- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured
Shigure - Uplifting Artist |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 6 | 8 | 4 | 7 |
Middle | 18 | 7 | 9 | 5 | 8 |
High | 19 | 8 | 10 | 6 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 30 | 34 | 23 | 22 |
Middle | 40 | 33 | 37 | 27 | 25 |
High | 43 | 36 | 40 | 30 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Perfect Pitch (Semi-Support)
Azure Lance (+Eff) | A | Atk/Spd Boosting A Slot | |
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Positional Assist Alternate: Rally Def/Res+ |
B | Spd/Def Snag 3 Alternate: S/D Near Trace 3 |
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Moonbow Alternate: Luna |
C | Def Tactic 3 Alternate: Spd/Def Rein 3 |
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IVs | +ATK or +SPD / -RES | S | Res Tactic 3 Alternate: Blade Session 3 |
Weapon: Azure Lance (+Eff)
Assist: Positional Assist / Rally Def/Res+
Special: Moonbow / Luna
Passive A: Atk/Spd Boosting A Slot
Passive B: Spd/Def Snag / Atk/Def Snag / Dive-Bomb / S/D Near Trace
Passive C: Def Tactic / Res Tactic / Spd/Def Rein / Atk/Spd Rein
Sacred Seal: Res Tactic / Def Tactic / Blade Session
- Capitalizing on the benefits given by Azure Lance, this Shigure build can go a couple of different routes depending on whether the player wishes to focus on a bit more of a supportive lean versus capitalizing on the offensive boosts that Shigure gets from his weapon while leaving the support to the innate effect of his refined weapon. Regardless of which way the build leans towards, an Atk or Spd asset should be taken to boost Shigure’s offensive stats further. A Res flaw is recommended as realistically Shigure will be using his low Res stat the least of all his stats.
- The choice between a positional Assist Skill such as Reposition, or a Rally Skill is up to player preference as both Assist Skill types can be used to proc the supportive effects of refined Azure Lance. As Azure Lance already gives Attack and Speed boosts, if a Rally is chosen then Rally Def/Res+ is recommended to give Shigure the ability to buff Def and Res as well.
- Moonbow and Luna are good Special options that can give Shigure a boost to his damage output, with Moonbow being an option with a short cooldown for good consistency of activation, while Luna can be saved when some extra power is needed.
- While an Atk and Spd boosting A Passive is a no brainer, there is a bit more thought required when it comes to the B Passive of choice. On a budget, Spd/Def Snag and Atk/Def Snag make good options that synergize with Shigure’s Azure Lance, being able to add debuffs to his repertoire of support. These Skills are available cheaply through the Heroic Grail units Hatari Deen and Spring Luthier respectively. Dive-Bomb is a Skill option that gives Shigure the ability to attack twice in a row before his opponent can strike, which can be excellent for preserving Shigure’s HP and not having to worry about his relatively mediocre defensive stats compared to his offensive stats. Shigure even packs a bit of healing via Azure Lance, so he can potentially heal himself back to Dive-Bomb’s effective range. S/D Near Trace is another option worth considering, giving not only an in combat debuff on the opponent but also allowing Shigure the chance to reposition himself after combat or using an Assist Skill.
- For the C Passive, Def or Res Tactic are recommended to use in order to give Shigure extra buffing potential if a movement Assist Skill is taken over a Rally Skill. Otherwise, Rein Skills such as Atk/Spd Rein or Spd/Def Rein are good options as well, with the former giving Shigure a little more effective bulk while the latter gives him some more damage output.
- If a Tactic is chosen as the C Passive, then the opposite Tactic can be utilized in the Sacred Seal Slot to round out Shigure’s stat buffing potential. The Blade Session Sacred Seal is another option worth considering with its ability to give a significant Atk and Spd boost with a relatively easy to activate condition.
Strengths
Azure Lance
Shigure’s unique weapon is the Azure Lance, a fairly decent addition that gives Shigure a large boost to his Atk and Spd with its effects while also blending some supportive elements within. From the base effect alone, Shigure receives +5 Atk/Spd if he initiates combat or is within two spaces or less from an ally during combat, as well as dealing +7 true damage with his strikes. Once refined, Shigure gains a supportive effect of being able to grant himself and a unit he uses a Rally or Movement Assist Skill on a +6 Atk/Spd displayed buff as well as healing them both by 10 HP. Shigure also gets a further in combat boost of +5 Atk/Spd if his foe is 75% HP or more at the start of combat. All in all, this refined weapon not only improves Shigure’s personal combat performance, but also gives him a soft niche as a Semi-Support by being able to boost the stats of allies while giving them soft healing.
Decent Offensive Stat Potential
While Shigure’s 33 Atk and 37 Spd are not all that high by the standards expected of units these days, Shigure’s Azure Lance once refined can give him +10 Atk/Spd via in combat boosts alone before counting any Skills or buffs he may be utilizing, on top of dishing out +7 true damage with attacks. This gives Shigure a surprisingly potent offensive potential despite what his stats may suggest.
Weaknesses
Base Stats Leave Much to be Desired
While the requirements to receive the bonuses of Azure Lance are easy to receive, the fact of the matter is that Shigure’s statline has not aged well at all. Shigure is more or less dependent on utilizing his personal weapon just to stand a chance at rivaling the statlines of modern units. While Shigure’s offensive stats have always been reasonable, his defensive stats are not very impressive, with his refined weapon doing nothing to address his defensive stats outside of the HP boost from the refined weapon.
Lance Fliers are a Dime a Dozen
Lance Fliers are an extremely crowded unit type, and while Shigure does have some caveats that may make someone consider using him such as his reasonable performance on a budget and good versatility from being able to act as a buffer and offensive unit in one, Shigure may not be the first consideration for someone wanting to invest heavily into a Lance Flier. There is no shortage of good Lance Fliers to invest into, both in terms of expensive five-star locked ones as well as alternative budget options that Shigure may have to compete with such as Cordelia, Clair, or Valter.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
Steel Lance Learns by default at 2 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
Harmonic Lance Deals +10 damage when Special triggers. Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 9 |
Harmonic Lance+ Deals +10 damage when Special triggers. Learns by default at 5 ★ Unlocks at 5 ★
Lance Users Only
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300 | 1 | 13 |
Azure Lance If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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Darting Stance 1 If foe initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
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50 | A |
Darting Stance 2 If foe initiates combat, grants Spd+4 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
100 | A |
Darting Stance 3 If foe initiates combat, grants Spd+6 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
Spur Res 1 Grants Res+2 to adjacent allies during combat.
Inheritable by all units.
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50 | C |
Spur Res 2 Grants Res+3 to adjacent allies during combat.
Inheritable by all units.
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100 | C |
Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat.
Only inheritable by flier units.
Unlocks at 4 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
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