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Analysis by raelet
Valter - Dark Moonstone

Hero Stats

Max Avg Total Stats at Lvl 40
158
HP 42
ATK 32
SPD 31
DEF 34
RES 19

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 7 8 7 3
Middle 18 8 9 8 4
High 19 9 10 9 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 29 27 31 16
Middle 42 32 31 34 19
High 45 35 34 37 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

The Bloodied Berserker

Build by raelet
Recommended
Cursed Lance (+Eff) A Brazen Atk/Spd (3 or 4)
Alternate: Fury (3 or 4)
Positional Assist B Vantage 3
Alternate: Desperation 3
Bonfire
Alternate: Ignis
C Spd/Def Rein 3
Alternate: Def Smoke 3
IVs

+SPD / -RES

SBrazen Atk/Spd 3
Alternate: Spd/Res Solo 3

Show Explanation/Analysis

Preferred IV: +SPD -RES

Weapon: Cursed Lance (+Eff)

Assist: Positional Support

Special: Bonfire / Ignis

Passive A: Brazen Atk/Spd / Atk/Spd Solo / Fury 4

Passive B: Vantage / Desperation

Passive C: Spd/Def Rein / Def Smoke

Sacred Seal: Brazen Atk/Spd / Spd/Res Solo

  • Valter’s playstyle is simple: engage in combat, use his decent bulk to survive, and then use the resulting damage (both from combat and self-inflicted through his refined Cursed Lance) to activate low HP threshold skills, which allows him and his allies to clean up the enemy team.
  • Valter is a fantastic unit to run double Brazen skills on, as they will activate even if he takes just a few points of damage. Because the threshold is so easy to reach due to his Cursed Lance self-damage, Valter can attack a relatively harmless sword unit in order to take the necessary damage. Once his HP hits the threshold for Brazen and his refined Cursed Lance, he gains an effective +24 Attack, +25 Speed and +5 Defense.
  • If Valter can double during his Player Phase attack, he will unleash a fairly lethal Bonfire- if he doesn’t double and is knocked down to 75% HP, his Bonfire damage increases wish his Cursed Lance and he gets put into Vantage range, allowing him to strike first in Enemy Phase with a hard-hitting attack.
  • This is without factoring in any buffs or his own C slot, which can further increase his effective Attack and Speed by 5 using the flier exclusive Spd/Def Rein
  • Ignis is another option for his Special, and generally best used if he can secure doubles- such as if he’s being run with Hone Fliers or if you're anticipating him taking damage to things like Bolt Traps. If he can double during Player Phase with Ignis, then it will be primed during the Enemy Phase, where he can use Vantage and activate his Special.
  • Desperation is another option if you'd rather use him in primarily Player Phase, as his massive Speed buffs and double Brazens being activated will allow him to double all but the speediest of opponents with an effective 64 Speed.
  • Finally, there’s Fury, which is an attractive option with Wings of Mercy Aether Raids comps, since Fury 4 depletes Valter of a total of -14 HP per combat. Using Fury, Valter can circumvent any need to take damage from the enemy during his first combat and can instead achieve Brazen, Desperation, or Vantage range after his first combat from self-damage alone, while also enabling his Wings of Mercy teammates to teleport to him.

Strengths

Balanced Stats

Valter has a decent dueling statline, with 32/31/34 Atk/Spd/Def.

While his Speed has dropped off significantly due to powercreep, it's still worthwhile to invest in, since Cursed Lance grants him an additional +8 to Speed with no additional investment.

Furious Slayer

Cursed Lance is one of the better prf refines for a F2P unit that we've seen - on top of Fury 3, it grants Valter Slaying and additional significant boosts to his Atk/Spd/Def, as well as inflicting Guard, when he is below 100% HP or fighting an opponent with a penalty.

Since Cursed Lance does HP damage after every engagement, Valter quickly meets the threshold for the lance to activate, granting him a total of +8 to Atk/Spd/Def and +3 to Res, while preventing his opponent from charging their special.

Weaknesses

HP Loss

The HP loss can be a benefit, but it also makes it difficult to sustain Valter throughout multiple combats

He may need a healer or some kind of healing skill to offset his self-damage if you plan on using him for more extended modes like Tempest Trials

Low Resistance

While ordinarily, Valter’s low Resistance wouldn’t be too much of an issue as it allows his other stats to be filled out nicely, it prevents him from being able to run an effective Distant Counter build, despite his high Defense that he could use to counter physical ranged attackers with.

This also makes him exceptionally weak to magical attacks and dragons, particularly from green units.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Cursed LanceGrants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Unit takes 4 damage after combat.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Darting Blow 2Grants Spd+4 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
100
A
Darting Blow 3Grants Spd+6 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Panic Ploy 1At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.
Inheritable by all units.
60
C
Panic Ploy 2At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.
Inheritable by all units.
Unlocks at 4 ★
120
C
Panic Ploy 3At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Sacred Stones

Banners Featured In

None

Official Hero Artwork