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Analysis by Wecondo12
Wolf - Coyote's Loyal

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
169
HP 40
ATK 39
SPD 42
DEF 28
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 8 5 4
Middle 18 9 9 6 5
High 19 10 10 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 36 38 24 17
Middle 40 39 42 28 20
High 43 43 45 31 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

We really gonna powercreep Bernadetta like this? (Offense)

Build by Wecondo12
Recommended
Keen Coyote Bow A Atk/Spd Boosting A Slot
Positional Assist B A/D Far Trace 3
Alternate: Lull Spd/Def 3
Luna
Alternate: Deadeye
C Distant Guard 3
IVs

+ATK or +SPD

SBlade Session 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Keen Coyote Bow

Assist: Positional Assist / Preference

Special: Luna / Deadeye

Passive A: Atk/Spd Boosting A Slot

Passive B: A/D Far Trace / Lull Spd/Def 

Passive C: Distant Guard / Preference

Sacred Seal: Blade Session / Swift Sparrow / Atk/Spd Solo
 

  • Wolf is essentially a straight upgrade to Bernadetta, as his Keen Coyote Bow is just the Persecution Bow but with no strings attached. Wolf also boasts an excellent offensive statline, making him a premier choice as a Player Phase bow cavalier.
  • Atk/Spd Boosting A slots such as Atk/Spd Catch and Atk/Spd Solo are Wolf’s best A slot option, and similarly sacred seals such as Blade Session and Atk/Spd Solo are Wolf’s best seal options since they allow him to stack as much Attack and Speed as possible.
  • A Trace skill lets Wolf leverage his high movement by granting him Canto, letting him use his remaining movement to move out of enemy range. Unfortunately, ranged canto is more difficult to take advantage of than it’s melee counterpart as ranged units are more likely to use all their movement getting into range to attack, but even with this flaw Far Trace is still a great option. Lull Spd/Def is a decent alternative, essentially exchanging Trace’s movement for buff negation which can be useful in some situations.
  • Wolf’s C slot doesn’t change how he functions to a significant degree, so it can be freely swapped as needed.

Strengths

Great Attack and Speed

Wolf’s base 39 Attack and 43 Speed give him incredible damage output right off the bat, especially when stacked even further with skills.
 

Keen Coyote Bow

Wolf’s Keen Coyote Bow gives him free Desperation and a +6 boost to Attack and Speed when he initiates as long as his HP is above 25%(Read: Basically not a condition at all), giving him even more stats to work with while allowing him to circumvent his low Defenses on Player Phase as long as he can KO his foe in 2 hits.

Weaknesses

Lacking Bulk

With only an average 28 base Defense and a lackluster 20 base Resistance, Wolf is very prone to being KO’d in only a few hits(Or a single strong one depending on the opponent). Because of this, Wolf should try to avoid taking counterattacks as much as possible on Player Phase, and avoid Enemy Phase combat unless absolutely necessary(or you’re running an Enemy Phase meme build on him. Hey, we don’t judge).

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 3 ★
Unlocks at 4 ★
Only Inheritable by Bow users.
200 2 9
Keen Coyote BowGrants Atk+3. Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
RepositionTarget ally moves to opposite side of unit.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Life and Death 1Grants Atk/Spd+3. Inflicts Def/Res-3.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
50
A
Life and Death 2Grants Atk/Spd+4. Inflicts Def/Res-4.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
100
A
Life and Death 3Grants Atk/Spd+5. Inflicts Def/Res-5.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Life and Death 4Grants Atk/Spd+7. Inflicts Def/Res-5.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Def/Res Snag 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
Cavalry & Flying Only
Unlocks at 1 ★
60
B
Def/Res Snag 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
Cavalry & Flying Only
Unlocks at 2 ★
120
B
Def/Res Snag 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
Cavalry & Flying Only
Unlocks at 4 ★
240
B
Panic Smoke 1If unit initiates combat, inflicts【Panic】 on target and foes within 1 space of target after combat.   【Panic】 Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★
60
C
Panic Smoke 2If unit initiates combat, inflicts【Panic】 on target and foes within 2 spaces of target after combat.   【Panic】 Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
120
C
Panic Smoke 3Inflicts【Panic】on target and foes within 2 spaces of target after combat.   【Panic】 Converts bonuses on target into penalties through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem

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