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Analysis by Wecondo12
Kempf - Conniving General

Hero Stats

Max Avg Total Stats at Lvl 40
161
HP 42
ATK 33
SPD 33
DEF 27
RES 26

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 18 7 7 8 7
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 42 33 33 27 26
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

The American Truth (Passive Damage)

Build by
Recommended
Venin Edge A Swift Sparrow (2 or 3)
Alternate: Darting Blow (3 or 4)
Reposition B Windsweep 3
Moonbow C Savage Blow 3
IVs

+SPD or +DEF or +RES / -HP

SSavage Blow 3
Alternate: Poison Strike 3

Show Explanation/Analysis

Weapon: Venin Edge

  • The Venin Edge inflicts 10 passive damage to foes within 2 spaces after combat if Kempf attacks, in addition to cancelling their counterattacks. This allows Kempf to support his teammates in modes like Arena, and in conjunction with skills such as Savage Blow, Kempf has the potential to accrue high amounts of passive damage.

Assist: Reposition / Preference

Special: Moonbow

  • Moonbow is Kempf’s ideal choice of Special, due to hits low cooldown and fairly reliable damage output, especially against high Defense foes.

Passive A: Swift Sparrow 2 or 3 / Darting Blow 3 or 4

  • Swift Sparrow grants Kempf a significant boost to his Speed and Attack during Player Phase with no downside, greatly improving Kempf’s offensive potential and allowing him to activate Windsweep easier. Darting Blow can be used to similar effect, minus the Attack boost.

Passive B: Windsweep

  • Windsweep is the crux of this build as it allows Kempf to avoid counterattacks from foes without Null C Disrupt he outpaces, allowing him to safely apply the effects of his Venin Edge.

Passive C: Savage Blow / Preference

  • Kempf’s innate Savage Blow works perfectly in conjunction with his exclusive weapon, allowing Kempf inflict an additional 7 damage to foes within 2 spaces after combat.

Sacred Seal: Savage Blow / Poison Strike / Phantom Speed

  • An additional Savage Blow in the Sacred Seal slot is a fantastic choice, allowing Kempf to inflict a total of 24 points of passive damage to foes within 2 spaces after a single round of combat.

  • Unlike Pain+ staff users, Kempf can also utilize the Poison Strike Sacred Seal to instead inflict more passive damage to his initial target, at the expense of some chip damage against their nearby allies.

  • Finally, Kempf can utilize Phantom Speed to increase his consistency in triggering Windsweep, at the cost of additional passive damage.

Reinhardt's #1 Fan (Offensive)

Build by
Slaying Edge+ (+Spd) A Swift Sparrow (2 or 3)
Reposition B Lull Atk/Spd 3
Alternate: Desperation 3
Moonbow
Alternate: Galeforce
C Even Atk Wave 3
IVs

+SPD / -RES

SDarting Blow 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Slaying Edge(+SPD)

  • The Slaying Edge grants Kempf a permanent -1 cooldown, granting him much faster access to his Specials in addition to bonus Speed via Refinement.

Assist: Reposition / Preference

Special: Luna / Galeforce

  • Luna is a fantastic choice of Special for Kempf due to its fantastic damage output against bulkier foes, and with a Slaying Edge Kempf can activate it every round of combat as long as he performs a follow-up attack.

  • With sufficient team support to increase his middling Attack, Galeforce can be used in conjunction with Heavy Blade to grant Kempf an additional action when it triggers, letting Kempf KO an additional foe or run back to his team.

Passive A: Swift Sparrow 2 or 3

  • Swift Sparrow remains a strong option for Kempf, as its Attack and Speed increase allow Kempf to both hit harder and perform follow-up Attacks with greater consistency.

Passive B: Lull Atk/Spd / Desperation

  • Lull Atk/Spd is excellent on both offense and defense, reducing the foe’s Attack and Speed by 3 while negating their buffs in these stats. This makes Kempf’s follow-up attacks more difficult to avoid while granting him some extra durability should he need to take a hit.

  • Desperation can also be used to avoid counterattacks when Kempf meets its HP threshold.

Passive C: Even Atk Wave / Preference

  • Even Atk Wave gives Kempf a +6 Attack buff on even turns, increasing his offensive potential further. Kempf’s C slot choice is mainly up to the preference of the player, however.

Sacred Seal: Darting Blow / Heavy Blade

  • Darting Blow grants Kempf +6 Speed when initiating combat, allowing him to secure follow-up attacks during Player Phase more consistently.

  • If utilizing Galeforce, the Heavy Blade Sacred Seal should be used as it allows Kempf to trigger Galeforce in one round of combat with a Slaying Edge, provided he performs a Follow-up Attack with Heavy Blade active.

Strengths

Venin Edge

Kempf’s exclusive Venin Edge allows him to inflict 10 Damage and Status preventing enemy counterattacks to his target and foes within 2 spaces after combat, giving Kempf a unique niche among sword cavaliers as a passive damage dealer.

Cavalry

Kempf’s Status as a cavalier grants him increased movement and access to powerful class exclusive buffs, such as Goad Cavalry.

Weaknesses

Cavalry

Kempf’s status as a cavalier denies him access to many powerful skills that other movement types enjoy, such as Null C Disrupt and Sturdy Impact. In addition, Kempf suffers from severe terrain penalties and a weakness to cavalry effective weaponry.

Heavy Competition

While Kempf’s role is uncontested among sword cavalry, Kempf faces competition with the myriad of Staff users who can inflict chip damage much more safely due to their 2 ranged Dazzling Pain. In addition, other sword cavaliers are far stronger than Kempf in both an offensive and defensive role, leaving him a rather middling choice for other builds, although still functional if invested in.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
Venin EdgeGrants Def+3. After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts status on those foes preventing counterattacks through their next actions.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 3 ★
Unlocks at 4 ★
Restricted to melee units.
100 3
AegisReduces damage inflicted by attacks from foes 2 spaces away by 50%.
Unlocks at 4 ★
Restricted to melee units.
200 3

Passive Skills

Passive Skills SP Slot
Fortress Res 1Grants Res+3. Inflicts Atk-3.
Inheritable by all units.
Unlocks at 1 ★
40
A
Fortress Res 2Grants Res+4. Inflicts Atk-3.
Inheritable by all units.
Unlocks at 2 ★
80
A
Fortress Res 3Grants Res+5. Inflicts Atk-3.
Inheritable by all units.
Unlocks at 4 ★
160
A
Savage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.
Inheritable by all units.
Unlocks at 3 ★
50
C
Savage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.
Inheritable by all units.
Unlocks at 4 ★
100
C
Savage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
Inheritable by all units.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem: Thracia 776

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