- Default
- Attack
- Special
- Injured




Rearmed Ophelia - Starlit Maiden |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 13 | 7 | 5 | 5 |
Middle | 17 | 14 | 8 | 6 | 6 |
High | 18 | 15 | 9 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 41 | 33 | 22 | 29 |
Middle | 39 | 44 | 36 | 25 | 32 |
High | 42 | 48 | 39 | 29 | 35 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Prinzessin der Verurteilung (Player Phase Focus)
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Arcane Eclipse | A | Atk/Res Finish 4 Alternate: Life and Death 4 |
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Positional Assist | B | Special Spiral 4 |
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Luna Alternate: Blazing Wind |
C | Time's Pulse 4 Alternate: Atk/Spd Oath 4 |
IVs | +ATK | S | Life and Death 3 Alternate: Quickened Pulse |
Preferred IV: +ATK
- An asset to Attack best compliments Ophelia’s offensive playstyle with this set.
Weapon: Arcane Eclipse (+Atk/+Spd)
Assist: Positional Assist
Special: Luna / Dragon Fang / Ruptured Sky / AoE Specials
- The standard choice of offensive Special will depend on how much support there is bringing down the initial charge. Additional external support allows for a more efficient use of more powerful Specials such as Dragon Fang.
- Arcane Eclipse makes it exceptionally easy to charge incredibly strong AoE Specials such as Blazing Wind. However, note that these do not apply to the damage reduction neutralization of Special Spiral 4.
Passive A: Atk/Res Finish / Atk/Spd boosting A skills
- Ophelia’s innate Atk/Res Finish offers a significant boost to key stats while providing healing on hit to restore HP.
- A choice of Atk/Spd boosting A slot including but not limited to Atk/Spd Idea, Push, or Finish may also prove useful in bringing up Ophelia’s middling Speed for a more simplified offensive build.
- Life and Death or Still Water can be particularly useful for building utilizing an AoE Special.
Passive B: Special Spiral 4
- Special Spiral 4 is an exceptionally strong offensive skill that allows the user to nullify non-Special damage reduction skills upon Special activation as well as loop that Special by providing -2 cooldown after combat following the initial activation.
Passive C: Time’s Pulse / Oath 4 Skills / Flexible
- Time’s Pulse further accelerates Ophelia’s Special cooldown by granting -1 cd at any point her Special is at its max value.
- Oath 4 skills offer stat buffs at the start of turn as well as the orders status allowing you to move to a space adjacent to any allies within 2 spaces.
- The C skill can otherwise be replaced as needed to suit the team.
Sacred Seal: Atk/Spd Boosting Seals / Quickened Pulse
- Any boost to Ophelia’s key stats such as Life and Death or Fury make for an effective choice of Sacred Seal.
- Quickened Pulse further helps with initial Special activation by granting -1 cooldown at the start of turn 1.
Strengths
Arcane Eclipse
While this weapon is not exclusive to Ophelia, she makes exceptional use of its quick Special cooldown acceleration to hit incredibly hard as well as the guaranteed follow-up attack checking both slower and faster units with Ophelia’s stat spread.
- This weapon can also be refined for additional stats, as any generic weapon would.
Exceptional Attack
44 Attack with a superasset unga hit hard
Infantry
The benefit of being infantry comes with access to exceptional exclusive skills for both support and combat.
Value as a Rearmed Hero
As a Rearmed Hero, Ophelia is able to offer her weapon as skill inheritance to any other red tome user WITHOUT being consumed afterwards (remaining in your barracks but can only be used in this way once).
Ophelia can offer any skill including those that she herself has inherited to other units so long as the original unit still has their rearmed inheritance available.
- This can be used such so that rare skills present on other units inherited to Ophelia can be duplicated in the following way:
- Ophelia(A) inherits Seal Res 4 from X unit ->
- Ophelia(A) consumes its special inheritance by giving her weapon and Seal Res to another units ->
- Ophelia(A) loses its special inheritance while still remaining in your barracks with Seal Res ->
- Ophelia(B) that has not used its special inheritance is merged into Ophelia(A) ->
- Ophelia(A) can now once again use its special inheritance with Seal Res 4 as available fodder from her. (multiple instances of inheriting the skill from just one unit).
Weaknesses
Poor bulk
Ophelia’s unexceptional value in Def and somewhat mediocre in Res make her not so suitable for taking many hits herself during combat
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 2 ★ Unlocks at 2 ★
Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Red Tome Users Only
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200 | 2 | 9 |
![]() Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. Learns by default at 5 ★ Unlocks at 5 ★
Red Tome Users Only
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Atk/Res Finish 1 If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 2 ★ |
60 | A |
Atk/Res Finish 2 If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 3 ★ |
120 | A |
Atk/Res Finish 3 If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) Infantry Units Only Unlocks at 4 ★ |
240 | A |
Atk/Res Finish 4 If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) Infantry Units Only Unlocks at 5 ★ |
300 | A |
![]() If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
Unlocks at 2 ★ |
60 | B |
![]() If Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
120 | B |
![]() If Special triggers before or during combat, grants Special cooldown count-2 after combat. Excludes Flying, Cavalry, and Staff Units Unlocks at 4 ★ |
240 | B |
![]() Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. Excludes Flying, Cavalry, and Staff Units Unlocks at 5 ★ |
300 | B |
![]() At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 1 ★ |
60 | C |
![]() At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 2 ★ |
120 | C |
![]() At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. Infantry Units Only Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
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