- Default
- Attack
- Special
- Injured




Sara - Lady of Loptr |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 9 | 8 | 2 | 10 |
Middle | 16 | 10 | 9 | 3 | 11 |
High | 17 | 11 | 10 | 4 | 12 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 37 | 34 | 12 | 34 |
Middle | 35 | 40 | 37 | 16 | 37 |
High | 39 | 44 | 40 | 19 | 40 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Sobriety (AR-D Support)
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Kia Staff | A | Atk/Spd Ideal 4 Alternate: Atk/Spd Push 4 |
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Return+ | B | Dazzling Staff 3 Alternate: Wings of Mercy 3 |
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Windfire Balm+ Alternate: Miracle |
C | Canto Control 3 Alternate: Odd Recovery 3 |
IVs | +ATK or +SPD | S | Chill Res 3 Alternate: Quickened Pulse |
Preferred IV: +ATK or +SPD
- Assets in Attack or Speed add to Sara’s offensive power.
Weapon: Kia Staff
- Kia Staff should be used with the HP condition in mind in order to clear Isolation and other debuffs/status effects from your other units.
Assist: Return+ / None
- Movement-based healing Assists such as Return and Rescue allow for very unique AI interactions. For example, they can be used to activate a team’s movement without the need for the opponent to enter enemy range.
- If you’re not using the aforementioned Return/Rescue trap strategy, it’s more practical to simply not use any Assist skill at all so that units are moved out of position.
Special: Balm+ / Miracle
- The choice of Special is mostly inconsequential but a Balm skill can be used for a quick turn 1 buff assuming you are using an Assist.
Passive A: Atk/Spd Boosting skills
- The purpose of this build is support but any form of offensive boosting A slots works well with Sara’s exceptional offensive statline in combat situations.
Passive B: Dazzling Staff / Wings of Mercy
- Dazzling is a great choice on most staff units by simply preventing counterattacks. Wings of Mercy is a solid alternative for warp in kills.
Passive C: Canto Control / Odd Recovery / Drive Res / Flexible
- Odd Recovery couples well with Kia staff, as it allows you to clear nearby allies while positioning low HP allies further away.
- The C skill can otherwise be replaced as needed to suit the team.
Sacred Seal: Chill Skills / Quickened Pulse
- Generally any support-based skills such as Chills make for good seal slot options.
- Quickened Pulse allows for Balm Skills to be immediately active.
Strengths
Kia Staff
Kia Staff makes for an incredibly useful utility weapon, especially on AR Defense teams, as it allows Sara to clear the penalties and negative status effects such as Isolation from target allies.
Fantastic Offensive Statline
I may be a healer but
Weaknesses
Terrible Physical Bulk
With only 35 HP and 16 Def at base, Sara doesn’t hold in the face of physical damage.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Unlocks at 1 ★
Restricted to units that use a Staff.
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50 | 2 | 10 |
![]() Calculates damage from staff like other weapons. At start of turn, if【Penalty】is active on any allies within 4 spaces of unit (excluding unit), grants Atk/Spd+6 to ally with the lowest HP among them for 1 turn and neutralizes any【Penalty】on that ally. (If【Penalty】is not active on any ally within 4 spaces of unit, targets ally with the lowest HP among them instead.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Restores 5 HP. Learns by default at 1 ★ |
1 | 50 |
![]() Restores 7 HP each to target and this unit. Learns by default at 3 ★ |
1 | 100 |
![]() Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 4 ★ |
1 | 200 |
![]() Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) Learns by default at 5 ★ |
1 | 300 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat.
Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() At start of combat, if unit's HP >= 25%, grants Atk/Spd+7. but after combat, if unit attacked, deals 5 damage to unit.
Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() If unit has 100% HP at the start of combat, the enemy cannot counterattack.
Restricted to units that use a Staff.
Unlocks at 1 ★ |
60 | B |
![]() If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.
Restricted to units that use a Staff.
Unlocks at 2 ★ |
120 | B |
![]() The enemy cannot counterattack.
Restricted to units that use a Staff.
Unlocks at 4 ★ |
240 | B |
![]() Grants adjacent allies Res+2 during combat
Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Grants allies within 2 spaces Res+2 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
120 | C |
![]() Grants allies within 2 spaces
Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
![]() Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.
Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
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