Table of Contents
- Normal
- Damaged

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Basic Info
Craft Time |
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Acquisition | Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
15
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Crit. Rate |
20%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 12% | 15% | 18% | 21% | 24% |
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Accuracy | 25% | 31% | 37% | 43% | 50% |
Skill
Crimson Eclipse
Initial CD (6s)
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Level 10 Effect
Increase damage of allies situated on her tiles by 15% for 8 seconds. |
Level 10 Cooldown
12 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 15 | 14.7 | 14.4 | 14.1 | 13.8 | 13.5 | 13.2 | 12.9 | 12.6 | 12 |
DMG+ | 6 (5s) | 7 (5.3s) | 8 (5.7s) | 9 (1s) | 10 (6.3s) | 11 (6.7s) | 12 (7s) | 13 (7.3s) | 14 (7.7s) | 15 (8s) |
Equipment
Overview
Jericho is a situational handgun excellent for long engagements and supporting MGSG teams. She can give a well needed boost to MGs and SGs by increasing Echelon Accuracy and Damage. Some of Jericho’s drawbacks are her inability to support other weapon classes with her passive and rather weak active Damage buff. Jericho is also required to be in tile range from her current position for her skills to work on allies.
For quick encounters that last one volley, Jericho can compete with other Damage buffers like Mk23, Grizzly, and SAA. In fights that last two volleys, Jericho’s supportive buffs fall below other HGs due to Crimson Eclipse’s relatively weak 15% active Skill multiplier. As the echelon starts with one stack of Jericho’s passive buff, maximum stacks will be reached after two rounds of reloading.
Jericho is useful against enemies with Evasion as she helps her Echelon land more hits with her potent Accuracy buff. Her first story appearance is in chapter 7-1N where a Commander may learn more about her as the former leader of Team Negev. She has excellent synergy with her subordinate Negev in longer fights, stacking an extra 5% on her already incredible 50% Damage buff per reload. After maximum stacks are reached, Negev can deal almost 3.4x base damage from just her own buff, with Jericho’s passive bumping it up to over a 3.9x multiplier.
Equipment
Overview
Jericho is a situational handgun excellent for long engagements and supporting MGSG teams. She can give a well needed boost to MGs and SGs by increasing Echelon Accuracy and Damage. Some of Jericho’s drawbacks are her inability to support other weapon classes with her passive and rather weak active Damage buff. Jericho is also required to be in tile range from her current position for her skills to work on allies.
For quick encounters that last one volley, Jericho can compete with other Damage buffers like Mk23, Grizzly, and SAA. In fights that last two volleys, Jericho’s supportive buffs fall below other HGs due to Crimson Eclipse’s relatively weak 15% active Skill multiplier. As the echelon starts with one stack of Jericho’s passive buff, maximum stacks will be reached after two rounds of reloading.
Jericho is useful against enemies with Evasion as she helps her Echelon land more hits with her potent Accuracy buff. Her first story appearance is in chapter 7-1N where a Commander may learn more about her as the former leader of Team Negev. She has excellent synergy with her subordinate Negev in longer fights, stacking an extra 5% on her already incredible 50% Damage buff per reload. After maximum stacks are reached, Negev can deal almost 3.4x base damage from just her own buff, with Jericho’s passive bumping it up to over a 3.9x multiplier.
Strengths
Strong Extended Battle DPS (MG,SG)
Jericho’s passive Skill will allow reloading MGs and SGs to dish out 5% extra damage per reload with a stacking effect for up to 3 times. Once maximum stacks are reached, the buffs from her passive are constant and its refresh time is long enough to keep the stacks up comfortably.
Strong Tile Buff
Jericho offers a decent 24% Damage/50% Accuracy boost on her tiles, which is on par with that of SAA. Furthermore, as Jericho’s MG/SG allies start the battle with one stack of her 5% Damage/Accuracy passive buff, her tiles effectively offer a 30% DMG/60% ACC boost.
Weaknesses
Limited Flexibility
Jericho’s Skill set limits her movement, as both active and passive skills require T-dolls to be positioned on her tiles (from her current position) to benefit from her buffs.
Passive Only Affects MGs and SGs
Due to her passive Skill only affecting T-Dolls that reload, the passive Skill will have no effect on any other weapon besides MGs and SGs. T-Dolls of other classes that reload, such as Falcon, do not receive Jericho’s Skill effects.
Full Analysis
Jericho can bring out incredible amounts of DPS for MGs and SGs by providing a passive that works similarly to Negev’s Skill, albeit with a much lower multiplier. The most unique part of her passive buff is the stacking effect it gives with a 15 second duration, which will max out on the third volley with a continuous effect that would not run out before the next reload. The 15% Accuracy and Damage buff will remain on that T-doll as long as they reload on Jericho’s tiles.
Although Jericho’s Tile Buffs support all weapon classes, non-reloading T-Dolls will not be able to benefit from Jericho’s passive. Jericho’s awkward tile layout also makes it challenging for her to buff allies due to her Skill only affecting T-Dolls on her tiles, which is much more restrictive compared to other HG T-dolls that can activate in any position like Mk23, Grizzly, and SAA. Even K5, another T-Doll with the same tile limitation on her active Skill, has a much easier time buffing her teammates due to her much larger and more flexible tile coverage.
To effectively make use of her tiles, Jericho is to be best placed in positions 5 or 2 for full echelon coverage in a MGSG echelon, with both MGs packed vertically next to each other. Commanders will need to keep in mind that this will also leave an open row for forward focus enemies to move down. Using 2 HGs can fix this open space for any enemies that make it past the front row by moving them in the position to block incoming enemies. Echelon compositions can be made up of 2MG/2SG/1HG or 2MG/1SG/2HG, though they each have their pros and cons. 2SG team comps will provide a better defense and survivability especially against enemies such as Judge who can attack 2 T-Dolls simultaneously, whereas an extra HG can provide a substantial Damage boost from tiles and offer either more Damage with her Skill, or a debuff that enhances Echelon survivability.
Most battles will not be long enough for Jericho’s passive skill to reach its maximum of 3 stacks. As MGSG teams tend to end fights within the first volley, the T-Dolls do not reload and Jericho’s passive will not stack. In certain prolonged battles such as the Judge encounter in Chapters 9 and 10 where Negev would be used, Jericho’s passive is able to stack fully and allow her to perform slightly better than the alternatives. At the end of the day, Jericho is a solid HG buffer that can be used in any MGSG Echelon that works with her strange tile buff layout, though she is bested in flexibility by the more conventional HG picks for MGSG echelons who have more amicable tile coverage.
Strengths
Strong Extended Battle DPS (MG,SG)
Jericho’s passive Skill will allow reloading MGs and SGs to dish out 5% extra damage per reload with a stacking effect for up to 3 times. Once maximum stacks are reached, the buffs from her passive are constant and its refresh time is long enough to keep the stacks up comfortably.
Strong Tile Buff
Jericho offers a decent 24% Damage/50% Accuracy boost on her tiles, which is on par with that of SAA. Furthermore, as Jericho’s MG/SG allies start the battle with one stack of her 5% Damage/Accuracy passive buff, her tiles effectively offer a 30% DMG/60% ACC boost.
Weaknesses
Limited Flexibility
Jericho’s Skill set limits her movement, as both active and passive skills require T-dolls to be positioned on her tiles (from her current position) to benefit from her buffs.
Passive Only Affects MGs and SGs
Due to her passive Skill only affecting T-Dolls that reload, the passive Skill will have no effect on any other weapon besides MGs and SGs. T-Dolls of other classes that reload, such as Falcon, do not receive Jericho’s Skill effects.
Full Analysis
Jericho can bring out incredible amounts of DPS for MGs and SGs by providing a passive that works similarly to Negev’s Skill, albeit with a much lower multiplier. The most unique part of her passive buff is the stacking effect it gives with a 15 second duration, which will max out on the third volley with a continuous effect that would not run out before the next reload. The 15% Accuracy and Damage buff will remain on that T-doll as long as they reload on Jericho’s tiles.
Although Jericho’s Tile Buffs support all weapon classes, non-reloading T-Dolls will not be able to benefit from Jericho’s passive. Jericho’s awkward tile layout also makes it challenging for her to buff allies due to her Skill only affecting T-Dolls on her tiles, which is much more restrictive compared to other HG T-dolls that can activate in any position like Mk23, Grizzly, and SAA. Even K5, another T-Doll with the same tile limitation on her active Skill, has a much easier time buffing her teammates due to her much larger and more flexible tile coverage.
To effectively make use of her tiles, Jericho is to be best placed in positions 5 or 2 for full echelon coverage in a MGSG echelon, with both MGs packed vertically next to each other. Commanders will need to keep in mind that this will also leave an open row for forward focus enemies to move down. Using 2 HGs can fix this open space for any enemies that make it past the front row by moving them in the position to block incoming enemies. Echelon compositions can be made up of 2MG/2SG/1HG or 2MG/1SG/2HG, though they each have their pros and cons. 2SG team comps will provide a better defense and survivability especially against enemies such as Judge who can attack 2 T-Dolls simultaneously, whereas an extra HG can provide a substantial Damage boost from tiles and offer either more Damage with her Skill, or a debuff that enhances Echelon survivability.
Most battles will not be long enough for Jericho’s passive skill to reach its maximum of 3 stacks. As MGSG teams tend to end fights within the first volley, the T-Dolls do not reload and Jericho’s passive will not stack. In certain prolonged battles such as the Judge encounter in Chapters 9 and 10 where Negev would be used, Jericho’s passive is able to stack fully and allow her to perform slightly better than the alternatives. At the end of the day, Jericho is a solid HG buffer that can be used in any MGSG Echelon that works with her strange tile buff layout, though she is bested in flexibility by the more conventional HG picks for MGSG echelons who have more amicable tile coverage.
Team Options
Negev
Jericho’s passive works best in long fights like the ones that Negev excel in, and will stack in sync with Negev’s Skill.
Any MGSG
T-Dolls that reload will benefit from Jericho’s passive, increasing their DPS.
Recommended Formations
MG | HG | |
MG/Negev | Jericho | SG |
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MG | HG | SG |
MG/Negev | Jericho |
The most flexible setup will be one SG and an additional HG to support the Echelon by providing additional Skills and blocking empty spaces. This composition can make use of Damage-focused HGs with good backline coverage from the middle row, such as Jill, Contender, and Mk23.
If a more defensive approach is desired, a debuffer like MP-446 can help reduce incoming damage. Unfortunately, other options such as M1895 and Spitfire cannot achieve full tile coverage when used with Jericho, as a consequence of her awkward tile placement.
MG | SAT8/SG | |
MG/Negev | Jericho | SG |
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The 2MG 1HG 2SG Echelon composition maximizes Tile Buff coverage from Jericho to her allies. The usage of 2SG compositions is currently limited to encounters that require it mechanically, such as the story battle against Judge.
For situations where quick moving enemies may rush down the empty bottom row, Jericho can move to block the bottom tile while still keeping Negev in range of her skill effects.
MG/Negev | ||
MG/Negev | Jericho | SG |
MG |
Although Jericho can be used in the sideways T-formation, she will not be able to buff one of the MGs due to her tile placement. This formation is recommended if the Commander has no better options for an HG buffer in position 5, as Jericho’s buff can still substantially increase the DPS of two MGs in this formation.
Team Options
Negev
Jericho’s passive works best in long fights like the ones that Negev excel in, and will stack in sync with Negev’s Skill.
Any MGSG
T-Dolls that reload will benefit from Jericho’s passive, increasing their DPS.
Recommended Formations
MG | HG | |
MG/Negev | Jericho | SG |
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MG | HG | SG |
MG/Negev | Jericho |
The most flexible setup will be one SG and an additional HG to support the Echelon by providing additional Skills and blocking empty spaces. This composition can make use of Damage-focused HGs with good backline coverage from the middle row, such as Jill, Contender, and Mk23.
If a more defensive approach is desired, a debuffer like MP-446 can help reduce incoming damage. Unfortunately, other options such as M1895 and Spitfire cannot achieve full tile coverage when used with Jericho, as a consequence of her awkward tile placement.
MG | SAT8/SG | |
MG/Negev | Jericho | SG |
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The 2MG 1HG 2SG Echelon composition maximizes Tile Buff coverage from Jericho to her allies. The usage of 2SG compositions is currently limited to encounters that require it mechanically, such as the story battle against Judge.
For situations where quick moving enemies may rush down the empty bottom row, Jericho can move to block the bottom tile while still keeping Negev in range of her skill effects.
MG/Negev | ||
MG/Negev | Jericho | SG |
MG |
Although Jericho can be used in the sideways T-formation, she will not be able to buff one of the MGs due to her tile placement. This formation is recommended if the Commander has no better options for an HG buffer in position 5, as Jericho’s buff can still substantially increase the DPS of two MGs in this formation.
History/Trivia
First designed in 1990, the IWI Jericho 941 has been in numerous film and media since it’s development and was most recently used in 2018. It’s design is Based on the CZ75 and is still currently in use by 15 different countries. Originally the Jericho 941 would ship with two different barrels to fire .41 AE rounds and 9x19mm Parabellum rounds.
Weapon used by the main character Spike Spiegel in the anime Cowboy Bebop.
Acquisition |
Normal
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Illustrator |
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Voice Actor |
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Manufacturer |
Israel Weapon Industries,
Magnum research,
Khar Arms Common
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T-Doll Full Name |
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Country of Origin |
Israel
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Common Nicknames |
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