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VS Divergent Spirits: Reimu (L1)

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Featured Story Card

The 5 Tropico Fantasia! story card is a highly valuable story card thanks to the powerful effects it provides. First and foremost, it adds 2 layers to your party's Barrier which is essentially a direct upgrade to your usual party Barrier restoration story cards as they typically only add one layer. The story card also increases the Spell Card's Water Bullet power by 40% for one turn which directly bumps up the damage output of the attack. Additionally, it also buffs the Spell Card's Liquid Bullet power by 25% for one turn which, in total, will provide your unit with a 65% increase in damage output if their Spell Card or Last Word possess both attributes.

While the effects of this story card are particularly valuable, there are existing alternatives if you just want to have singular effects.

Fight Overview

Wave 1

Enemy Info

L1 Reimu Hakurei

Spirit Level 60

1st Gauge

22,000
500
575
450
575
650
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star

2nd Gauge

22,000
500
575
450
575
650
7
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun

Last Gauge

22,000
500
575
450
575
650
N/A
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water

Spirit Level 100

1st Gauge

275,000
1,600
2,650
6,450
2,650
7,300
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star

2nd Gauge

275,000
1,600
2,650
6,450
2,650
7,300
N/A
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun

Last Gauge

275,000
1,600
2,650
6,450
2,650
7,300
N/A
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water

Additional Info

Skills Gauge 1 Break Gauge 2 Break

[Yang ATK DOWN!]
All targets' YANG ATK DOWN by 1 level (9T)

[Boost Seal!]
Seals Boost usage of all targets (2T)

Changes own Weaknesses to only Water Element (Permanent)

[Boost Seal!]
Seals Boost usage of all targets (3T)

Changes own Weaknesses to only Sun Element (Permanent)

Grants Full Break Immunity to self (Permanent)

Grants Barrier Status Immunity to self (Permanent)

L1 Marisa Kirisame

Spirit Level 60

1st Gauge

22,000
500
575
450
575
650
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star

2nd Gauge

22,000
500
575
450
575
650
7
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water

Last Gauge

22,000
500
575
450
575
650
N/A
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun

Spirit Level 100

1st Gauge

275,000
1,650
2,650
6,450
2,650
7,300
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star

2nd Gauge

275,000
1,650
2,650
6,450
2,650
7,300
7
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water

Last Gauge

275,000
1,650
2,650
6,450
2,650
7,300
N/A
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun

Additional Info

Skills Gauge 1 Break Gauge 2 Break

[Yin ATK DOWN!]
All targets YIN ATK DOWN by 8 levels (1T)

[Graze Seal!]
Seals Graze usage of all targets (5T)

Changes own Weaknesses to only Sun Element (Permanent).

[Spell Card Seal!]
Seals Spell Card usage of all targets (3T)

Changes own Weaknesses to only Water Element (Permanent)

Grants Full Break Immunity to self (Permanent)

Grants Barrier Status Immunity to self (Permanent)

L1 Reimu's Special Effects

All attacks are 2.00P

All attacks consist of the Fire element.

All attacks have Toxic (Poison break).

Enemy Tags: Human, Shrine Maiden, Gensokyo, Hakurei Shrine, Incident Resolver, Religious, Yin-Yang Orb

Ability:

  • When using Boost, party's Yang DEF 1 level UP (1T)
  • DMG from effective elements 20% DOWN

Spell Cards and Last Word:

  • Inflict 3 layers of Barrier Status: Poison to all targets (2T)
  • Party's YIN DEF UP by 8 levels (2T)

L1 Marisa's Special Effects

All attacks are 2.00P

All attacks consist of the Water element.

All attacks have Toxic (Poison break).

Enemy Tags: Human, Magician, Gensokyo, Forest of Magic, Star, Collector, Incident Resolver

Ability:

  • When using Boost, own Yang ATK 1 level UP (1T)

Spell Cards and Last Word:

  • Inflict 2 layers of Barrier Status: Blind to all targets (2T)
  • Adds 3 layers to party's Barrier
  • Recovers 20% of party's HP

Special Rules

Every special rule selected adds 2 levels of Spirit Level to the challenge and eventually ends at Level 120 once all rules are selected.

To save you the trouble, here are the bullet types and unit types that are not affected by the special rules:

  • Bullet Types: Heavy, Laser, Liquid, Ofuda, Slash
  • Unit Types: Debuff, Destroy, Heal, Speed, Technical

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Less Spirit Power collection

Enemy: Killer Resistance

Party's Spirit Power collection rate 80% DOWN (Permanent).

All enemies' DMG from effective Killer Bullets 80% DOWN (Permanent).

Team Comp Guides

Having trouble with the stage? Then you've come to the right place! This section contains some guides that may help you out on your journey in defeating this stage.

Community Guides

Clearing the Divergent Spirits stages until Spirit Level 120 will reward you with a total of 5 copies of the story card, equivalent to 1 MLB copy of the card when combined. If you want to farm more copies of the story card, you can consider farming at Spirit Level 100 as it is currently believed that the drop rate for Spirit Level 101-120 are the same as 100.

Some players have submitted team comps consisting of lower Base Spirit Level with added Special Rules, equal to Total Spirit Level 100 as it can be easier to farm than the typical Base Spirit Level 100 difficulty due to a wide difference in stats. Furthermore, the Special Rules vary between different stages so any player can take advantage of rules based on their circumstances. However, please note that drop rate for both scenarios have no confirmation of being the same at the time of this writing.

As such, team comps will be split into the following:

Level 100 Farm Comps

  • Base Spirit Level 100
  • Total Spirit Level 100
  • Spirit Level 101-119

Level 120 Comps

  • Spirit Level 120 Clear
  • Spirit Level 120 Farm

Below this section are some of the community made team comps for the stage that can serve as further reference for your endeavors.

Note that these videos are not affiliated with Gamepress and are made solely by their respective creators. The author has been given permission from the creators about their content being featured in this article via submissions from this article's respective forum/s in the Touhou LostWord Official Discord server.

Spirit Level 100 Farm Comps

Base Spirit Level 100

[20 SP] C3 Yukari + A9 Aya by Fivetales#4139

9 Turn Setup

NOTES:

  • There is roughly a 1/700 chance of failure.

[28 SP] C3 Yukari + B3 Toyohime + A6 Sunny Milk by Fivetales#4139

4 Turn Setup

[28 SP] S2 Satori + F1 Reimu + L80 Remilia by StarSama2#6922

10 Turn Setup

[32 SP] C3 Yukari + C3 Miyoi + E1 Sakuya by Alex.393#0812

7 Turn Setup

NOTES:

  • All copies of Ability Cards used here are not Max Limit broken, but if you have access to an MLB version of the card, that is recommended.
  • It is recommended to have an MLB copy of Beach Sanshoku Geidonei and Laplace's Demon if possible, but it is possible to make do without either of those.
  • "Dancers Take The Stage!" can also not only be MLBd, but can also be replaced with Anniversary Myouren Temple due to the Spirit Power effect.
  • By Turn 6, E1 Sakuya's Skill 1 was used here, but can be used on Turn 5 instead.

[33 SP] C3 Yukari + L80 Satori + L80 Youmu + C3 Koishi by Clueless#8540

5 Turn Setup

[36 SP] B3 Sagume + F1 Reimu + L80 Youmu + A6 Sunny Milk by i.suk#1092

7 Turn Setup

NOTES:

  • Both copies of The Moon and Izayoi are replaceable with Mysterious Sword Master

[45 SP] A7 Ran + A7 Yukari + L1 Parsee + A6 Sunny + F1 Reimu + B3 Toyohime by ! some dood#9675

10 Turn Setup

[46 SP] A7 Ran + L1 Tewi + F1 Reimu + L1 Utsuho + L1 Nazrin + L1 Murasa by Sazako#3057

10 Turn Setup

[64 SP] Gen Only Farm by Sazako#3057

10 Turn Setup

NOTES:

  • No JP EX story Cards, No Cards from Events and no Cards which aren't normally available in the General Gacha Pool.>
  • Nazrin has to be 3 stars to do this farm, as at 2 stars there it failed at 37 turns because she couldn't kill L1 Reimu's last gauge.
  • This could have been done with the first version of this Stage, probably even more so with the addition of Decay to the game which has raised the damage requirements on Turn 10 the final Health Gauge.
  • Does Require 4X MLB Myourn Temple Anniversary and an additional non limit break. Other characters have been buffed by silver materials for this stage. Buffing Ichirin and Nazrin if possible. Rebirth Yukari can tank 3 rounds of fire if executed properly.

Total Spirit Level 100

[12 SP] C3 Yukari by RemiliaScarlet#2312

12 Turn Setup (82 + 18)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

[13 SP] C3 Yukari + C3 Marisa by Lukercy#4829

11 Turn Setup (82 + 18)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

[13 SP] C3 Yukari + C3 Marisa by Taofik#7542

8 Turn Setup (86 + 14)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

[20 SP] A6 Yuuka + C3 Yukari by RemiliaScarlet#2312

5 Turn Setup (92 + 8)

Special Rules Applied

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

[21 SP] L80 Youmu + L80 Satori + C3 Yukari by JeraldScarlet#9493

12 Turn Setup (86 + 14)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

[24 SP] A6 Yuuka + C3 Yukari + B3 Toyohime by ぼっち。ざ。ヲータ#0326

3 Turn Setup (86 + 14)

Special Rules Applied

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

[24 SP] L80 Youmu + L80 Satori + B3 Toyohime by JeraldScarlet#9493

11 Turn Setup (90 + 10)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

[37 SP] L80 Mokou + A11 Koishi + L1 Sagume + A9 Aya + L1 Murasa by NotRyuu#8144

9 Turn Setup (84 + 16)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Light Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Light Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Sharp Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Sharp Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Total Spirit Level 101-119

[24 SP] C3 Yukari + A6 Sunny Milk + A13 Miko by Lor_Sariel#1802

7 Turn Setup (100 + 10)

Special Rules Applied

Enemy: Evasion UP

Party: Body Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Body Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

NOTES:

  • Superior enhance is normaly not needed for this comp, but you can superior enhance the friends' Yang ATK and Yang DEF just to be safe.
  • On turns 5~7, make sure to not use Sunny Milk's Spread Shot.

[65 SP] L80 Mokou + A6 Sunny Milk + C3 Yukari + L80 Youmu + C3 Marisa + Y5 Tewi by sekibanki#2129

9 Turn Setup (98 + 12)

Special Rules Applied

Enemy: Max HP UP

Party: Normal Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Normal Bullets 95% DOWN (Permanent).

Enemy: Max HP UP

Party: Energy Bullet power DOWN

All enemies' Max HP 5% UP (Permanent).

Party's DMG with Energy Bullets 95% DOWN (Permanent).

Enemy: Evasion UP

Party: Missile Bullet power DOWN

All enemies' Evasion 10% UP (Permanent).

Party's DMG with Missile Bullets 95% DOWN (Permanent).

Party: Weaken Attack type units

Enemy: Max HP UP

Party's Attack type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Party: Weaken Defense type units

Enemy: Evasion UP

Party's Defense type unit's Total Power 65% DOWN (Permanent).

All enemies' Evasion 10% UP (Permanent).

Party: Weaken Support type units

Enemy: Max HP UP

Party's Support type unit's Total Power 65% DOWN (Permanent).

All enemies' Max HP 5% UP (Permanent).

Spirit Level 120 Comps

Clear Comps

Farm Comps

Credits

Special thanks to everyone who continuously supports the article with the team comps submitted!

If you have any team comps that you wish to be in this article, please use the VS Divergent Spirits: Reimu (L1) forum post under #gamepress-farming-comps forum of the Touhou Lostword Official Discord server and follow the pinned message posted in there.

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About the Author(s)

I usually write about strategy guides as I try to fix my skill issue. I can be contacted via Discord (Minzhire#0225) but mainly on Touhou LostWord Official Discord's #lostword-strategy channel. If you got any feedbacks and/or suggestions regarding the articles I've worked on, please use the #gamepress-feedback channel.
Hello there, my name is Alex! I work on Touhou LostWord related content, although most importantly, I am a Sakuya Izayoi simp! My Discord is alex393 if you need to reach out to me, otherwise, you may still be able to find me in the Touhou LostWord Official server.

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