- Summary
- Specialty
- Friendship
- Background
Rarity | ![]() |
---|---|
Element |
![]() |
Class |
![]() |
Zodiac |
![]() |
Max CP | 16949 |
in search of a worthy rival
Table of Contents
Hero Stats
Crit Hit Chance | Crit Hit DMG | Dual Atk Chance | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
27.00% | 150.00% | 5.00% | |||||||||
Effectiveness | Effect Resist | ||||||||||
0.00% | 0.00% |
Hero Tags
Preferred Content
Builds
- Bruiser-PvP
HP Bruiser
PvP
Mort's passive and skill set allows him to focus on his primary stats as a bruiser, which means we should focus on getting him above 85% crit chance first and foremost, then focus on a healthy balance of cdmg, HP%, and speed.
Sets
Mort could be played on both speed or counter, depending on what players have at their disposal. Immunity secondary would help against a lot of controller matchups but it isn't too necessary if players can take advantage of his immune passives and run a 2-piece set to round out some stats.
Artifacts
Elbris Ritual Sword - is probably the best-in-slot for Mort as it let's him get more counters and defense breaks in. Doing so will also give him more chances to proc his passive.
Ancient Dragon's Legacy - being Mort's own artifact while also synergizing with the skill kit, doesn't add the extra punch an artifact does when paired with a hero's skills. The cdmg increase is nice but will be hard to time reliably with his s3. If players hold the s3 to activate with the cdmg effect, then the injury becomes even slower in the fight.
Equipment





Artifact
Upgrade Priority
Early | Mid | Late | |
---|---|---|---|
![]() |
0 | +4 | +5 |
![]() |
0 | 0 | +5 |
![]() |
+3 | +3 | +5 |
Table of Contents
Analysis
Overview
Mortelix is a 5* Earth bruiser with the new debuff injury baked into his kit. He excels in a long fight against multiple tanky units by inflicting injury and reducing their maximum HP to taper sustain. Aside from injury, his skill kit is loaded with different types of utilities that can come in handy in a load of different situations.
Strengths
Innate immunity to stun and sleep
Mort’s passive gives him immunity to stun and sleep. This allows him to be a solid counterpick against crowd control heroes like Sage Baal and Tenebria while also enabling him to ditch immunity set for a crit set to round out his stats or an off set with superb stats.
Self sustain and self buff
With his S3, Advent: Mortelix, Mort can recover a large chunk of his HP and grants himself enrage. When he lands a crit with his s1, he grants a team wide anti-crit debuff and speed to himself. It’s an interesting combination of buffs that aren’t super common.
Ignores resist
Injury innately ignores resistance and with his enrage buff, Mort’s defense break on s1 also ignores resistance so Mort can skip on building effectiveness in his build, this helps funnel his stats into other more potent aspects while letting him land defense break against soul weaver (which is usually built to resist).
Weaknesses
Injury is too niche
Injury is just too slow in the current meta when Mort is released. Rewind a few months where RTA is full of 4 knight comps, injury might have been helpful. But after the meta shifted away because due to frenzy changes, slow comps are a lot less common and injury seems even more unnecessary.
Subpar damage scaling
Whether it’s a mixture of average base stats, mediocre scaling numbers, or HP bruisers don’t really take a huge buff from Atk up, Mort’s damage is just sub par overall, even taking injury into consideration. There are simply better bruisers for the damage.
Relies on RNG
At max enhancement, Mort’s s2 only has a 40% chance of activating when he lands a crit with s1. On a bad day, that means this skill doesn’t exist at all and players should always be prepared for RNG reliant skills to go wrong on any given day.
Innate immunity to stun and sleep
Mort’s passive gives him immunity to stun and sleep. This allows him to be a solid counterpick against crowd control heroes like Sage Baal and Tenebria while also enabling him to ditch immunity set for a crit set to round out his stats or an off set with superb stats.
Self sustain and self buff
With his S3, Advent: Mortelix, Mort can recover a large chunk of his HP and grants himself enrage. When he lands a crit with his s1, he grants a team wide anti-crit debuff and speed to himself. It’s an interesting combination of buffs that aren’t super common.
Ignores resist
Injury innately ignores resistance and with his enrage buff, Mort’s defense break on s1 also ignores resistance so Mort can skip on building effectiveness in his build, this helps funnel his stats into other more potent aspects while letting him land defense break against soul weaver (which is usually built to resist).
Injury is too niche
Injury is just too slow in the current meta when Mort is released. Rewind a few months where RTA is full of 4 knight comps, injury might have been helpful. But after the meta shifted away because due to frenzy changes, slow comps are a lot less common and injury seems even more unnecessary.
Subpar damage scaling
Whether it’s a mixture of average base stats, mediocre scaling numbers, or HP bruisers don’t really take a huge buff from Atk up, Mort’s damage is just sub par overall, even taking injury into consideration. There are simply better bruisers for the damage.
Relies on RNG
At max enhancement, Mort’s s2 only has a 40% chance of activating when he lands a crit with s1. On a bad day, that means this skill doesn’t exist at all and players should always be prepared for RNG reliant skills to go wrong on any given day.
Table of Contents
Skills
+1 Souls
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged.
Awaken
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. Damage dealt increases proportional to the caster's max Health.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
Immune to stun and sleep. If the caster inflicts a critical hit when using a basic skill, has a 0% chance to activate Sacred Blessing. Can be activated once every 2 turns.
Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns. |
|
Skill Enhance
|
|
Effects and Multipliers
|
5 Turns
+3 Souls
Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 15% every time this skill is used.
Soul Burn Effect
-10 Souls
Increases damage dealt.
|
|
Skill Enhance
|
|
Effects and Multipliers
|
Awakening
- Potential Stone
- Ability Stone

Speed +2 | Attack +20 / Health +60 |

Critical Hit Chance +4% | Attack +20 / Health +60 |

Attack +6% | Attack +30 / Health +80 |

Speed +4 | Attack +30 / Health +80 |

Critical Hit Chance +8% | Attack +30 / Health +80 |
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. |
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. Damage dealt increases proportional to the caster's max Health. |
Attack +20 / Health +60 |
Campsite Stats
Campsite Topic
Best | |||||
---|---|---|---|---|---|
+6 | Criticism | ||||
+2 | Reality Check | ||||
+1 | Comforting Cheer | ||||
+2 | Cute Cheer | ||||
0 | Heroic Cheer | ||||
+3 | Sad Memory | ||||
+1 | Joyful Memory | ||||
+6 | Unique Comment | ||||
+3 | Self-Indulgent | ||||
+5 | Occult | ||||
+1 | Myth | ||||
+5 | Bizarre Story | ||||
+5 | Horror Story | ||||
+5 | Dream | ||||
+1 | Advice | ||||
+6 | Belief | ||||
+2 | Interesting Story |
Worst | |||||
---|---|---|---|---|---|
-1 | Heroic Tale | ||||
-1 | Happy Memory | ||||
-1 | Food Story | ||||
-3 | Gossip | ||||
-7 | Complain |