Restores HP = 30% of damage dealt.

Inheritable Restrictions?

No Staff

Skillsets that use skill

I_Am_Not_A_Robot. I_Love_Breathing_Oxygen. (Enemy Phase Build)

The Light that Shines over Fódlan (Versatile)

↙→↘↓↙←↘ + Punch (Spurn Defensive)

Prince Marth Sends his Regards (Physical Tank)


I'll come up with a creative build name later (Enemy Phase)

The Noble Standard (Enemy Phase)

Seliph's Homecoming (Defensive)

Assassin's Expertise (Enemy Phase Sweeper)

Dance of the Dragonfly (Defensive Tank)

The Strongest One's Name (Repel/Close Call Build)

Plegian Honor (Enemy Phase)

Your Hugest Fan!! (Base Kit / Budget Physical Tank)

Something, Something, Guts. (Aether Raids-Focused)

Chaos Ragnell A Bonus Doubler 3
Alternate: Mirror Stance 3
Alternate: Draw Back
B Repel 3
Alternate: Mayhem Aether
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1485SSwift Stance 2
Alternate: Atk Smoke 3

Azura's Protector (Supertank)

Do you think your blade can hurt me? (Defensive Tank)

The Edge of… Noon? (Special Fighter Sustain)

Missingno 2020 (Enemy Phase Focus)

New Season, New Powercreep! (Defensive/Mixed Phase)

Come at me, fools! (Supertank)

We won't let our love die! (Supertank)

[N]ice [T]anking [R]eturns (Defensive)

Short Bow+ (+Def)
Alternate: Guard Bow+ (+Def)
A Close Counter
Alternate: Distant Def 4
Alternate: Pivot
B Special Fighter 3
Alternate: Glacies
C Pulse Smoke 3
Alternate: Atk Smoke 3
SP1695SFierce Stance 3
Alternate: Quick Riposte 3

Healing Specials


There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.


The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.


The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.