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Shinmyoumaru Sukuna (Shining)

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Fes
Descendant of the Inchlings (Shining)

Stats

Health
4800
Agility
1050
Yang ATK
1800
Yang DEF
950
Yin ATK
1125
Yin DEF
1015

Races

Element Type Chart

Haru-arashi
Expand
Haru-arashi (a Touhou LW original) refers to strong winds that blow at the start of spring. This is an apt temperament for this Shinmyoumaru, an inchling who turned the tables of power.

Shinmyoumaru is directly responsible for the Reversal Incident in that she swung the Miracle Mallet, which provided the energy needed to set the incident in motion. Releasing the magical energy stored within an oni artifact is the reverse of Earth Phase (strong against Fire Phase but weak to Wood Phase), which gives power to Metal Phase. The rebellious desire to invert reason itself is the reverse of Moon Essence (strong against Sun Essence but weak to Star Essence), the temperament of change.
sun_neutral
Sun
moon_strong
Moon
fire_neutral
Fire
water_strong
Water
wood_neutral
Wood
metal_weak
Metal
earth_neutral
Earth
star_neutral
Star

Character Shots

The Spread Shot of Shinmyoumaru Sukuna from the world constantly reversing (a Touhou LW original). She summons all her courage and marches forward in this attack. Shinmyoumaru is courageous, but perhaps not in the typical sense. She tends to get carried away easily and can be a little hot-headed. Then again, perhaps you could simply consider her compassionate. In any case, she's different from most inchlings, many of whom are cowardly, cunning, or reckless, according to written records. Perhaps Shinmyoumaru is similar to her ancestor, Issun-Boushi.
All
Big Courage of the Small
x12 Yang
All
Big Fury of the Small
x2 Yang 1
All
Big Boldness of the Small
x2 Yin 2
All
Big Prodigy of the Small
x2 Yin 2
All
Big Passion of the Small
x2 Yang 3
All
Big Recklessness of the Small
x2 Yang 3
The Focus Shot of Shinmyoumaru Sukuna from the world constantly reversing (a Touhou LW original). She gathers those who share her ambitions. Shinmyoumaru was coerced by Seija into causing an incident. Seija told Shinmyoumaru lies and encouraged her to act, but the truth is that Shinmyoumaru already had rebellious thoughts in her head. She wasn't content with a life of taking abuse simply for being an inchling. Fighting for your freedom and rights is a notion that periodically grips people in the outside world.
Solo
Thumb Signal
x10 Yang
Solo
Index Finger Signal
x2 Yin 1
Solo
Middle Finger Signal
x2 Yang 2
Solo
Ring Finger Signal
x2 Yang 2
Solo
Little Finger Signal
x2 Yang 2
Solo
Finger Signal
x2 Yin 3

Character Spell Cards

Available
Available
Limit Break 1
Limit Break 2
Limit Break 3
A Spell Card of Shinmyoumaru Sukuna from the world constantly reversing. This attack expresses the hardships the inchlings have faced. During the Reversal Incident, Shinmyoumaru was bigger than usual. But just how big was she? And how big is she usually?

Reliable data has not yet been found, but a regular height of between 3 and 5 centimeters would align her with well-known inchlings like Issun-Boushi and Thumbelina. Furthermore, it would be consistent with inchling folklore if her height after using the Miracle Mallet to grow bigger was similar to that of a human―or rather, a human child. Inchlings really are small... Living as one must be quite a challenge.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yang ATK 2 level(s) UP (2 turns).
Target's Evasion 2 level(s) DOWN (3 turns).
Post-Attack Spell Card Effects
Own Spirit Power 1.50 UP.
Solo
Inchling's Thorny Path
x18 Yang
Solo
Inchling's Animal Trail
x3 Yin 1
Solo
Inchling's Suffering
x3 Yang 2
Solo
Inchling's Troubles
x3 Yang 2
Solo
Inchling's Strife
x2 Yang 3
Solo
Inchling's Woes
x2 Yang 3
A Spell Card of Shinmyoumaru Sukuna from the world constantly reversing. She splits into seven in this attack. Inchlings exist in folklore from all over the world. In the Western world, they're said to have originated from spiritual supernatural beings like dwarfs and are very similar to fairies. However, in Japan, the most famous inchling, Issun-Boushi, is known as a brave hero.

The story of Issun-Boushi exterminating oni resembles tales of dragon slaying but includes the tropes of miraculous births and marriage between humans and supernatural beings, blurring the lines between inchlings and humans. Perhaps beings that are now labeled as youkai and monsters were once not so different from regular humans.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yang DEF 2 level(s) UP (3 turns).
Inflicts 3 layer(s) of Barrier Status: Burn to all targets (3 turns).
Post-Attack Spell Card Effects
None
All
The Seven Issun-Boushi
x19 Yang
All
Doc & Grumpy Issun-Boushi
x4 Yin 1
All
Happy Issun-Boushi
x4 Yang 2
All
Bashful Issun-Boushi
x3 Yang 2
All
Sleepy Issun-Boushi
x3 Yang 2
All
Sneezy & Dopey Issun-Boushi
x3 Yin 3
The Last Word of Shinmyoumaru Sukuna from the world constantly reversing (a Touhou LW original). She completes the reversal. It's said that inchlings are the descendants of Issun-Boushi, who is a particularly famous character from the Otogi-zoushi (an ancient collection of folktales). In the story, Issun-Boushi is a very small boy who gets adopted by an elderly couple. He later moves to the capital, aspiring to become a samurai. The enjoyable tale has several things in common with those of Momotaro and Kintaro.

However, Issun-Boushi's origins date back further than the Otogi-zoushi, and can be traced to ancient Japanese mythological records―namely, to the god Sukunabikona. Sukunabikona was an ally of the great deity, Okuninushi (a.k.a. Lord Daikoku), and is one of the oldest tricksters. It seems like Shinmyoumaru takes more after Sukunabikona than she does Issun-Boushi. Perhaps she's even better at reversing things than Seiga...
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's CRIT Accuracy 2 level(s) UP (2 turns).
All targets' CRIT Evasion 2 level(s) DOWN (2 turns).
All targets' CRIT DEF 3 level(s) DOWN (2 turns).
Post-Attack Spell Card Effects
None
All
Gensokyo's Inverted Castle
x23 Yang
All
Xanadu's Inverted Castle
x4 Yang 1
All
El Dorado's Inverted Castle
x4 Yang 2
All
Utopia's Inverted Castle
x4 Yang 3
All
Tipsy Paradise's Inverted Castle
x4 Yang 3
All
Fairyland's Inverted Castle
x4 Yang 3

Character Ability

Capable of using the Miracle Mallet
Expand
The ability of Shinmyoumaru Sukuna from the world constantly reversing (a Touhou LW original). It is essentially the same as our version of Shinmyoumaru's ability.

Shinmyoumaru Sukuna was tricked by Seija Kijin into causing the Reversal Incident. In our world, Shinmyoumaru didn't find out about Seija's deception until after the incident was resolved, but in this world, the incident became prolonged, and she ended up finding out while it was still going. This is because, on a certain occasion, she learned the hidden truth of the Miracle Mallet. In other words, she learned that at some point, the mallet would recover the oni magic that was used when it was swung. There was no way of knowing when this recovery period would begin, but once it did, all the youkai and tsukumogami who were empowered by the mallet would instantly return to normal. Shinmyoumaru would also shrink again and, if anything went wrong, she could end up even smaller than the average inchling. If that happened, then Seija's plan would have truly failed, which is why when she found out about the mallet's oni magic recovery, she had no choice but to tell Shinmyoumaru.

After listening to Seija's explanation, Shinmyoumaru was torn. Should she continue the incident, or should she walk away? The empowered youkai and tsukumogami may yet become her allies, and she didn't want them to return to normal. But more than that, if Shinmyoumaru herself ended up getting weaker, all her efforts would truly have been in vain. In the end, she and Seija decided to risk it all and search for something to provide the mallet with oni magic before its recovery process began.

Until the pair found such an object, the incident would continue, which is exactly what they wanted... or so everyone thought. If the mallet's recovery process began, their all-or-nothing plan would crumble in an instant. But what if someone was intentionally delaying the start of the recovery process? That person would be responsible for the incident's prolonging and could be referred to as its true orchestrator.

Sukuna is Shinmyoumaru's last name and the name of a god who is also her ancestor. It's written with the Japanese kanji for ''few'' and ''name,'' sitting in contrast to the ''okuni'' part of Okuninushi (another name for Lord Daikoku), represented by the kanji for ''large'' and ''country,'' and the ''ona'' part of Onamuchi (yet another name for Lord Daikoku), represented by the kanji for ''large'' and ''self.'' As such, the meaning of ''sukuna'' can be thought of as a small region of a vast land, or someone very young compared to the adults around them. It's, therefore, easy to see how someone with the last name Sukuna could be an inchling.

Sukunabikona assisted Lord Daikoku in creating Japan, and was intelligent yet mischievous. He was somewhat similar to a jester you might read about in a Western fantasy story. In ancient times, Sukuna was used as a title and was also written Sukune. Notable figures with the title include Nomi no Sukune and Takenouchi no Sukune. It seems it was a title often given to the ancestors of powerful clans like the Hata, Mononobe, and Soga clans. The title of Sukuna could also be written with the kanji for ''inn'' and ''exorcism,'' meaning you could consider the great kishin, Ryoumen Sukuna, to have simply been the head of a rural clan who rebelled against those who ruled over them. The name Sukuna can also mean ''the ruler of a small country,'' and a region that expands out of sight of those in power can be thought of as expanding due to oni magic. Furthermore, Ryoumen Sukuna was considered a hero by those living in his hometown of Hida and the surrounding area. That's all to say that the origins of Japan's inchlings are not limited to the spiritual and supernatural but can also be found in the politics of ancient ruling families. Come to think of it, the original oni owner of the Miracle Mallet dates back to that same ancient period. No, it actually dates back even further than that. One can only hope that they aren't the one behind the Reversal Incident's prolonging...
For every layer of Barrier Status: Poison or Blind, Yang DEF, Yin DEF, CRIT DEF, and CRIT Evasion 1 level UP.
DMG to resisted elements 25% UP.
DMG from resisted elements 25% DOWN.

Character Skills

CD 4
Party's CRIT Accuracy 2 level(s) UP (2 turns).
Own CRIT ATK 3 level(s) UP (2 turns).
Own Evasion 3 level(s) UP (3 turns).
Info
Issun-Boushi's main weapon was a silver needle. He may have been small, but he was a skilled fighter.
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Accuracy Level Up
Value 1 1 1 1 1 1 1 1 1 2
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Critical Attack Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Evasion Level Up
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
CD 4 4 4 4 4 4 4 4 4 4
CD 4
Inflicts 3 layer(s) of Barrier Status: Poison to all targets (3 turns).
All targets' CRIT DEF 3 level(s) DOWN (3 turns).
Inflicts 3 layer(s) of Barrier Status: Poison to self (3 turns).
Info
The inchlings have long been abused by the youkai of Gensokyo. Or so Seija said...
Skill Level 1 2 3 4 5 6 7 8 9 10
Barrier Poison
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 40 70 0
Add 0 1 1 1 1 0 1 1 1 0
Critical Defense Level Down
Value 2 2 2 2 2 2 2 2 2 3
Rate 0 10 20 30 40 50 60 70 80 0
Add 0 1 1 1 1 1 1 1 1 0
Barrier Poison
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 40 70 0
Add 0 1 1 1 1 0 1 1 1 0
CD 4 4 4 4 4 4 4 4 4 4
CD 5
Party's Yang ATK 3 level(s) UP (3 turns).
Party's Accuracy 3 level(s) UP (3 turns).
Own Spirit Power 1.50 UP.
Info
The inchlings were trapped in the Land of the Oni. What was the reason for that, again?
Skill Level 1 2 3 4 5 6 7 8 9 10
Yang Attack Level Up
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 50 70 0
Add 0 1 1 1 1 0 1 1 1 0
Accuracy Level Up
Value 1 1 1 1 1 2 2 2 2 3
Rate 0 20 40 60 80 0 20 50 70 0
Add 0 1 1 1 1 0 1 1 1 0
Spirit Power Up
Value 0.5 0.7 0.8 0.9 1 1.1 1.2 1.3 1.4 1.5
Rate 0 0 0 0 0 0 0 0 0 0
Add 1 1 1 1 0 1 1 1 1 1
CD 5 5 5 5 5 5 5 5 5 5

Character Characteristics

Heroic Bloodline
When attacked, DMG from youkai 40% DOWN. [Success rate 100%.]
Artifact Master
After being attacked, own Yang DEF 1 level UP (3 turns). [Success rate 80%.]
Descendant of Sukunabikona
When turn starts, own Spirit Power 0.20 UP. [Success rate 90%.]

Character Change Effect

Guard Link
When switching places with a rear-guard unit, other unit's Yang DEF, Yin DEF, CRIT DEF, & CRIT Evasion UP (3 turns).
When switching places with a front-guard unit, inherits part of other unit's Yang DEF, Yin DEF, CRIT DEF, & CRIT Evasion buffs (3 turns).

Upgrade Costs

Rank Coins Materials
0 -> 1 1000
1 -> 2 2,000
2 -> 3 5,000
3 -> 4 10,000
4 -> 5 15,000

Character Analysis

Shinmyoumaru Sukuna (Shining) was released on April 5th 2024 on Prayer “Shining Needle Princess Festival”. For more up-to-date analysis, be sure to visit the Discord Official Discord Server.

When it comes to a previous incident flipped on its head, alongside the infamous amanojaku with ulterior motives is an inchling who despite her size has large ambitions, not just for herself, but for her people, tsukumogami and anyone else stepped on at the bottom of the hierarchy. How exactly does she aim to bring justice to the inchling legacy? With an artifact known as the Miracle Mallet, capable of granting wishes, making the wielder shrink/grow and other side effects such as creating tsukumogami and even a berserking effect on youkai! However, in a universe where this incident has been in a constant state of prolonged reversal, and even with the amanojaku’s true intentions revealed, can this version of Shinmyoumaru Sukuna forge her own path for her people as well as drop the hammer on the Lost Word Incident culprit(s)?

A14 Shinmyoumaru is a Destroy-Class Friend who doesn’t give an inch with her support via Yang ATK, Accuracy and CRIT Accuracy, additional CRIT ATK buffs/CRIT DEF and CRIT Evasion debuffs and some Poison anomaly inflict/break potential.

As an Attacker / Supporter / Debuffer

  • Decent Yang ATK Stat at 1800.
  • A14 Shinmyoumaru’s bullet line damage increases by 25% with her resisted elements.
  • Has selfish Spirit Power buffs thanks to Skill 3 and Spell Card 1 Post-ATK (both 1.50).
  • Yang ATK buff for the team with Skill 3 and Spell Card 1 Pre-ATK.
  • Team Accuracy buff with Skill 3. Also has bullet line buffs for herself on her Spread Shot.
  • CRIT ATK buff for herself with Skill 1.
  • CRIT Accuracy buff for the team with Skill 1 and Last Word Pre-ATK.
  • Yang DEF buff for the team with Spell Card 2 Pre-ATK as well as bullet line buffs for herself across her Focus Shot, Spell Cards and Last Word.
  • CRIT DEF debuffs via Skill 2, Last Word Pre-ATK and some bullet lines across her Spell Cards and Last Word.
  • Yang DEF debuff on a Last Word bullet line.
  • CRIT Evasion debuffs via Last Word Pre-ATK.
  • Evasion debuffing via Spell Card 1 Pre-ATK (on a target), as well as a Last Word bullet line.
  • Can take advantage of Hard Scaling with her Yang DEF, going up to as high as 80-100% on her Last Word.
  • A14 Shinmyoumaru’s Killers include Tsukumogami, Magician, Maid, Doll, Collector, Incident Resolver, Yin-Yang Orb, Shrine Maiden, Youkai, Inchling, Statue, Grassroots Youkai Network, Gensokyo, Musician, Merchant, Treasure and Poltergeist.

As a Utility / Breaker

  • A14 Shinmyoumaru’s elements mainly include Metal and Wood across her kit, with slight bits of Moon in her Focus Shot and Last Word as well as Spell Card 2 being a mix of Water, Fire and Earth on top of the above.
  • A14 Shinmyoumaru also gains defensive buffs in Yang DEF, Yin DEF, CRIT DEF and CRIT Evasion when inflicted with Poison and/or Blind. Skill 2 can inflict Poison on herself.
  • Is also able to inflict and break Poison anomalies, with 3 layers of Poison in her Skill 2 inflicted on all enemies. Poison anomalies are broken via Solo-Targeting Focus Shot (2P), Solo-Targeting Spell Card 1 (3P), All-Targeting Spell Card 2 (3P) and All-Targeting Last Word (3P).
  • Can also inflict Burn anomalies on Spell Card 2’s Pre-ATK, although is unable to break these on her own.
  • Thanks to Passive 1, A14 Shinmyoumaru takes 40% less damage from Youkai.
  • Can take 25% less damage when hit by Moon or Water elements.
  • Evasion buff for herself on Skill 1.

Story Card Recommendations

(Card recommendations last updated on April 05, 2024)

Spell Card

A14 Shinmyoumaru handles herself fairly well when it comes to buffs, but doubling down on them doesn't necessarily hurt, especially on the Spirit Power side of things. Speaking of which, for selfish Spirit Power gain, this inchling can look to options (some with extra effects) like Road of Liminality’s Ennichi, Photogenic Girls, Our Dream, Endless Summer Maiden and the classics like The Witch of Scarlet Dreams and Dancer in the Puddle whereas team Spirit Power buffs come in options like Myouren Temple Anniversary and Divine Spirit Tajikarao

More Yang ATK can be welcome though, especially for the team via means like Nameless Adventurers and Gaze Upon the Flowers, CRIT ATK buffs for the team like Divine Spirit Tajikarao and Worlds in Hand and CRIT Accuracy team buffs like Shikigami Detectives and Road of Liminality’s Ennichi are also welcome too. As for more selfish buffs for A14 Shinmyoumaru, there are picks such as How Irrational… (Yang ATK), Ancient River (CRIT ATK + CRIT Accuracy), Ordinary Magician (Yang ATK + CRIT ATK) and Tropical Netherworld Sushi (CRIT Accuracy + Yang DEF Debuff). That last one has some debuffing which could be of use too, which can always be helpful, alongside CRIT DEF/CRIT Evasion debuffing too if you’re interested in that.

But if you’re interested in Spell Card damage, Spell Card 1 benefits from Metal element/Energy bullet boosting Spell Cards, which is where options such as NAЯAKA, Choose an Animal Spirit and Two Girl Rock Band, will be strong here. Meanwhile, Spell Card 2 likes cards that boost Sharp bullets/Wood elements. Beneficial options include Sporadically Margaret, and  Gaze Upon the Flowers here.

For more similar Story Card options to the above, you can go over to the Story Card Info Page.

Last Word

Unfortunately, A14 Shinmyoumaru’s Last Word has that mix of Laser and Sharp in terms of bullet lines, and without any Story Card that is able to boost all bullet lines, her damage does struggle a bit, at least until we get a future Story Card that boosts Sharp and Laser (and maybe Metal too?).

Anyways, the best bets we have here are either 50% Metal boosting picks for lines 1, 4, 5 and 6 like Break Time in Yomi, Two Girl Rock Band, Disillusion, and It’s Just Like I Heard (with potential extra helpful effects). As for the Laser boosting picks for the first three lines, we can go for cards like Infinity Garden, Little Sister and Sweets, Luck of the Celestial, Red Hot Polaris, Night-Splitting Light and Hand in Hand with a Miracle.
 

Character Skill Level Up Recommendations

Inching its way to the top is Skill 3, which is Trapped Princess, due to the team Yang ATK and Accuracy as well as additional Spirit Power. Next up can go either way, but edging it out into second is Silver Needle, which is Skill 1. This grants the team more CRIT Accuracy as well as more selfish CRIT ATK. Last up is the Skill in the middle which is Power Disruptor. As well as CRIT DEF debuffing, A14 Shinmyoumaru inflicts both enemies and herself with more Poison.

Character Strengths

Critically Acclaimed Growing Buffs

Whether it’s for herself or for the party, A14 Shinmyoumaru is capable of providing the buffs (and even some debuffs) needed to thrive. Accuracy, Yang ATK, CRIT Accuracy and Yang DEF, other allies will reap the rewards of the inchling’s miracle buffs here. As for herself, she goes even further with personal CRIT ATK buffs, decent Spirit Power gain and some helpful debuffs, mainly CRIT DEF and CRIT Evasion ones. These kinds of buffs/debuffs can definitely be great for both fellow Destroy-Class teammates and/or Yang-based ones.

Character Weaknesses

Wishes For Big Breaks, Inchling-Sized Payoff?

While at first glance, A14 Shinmyoumaru’s elemental breaking potential looks alright all things considered, having its Metal and Wood breaks to work with (despite little bits of Moon as well as a rainbow-themed Spell Card 2), her anomaly inflict/break potential is just very odd to say the least. The Poison anomaly inflicting looks alright to begin with, achieved with Skill 2 and with these being broken through multiple attacks in her kit, however, completely out of nowhere comes a Spell Card’s Burn anomaly infliction, obstructing her own anomaly breaking potential as she is unable to break any Burn barriers. Maybe this can be mitigated if there are any allies that can also break Burn anomalies, but fittingly enough, A14 Seija isn’t one of those “foes”.