- Default
- Attack
- Special
- Injured
Travant - King of Thracia |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 7 | 6 | 9 | 4 |
Middle | 20 | 8 | 7 | 10 | 5 |
High | 21 | 9 | 8 | 11 | 6 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 43 | 33 | 23 | 37 | 14 |
Middle | 46 | 36 | 26 | 40 | 18 |
High | 49 | 39 | 30 | 44 | 21 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
I left Gungnir at home (Defensive)
Vanguard+ (+Def) Alternate: Slaying Lance+ (+Def) |
A | Steady Stance (3 or 4) Alternate: Atk/Def Bond 3 |
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Bonfire Alternate: Ignis |
C | Def Smoke 3 Alternate: Flier Guidance 3 |
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IVs | +ATK or +DEF | S | Atk/Def Bond 3 Alternate: Steady Stance 3 |
Weapon: Vanguard+ (+Def) / Slaying Lance+ (+Def)
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This set focuses primarily on combat during the Enemy Phase by playing to Travant’s key stats in Attack and Defense.
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A Def-refined Vanguard lance pushes Travant’s physical bulk to new heights by not only giving a flat boost of +4 Def and +5 HP, but also granting an additional +7 Defense when initiated on for a total of +16 physical bulk during the Enemy Phase.
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Trading some physical bulk for more damage, a Slaying Lance also makes for a great choice of weapon by allowing Travant to activate his Special more frequently.
Assist: Reposition
Special: Bonfire / Ignis
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Both Bonfire and Ignis make for very strong and consistent choices of Special thanks to Travant’s exceptional Defense stat.
Passive A: Steady Stance 4 / Atk/Def Bond
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Steady Stance gives Travant yet another massive boost to his Defense when initiated on as well as the effect of Guard. This boosts his survivability by further boosting his physical bulk as well as preventing his opponents from activating their Specials
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Despite lacking the Guard effect, Atk/Def Bond makes for a solid alternative by granting a strong boost to Travant’s Attack and Defense when adjacent to an ally.
Passive B: Quick Riposte / Guard
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Quick Riposte is essential for Travant, as he is reliant on it to perform follow-up attacks in the Enemy Phase.
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Assuming Travant is not running Steady Stand in his A slot, one can also choose to move Quick Riposte to the seal slot in favor of running Guard as his B skill. Guard can greatly reduce the damage taken by preventing Travant’s opponent from activating their Special.
Passive C: Smoke Skills / Flier Guidance / Flexible
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Smoke skills such as Atk Smoke and/or Def Smoke are a great choice for Travant as a standalone unit. By reducing the damage and/or physical bulk of opponents around him after combat, any affected targets that initiate on him afterward will deal even less damage or get hit even harder.
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Travant’s native Flier Guidance makes for a solid movement support option by allowing nearby allies to move adjacent to Travant.
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Otherwise, the C slot can be replaced as needed to suit the team.
Sacred Seal: Atk/Def Bond / Steady Stance / Quick Riposte / Smoke Skills
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Having Atk/Def Bond in the Sacred Seal slot suits this Enemy Phase-oriented playstyle well by granting Travant an additional +5 to his Atk and Def when adjacent to a teammate.
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Similarly, Steady Stance gives an extra +6 Defense against any opponent that initiates on Travant.
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If not already utilized in their respective slots, both Quick Riposte and Atk Smoke can also be run in the Sacred Seal slot.
Rabid Hyena (Offensive)
Brave Lance+ | A | Sturdy Impact Alternate: Death Blow (3 or 4) |
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Reposition | B | Chill Def 3 | |
Bonfire Alternate: Moonbow |
C | Rouse Atk/Def 3 Alternate: Flier Guidance 3 |
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IVs | +ATK | S | Sturdy Blow 2 Alternate: Heavy Blade 3 |
Weapon: Brave Lance+
Assist: Reposition
Special: Bonfire / Moonbow
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The choice between Bonfire and Moonbow is dependant on if you choose to run Heavy Blade in your Sacred Seal slot. When combined with Heavy Blade, Moonbow will activate every single round of combat on the second hit while Bonfire will activate every other round of combat regardless.
Passive A: Sturdy Impact / Death Blow
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Sturdy Impact is a phenomenal Player Phase skill and the best option for Travant’s A slot. Not only does it grant Travant a sizable boost to his Attack as well as an obscene boost to her Defense when initiating, but it also prevents his opponent from making any kind of follow-up attack in retaliation. This includes enemies with higher Speed or those that run skills such as Quick Riposte and Vengeful Fighter.
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If the former is unavailable, Death Blow is the best alternative option by providing Travant with a strong boost to just his Attack
Passive B: Chill Def
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Chill Def is a great choice of B slot, as its debuff support allows Travant and his teammates to do more damage against the affected target.
Passive C: Atk/Def Rouse / Flier Guidance / Flexible
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Atk/Def Rouse is a strong self-sufficient option for Travant by boosting his key stats in Attack and Defense at the start of turn when not adjacent to any teammates.
Sacred Seal: Sturdy Blow / Heavy Blade
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Sturdy Blow further boosts Travant’s damage as well as physical bulk when initiating.
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Heavy Blade is another great choice of Sacred Seal with this set thanks to the Special cooldown acceleration it provides, particularly when using Specials with a cooldown of 2 such as Moonbow.
Desert Massacre (Thematic/Joke)
Ridersbane+ (+Atk) | A | Death Blow 4 | |
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Smite | B | Lancebreaker 3 Alternate: Hit and Run |
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Vengeance | C | Flier Guidance 3 | |
IVs | +ATK | S | Renewal 3 |
Travant did nothing wrong
Strengths
Incredible Physical Bulk
Travant’s standout 86 physical bulk makes him a great physical tank as well as an effective user of Defense-scaling Specials such as Bonfire and Ignis.
Great Attack
With a solid base value of 36, Travant hits hard with his raw Attack alone. This makes him a suitable choice for an offensive Brave Lance build.
Flying
In addition to his superior mobility, Travant has access to class-exclusive buffs such as Hone Fliers as well as unique movement options such as Acrobatics.
Weaknesses
Very Poor Resistance
Having a measly 18 Resistance at base, Travant will often take significant damage from magical attacks.
Vulnerable to Effective Damage
Due to his status as a flier, Travant will take greatly increased damage from units with effective damage against him such as archers.
Lacking any unique qualities
Correct me if I’m wrong, but I don’t remember Silver Lance+ being the iconic weapon that Travant carried in Genealogy of the Holy War. Without any personal weapon or skills, Travant has little that makes him stand out in the growing assortment of generic lance fliers.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
Steel Lance Learns by default at 3 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
Silver Lance Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 11 |
Silver Lance+ Learns by default at 5 ★ Unlocks at 5 ★
Lance Users Only
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300 | 1 | 15 |
Thracia Kinglance Neutralizes "effective against flying" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, inflicts Atk-X on foe (X = 15% of unit's Def at start of combat), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Res) |
Arcane Qiang (+Def) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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Glowing Ember Boosts damage dealt by 50% of unit's Def. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
Ignis Boosts damage dealt by 80% of unit's Def. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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Vantage 1 Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Unlocks at 1 ★ |
50 | B |
Vantage 2 Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Unlocks at 2 ★ |
100 | B |
Vantage 3 Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
Unlocks at 3 ★ |
60 | C |
Flier Guidance 2 If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
Unlocks at 4 ★ |
120 | C |
Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
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