- Default
- Attack
- Special
- Injured




Aversa - Dark One |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 6 | 7 | 3 | 6 |
Middle | 18 | 7 | 8 | 4 | 7 |
High | 19 | 8 | 9 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 39 | 30 | 31 | 13 | 21 |
Middle | 42 | 33 | 34 | 17 | 24 |
High | 45 | 36 | 37 | 20 | 27 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
This unit requires use of Trait Fruits to get access to IVs
Skill Sets
The Grimleal's Curse (Bladetome)
![]() |
Rauðrblade+ | A | Swift Sparrow 2 Alternate: Life and Death 3 |
---|---|---|---|
![]() |
Reposition | B | Desperation 3 Alternate: Atk/Def Link 3 |
![]() |
Glimmer Alternate: Moonbow |
C | Even Spd Wave 3 Alternate: Odd Res Wave 3 |
IVs | S | Speed +3 |
- Preferred IV: N/A
- Weapon: Rauðrblade+
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Swift Sparrow / Life and Death / Fury / Death Blow
- Passive B: Desperation / Chill Spd / Atk/Def Link
- Passive C: Even Spd Wave / Odd Res Wave / Goad Fliers
- Sacred Seal: Spd +3 / Atk + 3
Someday, Intelligent Systems will introduce some kind of competition to the damage that emblem mages can do with bladetomes. Until that day happens, we have another emblem mage who foregoes her prf tome for a bladetome in her optimal build.
Aversa has remarkably decent stats for being a free unit, despite the fact that she's the first free flier mage in the game. With 33 Attack and 34 Speed, she outshines a neutral Halloween Nowi and can surpass a Summer Tana with poor IVs. This makes her a blessing for f2p players, as Aversa's power is remarkably similar to both of the 5 star exclusive seasonal red fliers currently available in the game.
As far as the actual build is concerned- it's fairly straightforward. Since Bladetomes allow the user to add all points of visible buffs to their Attack stat when in combat, the aim with Aversa is to give her as many buffs as possible. These buffs can be supplied by her team with Hone and Fortify Fliers, but she can also utilize newer skills to buff herself with minimal help from her teammates.
Swift Sparrow in her A slot is the best of both worlds, granting Aversa an additional +4/+4 to Attack and Speed. If unavailable, you can choose to give her Life and Death instead, which grants +5/+5, but at the expense of her Defense and Resistance. Fury and Death Blow are slightly more budget options which will still benefit her offensively, though not as much as the first two skills. Note here that Fury and Desperation have excellent synergy, as Aversa can utilize the recoil from Fury to enter into the HP threshold for Desperation.
Speaking of which, Desperation is a fairly common skill to see on blade mages, as they can use it to attack twice without being countered, as long as they are under the HP threshold. For a high HP mage like Aversa, this is a little trickier, but ultimately Aversa's high HP works well for her by giving her the bulk needed to survive a retaliatory hit which would simultaneously knock her into Desperation range. Alternatively, Aversa can use Chill Spd to try and ensure that she doubles in the first place. With her being unable to get a boon, 34 Speed is not generally high enough to double most of the speedy metagame, and if she can't double in the first place, then Desperation is pointless.
Finally, we have Atk/Def Link, which is a very useful option for Blade mages as it allows a teammate to give Aversa a double +6/+6 buff simply by using a movement Assist skill on her. This synergizes well with Even Spd Wave or Odd Res Wave, as Aversa can get three +6 buffs without her allies having any sort of buffing skill at all- useful if you’re running her in mixed teams, or if your allies need to utilize their C slots for something other than buffs.
Even Spd Wave is ideal in her C slot, as it is the most important buff she can utilize, and so having it active for a guaranteed 50% of the time is useful if you don’t have an ally around who can buff or Reposition her.
Glimmer is a given for her Special, since the Bladetome increases her Special cooldown- Glimmer is chosen over Moonbow due to its increased damage when Aversa is fully buffed, as well as the fact that Moonbow will proc off of her opponent’s generally-lower Resistance.
Grima's Blessing (Aversa's Night)
![]() |
Aversa's Night | A | HP/Spd 2 Alternate: Swift Sparrow 2 |
---|---|---|---|
![]() |
Reposition | B | Renewal 3 Alternate: Wings of Mercy 3 |
![]() |
Iceberg Alternate: Blue Flame |
C | Savage Blow 3 Alternate: Odd Res Wave 3 |
IVs | S | HP/Res 2 |
- Preferred IV: N/A
- Weapon: Aversa’s Night
- Assist: Reposition
- Special: Iceberg / Blue Flame / Noontime / Glimmer
- Passive A: HP/Spd 2 / Swift Sparrow / Wind Boost
- Passive B: Renewal / Wings of Mercy / Swordbreaker
- Passive C: Savage Blow / Odd Res Wave
- Sacred Seal: Hp/Res 2 / Savage Blow / Spd Ploy
Aversa’s Night is certainly unique, with an ability to hit every enemy on the field with an all stat down -3 and Panic Ploy, regardless of their position to her, as long as they are adjascent to an ally and she has 3 more HP than them. With Aversa’s high HP stat, her tome’s effect can proc on the majority of the threats you may find in the Arena or in intermediate PvE content. This build seeks to utilize her tome to its full effectiveness by increasing her HP stat when possible and keeping her HP high.
24 Res may not seem like much to use Iceberg as a Special, but her native tome adds +3 to this number, and additional stats (such as HP/Res2 from her Seal slot or Odd Res Wave in her C slot) can increase it even further until it easily hits over 30, making Iceberg do 15+ damage. If using her as a more supportive unit with a Wings of Mercy build, you may consider using Blue Flame as her Special instead, as she will do 25 flat damage upon teleporting next to an ally. Glimmer is a typical low charge Special, but Noontime will help Aversa to keep her HP high while trading blows with her opponents.
In her A slot, her native HP/Spd is actually perfect for her, as it boosts her HP to 46 and her Speed to 36, activating her tome on any unit with 43 HP or below. Of course, there are other options here- Swift Sparrow makes Aversa more of a combat-oriented unit, while Boost skills are interesting options which have the same HP threshold as Aversa’s Night and increases any chosen stat by 6 in both phases.
B slot gives us Renewal in order to maintain her high HP, by healing off 10 combat damage every other turn and maintaining the effect of her native tome. Wings of Mercy is another alternative that allows her to support her lower-HP allies on the battlefield, while Swordbreaker simply allows Aversa to double the faster units in the game without relying on a Speed check.
In her C slot, her native Odd Res Wave is effective, particularly if she’s going to be carrying any Ploy skills or using Iceberg as her Special. However, Savage Blow also has an interesting synergy with her tome in that it does chip damage to opponents in an AoE, effectively lowering their HP to make them even more vulnerable to the effects of her tome. This can be stacked with Savage Blow in her Seal slot as well, or she can take HP/Res 2 in order to further buff her HP- if Hp/Spd is in her A slot and HP/Res is in her seal slot, then she hits a neutral HP stat of 50, which is enough to hit units like Legendary Hector, Halloween Myrrh, Legendary Tiki, and Amelia with her Panic Debuff effect.
Strengths
Good Attack and Speed
Aversa’s Attack and Speed are comparable to other red flier mages.
She is better than neutral Halloween Nowi at most builds, as her Speed is higher and she’ll be able to double attack more often.
Her prf tome adds 14 extra mt, which gives her an decent 47 Attack after equipping it.
Free Flier Mage
As the first flier mage that all summoners can obtain for free, Aversa opens the door to many different kinds of strategies for f2p players.
She works well with a blade tome, which can add +24 damage when properly buffed.
She could also prove useful in future challenge content.
Aversa’s Night
Due to her unique nature of wanting HP stats, she sets herself apart from most units who prefer to take HP as a bane. This helps her to proc her tome’s special effect against units in Arena and Arena Assault, resulting in easy wins.
While her tome won’t help much in Abyssal difficulty maps where HP stats are inflated, she can mass debuff units in game modes like Grand Conquests, or other challenge maps.
Weaknesses
Reliant On HP and Enemy Positioning
If running Aversa’s Night, she relies on her HP stat to be higher than her opponent’s- if it is not, then she loses a lot of functionality.
Because of this, she loses value when she enters combat and is damaged by her opponent.
Additionally, she relies on enemy team positioning- enemy teammates must be adjacent to one another for her tome to proc its powerful debuffs.
![]() |
Aversa's Night | A | HP +5 |
---|---|---|---|
![]() |
Rally Def/Res+ | B | Res Feint 3 |
![]() |
Moonbow | C | Spur Def/Res 2 |
S | Guidance 3 |
~Light Blessed Dark One LUL~ (merged +10, DF +3)
Big carry for both AR and arena because of lucky R Duel Flying. Also has Spur Atk/Res, not sure why neither option shows up on this site builder here.
Regardless usually has 63 HP for Light season. Variations mostly in B slot with Renewal/Axebreaker. She's been so reliable for support that I'm building another one for Astra (maybe not fully, not sure).
![]() |
Aversa's Night | A | Spd/Def Bond 3 |
---|---|---|---|
![]() |
Swap | B | Flier Formation 3 |
![]() |
Aether | C | Flier Guidance 3 |
S | Atk/Def Bond 3 |
THIS BUILD IS MEANT TO BE USED WITH BRAVE MICAIAH B/C OF HOW EFFECTIVE THEIR WEAPON’S EFFECTS COMPLIMENT AVERSA’S WEAPON
*I suggest a few other skill sets down in the explanation, specifically in the second “paragraph” after this*
The most important part of this built is her weapon, A skill, and Seal. This is because her weapon is the key part that makes her so good with Brave Micaiah (check her weapon too if you don’t know why) and the two bond skills (A skill and seal) is great with Micaiah’s Atk/Res bond 4 (obviously the A skill and Seal can be swapped if need be or even altered; I just prefer spd/def bond as her A skill so if I want, I can have either atk/def bond or another spd/def bond, also I like having two def bonds so her def and res are equal, which I’ve found allows her to tank many bow and blue units)
However if you want to mix this build up (like I’m doing rn in my mixed team) you could give her acrobatics and guidance. You could also use her seal to boost her hp for the purpose of her weapon’s effect and if so I’d suggest giving her sturdy impact. Of course guard is always a good budget b skill for non armored units. Special and Assist skill is mostly personal preference, I just wanted her to have some means to heal herself (with Aether in this case) and swap feels more natural to me (but that might be b/c I’m using her in a moved team with armored/infantry units which works better with swap in my opinion)
*STATS ARE WITH +10 MERGES +5 DRAGONFLOWERS AND SUMMONER SUPPORT (+5 to hp and +2 to all other stats), which I will have after the upcoming Aversa Grand HB, add my feh ID (3489182007) if you want this unit on your friend list, but I won’t accept any request, usually only other +10s unless I think your build is good enough to compete*
![]() |
Aversa's Night | A | HP/Spd 2 |
---|---|---|---|
![]() |
Harsh Command | B | Chill Spd 3 |
![]() |
Dragon Fang | C | Atk Opening 3 |
S | HP/Res 2 |
This build focuses on making Aversa a great support unit setting both buffs on her teammates and debuts on her enemies.
As for A-slot and seal I selected HP/Spd 2 (written HP/Res 2 seal because the other wasn't available). This will put Aversa's HP at 50 and her speed at 38 without merges. You could run a double HP +5 to make her weapon stronger but doing my method you will be able to use it's effect on most units whilst making her speedy to not be doubled by most enemies as will want her to survive as long as possible.
For her B-slot I chose Chill Spd 3 which you can get from the F2P Panne, this will help your team to go against annoying speedy units.
Finally for her C-slot I chose Atk Opening 3, it's not an easy skill to get but if you can, it will make Aversa a very valuable asset to your team.
![]() |
Rauðrowl+ (+Spd) | A | Atk/Spd Bond 3 |
---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Blue Flame | C | Odd Atk Wave 3 |
S | Atk/Spd Bond 3 |
Atk/Spd bond synergices well with Blue Flame and both of them also synergices with the Owl Effect, if her allies have Goad Fliers and one of them is Camilla, they can buff Aversa pretty high all while being inmmune to other panic effects
+4 atk/spd x 3 goad fliers
+3 atk/def/spd/res Camilla's Axe
+6 owl effect
+10 both bonds
+31 Atk/Spd total, that can't be debuffed by Panic Effects, most of the build is based around Blue Flame, a low CD high score special,since if she is running Aversa's Night you can't actually use her to fight until the last enemy, cause you want her to keep ploying the enemy team, and Arena being an Armored playground her ploy effects wouldn't trigger as much as in history mode.
![]() |
Aversa's Night | A | Mirror Strike 2 |
---|---|---|---|
![]() |
Reposition | B | Windsweep 3 |
![]() |
Iceberg | C | Odd Res Wave 3 |
S | HP/Res 2 |
This build is centred on making Aversa quite a powerful support character in a lot of teams. Her prf. weapon is amazing at debuffing the enemy and she provides a large amount of support with that and her Odd Res Wave. I think that Windsweep is a good choice for her as she is in a speed tier where there are a lot of enemies who are hard to double as there is very little difference in their speed stat. Windsweep makes up for this because she isn't going to double many heroes, but she can out speed them just enough to avoid counter attacks
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Red Tome Users Only
|
50 | 2 | 4 |
![]() Learns by default at 3 ★ Red Tome Users Only
|
100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
|
200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
---|---|---|
![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Inheritable by all units.
Unlocks at 3 ★ |
30 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
|
60 | C |
![]() Inheritable by all units.
|
120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
|
---|
Banners Featured In
None