- Default
- Attack
- Special
- Injured




Adrift Camilla - Flower of Fantasy |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 7 | 3 | 5 |
Middle | 17 | 9 | 8 | 4 | 6 |
High | 18 | 10 | 9 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 34 | 26 | 13 | 27 |
Middle | 36 | 37 | 30 | 17 | 30 |
High | 40 | 40 | 33 | 20 | 33 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Camilla comes with sky-high Attack, mediocre Speed, and decent Resistance, for which she trades poor Defense and meager HP stats. Since she is a mage and not considered a generalist, she looks more to minmax her current stats rather than trying to cover her weaknesses.
Boons
- ATK: Attack is likely to be Camilla’s best option for a boon, as it will allow her to reach an even 40 Attack before her weapon damage factors in. This skyrockets her killing potential, allowing her to hit damage numbers comparable to bladetomes with only her prf.
- RES: Resistance is also a strong stat of hers, and increasing it here makes her better during the Enemy Phase, which she naturally excels at due to her prf tome.
Neutral
- SPD: With a Speed of 30, Camilla is not winning any races, however, she doesn’t necessarily want to take it as a dump stat. With her tome in effect, Camilla can avoid being doubled by units with 38 Speed and below.
Banes:
- HP: Camilla’s HP is largely irrelevant to her outside of tanking, most of which centers around boosting her Resistance.
- DEF: This is likely her ideal bane, as it is already rather poor on her and has no significant benefit.
Skill Sets
Closet Raider (Bladetome)
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Rauðrblade+ | A | Death Blow 4 Alternate: Atk/Spd Solo 3 |
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Reposition | B | Chill Res 3 Alternate: Atk/Res Link 3 |
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Glimmer | C | Flier Guidance 3 Alternate: Odd Res Wave 3 |
IVs | S | Attack +3 |
- Preferred IV: +ATK / - DEF or -HP
- Weapon: Rauðrblade+
- Assist: Reposition
- Special: Glimmer
- Passive A: Death Blow / Atk/Spd Solo / Swift Sparrow / Fury
- Passive B: Chill Res / Atk/Res Link
- Passive C: Flier Guidance / Odd Res Wave / Even Spd Wave
- Sacred Seal: Atk +3 / Spd +3
Adrift Camilla adds to the archetype of a red mage with extremely high Attack and decent Resistance with moderate Speed and poor Defense. This archetype is not exactly new to red mages (Lilina, Sanaki) or fliers (Bridal Sanaki, F!Morgan), but it is new to red mage fliers.
Unless you pull a +SPD Camilla or plan on heavily merging her, her damage potential is significantly lowered against faster targets if you try to build for Speed, meaning that her prime objective then becomes oneshotting her opponents with overwhelming firepower. This is possible through seriously stacking her offensive capability on top of giving her two other fliers to buff her with both Hone Fliers and Fortify Fliers.
Glimmer is a given for her Special, since the Bladetome increases her Special cooldown- Glimmer is chosen over Moonbow due to its increased damage when Camilla is fully buffed, as well as the fact that Moonbow will proc off of her opponent’s generally-lower Resistance.
Camilla can choose to try and buff herself through her B and C slots with her native Atk/Res Link and an inherited Even Spd Wave, which will give her a total of +24 damage- only missing +6 from buffing her Defense- but it doing so lowers her damage potential by not running Chill Res for debuffs on her opponent (and she’s missing Defense enhancements). Her highest damage potential relies on her allies to buff her while she runs Chill Res and utilizes Flier Guidance to help her buffers position around her better.
If you can only manage one flier support, Camila should run Odd Res Wave in her C slot so she can still pick up the extra buffs as well as tank any magical attacks that may come her way.
Her A slot is fairly obvious- increasing her oneshot damage means utilizing Death Blow, which adds a +8 to her in-combat Attack. This set optimizes her total damage done through flier field buffs (+30 Attack), in-combat buffs (+8 Attack), opponent debuffs (-7 Resistance), and of course, her Sacred Seal (+3 Attack). It doesn’t get much more stacked than that, unless of course, you have a third supporting flier with Goad Fliers and Drive Atk...
Dream A Little Dream Of Me (Book Of Dreams)
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Book of Dreams | A | Death Blow 4 Alternate: Atk/Res Bond 3 |
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Reposition | B | Chill Res 3 Alternate: Atk/Res Link 3 |
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Glimmer | C | Odd Atk Wave 3 Alternate: Flier Guidance 3 |
IVs | S |
- Preferred IV: +ATK / -HP or -DEF
- Weapon: Book of Dreams
- Assist: Reposition
- Special: Glimmer / Iceberg
- Passive A: Death Blow / Atk/Res Bond
- Passive B: Chill Res / Atk/Res Link
- Passive C: Odd Atk Wave / Flier Guidance
- Sacred Seal: Atk/Def Bond
Book of Dreams offers Camilla a massive boost to her Attack, as well as an in-combat opponent debuff by -4 to all stats if she’s next to an ally. She naturally wants to further take advantage of this by stacking in-combat buffs through Bond skills in order to maximize her in-combat buffs before even taking stock of field buffs.
Her natural kit and the new Atk/Def Bond Sacred Seal does this quite handily, but if you prefer raw damage then she can take this further by picking up Death Blow and Chill Res in her A and B slots, as well as an Atk Wave skill in her C slot, which piles on an +21 Attack when all is said and done. Compare this to her alternate build, which is more of a budget build and utilizes Atk/Res Bond and Atk/Res Link for +11 Attack. Both options stick with Atk/Def Bond in her Seal slot, as it grants her the highest Attack boost when near an ally- which she must be anyway, for her Book of Dreams to activate.
The primary recommended build is all about pumping out as much raw damage as she can, while being as self sufficient as possible, as it does not require using Assist skills in order to get buffs (though it is more conditional on things like Chill Res’ targeting and Atk Wave’s optimal turn). This is nearly capable of outdamaging her bladetome build, with 87 Attack vs 93 Attack- and only relying on her allies to be next to her, rather than relying on them for constant buffs. This is also not quite as impacted by Panic Ploy and other debuff skills as a Bladetome, which relies on visible buffs to do damage, because the majority of Book of Dreams’ buffing comes from in-combat, or nonvisible buffs.
The secondary build offers Camilla more of a versatile, bulky team support option by granting her +10 Atk and +5/+5 Def/Res from both her Bond A slot and her Bond Sacred Seal. This also gives her the +6 Resistance from Atk/Res Link in her B Slot for 41 Resistance total, and allows her to buff an ally with Atk/Res+6, should they need it. With this build, Flier Guidance can be used to further allow ease of positioning other fliers around her in order to help her manage her Bond status.
Introduction
Camilla comes flying in with her fifth iteration in Fire Emblem Heroes, merely weeks after Aversa became the first free tome flier, making her likely one of the most underhyped new units we’ve seen to date. Fortunately, she has a nice stat spread, with extremely high Attack, and a default kit capable of oneshotting many members of the cast.
Unfortunately, once again a tome flier prefers Bladetome over her prf tome, but Book of Dreams actually comes closer to matching Bladetome’s damage potential than many other tomes in the game. The explanation behind the numbers will come in the various builds they’re mentioned in, but here’s a basic rundown of Camilla’s maximum damage potential:
With Rauðrblade+ (first build), Camilla hits 93 Attack: +Atk, +24 flier buffs, +7 for Chill Res hitting target, with the Atk + 3 seal
With Book Of Dreams optimized for damage (second build), Camilla hits 87 Attack: +Atk, Death Blow 4/Atk Wave active/Chill Res hitting target, adjacent to ally and the Atk/Def Bond seal
With Book of Dreams optimized for ease of use (alternate second build), Camilla hits 77 Attack: +Atk, adjacent to ally and utilizing Atk/Res Link with the Atk/Def Bond seal
Whichever build seems right for you and your Camilla depends on how much you value raw damage vs conditional buffs vs investment capability. It should be noted here that the “default” investment in her third build has the highest Resistance and will fare the best as a Resistance tank.
Strengths
Good Attack
Camilla is now tied for the highest Attack among mages, with a default tome that further enhances her offenses
Her natural Attack with her tome is 54, and the debuffs it offers gives her functionally 58 Attack. This actually makes her very similar to Lilina and her legendary Forblaze tome.
Flier Mage
No matter what her stats look like, a flier mage is always useful due to the sheer damage cap that they can hit with bladetomes and how easy it is to buff them due to their movement ability.
Camilla happens to take that a step further by having a respectable statline, though she will have trouble doubling. It’s hardly an issue though, as most units won’t even survive the first hit.
Weaknesses
Low Speed
While Camilla’s Speed isn’t exactly a wasted stat- her tome’s effect means that units with under 39 Speed cannot double her if she’s next to an ally- it still could have been better either higher or lower.
She has trouble doubling things and her 30 Speed could have gone into a stat like her Defense instead to make her more formidable against dagger units.
Reliant On Allies
No matter what build she runs, Camilla relies on her allies to supply the bulk of her damage.
If she’s running bladetome, she’ll need at least some external buffs, and if she’s running Book Of Dreams, she requires positioning support and potentially an ally to Reposition in order to take advantage of Link buffs.
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Book of Dreams | A | Atk/Spd Bond 4 |
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Draw Back | B | Chill Spd/Res 2 |
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Iceberg | C | Atk/Spd Oath 3 |
S | Atk/Res Bond 3 |
This build focuses on boosting Adrift Camilla's Attack, Speed, and Resistance while lowering those of our foes thanks to Chill Spd/Res 2 and the effects provided by Book of Dreams.
Bond Skills (A and Seal) are important since they provide a significant boost both on player and enemy phase and synergize well with Camilla's native weapon. The only requirement being that the unit must be adjacent to an ally.
Chill Spd/Res 2 further helps Camilla double her opponents, while also hitting harder (which is interesting given her Attack is one of her most prominent stats). This one is especially useful against opponents that are both bulky and speedy and would be hard to take on otherwise.
Since we should be next to an ally for most of the battle, abilities like Atk/Spd Oath 3 prove to be quite useful, boosting her Attack and Speed even further.
However, this slot can also be used for skills like Odd/Even Atk Wave 3, Atk/Spd Rein 3, Atk/Res Rein 3, or even Flier Guidance (or any other movement-oriented skill for fliers) depending on the team needs and composition.
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Book of Dreams | A | Atk/Res Bond 3 |
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Draw Back | B | Atk/Res Link 3 |
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Draconic Aura | C | Goad Fliers |
S | Flier Formation 3 |
Adrift Camilla has strong initial skills, so it can be operated with only the Sacred Seal and Special Skill needing to be edited.
In particular, the A-Skill is engaged with her Special Weapon and is a powerful skill without requiring inheritance. The Special Skill is as you can use "Draconic Aura", which adds high attack, to give more attack power.
In the case of the operation of Fliers, the Sacred Seal will be used as "Flier Formation", and when mixing teams, "Guidance" could be used.
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Book of Dreams | A | Atk/Res Bond 3 |
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Draw Back | B | Atk/Res Link 3 |
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Blue Flame | C | Goad Fliers |
S | Attack +3 |
Another flying mage camilla with sky high attack, this time with magical bulk instead of physical bulk that spring camilla has. She is another unit that benefits greatly from having an ally next to her at all times, granting her an additional 9 atk, 4 spd, 4 def, and 9 res already, not including any bonus from atk/res link yet. Blue flame benefits from the adjacent ally just like the rest of her skills and has a low cooldown with high arena scoring capabilities.
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Book of Dreams | A | Atk/Res Bond 3 |
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Draw Back | B | Seal Res 3 |
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Glimmer | C | Threaten Res 3 |
S | Attack +3 |
Adrift Camilla is best known for her attack, so running a set where the enemy’s resistance weaker could potentially help her one-shot enemies. Her Draw Back skill could be used to have a unit that could help her not take any blows from enemies that attack using physical weapons. As long as you have an unit/ally next to her, her Atk/Res Bond will help her with taking down enemies. You could also use Iote’s shield as a Seal or A Skill, but this is only needed if you’re afraid of bows one-shotting her.
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Book of Dreams | A | Atk/Res Bond 3 |
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Draw Back | B | Atk/Res Link 3 |
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Draconic Aura | C | Spur Atk/Def 2 |
S | Brazen Atk/Res 3 |
Atk/Res fan. Sadly I don't have a fodder to give her Rally Atk/Res. Seal slot is Brazen Atk/Res 3.
C slot is Spur Atk/Res 2, Gamepress doesn't list the skill in here but Libra has it so I just put here Spur Atk/Def 2 (closest skill to the actual one).
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Red Tome Users Only
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50 | 2 | 4 |
![]() Red Tome Users Only
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100 | 2 | 6 |
![]() Red Tome Users Only
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
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60 | B |
![]() Non-inheritable by Staff-wielding units.
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120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Only inheritable by flier units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Heroes
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