Wind | C | Pulse Smoke 3 Alternate: Time's Pulse 3 |
SP | 1575 | S | Hardy Bearing 3 Alternate: Attack +3 |
Running Lights (Budget Offensive)
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Big-Catch Bow+ (+Spd) | A | Brazen Atk/Spd 4 Alternate: Fury (3 or 4) |
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Draw Back | B | Desperation 3 |
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Luna Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Hone Cavalry |
SP | 1260 | S | Darting Blow 3 |
Bonds of Crimson and Viridian (Offensive Nuke)
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Firesweep Bow+ | A | Swift Sparrow (2 or 3) Alternate: Life and Death 3 |
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Draw Back | B | Chill Spd 3 |
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Luna Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Hone Cavalry |
SP | 1350 | S | Darting Blow 3 Alternate: Quickened Pulse |
Sacrificing the Entire Poultry Population For Senpai (All-Out Attacker)
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Múspell Fireposy (+Eff) | A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Boosting A Slot |
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Draw Back Alternate: Reposition |
B | Desperation 3 Alternate: Wings of Mercy 3 |
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Glimmer Alternate: Moonbow |
C | Joint Drive Spd Alternate: Infantry Rush 3 |
SP | 1275 | S | Swift Sparrow 2 Alternate: Blade Session 3 |
To Be Your Nonconsensually Wedded Wife (Special Spam)
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Múspell Fireposy (+Eff) | A | Flashing Blade (3 or 4) Alternate: Life and Death (3 or 4) |
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Draw Back Alternate: Reposition |
B | Desperation 3 Alternate: Special Spiral 3 |
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Luna Alternate: Blazing Special |
C | Time's Pulse 3 Alternate: Joint Drive Atk |
SP | 1785 | S | Life and Death 3 Alternate: Heavy Blade 3 / Flashing Blade 3 |
Offensive Team Support
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Muninn's Egg | A | Swift Sparrow 2 |
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Draw Back Alternate: Rally Atk/Spd |
B | Chill Spd 3 |
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Moonbow | C | Spur Def/Res 2 |
SP | 1605 | S | Quickened Pulse |
Rose's Thorns (generalist)
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Bow of Beauty (+Eff) | A | Close Foil Alternate: Close Counter |
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Draw Back Alternate: Reposition |
B | Lull Atk/Def 3 Alternate: Vantage 3 |
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Bonfire Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 2295 | S | Quick Riposte 3 Alternate: Atk/Def Bond 3 |
Sovereign of the Beach (Offensive)
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Lethal Carrot+ (+Spd) Alternate: Seashell+ (+Spd) |
A | Swift Sparrow 2 Alternate: Life and Death 3 |
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Draw Back Alternate: Ardent Sacrifice |
B | Desperation 3 Alternate: Swordbreaker 3 |
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Bonfire Alternate: Luna |
C | Threaten Spd 3 |
SP | 1485 | S | Speed +3 |
Saltwater in the Wound (Assassin)
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Kitty Paddle+ Alternate: Poison Dagger+ |
A | Death Blow 4 Alternate: Death Blow 3 |
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Draw Back | B | Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Drive Res 2 Alternate: Fortify Res 3 |
SP | 1985 | S | Attack +3 |
Reese’s Pieces (Mixed Phase/Utility)
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Reese's Tome (+Eff) | A | Fury (3 or 4) Alternate: Swift Sparrow 2 |
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Draw Back | B | Desperation 3 |
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Iceberg | C | Atk Ploy 3 |
SP | 1065 | S | Def Ploy 3 |
Draw Back
Overview
This is a mobility assist skill, and is noteworthy for being one of only two able to move two allies at the same time. And unlike the other mobility skills, the actual movement generated by the skill isn’t static: characters can be moved in any direction, depending on your positioning. Draw Back effectively grants its user (along with the rest of their team) a potential extra movement space, boosting the mobility of your whole team. Being able to pull an ally back one space is great for hit and run tactics: It can be used to pull a unit who’s just launched an attack back out of range. It's also possible to position a unit with Draw Back in front of an ally and use the skill to pull them forward one space. Draw Back is one of the most versatile assist skills, and can be used to help units get into and out of combat.
Synergy
Ranged attackers can benefit greatly from Draw Back, as it can be used to remove them from range once an attack is launched. If a ranged unit launches an attack over a wall, water or moutain, they are usually vulnerable to the enemy’s ranged units the following turn. However, with Draw Back, they can be pulled back one space to prevent the enemy from counter attacking. Draw Back combined with Sing/Dance is a formidable combination. A ranged unit can launch an attack, receive the effects of Sing/Dance, use their second turn to run behind the Sing/Dancer and use Draw Back on them. This leaves the enemy completely unable to counterattack.
Weaknesses
Draw Back is annoying to counter without a mobility skill of your own or units with unique movement options (such as a Flier or Cavalry unit). If an enemy uses Draw Back to keep out of range, you can use a mobility skill such as Reposition, Shove or Smite (Sing/Dance works too) to close the gap and attack the enemy. Draw Back can be used in a nearly limitless amount of ways, making it have few if any drawbacks.