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Analysis by UmbraCorvus
Shigure - Uplifting Artist

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 40
ATK 33
SPD 37
DEF 27
RES 25

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 6 8 4 7
Middle 18 7 9 5 8
High 19 8 10 6 9

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 36 30 34 23 22
Middle 40 33 37 27 25
High 43 36 40 30 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Perfect Pitch (Semi-Support)

Build by UmbraCorvus
Recommended
Azure Lance (+Eff) A Atk/Spd Boosting A Slot
Positional Assist
Alternate: Rally Def/Res+
B Spd/Def Snag 3
Alternate: S/D Near Trace 3
Moonbow
Alternate: Luna
C Def Tactic 3
Alternate: Spd/Def Rein 3
IVs

+ATK or +SPD / -RES

SRes Tactic 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Azure Lance (+Eff)

Assist: Positional Assist / Rally Def/Res+

Special: Moonbow / Luna

Passive A: Atk/Spd Boosting A Slot

Passive B: Spd/Def Snag / Atk/Def Snag / Dive-Bomb / S/D Near Trace

Passive C: Def Tactic / Res Tactic / Spd/Def Rein / Atk/Spd Rein

Sacred Seal: Res Tactic / Def Tactic / Blade Session

  • Capitalizing on the benefits given by Azure Lance, this Shigure build can go a couple of different routes depending on whether the player wishes to focus on a bit more of a supportive lean versus capitalizing on the offensive boosts that Shigure gets from his weapon while leaving the support to the innate effect of his refined weapon. Regardless of which way the build leans towards, an Atk or Spd asset should be taken to boost Shigure’s offensive stats further. A Res flaw is recommended as realistically Shigure will be using his low Res stat the least of all his stats.
  • The choice between a positional Assist Skill such as Reposition, or a Rally Skill is up to player preference as both Assist Skill types can be used to proc the supportive effects of refined Azure Lance. As Azure Lance already gives Attack and Speed boosts, if a Rally is chosen then Rally Def/Res+ is recommended to give Shigure the ability to buff Def and Res as well.
  • Moonbow and Luna are good Special options that can give Shigure a boost to his damage output, with Moonbow being an option with a short cooldown for good consistency of activation, while Luna can be saved when some extra power is needed.
  • While an Atk and Spd boosting A Passive is a no brainer, there is a bit more thought required when it comes to the B Passive of choice. On a budget, Spd/Def Snag and Atk/Def Snag make good options that synergize with Shigure’s Azure Lance, being able to add debuffs to his repertoire of support. These Skills are available cheaply through the Heroic Grail units Hatari Deen and Spring Luthier respectively. Dive-Bomb is a Skill option that gives Shigure the ability to attack twice in a row before his opponent can strike, which can be excellent for preserving Shigure’s HP and not having to worry about his relatively mediocre defensive stats compared to his offensive stats. Shigure even packs a bit of healing via Azure Lance, so he can potentially heal himself back to Dive-Bomb’s effective range. S/D Near Trace is another option worth considering, giving not only an in combat debuff on the opponent but also allowing Shigure the chance to reposition himself after combat or using an Assist Skill.
  • For the C Passive, Def or Res Tactic are recommended to use in order to give Shigure extra buffing potential if a movement Assist Skill is taken over a Rally Skill. Otherwise, Rein Skills such as Atk/Spd Rein or Spd/Def Rein are good options as well, with the former giving Shigure a little more effective bulk while the latter gives him some more damage output.
  • If a Tactic is chosen as the C Passive, then the opposite Tactic can be utilized in the Sacred Seal Slot to round out Shigure’s stat buffing potential. The Blade Session Sacred Seal is another option worth considering with its ability to give a significant Atk and Spd boost with a relatively easy to activate condition.

Strengths

Azure Lance

Shigure’s unique weapon is the Azure Lance, a fairly decent addition that gives Shigure a large boost to his Atk and Spd with its effects while also blending some supportive elements within. From the base effect alone, Shigure receives +5 Atk/Spd if he initiates combat or is within two spaces or less from an ally during combat, as well as dealing +7 true damage with his strikes. Once refined, Shigure gains a supportive effect of being able to grant himself and a unit he uses a Rally or Movement Assist Skill on a +6 Atk/Spd displayed buff as well as healing them both by 10 HP. Shigure also gets a further in combat boost of +5 Atk/Spd if his foe is 75% HP or more at the start of combat. All in all, this refined weapon not only improves Shigure’s personal combat performance, but also gives him a soft niche as a Semi-Support by being able to boost the stats of allies while giving them soft healing.

Decent Offensive Stat Potential

While Shigure’s 33 Atk and 37 Spd are not all that high by the standards expected of units these days, Shigure’s Azure Lance once refined can give him +10 Atk/Spd via in combat boosts alone before counting any Skills or buffs he may be utilizing, on top of dishing out +7 true damage with attacks. This gives Shigure a surprisingly potent offensive potential despite what his stats may suggest.

Weaknesses

Base Stats Leave Much to be Desired

While the requirements to receive the bonuses of Azure Lance are easy to receive, the fact of the matter is that Shigure’s statline has not aged well at all. Shigure is more or less dependent on utilizing his personal weapon just to stand a chance at rivaling the statlines of modern units. While Shigure’s offensive stats have always been reasonable, his defensive stats are not very impressive, with his refined weapon doing nothing to address his defensive stats outside of the HP boost from the refined weapon.

Lance Fliers are a Dime a Dozen

Lance Fliers are an extremely crowded unit type, and while Shigure does have some caveats that may make someone consider using him such as his reasonable performance on a budget and good versatility from being able to act as a buffer and offensive unit in one, Shigure may not be the first consideration for someone wanting to invest heavily into a Lance Flier. There is no shortage of good Lance Fliers to invest into, both in terms of expensive five-star locked ones as well as alternative budget options that Shigure may have to compete with such as Cordelia, Clair, or Valter.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 2 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Harmonic LanceDeals +10 damage when Special triggers.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 9
Harmonic Lance+Deals +10 damage when Special triggers.
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 13
Azure LanceIf unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Stance 1Grants Spd+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
50
A
Darting Stance 2Grants Spd+4 during combat when this unit is attacked
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
100
A
Darting Stance 3Grants Spd+6 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Spur Res 1Grants adjacent allies Res+2 during combat
Inheritable by all units.
50
C
Spur Res 2Grants adjacent allies Res+3 during combat
Inheritable by all units.
100
C
Ward FliersGrants flying allies within 2 spaces Def/Res+4 during combat. Requires Spur Def 2 or Spur Res 2.
Only inheritable by flier units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem Fates

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