Analysis by raelet
Palla - Eldest Whitewing


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 31
SPD 31
DEF 28
RES 26

Stat Variations

Level 1 Stat Variation
Low 17 6 8 5 6
Middle 18 7 9 6 7
High 19 8 10 7 8

Level 40 Stat Variations
Low 39 28 27 24 23
Middle 42 31 31 28 26
High 45 34 34 31 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Palla’s stats make her a jack-of-all-trades, capable of performing reasonably well at most tasks, but also preventing her from excelling in any one role.


  • +ATK: One can’t generally go wrong with increasing Attack, and Palla’s Attack could definitely use a little love, though it’s not as crucial as her Speed.
  • +SPD: With 31 Speed, Palla needs an Asset in it in order to avoid doubles from even slower units- unless significantly merged and utilizing skills, she will likely not be doubling her opponents much.


  • DEF: Palla’s Defense is decent enough, and will serve her well when taking hits from an axe or sword. While she could stand to increase it, it’s not nearly as necessary as her Speed.


  • -HP: For generalist builds, HP is the best stat to drop.
  • -RES: Her Resistance is her lowest stat and while it’s a superboon, it generally isn’t worth trading any other stat for.

Skill Sets

Player Phase Palla (Brave Onslaught)

Build by
Whitewing Blade (+Eff)
Alternate: Whitewing Blade (+Spd)
A Death Blow 4
Alternate: Fury 3
Reposition B Chill Def 3
Alternate: Guard 3
Moonbow C Odd Atk Wave 3
Alternate: Goad Fliers
IVsSQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -RES
  • Weapon: Whitewing Blade (+Eff) / Whitewing Blade (+Spd)
  • Assist: Reposition
  • Special: Moonbow / Bonfire
  • Passive A: Death Blow / Fury / Life and Death
  • Passive B: Chill Def / Guard / Swordbreaker
  • Passive C: Odd Atk Wave / Goad Fliers
  • Sacred Seal: Quickened Pulse / Heavy Blade

While many were disappointed that Palla’s weapon refine gave her a Triangle Adept effect, it’s not nearly as bad as it seems. Given that green is undoubtably the strongest color in the game with powerhouses like Surtr, Hector, and Fallen Robin(M), having a red generalist with decent stats in Atk, Spd, Def, and Res can be extremely beneficial to your team, particularly with the added layer of protection that a Triangle Adept weapon offers.

This frees up Palla’s A slot to equip Death Blow for heavy hitting if using her in conjunction with other fliers. Death Blow, combined with Quickened Pulse and Moonbow enhances Palla’s brave effect to hit even harder on her second strike. The reason Quickened Pulse is chosen over Heavy Blade is due to the insanely high Attack of some green armors- since Palla cannot guarantee that her Attack will be higher in combat, then Quickened Pulse is generally a better option to ensure a Moonbow proc on her second strike.

Life and Death can be chosen instead if you’re less sure about being able to have fliers reinforce Palla for her additional stats and brave effect, since raising both Attack and Speed can be crucial for what she wants to do. 

This leaves Palla’s B and C slots open. While a Palla focused on 1v1 combat would take Chill Def and Odd Atk Wave, she can instead equip Guard if you’re unsure about being able to fully buff her with fliers. This will prevent units like Zelgius or M Grima from hitting her with their powerful Special attacks.  Swordbreaker is chosen for an option that makes Palla more of a generalist and more useful against units like Ayra or Owain.

Armor Menace

Build by
Armorsmasher+ (+Spd)
Alternate: Armorsmasher+ (+Def)
A Swift Sparrow 2
Alternate: Sturdy Impact
Reposition B Guard 3
Alternate: Chill Def 3
Moonbow C Odd Atk Wave 3
Alternate: Even Spd Wave 3
IVsSQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -RES
  • Weapon: Armorsmasher (+Spd) / Armorsmasher (+Def)
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Swift Sparrow / Sturdy Impact / Fury
  • Passive B: Guard / Chill Def
  • Passive C: Odd Atk Wave / Even Spd Wave
  • Sacred Seal: Quick Riposte

Due to her balanced defensive and offensive stats and easy mergability, Palla is surprisingly adept at countering both dragon and physical armor units. She can utilize both Swift Sparrow and Quick Riposte in order to counter armor units who rely on Bold or Vengeful Fighter for their damage by engaging them in the phase where they’re disadvantaged. If you want her to be more flexible at the cost of her sustainability, Fury is also an option that will give her stats in either phase.

Guard is also key to prevent her foes from utilizing powerful Special attacks on her lower defensive stats. Instead, Palla can attack with an effective damage Armorslayer and double in Enemy Phase, while relying on her 41 unbuffed Speed to double in Player Phase (unless using Even Spd Wave). If you feel like she needs more firepower and is safe from a rogue Black Luna, you can instead run Chill Def, which is almost guaranteed to hit an enemy armor unit, if any are fielded.

Her C slot is self explanatory as she uses it to buff herself in various ways for her battles. Finally, she runs Quick Riposte in her seal slot, both to guarantee doubles against armors with higher Speed and also to cancel out Wary Fighter against low Speed armors (such as Surtr or Hector).

Slaying Impact

Build by
Slaying Edge+ (+Spd) A Sturdy Impact
Reposition B Chill Spd 3
Bonfire C Even Spd Wave 3
Alternate: Goad Fliers
IVsSAtk/Spd Bond 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -RES
  • Weapon: Slaying Edge (+SPD)
  • Assist: Reposition
  • Special: Bonfire
  • Passive A: Sturdy Impact
  • Passive B: Chill Spd
  • Passive C: Even Spd Wave / Goad Fliers
  • Sacred Seal: Atk/Spd Bond / Spd +3

This build relies on Sturdy Impact both to keep Palla safe from the opponent’s followup attack as well as increase the power of her Special, accelerated by her Slaying Edge. The only drawback to this build is that it requires Palla to double naturally- and with 31 base Speed, that’s going to be somewhat difficult.

Still, merges can help increase her Speed stats, as can a Speed Asset, self-buffing with Speed Wave, and utilizing smart positioning to ensure Atk/Spd Bond is active- if that’s too complicated, then Spd +3 is almost as good. Finally, it’s smart to attack into the opponent who is affected by Chill Spd for even more differential between her and her opponent’s Speed stats.


Palla is an incredibly balanced red flier and one of only two red fliers present at the game’s release. She has since been somewhat powercrept by other red fliers, however she remains a solid and flexible option due to the even spread of her stats. While this means that she’ll have trouble excelling in any particular role, she’s a great ‘one size fits all’ option, particularly with how easy she is to merge.

With her new prf, the Whitewing Blade, Palla gains even further offensive power against green units, with the drawback of becoming more vulnerable to blue units. Even so, the additional effects of this refine- when two fliers are nearby, she gains +3 to all stats and a brave effect to her weapon- is powerful enough to make this drawback not necessarily debilitating, as she can still be effective against red units as well as green units.



Palla’s stats are very balanced, meaning that she doesn’t have any glaring weaknesses- she can engage dragons, melee units, and Close Counter mages alike without being cripplingly weak to their damage type.

She also has a reasonably decent Attack and Speed, which can get better with investment in either stat to make her serviceable at just about anything.

Easy Mergability

Having been at a 3 star availability since launch means that Palla is extremely easy to accumulate copies of for merging.  

Since merging offers her +4 to all stats, this goes very well with her even stat spread, making her even better of a generalist.


No Unparalleled Niche

Though she is a remarkably good generalist, having no standout stats means that Palla will always come up short when compared to a specialist in a certain niche.

Palla is a great option to plug in a hole in your team comp, but struggles to double units naturally or do enough damage to be relevant- something that her situational prf changes.

Disappointing Refine

Palla’s refine isn’t as bad as it seems, but it’s easily the worst of the three Whitewing refines due to its specialized nature.

Despite this, she can still do quite a bit of damage with it, but requires flier support to really shine.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Only Inheritable by Sword Units.
100 1 8
Ruby Sword

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 8
Ruby Sword+

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 12
Whitewing Blade

If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Wings of Mercy 1

If an ally's HP ≤ 30%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 3 ★
Wings of Mercy 2

If an ally's HP ≤ 40%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 4 ★
Wings of Mercy 3

If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally.

Inheritable by all units.
Unlocks at 5 ★
Spur Spd 1

Grants Spd+2 to adjacent allies during combat.

Inheritable by all units.
Spur Spd 2

Grants Spd+3 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 3 ★
Goad Fliers

Grants flying allies within 2 spaces Spd/Atk+4 during combat.

  • Requires Spur Atk 2 or Spur Spd 2.
Only inheritable by flier units.
Unlocks at 4 ★

Other Info

Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: New Mystery of the Emblem

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