- Default
- Attack
- Special
- Injured




Adrift Camilla - Flower of Fantasy |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 7 | 3 | 5 |
Middle | 17 | 9 | 8 | 4 | 6 |
High | 18 | 10 | 9 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 33 | 34 | 26 | 13 | 27 |
Middle | 36 | 37 | 30 | 17 | 30 |
High | 40 | 40 | 33 | 20 | 33 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Dreams of Absolution (Offense)
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Book of Dreams (+Eff) | A | Atk/Spd Boosting A Slot |
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Positional Assist | B | Windsweep 3 Alternate: S/R Far Trace 3 |
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Iceberg Alternate: Glimmer |
C | Joint Drive Atk |
IVs | +ATK or +SPD / -DEF or -HP | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Weapon: Book of Dreams (+Eff)
Assist: Positional Assist / Preference
Special: Iceberg / Glimmer
Passive A: Atk/Spd Boosting A Slot
Passive B: Windsweep / S/R Far Trace / Chill Res
Passive C: Joint Drive Atk / Preference
Sacred Seal: Blade Session / Atk/Spd Solo / Swift Sparrow / Life and Death
- Perplexingly, Adrift Camilla’s refine opted to focus more on improving her middling Speed rather than her Resistance. Because of this, Adrift Camilla wants to enhance her Speed to more workable levels with A slot skills such as Atk/Spd Solo and Atk/Spd Catch to perform follow-up attacks as often as possible. By boosting her Speed, Adrift Camilla can also make good use of Windsweep to avoid physical counterattacks at the cost of her ability to perform follow-up attacks herself.
- S/R Far Trace isn’t terribly effective on ranged fliers due to their lack of movement, but she can still make some use of the stat debuff it provides to slightly swing matchups more in her favor. On a budget, Chill Res offers similar utility, albeit usable by any ally that attacks the afflicted foe.
- Joint Drive Atk is a solid C slot option for most units, but Adrift Camilla can also opt for Rein skills, Res Smoke, or Distant Guard depending on budget.
Strengths
Refined Book of Dreams
Adrift Camilla manages to set herself apart to some degree despite the weaknesses of her class typing thanks to her exclusive Book of Dreams, which inflicts -5 Attack/Speed/Resistance to the closest foe within five spaces and all foes within two spaces of them in addition to inflicting an additional -4 penalty to the foe’s stats when she initiates or is within two spaces of an ally. The weapon also gives her an extra +5 Attack and Speed when initiated and true damage equal to 15% of her Attack, making her a capable offensive mage despite her class type.
Weaknesses
Ranged Flier
While Adrift Camilla possesses a decent exclusive weapon, she still suffers greatly due to her class type. Ranged Fliers suffer from two key issues: lack of skill access (especially B slot skills) and a crippling weakness to Bows. Adrift Camilla gets very little in return for these weaknesses besides gimmicky movement-based B slots such as Aerobatics, leaving her far less effective in comparison to other player phase mages blessed with a better movement type (Ie: Infantry).
Terrible Physical Bulk
Camilla’s base 17 Defense and 36 HP mean that she will fold very easily to physical foes, so she must take great care to avoid physical damage in general.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Red Tome Users Only
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50 | 2 | 4 |
![]() Red Tome Users Only
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100 | 2 | 6 |
![]() Red Tome Users Only
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200 | 2 | 9 |
![]() Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Unit moves 1 space away from target ally, who moves to unit's former position. Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally. Inheritable by all units.
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60 | A |
![]() Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally. Inheritable by all units.
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120 | A |
![]() Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+2 to unit and target ally or unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
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60 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+4 to unit and target ally or unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
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120 | B |
![]() If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | B |
![]() Grants Atk+2 to adjacent allies during combat. Inheritable by all units.
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50 | C |
![]() Grants Atk+3 to adjacent allies during combat. Inheritable by all units.
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100 | C |
![]() Grants flying allies within 2 spaces Spd/Atk+4 during combat.
Only inheritable by flier units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Heroes
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