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Mort

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Rarity
Element
Earth
Class
Knight
Zodiac
Gemini
Max CP16949
An ancient Dragon

in search of a worthy rival

Trust
Adventurer Ras
Trust
Mercedes
Trust
Alencia
An ancient Dragon who always carries an air of gentility and relaxation that belies his capricious and egotistical nature. Tired of his dull life, he wants nothing more than to find an adversary worthy of calling a rival. Likewise, he tends to grow obsessed anytime he encounters someone he finds interesting.

Table of Contents

Hero Stats

Hero CP: 16949
HP 6148
ATK 957
SPD 109
DEF 634
Crit Hit Chance Crit Hit DMG Dual Atk Chance
27.00% 150.00% 5.00%
Effectiveness Effect Resist
0.00% 0.00%
Imprint Release

+Attack %
SSS : +12.9% SS : +10.75% S : +8.6% A : +6.45% B : +4.3%
*Red tiles mark the effective area of a Devotion Skill.

Hero Tags

Preferred Content

Builds

HP Bruiser

Mort's passive and skill set allows him to focus on his primary stats as a bruiser, which means we should focus on getting him above 85% crit chance first and foremost, then focus on a healthy balance of cdmg, HP%, and speed.

Sets

Mort could be played on both speed or counter, depending on what players have at their disposal. Immunity secondary would help against a lot of controller matchups but it isn't too necessary if players can take advantage of his immune passives and run a 2-piece set to round out some stats.

Artifacts

Elbris Ritual Sword - is probably the best-in-slot for Mort as it let's him get more counters and defense breaks in. Doing so will also give him more chances to proc his passive.

Ancient Dragon's Legacy - being Mort's own artifact while also synergizing with the skill kit, doesn't add the extra punch an artifact does when paired with a hero's skills. The cdmg increase is nice but will be hard to time reliably with his s3. If players hold the s3 to activate with the cdmg effect, then the injury becomes even slower in the fight.

Equipment

Main
CritD %
HP %
Spd
Sub
CritC %
HP %
Spd
CritD %
Set
Speed
Critical

Artifact

Upgrade Priority

Early Mid Late
0 +4 +5
0 0 +5
+3 +3 +5

Table of Contents

Analysis

Overview

Mortelix is a 5* Earth bruiser with the new debuff injury baked into his kit. He excels in a long fight against multiple tanky units by inflicting injury and reducing their maximum HP to taper sustain. Aside from injury, his skill kit is loaded with different types of utilities that can come in handy in a load of different situations.

Strengths

Innate immunity to stun and sleep

Mort’s passive gives him immunity to stun and sleep. This allows him to be a solid counterpick against crowd control heroes like Sage Baal and Tenebria while also enabling him to ditch immunity set for a crit set to round out his stats or an off set with superb stats.

Self sustain and self buff

With his S3, Advent: Mortelix, Mort can recover a large chunk of his HP and grants himself enrage. When he lands a crit with his s1, he grants a team wide anti-crit debuff and speed to himself. It’s an interesting combination of buffs that aren’t super common.

Ignores resist

Injury innately ignores resistance and with his enrage buff, Mort’s defense break on s1 also ignores resistance so Mort can skip on building effectiveness in his build, this helps funnel his stats into other more potent aspects while letting him land defense break against soul weaver (which is usually built to resist).

Weaknesses

Injury is too niche

Injury is just too slow in the current meta when Mort is released. Rewind a few months where RTA is full of 4 knight comps, injury might have been helpful. But after the meta shifted away because due to frenzy changes, slow comps are a lot less common and injury seems even more unnecessary.

Subpar damage scaling

Whether it’s a mixture of average base stats, mediocre scaling numbers, or HP bruisers don’t really take a huge buff from Atk up, Mort’s damage is just sub par overall, even taking injury into consideration. There are simply better bruisers for the damage.

Relies on RNG

At max enhancement, Mort’s s2 only has a 40% chance of activating when he lands a crit with s1. On a bad day, that means this skill doesn’t exist at all and players should always be prepared for RNG reliant skills to go wrong on any given day.

Table of Contents

Skills

+1 Souls
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged.

Awaken
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. Damage dealt increases proportional to the caster's max Health.
Skill Enhance
Effects and Multipliers
Immune to stun and sleep. If the caster inflicts a critical hit when using a basic skill, has a 0% chance to activate Sacred Blessing. Can be activated once every 2 turns.

Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns.

Skill Enhance
Effects and Multipliers
5 Turns
+3 Souls
Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 15% every time this skill is used.

Soul Burn Effect
-10 Souls

Increases damage dealt.
Skill Enhance
Effects and Multipliers

Awakening

Lvl
Speed +2 Attack +20 / Health +60
Lvl
Critical Hit Chance +4% Attack +20 / Health +60
Lvl
Attack +6% Attack +30 / Health +80
Lvl
Speed +4 Attack +30 / Health +80
Lvl
Critical Hit Chance +8% Attack +30 / Health +80
Extermination
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged.
Ability Upgrade
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. Damage dealt increases proportional to the caster's max Health.
Stat Increase
Attack +20 / Health +60

Campsite Stats

Campsite Topic

Reality Check
Myth