Restores HP = 30% of damage dealt.
Noontime
No Staff
- Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
In The Shadowed Forest, I Sought A Lost Child (Mixed Phase Speedster)
![]() |
Wild Tiger Fang | A | Atk/Spd Boosting A Slot |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 |
![]() |
Noontime Alternate: Glimmer |
C | Spd Smoke 4 Alternate: Even Tempest 3 |
SP | 1410 | S | Darting Breath Alternate: Atk/Spd Solo 3 |
haha three houses joke fire emblem fandom funni (Enemy Phase)
![]() |
Fiery Bolganone | A | Mirror Stance 3 Alternate: Atk/Res Solo (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Res 3 Alternate: Quick Riposte 3 |
![]() |
Noontime Alternate: Iceberg |
C | Atk Smoke 3 Alternate: Rouse Atk/Res 3 |
SP | 1670 | S | Quick Riposte 3 Alternate: Atk/Res Solo 3 |
Bunny blockade! (Enemy Phase Generalist)
![]() |
Pastel Poleaxe | A | Distant Countering A Slot |
---|---|---|---|
![]() |
Positional Assist | B | Wyvern Flight 3 Alternate: Quick Riposte 3 |
![]() |
Noontime Alternate: Moonbow |
C | Atk/Spd Rein 3 Alternate: Spd/Def Rein 3 |
SP | 1320 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Treasure Trove (Enemy Phase Focus)
![]() |
Sell-Spell Tome | A | Close Countering A Slot |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 |
![]() |
Noontime | C | Joint Drive Atk Alternate: Pulse Smoke 3 |
SP | 1810 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Keep on keeping on! (Enemy Phase Focus)
![]() |
Tome of Reason (+Eff) | A | Atk/Res Unity Alternate: Close Countering A Slot |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 |
![]() |
Noontime Alternate: Glimmer |
C | Joint Drive Atk Alternate: Pulse Smoke 3 |
SP | 1860 | S | Atk/Spd Form 3 Alternate: Atk/Spd Solo 3 |
But Inside I’m Burger King (Ranged Specialist)
![]() |
Rapid-Crier Bow | A | Atk/Res Unity Alternate: Distant Def (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Null C-Disrupt 3 |
![]() |
Noontime Alternate: Moonbow |
C | Joint Dist. Guard Alternate: Joint Drive Res |
SP | 1640 | S | Atk/Def Form 3 Alternate: Distant Def 3 |
The Ranulf Brigade (Defensive / Tanking Focus)
![]() |
Polished Fang | A | Sturdy Stance 3 Alternate: Atk/Def Unity |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
![]() |
Noontime | C | Joint Drive Def Alternate: Atk Smoke 3 |
SP | 1640 | S | Quick Riposte 3 Alternate: Mystic Boost 3 |
Bringer of Joy, Solo Acts, and Booze (Distant Fighter)
![]() |
Winter Rapier+ (+Spd) | A | Distant Counter Alternate: Distant Stance |
---|---|---|---|
![]() |
Positional Assist | B | Special Fighter 3 Alternate: Crafty Fighter 3 |
![]() |
Noontime Alternate: Moonbow |
C | Atk Smoke 3 Alternate: A/R Far Save 3 |
SP | 1770 | S | Atk/Spd Solo 3 Alternate: Steady Breath |
[Drunkenly Knocks Over Your Christmas Tree In Spanish] (Speedy Save)
![]() |
Winter Rapier+ (+Spd) | A | Atk/Spd Unity Alternate: Atk/Spd Form 3 |
---|---|---|---|
![]() |
Positional Assist | B | Special Fighter 3 Alternate: Crafty Fighter 3 |
![]() |
Noontime Alternate: Ignis |
C | A/D Near Save 3 Alternate: D/R Near Save 3 |
SP | 1860 | S | Atk/Spd Bond 3 Alternate: Darting Breath |
Are you sure he isn’t just a random hobo? (Spurn)
![]() |
Ancient Ragnell | A | Kestrel Stance 3 Alternate: Atk/Spd Unity |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Close Call 3 |
![]() |
Noontime | C | Pulse Smoke 3 |
SP | 1670 | S | Atk/Spd Solo 3 Alternate: Steady Breath |
Ike at home (Defensive)
![]() |
Ancient Ragnell | A | Atk/Res Unity Alternate: Mirror Stance 3 |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 |
![]() |
Noontime Alternate: Ignis |
C | Pulse Smoke 3 |
SP | 1650 | S | Steady Breath |
キングオブホシド。(Generally Optimal)
![]() |
Carnage Amatsu | A | Atk/Spd Solo (3 or 4) Alternate: Atk/Spd Push 4 |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 Alternate: Lull Atk/Spd 3 |
![]() |
Noontime Alternate: Moonbow |
C | Spd Smoke 3 Alternate: Time's Pulse 3 |
SP | 1320 | S | Darting Breath Alternate: Atk/Spd Solo 3 |
Don’t count me out! (Generalist)
![]() |
Springy Lance+ (+Spd) Alternate: Unbound Lance+ (+Spd) |
A | Distant Stance Alternate: Fury (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Mystic Boost 3 Alternate: Flow Refresh 3 |
![]() |
Noontime Alternate: Moonbow |
C | Atk/Spd Rein 3 Alternate: Spd/Def Rein 3 |
SP | 1770 | S | Iote's Shield Alternate: Atk/Spd Solo 3 |
And Then Saizo and Kaze Gained a Blue Bro (Speed Tank)
![]() |
Springy Lance+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Atk/Spd Solo (3 or 4) Alternate: Distant Pressure |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Frenzy 3 |
![]() |
Noontime Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Atk/Spd Menace |
SP | 1320 | S | Atk/Spd Solo 3 Alternate: Spd/Def Solo 3 |
Head Witch in Charge (Melee Specialist / Defensive)
![]() |
Witch Breath | A | Atk/Def Unity Alternate: Atk/Res Unity |
---|---|---|---|
![]() |
Positional Assist | B | Dragon Wall 3 Alternate: Null Follow-Up 3 |
![]() |
Noontime Alternate: Glimmer |
C | Joint Drive Atk Alternate: Atk Smoke 3 |
SP | 1640 | S | Steady Breath Alternate: Atk/Def Solo 3 |
I Am the [REDACTED] Supreme (All-Purpose Tank / Defensive)
![]() |
Witch Breath | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Dragon Wall 3 Alternate: Null C-Disrupt 3 |
![]() |
Noontime Alternate: Glimmer |
C | Joint Drive Res Alternate: Pulse Smoke 3 |
SP | 1640 | S | Atk/Res Solo 3 Alternate: Mystic Boost 3 |
Super Spendthrift (Superunit)
![]() |
Spendy Scimitar | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Null C-Disrupt 3 Alternate: Spurn 3 |
![]() |
Noontime Alternate: Sol |
C | Joint Drive Atk Alternate: Joint Drive Spd |
SP | 1740 | S | Spd/Res Solo 3 Alternate: Steady Breath |
You guys like Red Tome GHB’s? (Defensive)
![]() |
Unity Blooms+ (+Res) Alternate: Rauðrserpent+ (+Res) |
A | Atk/Res Unity Alternate: Distant Def (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Null C-Disrupt 3 Alternate: Quick Riposte 3 |
![]() |
Noontime Alternate: Iceberg |
C | Pulse Smoke 3 |
SP | 1770 | S | Mystic Boost 3 Alternate: Mirror Stance 2 |
they had us in the first half, not gonna lie (High-Investment Speed Tank)
![]() |
Ninis's Ice Lance (+Eff) | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Spd 3 Alternate: Mystic Boost 3 |
![]() |
Noontime Alternate: Glimmer |
C | Joint Drive Spd Alternate: Pulse Smoke 3 |
SP | 1640 | S | Spd/Res Solo 3 |
Shining Wind (Defensive)
![]() |
Blárserpent+ (+Res) Alternate: Flora Guide+ (+Res) |
A | Close Foil Alternate: Atk/Res Unity |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
![]() |
Noontime | C | Pulse Smoke 3 |
SP | 1650 | S | Mirror Stance 2 Alternate: Mystic Boost 3 |
Atlas (Defensive Focus / Anti-Magic Tank)
![]() |
Plegian Torch+ (+Res) Alternate: Amity Blooms+ (+Res) |
A | Mirror Stance 3 Alternate: Atk/Res Solo (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Null C-Disrupt 3 Alternate: Lull Atk/Res 3 |
![]() |
Noontime Alternate: Iceberg |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1180 | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
A Midsummer Night's Mare (Distant Tank)
![]() |
Brightmare Horn | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Binding Necklace |
![]() |
Noontime Alternate: Sol |
C | Fatal Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1860 | S | Mystic Boost 3 Alternate: Atk/Spd Solo 3 |
Get Ogma’d (Enemy Phase)
![]() |
Flowing Lance+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
![]() |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 1180 | S | Atk/Spd Solo 3 Alternate: Spd/Res Solo 3 |
https://www.youtube.com/watch?v=jXg1zCbqQ5g (Aether Raids Offense)
![]() |
Plegian Axe+ (+Spd) | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
![]() |
Noontime Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
SP | 1180 | S | Spd/Res Solo 3 Alternate: Atk/Spd Solo 3 |
Hierophant Green (Defense)
![]() |
Plegian Torch+ (+Res) | A | Close Foil Alternate: Atk/Res Unity |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
![]() |
Noontime Alternate: Luna |
C | Pulse Smoke 3 |
SP | 1770 | S | Mirror Stance 2 Alternate: Close Def 3 |
Healing Specials
Overview
There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.
Synergy
The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.
Weaknesses
The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.