- Default
- Attack
- Special
- Injured
Ascended Ced - Sage of the Wind |
---|
|
Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 18 | 14 | 10 | 2 | 3 |
Middle | 19 | 15 | 11 | 3 | 4 |
High | 20 | 16 | 12 | 4 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 40 | 42 | 43 | 19 | 22 |
Middle | 43 | 45 | 46 | 22 | 26 |
High | 46 | 49 | 49 | 26 | 29 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
Wind Learns by default at 1 ★ Unlocks at 1 ★
Green Tome Users Only
|
50 | 2 | 4 |
Elwind Learns by default at 2 ★ Unlocks at 2 ★
Green Tome Users Only
|
100 | 2 | 6 |
Rexcalibur Learns by default at 4 ★ Unlocks at 3 ★
Green Tome Users Only
|
200 | 2 | 9 |
Heired Forseti Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack during combat by 30%, and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
Rising Wind Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res). Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
Atk/Spd Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 2 ★ |
60 | A |
Atk/Spd Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
120 | A |
Atk/Spd Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
240 | A |
Atk/Spd Ideal 4 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Excludes Flying and Cavalry Units
Unlocks at 5 ★ |
300 | A |
Special Spiral 1 If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
Unlocks at 2 ★ |
60 | B |
Special Spiral 2 If Special triggers before or during combat, grants Special cooldown count-1 after combat.
Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
120 | B |
Special Spiral 3 If Special triggers before or during combat, grants Special cooldown count-2 after combat. Excludes Flying, Cavalry, and Staff Units Unlocks at 4 ★ |
240 | B |
Special Spiral 4 Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. Excludes Flying, Cavalry, and Staff Units Unlocks at 5 ★ |
300 | B |
Infantry Pulse 1 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-5. (Stacks with similar skills.) Infantry Units Only Unlocks at 2 ★ |
60 | C |
Infantry Pulse 2 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit’s HP-3. (Stacks with similar skills.) Infantry Units Only Unlocks at 3 ★ |
120 | C |
Infantry Pulse 3 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit’s HP. (Stacks with similar skills.) Infantry Units Only Unlocks at 4 ★ |
240 | C |
Infantry Pulse 4 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) Infantry Units Only Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Thracia 776
|
---|