Content Update Summary
- Camilla: Flower of Fantasy
- Corrin: Dream Prince
- Corrin: Dream Princess
- Azura: Young Songstress
- Mikoto: Caring Mother
- New Weapons: Golden Dagger, Shanna's Lance, Florina's Lance, Axe of Virility, Book of Dreams, Book of Shadows, Flash+, Draconic Rage
- New Assists: Rally Atk/Spd+
- New Skills: Torrent Dance 3, Atk/Res Link 3, Null Follow-Up 3
- New Sacred Seals: Squad Ace P 1, Squad Ace P 2, Squad Ace P 3
- New Accessories: Hoshidan Headpiece, Lost Child's Hat
- Paralogue 27: Adrift
- New Tempest Trial: Before We Met...
- See image below for bonus allies
- Next Arena Season Bonus Heroes
- See image below for bonus allies
- Aether Raids Bonus Heroes
- See image below for bonus allies
- New Bound Hero Battle: Bound Hero Battle: Corrin M & Kana F
- New Squad Assault: 16th Assault
- New Blessed Gardens: Fire 3, Water 4, Wind 4, Earth 4, Fire 4
- New Tactics Drills:
- Skill Studies 34: Overprotective Corrin
- New Tap Battle: Labyrinth of Despair
- TONS of new items, strings, structures, features, and more relating to the new Aether Raids mode
- Too much to detail here, please check out the full section below
- Heroic Grails & related text strings
- Some other misc. text strings
- New Quests:
- Arena Quests
- Julius Grand Hero Battle Revival Quests
- Tempest Trials Quests
- Aether Raids Quests
- Adrift Quests
- Four sets of Tap Battle - Daily Quests
- Tap Battle Quests
- Space was allocated for four new Summoning Focuses
New Unit Stats
Content Update Album
Maps and Misc
Tempest Trial Bonus Allies
Arena Season Bonus Heroes
Aether Raid Bonus Heroes
Content Update Text
New Heroes:
Camilla: Flower of Fantasy
The eldest princess of another Nohr. A demure and caring older sister to young Azura. Appears in Fire Emblem Fates.
VOICE: Misty Lee
ILLUST: Mikuro (みく郎)
Internal Name: 夢カミラ ("Yume Kamira")
Internal String: CAMILLA_DREAM01
(Content Update Note: Atk/Res Bond 3 is unlocked at 4 stars.)
Corrin: Dream Prince
A Hoshidan prince raised in another Nohr. He understands young Azura's feelings very well. They are the best of friends. Appears in Fire Emblem Fates.
VOICE: Cam Clarke
ILLUST: Maiponpon (まいぽんぽん) / INTELLIGENT SYSTEMS
Internal Name: 夢カムイ男 ("Yume Kamui Otoko")
Internal String: KAMUI_M_DREAM01
(Content Update Note: Atk/Def Bond 3 is unlocked at 4 stars.)
Corrin: Dream Princess
A Hoshidan princess raised in another Nohr. She understands young Azura's feelings very well. They are the best of friends. Appears in Fire Emblem Fates.
VOICE: Marcella Lentz-Pope
ILLUST: Sencha (煎茶)
Internal Name: 夢カムイ女 ("Yume Kamui Onna")
Internal String: KAMUI_F_DREAM01
(Content Update Note: Fortify Dragons is unlocked at 4 stars.)
Azura: Young Songstress
The daughter of Arete, queen of Nohr. She is treated badly by the denizens of the castle, and her heart is touched by darkness. Appears in Fire Emblem Fates.
VOICE: Rena Strober
ILLUST: kaya8
Internal Name: 幼少アクア("Youshou Akua")
Internal String: AQUA_DREAM01
(Content Update Note: Azura will come with the skills Book of Shadows, Sing, Spd/Res Bond 3, and Torrent Dance 3. Spd/Res Bond 3 is unlocked at 4 stars.)
Mikoto: Caring Mother
The extremely affectionate queen of another Hoshido. She is a nurturing adoptive mother to Azura. Appears in Fire Emblem Fates.
VOICE: Marisha Ray
ILLUST: Ito Misei (伊藤未生)
Internal Name: 夢ミコト("Yume Mikoto")
Internal String: MIKOTO_DREAM01
(Content Update Note: Brazen Atk/Res 3 is unlocked at 4 stars.)
New Weapons:
黄金の短剣: Golden Dagger
黄金の短剣: Accelerates Special trigger (cooldown count-1).
Refine: 特殊射程R奥義待機 ("Unique Range Special Wait"): At start of combat, if Special is ready, grants Atk/Spd/Def/Res+3 during combat and unit can counterattack regardless of foe's range.
シャニーの誓槍: Shanna's Lance
シャニーの誓槍: Accelerates Special trigger (cooldown count-1).
Refine: 奥義ダメージR10 ("Special Damage"): Deals +10 damage when Special triggers.
フロリーナの誓槍: Florina's Lance
フロリーナの誓槍: Effective against armored foes.
Refine: 近距離構えR4 ("Close Stance"): If foe initiates combat and uses sword, lance, axe, or dragonstone, grants Atk/Spd/Def/Res+4 during combat.
バアトルの豪斧: Axe of Virility
バアトルの豪斧: Effective against armored foes.
Refine: (Identical to Fury 3.)
夢幻の書: Book of Dreams
夢幻の書: Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
泡影の書: Book of Shadows
泡影の書: Grants Spd+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
フラッシュ: Flash
フラッシュ: After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
フラッシュ+: Flash+
フラッシュ+: After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
水の飛沫: Draconic Rage
水の飛沫: Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
New Assists:
攻撃速さの応援+: Rally Atk/Spd+
攻撃速さの応援+: Grants Atk/Spd+6 to target ally for 1 turn.
New Skills:
静水の舞い2: Torrent Dance 2
静水の舞い2: If Sing or Dance is used, grants Res+4 to target.
静水の舞い3: Torrent Dance 3
静水の舞い3: If Sing or Dance is used, grants Res+5 to target.
(Content Update Note: Torrent Dance 1 was added long ago, on Performing Shigure.)
攻撃魔防の連携1: Atk/Res Link 1
攻撃魔防の連携1: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2 to unit and target ally or unit and targeting ally for 1 turn.
攻撃魔防の連携2: Atk/Res Link 2
攻撃魔防の連携2: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+4 to unit and target ally or unit and targeting ally for 1 turn.
攻撃魔防の連携3: Atk/Res Link 3
攻撃魔防の連携3: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn.
見切り・追撃効果1: Null Follow-Up 1
見切り・追撃効果1: At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.
見切り・追撃効果2: Null Follow-Up 2
見切り・追撃効果2: At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.
見切り・追撃効果3: Null Follow-Up 3
見切り・追撃効果3: Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack.
New Sacred Seals:
第16迷宮の覇者1: Squad Ace P 1
第16迷宮の覇者1: Grants HP+3.
第16迷宮の覇者2: Squad Ace P 2
第16迷宮の覇者2: Grants HP+4.
第16迷宮の覇者3: Squad Ace P 3
第16迷宮の覇者3: Grants HP+5.
New Accessories:
白夜王妃の頭飾り: Hoshidan Headpiece
白夜王妃の頭飾り: This headwear is the exclusive hair ornament of the queen of Hoshido.
迷い子の帽子: Lost Child's Hat
迷い子の帽子: The hat worn by young Azura.
New Paralogue:
Paralogue 27: Adrift
Paralogue 27-1: Friends
Paralogue 27-2: Family
Paralogue 27-3: A Dream
New Tempest Trial:
Before We Met...
Sacred Seal Rewards:
Gale Dance
Atk/Def Bond
Water Boost
New Bound Hero Battle:
Bound Hero Battle: C & K
(Content Update Note: Corrin M & Kana F)
New Squad Assault:
16th Assault
New Blessed Gardens:
Fire 3
Water 4
Wind 4
Earth 4
Fire 4
New Tactics Drills:
Skill Studies 34: Overprotective Corrin
New Tap Battle:
Labyrinth of Despair
MUSIC: FE13_07: Duty (Ablaze)
MUSIC: FE08_01: Truth, Despair, and Hope
MUSIC: FE13_11: Storm Clouds (Ablaze)
New Items:
MID_ITEM_HOLY_GRAIL: Heroic Grail
MID_ITEM_HELP_HOLY_GRAIL: Used to summon from a selection of Heroes. In the Allies menu, tap Use Heroic Grails.
MID_ITEM_SKYCASTLE_STONE: Aether Stone
MID_ITEM_HELP_SKYCASTLE_STONE: Used in Aether Raids to build and improve structures.
MID_ITEM_SKYCASTLE_DROP: Heavenly Dew
MID_ITEM_HELP_SKYCASTLE_DROP: Used in Aether Raids to strengthen Fortress (O), Fortress (D), and resources.
MID_ITEM_SKYCASTLE_THRONE_0: Golden Throne
MID_ITEM_HELP_SKYCASTLE_THRONE_0: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.
MID_ITEM_SKYCASTLE_THRONE_1: Silver Throne
MID_ITEM_HELP_SKYCASTLE_THRONE_1: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.
MID_ITEM_SKYCASTLE_THRONE_2: Bronze Throne
MID_ITEM_HELP_SKYCASTLE_THRONE_2: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids.
Replay Text Strings:
MID_OCCUPATION_GUILD_NAME: $a$a0's Army
MID_REPLAY_FAILED_CONFIRM: Unable to replay.
MID_MAP_REPLAY_END_ABORT_CONFIRM: $aCancel replay of $a0?
MID_MAP_REPLAY_END_COMPLETE_CONFIRM: $a$a0 won.
MID_MAP_REPLAY_END_GAMEOVER_CONFIRM: $a$a0 lost.
MID_MAP_REPLAY_END_SURRENDER_CONFIRM: $a$a0 surrendered.
MID_MAP_REPLAY_END_DECIDE: End Replay
Aether Raid Text Strings:
MID_SKYCASTLE_TITLE: Aether Raids
MID_SKYCASTLE_RANK: AR Tier
MID_SKYCASTLE_RATE: Lift
MID_SKYCASTLE_SEASON_DAYS: $aDays left in season: $a0
MID_SKYCASTLE_SEASON_HOURS: $aHours left in season: $a0
MID_SKYCASTLE_SEASON_MINUTES: $aMinutes left in season: $a0
MID_SKYCASTLE_CLOSED: Battles are now closed.
MID_SKYCASTLE_TUTORIAL: The tutorial will not affect your Aetheric Lift.
MID_SKYCASTLE_AGGREGATING: Calculating result.
MID_SKYCASTLE_ENERGY: Aether
MID_SKYCASTLE_BONUS_HEADLINE: This Season's Bonuses
MID_SKYCASTLE_BONUS_NEXTSEASON: Next Season's Bonuses
MID_SKYCASTLE_BONUSCHRS_CAPTION: Atk/Def boost! Earn more Lift when attacking.
MID_SKYCASTLE_BONUSFCLS_CAPTION: Fortress (O) +1 LV. up!
MID_SKYCASTLE_BONUSFCLS_CAPTION_2: Fortress (D) +1 LV. up!
MID_SKYCASTLE_DAILYBONUS_CAPTION: Play once a day to earn a reward!
MID_SKYCASTLE_BTN_EDIT: Edit Aether Keep
MID_SKYCASTLE_BTN_ATTACK: Battle
MID_SKYCASTLE_BTN_REWARD: Check Rewards
MID_SKYCASTLE_BTN_HISTORY: Defense Results
MID_SKYCASTLE_BTN_RANKING: Current Standing
MID_SKYCASTLE_DIALOG_NEW_STOCK: New!
MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION01: Structures
MID_SKYCASTLE_DIALOG_NEW_STOCK_CAPTION02: Terrain
MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE: Aether Raids Reward Tier
MID_SKYCASTLE_GAINED_REWARDTYPE_RANK: $aAether Raids: Rank Reward - #$a0
MID_SKYCASTLE_GAINED_REWARDTYPE_RANK_HIGHER: Aether Raids: Rank Reward
MID_SKYCASTLE_GAINED_REWARDTYPE_GRADE_OVER_20: $a$a0!
MID_SKYCASTLE_GAINED_REWARDTYPE_PREFIX_FOR_UNDER_20: $aAR Tier $a0
MID_SKYCASTLE_GAINED_REWARDTYPE_TUTORIAL: Tutorial Completion Reward
MID_SKYCASTLE_REWARDS_GAINED_DIALOG: Aether Raids rewards for the previous season can be claimed by entering Aether Raids after the results have been calculated for the previous season but before the current season ends.
MID_SKYCASTLE_DIALOG_SEASON_LAST10_TEXT: The season will end soon.
MID_SKYCASTLE_DIALOG_SEASON_LAST10_WARNING: The results will not be counted if the battle lasts past the end of the current season.
MID_SKYCASTLE_DIALOG_SEASON_END_TEXT: Because the battle lasted past the end of the season, the results were not counted.
MID_SKYCASTLE_ROOT_SEASONEND_TEXT: The season has ended. You can't battle at this time.
MID_SKYCASTLE_ROOT_SEASONEND_WARNING: You can always join the battle next season!
MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT: The previous battle did not end properly.
MID_SKYCASTLE_DIALOG_TASKKILLED_TEXT_WARNING: The attack will count as a defeat.
MID_SKYCASTLE_DIALOG_NO_ENERGY_TEXT: You need more Aether to battle.
MID_SKYCASTLE_DIALOG_NO_ENERGY_WARNING: $a$a0 Aether is required.
MID_SKYCASTLE_EDIT_DIALOG_SEASON_END: A new season has begun.
MID_SKYCASTLE_EDIT_DIALOG_SEASON_END_WARNING: Return to the Aether Raids menu.
MID_SKYCASTLE_CLASS_0: Tropos
MID_SKYCASTLE_CLASS_1: Stratos
MID_SKYCASTLE_CLASS_2: Mesos
MID_SKYCASTLE_CLASS_3: Thermos
MID_SKYCASTLE_CLASS_4: Exos
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT: $aRedeem $a0 Aether and proceed?
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_TEXT_DAILYBONUS: Proceed?
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING: You cannot cancel after seeing your potential opponents.
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_DAILYBONUS: The first time you play each day, the Aether cost is 0.
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_WARNING_TUTORIAL: No Aether will be consumed for the tutorial battle. Also, your EXP, Aetheric Lift, etc. will not be affected. Note: Fortress (O) and Fortress (D) will be treated as if they have the same level for this battle.
MID_SKYCASTLE_DIALOG_BATTLE_BTN_UNITEDIT: Form Raiding Party
MID_SKYCASTLE_DIALOG_BATTLE_BTN_YES: Proceed
MID_SKYCASTLE_DIALOG_BATTLE_BTN_NO: Quit
MID_SKYCASTLE_DIALOG_NO_CANDIDATE_TEXT: No opponents found.
MID_SKYCASTLE_DIALOG_NO_CANDIDATE_WARNING: Please wait and try again later.
MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE: Opponent
MID_SKYCASTLE_DIALOG_BATTLE_OPPONENT_HEADLINE2: Battle Info
MID_SKYCASTLE_DIALOG_BATTLE_RANK: $aAR Tier $a0
MID_SKYCASTLE_DIALOG_BATTLE_BTN_CONFIRM_MAP: Check Map
MID_SKYCASTLE_DIALOG_BATTLE_BTN_BATTLE: Fight!
MID_SKYCASTLE_DIALOG_BATTLE_BTN_GIVEUP: Surrender
MID_SKYCASTLE_DIALOG_BATTLE_CONFIRM_START: Start the battle?
MID_SKYCASTLE_DIALOG_BATTLE_BTN_START: Fight!
MID_SKYCASTLE_DIALOG_GIVEUP_TEXT: Give up?
MID_SKYCASTLE_DIALOG_GIVEUP_WARNING: If you surrender now, it will count as a defeat.
MID_SKYCASTLE_DIALOG_GIVEUP_WARNING_DAILY: Since the attack will count as a defeat, you will be unable to obtain the daily reward.
MID_SKYCASTLE_DIALOG_GIVEUP_YES: Give Up
MID_SKYCASTLE_DIALOG_GIVEUP_NO: Battle
MID_SKYCASTLE_RESULT_HEADLINE: Results for This Battle
MID_SKYCASTLE_TOTAL_RATE_CURRENT: Lift Acquired
MID_SKYCASTLE_TOTAL_RATE: Lift
MID_SKYCASTLE_BATTLE_RATE: Battle Result
MID_SKYCASTLE_BONUSCHR_RATE: Bonus Ally
MID_SKYCASTLE_RESULT_RANK: Rank
MID_SKYCASTLE_BTN_RESULT_CONFIRM: OK
MID_SKYCASTLE_DIALOG_RESULT_RECOVER: $aFoe's resource destroyed! Aether restored by $a0.
MID_SKYCASTLE_DIALOG_RESULT_WARNING_01: Lift won't decrease below minimum.
MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE: Until AR Tier increase:
MID_SKYCASTLE_DIALOG_RESULT_RANKUP_RATE_BEYOND: $aAR Tier now $a0!
MID_SKYCASTLE_EDIT_MENUBAR_BTN_EDIT: More
MID_SKYCASTLE_EDIT_MENUBAR_BTN_FLOOR: Terrain
MID_SKYCASTLE_EDIT_MENUBAR_BTN_AUTO: Auto Setup
MID_SKYCASTLE_EDIT_MENUBAR_BTN_ADDFACILITY: Build/ Improve
MID_SKYCASTLE_EDIT_MENUBAR_BTN_SELECTFACILITY: Place/ Remove
MID_SKYCASTLE_EDIT_MENUBAR_BTN_ORGANIZE: Defense Team
MID_SKYCASTLE_EDIT_MENUBAR_BTN_SYSTEMMENU: Help & Extras
MID_SKYCASTLE_EDIT_GRID_DEFENSE: Defense Map
MID_SKYCASTLE_EDIT_GRID_OFFENSE: Offense Map
MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_0: Drag structure here to remove it.
MID_SKYCASTLE_EDIT_ONTOUCH_MENU_DELETE_1: This structure cannot be removed.
MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_TESTPLAY: Test Defenses
MID_SKYCASTLE_EDIT_SYSTEMMENU_BTN_HELP: Help
MID_SKYCASTLE_EDIT_ADDFACILITY_TITLE: Build/Improve
MID_SKYCASTLE_EDIT_ADDFACILITY_HELP: Choose a structure to build or improve.
MID_SKYCASTLE_EDIT_ADDFACILITY_NO_TARGET: There are no structures to build or improve.
MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_CONFIRM: Build this structure?
MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_GENERATION_DECIDE: Build
MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_COMPLETE_CONFIRM: The structure has been built.
MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR: The structure could not be built.
MID_SKYCASTLE_EDIT_ADDFACILITY_GENERATION_ERROR_WARNING: This structure can no longer be built.
MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_CONFIRM: Improve this structure?
MID_SKYCASTLE_EDIT_ADDFACILITY_BTN_PROMOTION_DECIDE: Improve
MID_SKYCASTLE_EDIT_ADDFACILITY_PROMOTION_COMPLETE_CONFIRM: The structure has been improved.
MID_SKYCASTLE_EDIT_DIALOG_ADDFACILITY_ERROR: The structure could not be placed.
MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_01: There is no room for this structure.
MID_SKYCASTLE_EDIT_DIALOG_NEWFACILITY_ERROR_WARNING_02: Only one school can be placed at a time.
MID_SKYCASTLE_EDIT_SELECTFACILITY_TITLE: Place/Remove
MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP: Modify the placement of your structures.
MID_SKYCASTLE_EDIT_SELECTFACILITY_NO_TARGET: No structures are available.
MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_CONFIRM: Cancel without saving changes to your structure setup?
MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_WARNING: Your changes will be lost.
MID_SKYCASTLE_EDIT_SELECTFACILITY_CANCEL_DECIDE: Discard Changes
MID_SKYCASTLE_EDIT_SELECTFACILITY_WARNING_GROUP: Only one school can be placed at a time.
MID_SKYCASTLE_EDIT_FACILITY_BTN_BULIDED: Active
MID_SKYCASTLE_EDIT_FACILITY_BTN_UNREMOVABLE: Can't remove
MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_1: $aLV.$a0
MID_SKYCASTLE_EDIT_FACILITY_BTN_LEVEL_2: →
MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_OFF: Guide Off
MID_SKYCASTLE_EDIT_FACILITY_BTN_HELP_ON: Guide On
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CONFIRM: Select a filter.
MID_SKYCASTLE_EDIT_FACILITY_BTN_FILTER_TITLE: Filter:
MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION: $aRequired: $a0
MID_SKYCASTLE_EDIT_FACILITY_WARNING_PRECONDITION_LV: $a LV. $a0
MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK: $aMust be AR Tier $a0 or above.
MID_SKYCASTLE_EDIT_FACILITY_WARNING_RANK_THRONE: $aUnlocked at ranks $a0 to $a1.
MID_SKYCASTLE_EDIT_FACILITY_WARNING_UNREMOVABLE: This structure cannot be removed.
MID_SKYCASTLE_EDIT_FACILITY_WARNING_TUTORIAL: Unavailable in the tutorial.
MID_SKYCASTLE_EDIT_FACILITY_BTN_DAYS: $a$a0 days left.
MID_SKYCASTLE_EDIT_FACILITY_BTN_HOURS: $a$a0 hrs. left.
MID_SKYCASTLE_EDIT_FACILITY_BTN_MINUTES: $a$a0 mins. left.
MID_SKYCASTLE_EDIT_FACILITY_BTN_NO_LEVEL: No LV.
MID_SKYCASTLE_EDIT_UNITEDIT_RATE: Maximum Lift
MID_SKYCASTLE_EDIT_UNITEDIT_RATE_HELP: ・ This value is the maximum Lift you can earn by making a successful attack. ・ A successful attack yields 80 Lift. You earn 20 more for having a Bonus Ally in your raiding party. (You will not receive more bonus Lift for adding more than one Bonus Ally.)
MID_SKYCASTLE_EDIT_AUTO_TEXT: Structures and allies will be placed automatically.
MID_SKYCASTLE_EDIT_AUTO_BTN_ADD: Auto Build/Improve
MID_SKYCASTLE_EDIT_AUTO_BTN_ADD_EX: Structures will be built/placed automatically.
MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD: Placement Only
MID_SKYCASTLE_EDIT_AUTO_BTN_NO_ADD_EX: Existing structures will be placed automatically.
MID_SKYCASTLE_EDIT_AUTO_DIALOG_HEADLINE: Structures placed automatically.
MID_SKYCASTLE_EDIT_AUTO_DIALOG_BTN_DECIDE: Place
MID_SKYCASTLE_EDIT_AUTO_DIALOG_COMPLETE: Placement completed.
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_0: Vanguard
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_1: Rear Guard
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_2: Right Side
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_3: Left Side
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_4: Infantry Team
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_5: Armored Team
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_6: Cavalry Team
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT_7: Flying Team
MID_SKYCASTLE_EDIT_AUTO_DIALOG_CONCEPT: $aTheme: $a0
MID_SKYCASTLE_EDIT_FLOOREDIT_TITLE: Terrain
MID_SKYCASTLE_EDIT_FLOOREDIT_HELP: Choose battlefield terrain.
MID_SKYCASTLE_EDIT_FLOOREDIT_CHANGE_CONFIRM: Change to this terrain?
MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_CONFIRM: $aUse $a0 Aether Stones to change to this terrain?
MID_SKYCASTLE_EDIT_FLOOREDIT_BTN_DECIDE: Change
MID_SKYCASTLE_EDIT_FLOOREDIT_COMPLETE_CONFIRM: Terrain has been changed.
MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR: Terrain cannot be changed.
MID_SKYCASTLE_EDIT_FLOOREDIT_BUY_ERROR_WARNING: This terrain is no longer available.
MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION: Test your defenses by battling on your edited map.
MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_CAPTION_WARNING: ・ No Aether will be consumed. ・ Aetheric Lift will not be gained or lost. ・ Fortress (O) and Fortress (D) are treated as if they are the same level.
MID_SKYCASTLE_EDIT_DIALOG_TESTPLAY_BTN_START: Fight!
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_DEFENSE: Defensive Structures
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_DEFENSE: Structures defensive teams use for support.
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_TRAP: Traps
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_TRAP: Traps are triggered when foes end movement on one.
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_RESOURCE: Resources
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_RESOURCE: Structures that store and restore Aether.
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_MISC: Ornaments
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_MISC: Decorative structures with no combat function.
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_TITLE_OFFENSE: Offensive Structures
MID_SKYCASTLE_EDIT_FACILITY_CATEGORY_HELP_OFFENSE: Structures raiding parties use for support.
MID_SKYCASTLE_EDIT_FACILITY_FILTER_ALL: All
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_DEFENSE: Structures (D)
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_TRAP: Traps
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_RESOURCE: Resources
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_MISC: Ornaments
MID_SKYCASTLE_EDIT_FACILITY_FILTER_CATEGORY_OFFENSE: Structures (O)
MID_SKYCASTLE_EDIT_FACILITY_FILTER_DEFENSE_BUILDED: Placed (D)
MID_SKYCASTLE_EDIT_FACILITY_FILTER_OFFENSE_BUILDED: Placed (O)
MID_SKYCASTLE_EDIT_FACILITY_FILTER_AVAILABLE: Buildable
MID_SKYCASTLE_REWARD_TITLE: Check Rewards
MID_SKYCASTLE_REWARD_RANK: Rank
MID_SKYCASTLE_REWARD_TIER: AR Tier
MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_TIER: Score Type: AR Tier
MID_SKYCASTLE_REWARD_BTN_REWARDTYPE_RANK: Score Type: Rank
MID_SKYCASTLE_REWARD_DIALOG_SELECT_FILTER: Select a filter.
MID_SKYCASTLE_REWARD_RANK_OUT_OF_RANGE: unranked
MID_SKYCASTLE_REWARD_RANK_CALCULATING: Calculating...
MID_SKYCASTLE_HISTORY_TITLE: Defense Results
MID_SKYCASTLE_HISTORY_DEF_WIN: Success!
MID_SKYCASTLE_HISTORY_DEF_LOSE: Failure.
MID_SKYCASTLE_HISTORY_NUM_DEFEAT: $a$a0 foes defeated!
MID_SKYCASTLE_HISTORY_BTN_REVENGE: Rematch
MID_SKYCASTLE_HISTORY_BTN_REVENGE_FINISHED: Rematch Over
MID_SKYCASTLE_HISTORY_BTN_REPLAY: Replay
MID_SKYCASTLE_HISTORY_REVENGED: Your foe won the rematch!
MID_SKYCASTLE_HISTORY_NO_HISTORY: No records.
MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_CONFIRM: Replay the battle?
MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_BTN_YES: Start Replay
MID_SKYCASTLE_HISTORY_DIALOG_REPLAY_ERROR: Replay data could not be accessed.
MID_SKYCASTLE_HISTORY_MENUBAR_BTN_PLAY: Play
MID_SKYCASTLE_HISTORY_MENUBAR_BTN_STOP: Pause
MID_SKYCASTLE_HISTORY_SELECT_FILTER: Select a filter.
MID_SKYCASTLE_HISTORY_FILTER_DEF_WIN: Filter: Wins
MID_SKYCASTLE_HISTORY_FILTER_DEF_LOSE: Filter: Losses
MID_SKYCASTLE_HISTORY_FILTER_REVENGE: Filter: Can Rematch
MID_SKYCASTLE_HISTORY_FILTER_ALL: Filter: All
MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_WIN: Wins
MID_SKYCASTLE_HISTORY_BTN_FILTER_DEF_LOSE: Losses
MID_SKYCASTLE_HISTORY_BTN_FILTER_REVENGE: Can Rematch
MID_SKYCASTLE_HISTORY_BTN_FILTER_ALL: All
MID_SKYCASTLE_RANKING_TITLE: Current Standing
MID_SKYCASTLE_RANKING_RANK_PLAYER: Your Rank
MID_SKYCASTLE_RANKING_RANK_TOP: Top Players
MID_SKYCASTLE_RANKING_RANK_FRIEND: Friends
MID_SKYCASTLE_RANKING_RANK_RANGE: Select a filter.
MID_SKYCASTLE_RANKING_UNCALCULATED_TOP: Now calculating rankings.
MID_SKYCASTLE_RANKING_UNCALCULATED_PLAYER: You are unranked.
Aether Raids Help Text:
MID_SKYCASTLE_EDIT_HELP_DIALOG_00: The offense map is used when attacking a foe's Aether Keep.
MID_SKYCASTLE_EDIT_HELP_DIALOG_01: The defense map is for when you need to defend your Aether Keep.
MID_SKYCASTLE_EDIT_HELP_DIALOG_02: Fortifying Your Aether Keep: Place structures and allies to fortify your offense and defense maps.
MID_SKYCASTLE_EDIT_HELP_DIALOG_03: Defense Map: Place defensive structures, traps, resources, ornaments, and allies. Defensive Team: You can place your defensive team in the top two rows of your defense map.
MID_SKYCASTLE_EDIT_HELP_DIALOG_04: Offense Map: Place offensive structures. Raiding Party: The raiding party will be placed one row above the offense map.
MID_SKYCASTLE_EDIT_HELP_DIALOG_05: Placing Defensive Structures: Defensive structures, resources, traps, and ornaments can be placed in any open space other than special terrain (forests, trenches, etc.).
MID_SKYCASTLE_EDIT_HELP_DIALOG_06: Permanent Structures: Fortresses and resources cannot be removed. Destroying Structures: Fortresses cannot be destroyed. Other structures can be destroyed with a single attack.
MID_SKYCASTLE_EDIT_HELP_DIALOG_07: Auto Setup: You can use this function to both automatically build, place, and improve structures at your choosing, as well as create and place defensive teams. Note: Aether Stones and Heavenly Dew will be consumed as required to create or strengthen structures.
MID_SKYCASTLE_EDIT_HELP_DIALOG_08: Test Defense: Test your defense map's defenses and your defensive team's mettle without consuming Aether.
MID_SKYCASTLE_EDIT_HELP_DIALOG_09: Testing Outside the Season: After a season ends but before the next season begins, Test Defenses is treated as part of the next season.
MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_00: Place/Remove Structures: Place and remove the structures you've finished building.
MID_SKYCASTLE_EDIT_SELECTFACILITY_HELP_DIALOG_01: Structure Limit: You can place only a certain number of each type of structure.
MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_00: Build Structures: Use Aether Stones and Heavenly Dew to build new structures.
MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_01: Improve Structures: Use Aether Stones and Heavenly Dew to improve structures by one level.
MID_SKYCASTLE_EDIT_ADDFACILITY_HELP_DIALOG_02: Limited-Time Structures: Some structures are available to build for a limited time. To build them, you'll need items obtainable only during a set time period. Once created, however, the structures are yours to keep.
MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_00: Change up the terrain!
MID_SKYCASTLE_EDIT_FLOOREDIT_HELP_DIALOG_01: Terrain: Change the terrain of your Aether Keep. Some terrain requires Aether Stones to unlock.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_00: Attack and defend against foes!
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_01: Aether Raids: Place structures, a defensive team, and more on your maps, and then attack or defend to increase your Lift. If the defender is defeated within seven turns, the attacker wins.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_02: Aether: This is used to take part in Aether Raids. It's replenished by a fixed amount once a day. It is totally replenished at the start of a new season. Note: It cannot be replenished beyond the maximum amount. The higher your Lift, the more Aether you'll need to battle.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_03: Lift and Tier: Your Lift will change based on your attack and defense results. Your Tier is based on your Lift. When a new season begins, you will start the season with an amount of Lift based on your Tier.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_04: Acquiring Lift: ・ Putting a bonus character in your raiding party will give you a +20 bonus to Lift. ・ The defensive side's maximum Lift will not be reduced. ・ If you have multiple bonus characters, only the single highest bonus value is applied. ・ If your raiding party is defeated, you will acquire less Lift.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_05: Special Conditions: If your Lift is 4,000 or lower, a failed attack or defense will not lower your total Lift.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_06: Additional Information: If a battle does not end properly, neither the attacker nor the defender will see a change in their total Lift.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_07: Bonus Characters Stat Boost: When bonus characters are used in Aether Raids, they'll be granted HP+10 and Atk/Spd/Def/Res+4. The amount of EXP and SP they gain will be doubled.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_08: Bonus Structures: Place bonus structures in your Aether Keep to increase the Fortress (O) or Fortress (D) by one level.
MID_SKYCASTLE_BATTLE_TOP_HELP_DIALOG_09: Fortress (D) and Tier Demotion: If you're demoted to a lower Tier, the level of your Fortress (D) will be lowered.
MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_00: Checking Rewards: You can check the rewards you can earn for the current season.
MID_SKYCASTLE_BATTLE_REWARD_HELP_DIALOG_01: Receiving Rewards: You can receive Aether Raids rewards earned in the previous season by entering Aether Raids after that season's results have been calculated but before the current season ends.
MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_00: Defense Results: This list shows your defense results for Aether Raids. You can see how much Lift you earned for each win and loss, as well as the number of foes defeated.
MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_01: Replay: This lets you watch past defensive battles against opponents.
MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_02: Rematch: You can attack an opponent that defeated your defenses one time. This will consume Aether. If the same opponent appears on your list multiple times, you can only challenge them to a rematch once.
MID_SKYCASTLE_BATTLE_RESULT_HELP_DIALOG_03: Lift Decrease Limit: If you're attacked once, for the next 20 hours, your Lift will not decrease even if your defense fails.
MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_00: Rank: This is your current rank. Note that it may take time for updated placement information to be reflected.
MID_SKYCASTLE_BATTLE_RANKING_HELP_DIALOG_01: Your Rank and Top Players: These options show player rankings for the current season. Friends: This option shows your friends' rankings for the current season and past seasons.
MID_SKYCASTLE_TUTORIAL_DIALOG_01: Select Edit Aether Keep and prepare for battle.
MID_SKYCASTLE_TUTORIAL_DIALOG_03: The offense map is used when invading your foe's keep.
MID_SKYCASTLE_TUTORIAL_DIALOG_03_2: The defense map is used when defending against a foe's attack.
MID_SKYCASTLE_TUTORIAL_DIALOG_04: First, build offensive structures on the offense map.
MID_SKYCASTLE_TUTORIAL_DIALOG_15: $aYou can use Aether Stones and Heavenly Dew to build and improve structures. For now, try creating a $a0.
MID_SKYCASTLE_TUTORIAL_DIALOG_05: $aCreate a $a0.
MID_SKYCASTLE_TUTORIAL_DIALOG_06: An offensive structure has been created.
MID_SKYCASTLE_TUTORIAL_DIALOG_06_WARNING: Structures that have already been created can be placed or removed using the Place/Remove menu.
MID_SKYCASTLE_TUTORIAL_DIALOG_07: Structures can be moved in the same way as allies.
MID_SKYCASTLE_TUTORIAL_DIALOG_08: Move an offensive structure to a new position.
MID_SKYCASTLE_TUTORIAL_DIALOG_09: Its placement has been changed.
MID_SKYCASTLE_TUTORIAL_DIALOG_09_WARNING: Items on the defense map can be moved in the same way.
MID_SKYCASTLE_TUTORIAL_DIALOG_12: Use the offense map you edited to attack a foe's Aether Keep.
MID_SKYCASTLE_TUTORIAL_DIALOG_10: Fortify your Aether Keep and achieve victory to increase your AR Tier and earn rewards that can further bolster your keep!
MID_SKYCASTLE_TUTORIAL_DIALOG_13: Auto Setup can edit your keep for you. Select More then Auto Setup.
MID_SKYCASTLE_TUTORIAL_DIALOG_16: Use the left and right arrows to change the placement theme.
MID_SKYCASTLE_TUTORIAL_DIALOG_17: Cannot be removed during the tutorial.
MID_SKYCASTLE_TUTORIAL_DUMMY_TROOP: Otherworldly Order
MID_SKYCASTLE_TUTORIAL_BATTLE_02_DIALOG_00: Many structures can be destroyed! Destroy resources and gain Aether.
MID_SKYCASTLE_TUTORIAL_BATTLE_01_DIALOG_00: Beware the enemy's defenses. Tap structures to check their effects.
Aether Raid Building Information:
MID_SCF_ギュミル泉: Aether Fountain
MID_SCF_ギュミル泉_HELP: $aRestores $a0 Aether to the Aether Keep each day. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
MID_SCF_ギュミル水瓶: Aether Amphorae
MID_SCF_ギュミル水瓶_HELP: $aStores up to $a0 Aether. If destroyed in an attack, it restores Aether to the raiding party (if they win). Note: Cannot be removed. Can be destroyed.
MID_SCF_防砦: Fortress (D)
MID_SCF_防砦_HELP: If structure's level > opponent's Fortress (O) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
MID_SCF_防雷: Bolt Tower (D)
MID_SCF_防雷_HELP: $aAt the start of turn 3, deals $a0 damage to foes within 7 rows and 3 columns centered on structure.
MID_SCF_防軍師: Tactics Room (D)
MID_SCF_防軍師_HELP: $aAt start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
MID_SCF_防回復: Healing Tower (D)
MID_SCF_防回復_HELP: $aAt start of turn, restores $a0 HP to allies within 5 rows and 5 columns centered on structure.
MID_SCF_防対歩行: Infantry School (D)
MID_SCF_防対歩行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_防対重装: Armor School (D)
MID_SCF_防対重装_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_防対騎馬: Cavalry School (D)
MID_SCF_防対騎馬_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_防対飛行: Flier School (D)
MID_SCF_防対飛行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_防恐慌: Panic Manor (D)
MID_SCF_防恐慌_HELP: $aAt start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
MID_SCF_防投石: Catapult (D)
MID_SCF_防投石_HELP: At start of turn, destroys offensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (O) cannot be destroyed.
MID_SCF_攻砦: Fortress (O)
MID_SCF_攻砦_HELP: If structure's level > opponent's Fortress (D) level, grants Atk/Spd/Def/Res+X to all allies. (X = difference in level × 4). Note: Cannot be removed or destroyed.
MID_SCF_攻雷: Bolt Tower (O)
MID_SCF_攻雷_HELP: $aAt the start of turn 3, deals $a0 damage to foes within 3 columns centered on structure.
MID_SCF_攻軍師: Tactics Room (O)
MID_SCF_攻軍師_HELP: $aAt start of turn, if any foes are within the same column as structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
MID_SCF_攻回復: Healing Tower (O)
MID_SCF_攻回復_HELP: $aAt start of turn, restores $a0 HP to allies within 5 rows and 3 columns centered on structure.
MID_SCF_攻対歩行: Infantry School (O)
MID_SCF_攻対歩行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on infantry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_攻対重装: Armor School (O)
MID_SCF_攻対重装_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on armored foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_攻対騎馬: Cavalry School (O)
MID_SCF_攻対騎馬_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on cavalry foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_攻対飛行: Flier School (O)
MID_SCF_攻対飛行_HELP: $aAt start of turn, inflicts Atk/Spd/Def/Res-$a0 on flying foes within 3 columns centered on structure through their next actions. Note: Only one school can be placed at a time.
MID_SCF_攻恐慌: Panic Manor (O)
MID_SCF_攻恐慌_HELP: $aAt start of turn, if any foes are within 3 columns centered on structure and their HP ≤ $a0, converts bonuses on those foes into penalties through their next actions.
MID_SCF_攻投石: Catapult (O)
MID_SCF_攻投石_HELP: At start of turn, destroys defensive structures within the same column as this structure if their level ≤ this structure's level. Note: Fortress (D), traps, resources, and ornaments cannot be destroyed.
MID_SCF_落雷の罠A: Bolt Trap
MID_SCF_落雷の罠A_BATTLE: Trap
MID_SCF_落雷の罠A_HELP: $aIf foe ends movement on this structure's space, deals $a0 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
MID_SCF_落雷の罠A_BATTLEHELP: Some kind of trap...
MID_SCF_重圧の罠A: Heavy Trap
MID_SCF_重圧の罠A_BATTLE: Trap
MID_SCF_重圧の罠A_HELP: $aIf foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ $a0 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)
MID_SCF_重圧の罠A_BATTLEHELP: Some kind of trap...
MID_SCF_落雷の罠ダミー: False Bolt Trap
MID_SCF_落雷の罠ダミー_BATTLE: Trap
MID_SCF_落雷の罠ダミー_HELP: This looks like a Bolt Trap, but it's just a fake.
MID_SCF_落雷の罠ダミー_BATTLEHELP: Some kind of trap...
MID_SCF_重圧の罠ダミー: False Heavy Trap
MID_SCF_重圧の罠ダミー_BATTLE: Trap
MID_SCF_重圧の罠ダミー_HELP: This looks like a Heavy Trap, but it's just a fake.
MID_SCF_重圧の罠ダミー_BATTLEHELP: Some kind of trap...
(Content Update Note: The "Battle" versions appear to be the names/descriptions a player sees when on offense, hiding whether the trap is fake or not.)
MID_SCF_金の玉座: Golden Throne
MID_SCF_金の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
MID_SCF_銀の玉座: Silver Throne
MID_SCF_銀の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
MID_SCF_銅の玉座: Bronze Throne
MID_SCF_銅の玉座_HELP: $aA throne suitable only for those who have achieved a rank from $a0 to $a1 in Aether Raids. From the second time onward, the number of times this feat has been achieved will be inscribed upon it.
MID_SCF_その他1: Feh Statue
MID_SCF_その他1_HELP: An objet d'art produced under the direct supervision of its model. It's an event item.
MID_SCF_その他2: Flower Bed
MID_SCF_その他2_HELP: An arrangement of flowers in vivid colors. It's an event item.
MID_SCF_その他3: Streetlamp
MID_SCF_その他3_HELP: A lamp in an elegant, classic design. It's an event item.
Aether Raid Terrain Strings:
MID_SCF_K0001: Springwater
MID_SCF_K0001_Ex: Feature: ponds
MID_SCF_K0002: Wintry
MID_SCF_K0002_Ex: Feature: forests
MID_SCF_K0003: Abandoned Castle
MID_SCF_K0003_Ex: Feature: crumbling walls
MID_SCF_K0004: Snowdust
MID_SCF_K0004_Ex: Feature: defensive terrain and trenches
MID_SCF_K0005: Desert
MID_SCF_K0005_Ex: Feature: mountains
MID_SCF_K0006: Spring Breeze
MID_SCF_K0006_Ex: Feature: walls
MID_SCF_K0007: Leafy Canopy
MID_SCF_K0007_Ex: Feature: forests and trenches
MID_SCF_K0008: Lost Castle
MID_SCF_K0008_Ex: Feature: forests and defensive terrain
MID_SCF_K0009: Bright Grassland
MID_SCF_K0009_Ex: Feature: forests
MID_SCF_K0010: Lava Floes
MID_SCF_K0010_Ex: Feature: lava
Other Aether Raid Strings:
MID_ITEM_SKYCASTLE_201811: Aether Stone SP
MID_ITEM_HELP_SKYCASTLE_201811: Used in Aether Raids to build structures that are available for a limited time. If that period has elapsed, these stones will be lost.
MID_STAGE_SKYCASTLE: Aether Raids
MID_STAGE_SKYCASTLE_TESTPLAY: Aether Raids: Test Defenses
MID_STAGE_SKYCASTLE_TUTORIAL: Aether Raids: Tutorial
MID_UNIT_EDIT_SKYCASTLE_OFFENSE: Edit Raiding Parties
MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_00: Edit Raiding Parties: Edit your raiding parties for use in Aether Raids.
MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_01: Maximum Lift: The maximum amount of Lift acquired when a raiding party makes a successful attack.
MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_02: Increase Raiding Party Size: If you increase your Tier in Aether Raids, you'll be able to add a 5th unit to your raiding party. Aether Stones are required to unlock additional unit slots.
MID_UNIT_EDIT_SKYCASTLE_OFFENSE_HELP_DIALOG_03: Additional Unit Slot Conditions: You must reach Tier 11 or higher to add a 5th ally.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE: Edit Defensive Team
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP: Edit your defensive team.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_00: $aNeed Tier $a0
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_01: Add Ally
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_CONFIRM: $aUse $a0 Aether Stones to add an ally?
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_WARNING: $aIf you drop to Tier $a0 or lower, the additional ally will not be deployed.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_BTN_DECIDE: Add
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_COMPLETE: The ally has been added.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_BUYSLOT_FAILURE: Insufficient Aether Stones.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE: Defense Lift Loss
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_ESTIMATED_RATE_HELP: This is the largest amount of Lift you can lose given the makeup of your defensive team.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_0: Lock Team
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_1: Unlock
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_0: Lock this team? All team members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Aether Raids defense battles.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_1: Unlock this team? All team members' stats and equipment will reflect the most recent changes.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_0: Lock
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_DECIDE_1: Unlock
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_LOCK_BTN_CANCEL: Back
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_TEXT: A defensive team has not been set.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_TROOP_NO_UNIT_WARNING: When no units have been set to the defensive team, level 40 Alfonse, Sharena, and Anna will defend in place of other units.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_00: Edit Defensive Team: Edit the team that foes will battle on defense maps.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_01: Defensive Team Lock: All members' current levels, stats, skills, Sacred Seals, and blessings will be locked, but only for Aether Raids defense battles. Unlocking the team will allow the most recent changes to the units to be reflected.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_02: Increasing Defensive Team Size: You can increase the size of your defensive team if you raise your AR Tier. You can get up to six unit slots total. Aether Stones are required to unlock additional slots.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_03: Additional Unit Slot Conditions: To get a 5th slot, you must reach Tier 11 or higher. To get a 6th slot, you must reach Tier 19 or higher. If your Tier declines, you will not be able to deploy units in these slots. Regaining your Tier will make them deployable again.
MID_UNIT_EDIT_SKYCASTLE_DEFENSE_HELP_DIALOG_04: If There Are No Defenders: When no units have been set to the defensive team, level 40 Alfonse, Sharena, and Anna will defend in place of other units.
Heroic Grail Text Strings:
MID_UNIT_EDIT_HOLY_GRAIL: Use Heroic Grails
MID_UNIT_EDIT_HOLY_GRAIL_HELP1: Select a Hero to summon.
MID_UNIT_EDIT_HOLY_GRAIL_REMAIN_COUNT: Summons Left:
MID_UNIT_EDIT_HOLY_GRAIL_CONFIRM: Summon using Heroic Grails?
MID_UNIT_EDIT_HOLY_GRAIL_DECIDE: Summon
MID_UNIT_EDIT_HOLY_GRAIL_WARNING: You don't have enough Heroic Grails to summon.
MID_UNIT_EDIT_UNIT_FULL_INFOR: You have reached your maximum number of allies.
MID_UNIT_EDIT_SORT_HOLY_GRAIL_RECENT: Newest
MID_UNIT_EDIT_SORT_HOLY_GRAIL_ORDER: Added
MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_00: Summon Heroes with Heroic Grails!
MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_01: Heroic Grails: Use Heroic Grails to summon specific Heroes to your barracks! You can earn Heroic Grails from Aether Raids and other sources.
MID_UNIT_EDIT_HOLY_GRAIL_HELP_DIALOG_02: More Information: You can summon the same Hero up to 20 times using Heroic Grails. The number of Heroic Grails needed will increase each time you summon a Hero.
Other New Text Strings:
MID_STAGE_SELECT_BLESSING_GARDEN_INFO_2: For Legendary and blessed Heroes.
MID_STAGE_SELECT_SEQUENTIAL_MAP: Multi-Map Battles
MID_STAGE_SELECT_SEQUENTIAL_MAP_INFO: Fight battle after battle!
MID_RELAY_HELP_DIALOG_06_02: More Rules for Relay Defense: ・ Enemy reinforcements will appear.
MID_UNIT_EDIT_SPECIAL_TROOP: Edit Special Teams
MID_UNIT_EDIT_RESERVE_TROOP_HELP_DIALOG_01_02: Reserve teams are a type of team that can only be created or edited while playing modes that feature multi-map battles.
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_DIALOG: Select a team type.
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_PREFIX: Team:
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_NORMAL: Primary Teams
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_RESERVE: Reserve Teams
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_OCCUPATION: Brigades
MID_UNIT_EDIT_SKILL_SET_LOAD_SELECT_TROOP_SKYCASTLE_OFFENSE: Raiding Parties
MID_UNIT_EDIT_HOLY_GRAIL_FIRST_TIME_REWARD_TITLE: First Visit Bonus: Heroic Grails
New Quests:
Arena
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Arena Assault: 3 in a Row
Win three consecutive battles in Arena Assault.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Arena Assault: 5 in a Row
Win five consecutive battles in Arena Assault.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Win Arena Duels
Win Arena Duels at any difficulty.
Arena Assault: 7 in a Row
Win seven consecutive battles in Arena Assault.
Grand Hero Battles
Defeat Julius
Clear the Grand Hero Battle against Julius: Scion of Darkness with Sharena: Princess of Askr on your team.
Defeat Julius
Clear the Grand Hero Battle against Julius: Scion of Darkness with Julius: Scion of Darkness on your team on Lunatic or higher difficulty.
Defeat Julius
Defeat Julius: Scion of Darkness at level 40 or higher with Sharena: Princess of Askr.
Defeat Julius
Defeat Julius: Scion of Darkness at level 40 or higher with Julius: Scion of Darkness.
Defeat Julius
Clear the Grand Hero Battle against Julius: Scion of Darkness on Lunatic or higher difficulty using only flying allies.
Tempest Trials
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Tempest Trials
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Clear Trial
Clear one of the final maps in Tempest Trials.
Aether Raids
KO Foe w/Sword
Defeat a foe with a sword ally.
KO Foe w/Lance
Defeat a foe with a lance ally.
KO Foe w/Axe
Defeat a foe with an axe ally.
KO Foe w/Colorless Bow
Defeat a foe with a colorless bow ally.
KO Foe w/Colorless Dagger
Defeat a foe with a colorless dagger ally.
KO Foe w/Red Tome
Defeat a foe with a red tome ally.
KO Foe w/Blue Tome
Defeat a foe with a blue tome ally.
KO Foe w/Green Tome
Defeat a foe with a green tome ally.
KO Foe w/Staff
Defeat a foe with a staff ally.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
AR: Attack Successfully
Successfully attack in Aether Raids.
Adrift
Clear P27-1 on Lunatic
Clear Paralogue 27: Part 1 on Lunatic difficulty with a sword ally on your team. All four allies must survive.
Clear P27-2 on Lunatic
Clear Paralogue 27: Part 2 on Lunatic difficulty with a lance ally on your team. All four allies must survive.
Clear P27-3 on Lunatic
Clear Paralogue 27: Part 3 on Lunatic difficulty with an axe ally on your team. All four allies must survive.
Tap Battle - Daily
Defeat Lucina
Defeat the boss Lucina on Floors 16-20 on Normal difficulty in Tap Battle.
Clear Floors 21-25
Clear floors 21-25 in Tap Battle.
Clear Stage
Clear a stage in Tap Battle.
Tap Battle - Daily
Defeat Lucina
Defeat the boss Lucina on Floors 16-20 on Hard difficulty in Tap Battle.
Clear Floors 41-45
Clear floors 41-45 in Tap Battle.
Clear Stage
Clear a stage in Tap Battle.
Tap Battle - Daily
Defeat Owain
Defeat the boss Owain on Floors 36-40 on Normal difficulty in Tap Battle.
Clear Floors 61-65
Clear floors 61-65 in Tap Battle.
Clear Stage
Clear a stage in Tap Battle.
Tap Battle - Daily
Defeat Owain
Defeat the boss Owain on Floors 36-40 on Hard difficulty in Tap Battle.
Clear Floors 81-85
Clear floors 81-85 in Tap Battle.
Clear Stage
Clear a stage in Tap Battle.
Tap Battle
Clear Boss Stage
Clear a boss stage in Tap Battle.
Clear Boss Stage
Clear a boss stage in Tap Battle.
Clear Stage
Clear a stage in Tap Battle.
Clear Extra Stage 1
Clear Extra Stage 1 in Tap Battle. (Extra Stage 1 is playable after the Extra Stages unlock.)
Upcoming Summoning Focuses:
This update allocated space for 4 new Summoning Focuses. Known upcoming Summoning Focuses include:
1. Adrift
Our speculation for the unannounced Summoning Focuses are:
2. New Power
3. Before We Met... Tempest Trial
4. Corrin M & Kana F Bound Hero Battle