Featured Story Card
The ★5 Tropico Fantasia! story card is a highly valuable story card thanks to the powerful effects it provides. First and foremost, it adds 2 layers to your party's Barrier which is essentially a direct upgrade to your usual party Barrier restoration story cards as they typically only add one layer. The story card also increases the Spell Card's Water Bullet power by 40% for one turn which directly bumps up the damage output of the attack. Additionally, it also buffs the Spell Card's Liquid Bullet power by 25% for one turn which, in total, will provide your unit with a 65% increase in damage output if their Spell Card or Last Word possess both attributes.
While the effects of this story card are particularly valuable, there are existing alternatives if you just want to have singular effects.
- Adds 2 layers to party's Barrier
- ★5 Boundary of Sleep and Vigil: was obtainable in a limited Prayer
- 40% Water power UP
- ★5 My Favorites: obtainable in Prayer
- Liquid Bullet power UP
- ★5 Resort Stars (50% UP): obtainable in 4-2-2 Lunatic stage
- ★5 Beach Sanshoku Geidontei (50% UP): was obtainable in Hecatia (C3) EX stage and will be obtainable in VS Divergent Spirits: Hecatia (C3) stage
- ★5 Where the Wind Priestess Is (35% UP): obtainable in Prayer
- ★4 Frozen-Over Gensokyo (35% UP): obtainable in 3-11-1 Hard stage
- ★4 Froggy Hat (20% UP): obtainable in Prayer
Fight Overview
Wave 1
Enemy Info
L1 Reimu Hakurei |
Spirit Level 601st Gauge
22,000
500
575
450
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star
2nd Gauge
22,000
500
575
450
7
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun
Last Gauge
22,000
500
575
450
N/A
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water
Spirit Level 1001st Gauge
275,000
1,600
2,650
6,450
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star
2nd Gauge
275,000
1,600
2,650
6,450
N/A
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun
Last Gauge
275,000
1,600
2,650
6,450
N/A
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water
|
||||||
Additional Info
|
|||||||
L1 Marisa Kirisame |
Spirit Level 601st Gauge
22,000
500
575
450
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star
2nd Gauge
22,000
500
575
450
7
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water
Last Gauge
22,000
500
575
450
N/A
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun
Spirit Level 1001st Gauge
275,000
1,650
2,650
6,450
7
1
Sun
Water
Moon
Fire
Wood
Metal
Earth
Star
2nd Gauge
275,000
1,650
2,650
6,450
7
1
Sun
Moon
Fire
Wood
Metal
Earth
Star
Water
Last Gauge
275,000
1,650
2,650
6,450
N/A
1
Water
Moon
Fire
Wood
Metal
Earth
Star
Sun
|
||||||
Additional Info
|
L1 Reimu's Special Effects
All attacks are 2.00P
All attacks consist of the Fire element.
All attacks have Toxic (Poison break).
Enemy Tags: Human, Shrine Maiden, Gensokyo, Hakurei Shrine, Incident Resolver, Religious, Yin-Yang Orb
Ability:
- When using Boost, party's Yang DEF 1 level UP (1T)
- DMG from effective elements 20% DOWN
Spell Cards and Last Word:
- Inflict 3 layers of Barrier Status: Poison to all targets (2T)
- Party's YIN DEF UP by 8 levels (2T)
L1 Marisa's Special Effects
All attacks are 2.00P
All attacks consist of the Water element.
All attacks have Toxic (Poison break).
Enemy Tags: Human, Magician, Gensokyo, Forest of Magic, Star, Collector, Incident Resolver
Ability:
- When using Boost, own Yang ATK 1 level UP (1T)
Spell Cards and Last Word:
- Inflict 2 layers of Barrier Status: Blind to all targets (2T)
- Adds 3 layers to party's Barrier
- Recovers 20% of party's HP
Special Rules
Every special rule selected adds 2 levels of Spirit Level to the challenge and eventually ends at Level 120 once all rules are selected.
To save you the trouble, here are the bullet types and unit types that are not affected by the special rules:
- Bullet Types: Heavy, Laser, Liquid, Ofuda, Slash
- Unit Types: Debuff, Destroy, Heal, Speed, Technical
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Energy Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Energy Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Less Spirit Power collection Enemy: Killer Resistance |
Party's Spirit Power collection rate 80% DOWN (Permanent). All enemies' DMG from effective Killer Bullets 80% DOWN (Permanent). |
Team Comp Guides
Having trouble with the stage? Then you've come to the right place! This section contains some guides that may help you out on your journey in defeating this stage.
Community Guides
Clearing the Divergent Spirits stages until Spirit Level 120 will reward you with a total of 5 copies of the story card, equivalent to 1 MLB copy of the card when combined. If you want to farm more copies of the story card, you can consider farming at Spirit Level 100 as it is currently believed that the drop rate for Spirit Level 101-120 are the same as 100.
Some players have submitted team comps consisting of lower Base Spirit Level with added Special Rules, equal to Total Spirit Level 100 as it can be easier to farm than the typical Base Spirit Level 100 difficulty due to a wide difference in stats. Furthermore, the Special Rules vary between different stages so any player can take advantage of rules based on their circumstances. However, please note that drop rate for both scenarios have no confirmation of being the same at the time of this writing.
As such, team comps will be split into the following:
Level 100 Farm Comps
- Base Spirit Level 100
- Total Spirit Level 100
- Spirit Level 101-119
Level 120 Comps
- Spirit Level 120 Clear
- Spirit Level 120 Farm
Below this section are some of the community made team comps for the stage that can serve as further reference for your endeavors.
Note that these videos are not affiliated with Gamepress and are made solely by their respective creators. The author has been given permission from the creators about their content being featured in this article via submissions from this article's respective forum/s in the Touhou LostWord Official Discord server.
Spirit Level 100 Farm Comps
Base Spirit Level 100
[20 SP] C3 Yukari + A9 Aya by Fivetales#4139
9 Turn Setup
NOTES:
- There is roughly a 1/700 chance of failure.
[28 SP] C3 Yukari + B3 Toyohime + A6 Sunny Milk by Fivetales#4139
4 Turn Setup
[28 SP] S2 Satori + F1 Reimu + L80 Remilia by StarSama2#6922
10 Turn Setup
[32 SP] C3 Yukari + C3 Miyoi + E1 Sakuya by Alex.393#0812
7 Turn Setup
NOTES:
- All copies of Ability Cards used here are not Max Limit broken, but if you have access to an MLB version of the card, that is recommended.
- It is recommended to have an MLB copy of Beach Sanshoku Geidonei and Laplace's Demon if possible, but it is possible to make do without either of those.
- "Dancers Take The Stage!" can also not only be MLBd, but can also be replaced with Anniversary Myouren Temple due to the Spirit Power effect.
- By Turn 6, E1 Sakuya's Skill 1 was used here, but can be used on Turn 5 instead.
[33 SP] C3 Yukari + L80 Satori + L80 Youmu + C3 Koishi by Clueless#8540
5 Turn Setup
[36 SP] B3 Sagume + F1 Reimu + L80 Youmu + A6 Sunny Milk by i.suk#1092
7 Turn Setup
NOTES:
- Both copies of The Moon and Izayoi are replaceable with Mysterious Sword Master
[45 SP] A7 Ran + A7 Yukari + L1 Parsee + A6 Sunny + F1 Reimu + B3 Toyohime by ! some dood#9675
10 Turn Setup
[46 SP] A7 Ran + L1 Tewi + F1 Reimu + L1 Utsuho + L1 Nazrin + L1 Murasa by Sazako#3057
10 Turn Setup
[64 SP] Gen Only Farm by Sazako#3057
10 Turn Setup
NOTES:
- No JP EX story Cards, No Cards from Events and no Cards which aren't normally available in the General Gacha Pool.>
- Nazrin has to be 3 stars to do this farm, as at 2 stars there it failed at 37 turns because she couldn't kill L1 Reimu's last gauge.
- This could have been done with the first version of this Stage, probably even more so with the addition of Decay to the game which has raised the damage requirements on Turn 10 the final Health Gauge.
- Does Require 4X MLB Myourn Temple Anniversary and an additional non limit break. Other characters have been buffed by silver materials for this stage. Buffing Ichirin and Nazrin if possible. Rebirth Yukari can tank 3 rounds of fire if executed properly.
Total Spirit Level 100
[12 SP] C3 Yukari by RemiliaScarlet#2312
12 Turn Setup (82 + 18)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Energy Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Energy Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
[13 SP] C3 Yukari + C3 Marisa by Lukercy#4829
11 Turn Setup (82 + 18)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Energy Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Energy Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
[13 SP] C3 Yukari + C3 Marisa by Taofik#7542
8 Turn Setup (86 + 14)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Energy Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Energy Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
[20 SP] A6 Yuuka + C3 Yukari by RemiliaScarlet#2312
5 Turn Setup (92 + 8)
Special Rules Applied | |
---|---|
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
[21 SP] L80 Youmu + L80 Satori + C3 Yukari by JeraldScarlet#9493
12 Turn Setup (86 + 14)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
[24 SP] A6 Yuuka + C3 Yukari + B3 Toyohime by ぼっち。ざ。ヲータ#0326
3 Turn Setup (86 + 14)
Special Rules Applied | |
---|---|
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
[24 SP] L80 Youmu + L80 Satori + B3 Toyohime by JeraldScarlet#9493
11 Turn Setup (90 + 10)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
[37 SP] L80 Mokou + A11 Koishi + L1 Sagume + A9 Aya + L1 Murasa by NotRyuu#8144
9 Turn Setup (84 + 16)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Light Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Light Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Sharp Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Sharp Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Total Spirit Level 101-119
[24 SP] C3 Yukari + A6 Sunny Milk + A13 Miko by Lor_Sariel#1802
7 Turn Setup (100 + 10)
Special Rules Applied | |
---|---|
Enemy: Evasion UP Party: Body Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Body Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Energy Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Energy Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
NOTES:
- Superior enhance is normaly not needed for this comp, but you can superior enhance the friends' Yang ATK and Yang DEF just to be safe.
- On turns 5~7, make sure to not use Sunny Milk's Spread Shot.
[65 SP] L80 Mokou + A6 Sunny Milk + C3 Yukari + L80 Youmu + C3 Marisa + Y5 Tewi by sekibanki#2129
9 Turn Setup (98 + 12)
Special Rules Applied | |
---|---|
Enemy: Max HP UP Party: Normal Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Normal Bullets 95% DOWN (Permanent). |
Enemy: Max HP UP Party: Energy Bullet power DOWN |
All enemies' Max HP 5% UP (Permanent). Party's DMG with Energy Bullets 95% DOWN (Permanent). |
Enemy: Evasion UP Party: Missile Bullet power DOWN |
All enemies' Evasion 10% UP (Permanent). Party's DMG with Missile Bullets 95% DOWN (Permanent). |
Party: Weaken Attack type units Enemy: Max HP UP |
Party's Attack type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Party: Weaken Defense type units Enemy: Evasion UP |
Party's Defense type unit's Total Power 65% DOWN (Permanent). All enemies' Evasion 10% UP (Permanent). |
Party: Weaken Support type units Enemy: Max HP UP |
Party's Support type unit's Total Power 65% DOWN (Permanent). All enemies' Max HP 5% UP (Permanent). |
Spirit Level 120 Comps
Clear Comps
[24 SP] E1 Sakuya + C3 Yukari + C3 Hecatia by Egoriator
13 Turn Setup
[40 SP] A6 Yuuka + A6 Sunny Milk + C3 Hecatia + C3 Yukari by RemiliaScarlet#2312
9 Turn Setup
[44 SP] A6 Yuuka + C3 Hecatia + C3 Yukari + E1 Sakuya by RemiliaScarlet#2312
11 Turn Setup
[62 SP] L1 Eirin (Rebirth) + B3 Youmu + L80 Satori + C3 Hecatia + E1 Sakuya + B3 Toyohime by JeraldScarlet#9493
5 Turn Setup
[74 SP] Gen Only Clear by ! some dood#9675
14 Turn Setup
Farm Comps
Credits
Special thanks to everyone who continuously supports the article with the team comps submitted!
If you have any team comps that you wish to be in this article, please use the VS Divergent Spirits: Reimu (L1) forum post under #gamepress-farming-comps forum of the Touhou Lostword Official Discord server and follow the pinned message posted in there.