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Analysis by Wecondo12
Ymir - Life-Mother

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
173
HP 38
ATK 40
SPD 26
DEF 35
RES 34

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 9 6 8 7
Middle 16 10 7 9 8
High 17 11 8 10 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 37 23 32 31
Middle 38 40 26 35 34
High 41 44 30 38 37

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Walking on Sunshine (General Use)

Build by Wecondo12
Recommended
Everliving Breath A Atk/Res Unity
Alternate: Mirror Stance 3
Positional Assist B Lull Atk/Res 3
Alternate: A/R Near Trace 3
Bonfire
Alternate: Iceberg
C Everliving Domain
IVs

+ATK or +DEF or +RES / -SPD

SClose Def 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Everliving Breath

Assist: Positional Assist / Preference

Special: Bonfire / Iceberg

Passive A: Atk/Res Unity / Mirror Stance 3 / Sturdy Stance 3 / Close Def 4 / Distant Counter A Slot

Passive B: Lull Atk/Res / A/R Near Trace

Passive C: Everliving Domain

Sacred Seal: Close Def / Shield Session / Mirror Stance
 

  • Ymir is an excellent utility unit thanks to her exclusive skills. Everliving Domain grants her allies a +4 boost to Defense and Resistance and a one time Miracle effect that allows her allies within 2 spaces to survive a hit that would KO them with 1 HP as long as their HP is equal to or above 75%, while Everliving Breath heals and neutralizes any penalties on any allies within space of Ymir and a target that used a rally or movement assist skill (On top of the obligatory +5 boost to all stats during combat and free guaranteed follow-up attack).
  • For general use, Ymir is best suited to an Enemy Phase role, so skills such as her innate Atk/Res Unity and Mirror Stance are excellent options to bolster her stats during Enemy Phase while giving her other benefits such as debuff protection or the Guard effect.
  • Ymir’s innate A/R Near Trace let her hit and run more effectively, while Lull Atk/Res allows her to negate the foe’s Attack and Resistance buffs. Which one is ran is dependent on which effect one prefers.
  • Defensive sacred seals such as Close Def, Mirror Stance, and Shield Session are good options to fill Ymir’s sacred seal slot.

Kaze’s personal skill from Fates but Fire Emblem Heroes (AR Defense)

Build by Wecondo12
Recommended
Everliving Breath A AR-D Def/Res 3
Alternate: AR-D Atk/Res 3
Rally Assist B Lull Atk/Res 3
Alternate: Atk/Spd Ruse 3
Bonfire
Alternate: Iceberg
C Everliving Domain
IVs

+DEF or +RES / -SPD

SClose Def 3
Alternate: Distant Guard 3

Show Explanation/Analysis

Weapon: Everliving Breath

Assist: Rally Assist / Preference

Special: Bonfire / Iceberg

Passive A: AR-D Def/Res 3 / AR-D Atk/Res 3

Passive B: Lull Atk/Res / Atk/Spd Ruse

Passive C: Everliving Domain

Sacred Seal: Close Def / Distant Guard / Close Guard / Drive Atk

  • Thanks to Everliving Domain, Ymir holds a decent niche as an AR Defense unit that can prevent foes from KO’ing her teammates before they get a chance to attack, unless the foe is capable of triggering the miracle effect in a single hit(Good luck doing this against Save Armors) or using Brave weapons to attack through the effect instead. Altogether this adds a decent amount of durability to her teammates as long as they stick together, especially when coupled with other support seals like Distant Guard and Close Guard.
  • AR-D A slots, particularly AR-D Def/Res 3 and AR-D Atk/Res 3 are Ymir’s best A slot options thanks to them providing more stats than other A slot skills in Aether Raids.
  • Lull Atk/Res is Ymir’s preferred B slot skill as it increases her durability and nullifies the foe’s Attack and Resistance buffs. Ruse Skills can also be a good B slot option with a Rally skill.
  • Sacred Seals that either increase Ymir’s own durability such as Close Def, or seals that help her support her allies such as Distant Guard are her best sacred seal slot options when it comes to AR Defense.

Strengths

Everliving Domain and Everliving Breath

A skill that is essentially a Drive Miracle with stats on top is extremely powerful, and an exclusive weapon that gives herself and allies penalty negation as well as guaranteed follow-up attacks and an absolutely necessary boost to all of her stats is just the cherry on top of the obligatory strong new unit package.

Statline

With a great base Attack of 40 and decent Defenses at base 35 and 34 respectively, Ymir herself is quite tanky on both sides, making her Drive Miracle that much more difficult to get rid of in an Aether Raids context.

Weaknesses

Terrible Speed/Weak to Null Follow-Up

Sword users with Null Follow-Up and/or access to Speed based damage reduction skills can give Ymir a bad time due to her terrible Speed and complete on her weapon’s effects to secure follow-up attacks.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Learns by default at 1 ★
Unlocks at 1 ★
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 2 ★
Unlocks at 2 ★
Only inheritable by Dragon units.
100 1 8
Flametongue
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 11
Everliving Breath

Grants Atk+3. If a Rally skill or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, restores 10 HP to allies within 2 spaces of unit and target after movement, then neutralizes any【Penalty】on those allies. (Includes unit and target. Does not stack even if effect ranges of unit and target overlap.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Attack

Grants Atk+4 to an adjacent ally until the end of the turn.

Learns by default at 4 ★
1 150
Rally Up Atk

Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

1 300
Rally Up Atk+

Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Atk/Res Bond 1

Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 2 ★
60
A
Atk/Res Bond 2

Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 3 ★
120
A
Atk/Res Bond 3

Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Res Unity

If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

Inheritable by all units.
Unlocks at 5 ★
300
A
A/R Near Trace 1

Enables【Canto (Rem. +1)】.  Inflicts Atk/Res-1 on foe during combat.  【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Cavalry & Flying Only
Unlocks at 1 ★
60
B
A/R Near Trace 2

Enables【Canto (Rem. +1)】.  Inflicts Atk/Res-2 on foe during combat.  【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Cavalry & Flying Only
Unlocks at 2 ★
120
B
A/R Near Trace 3

Enables【Canto (Rem. +1)】.  Inflicts Atk/Res-3 on foe during combat.  【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)

Cavalry & Flying Only
Unlocks at 4 ★
240
B
Everliving Domain

If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)"

Non-Inheritable skill.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Heroes

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