- Default
- Attack
- Special
- Injured




Brave Alm - Imperial Ascent |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 10 | 4 |
Middle | 18 | 8 | 9 | 11 | 5 |
High | 19 | 9 | 10 | 12 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 35 | 32 | 34 | 17 |
Middle | 42 | 38 | 35 | 37 | 20 |
High | 45 | 42 | 38 | 40 | 23 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: +ATK is a fantastic Asset for Brave Alm, as the extra points of Attack improve the effectiveness of Scendscale. Bonus true damage and greater attack power make it far easier for Alm to secure OHKOs against enemy heroes. Furthermore, +ATK is a 4-point Asset instead of the usual 3, making it even more appealing.
-
+SPD: A Speed Asset is also valuable on Alm, as it pushes his base Speed to a respectable 38. Though Alm will still struggle to secure regular follow-up attacks without additional support, the bonus Speed safeguards him from a greater number of enemy follow-up attacks.
Neutral
-
DEF: Alm is most effective at fighting physical opponents who target his Defense, so preserving his base 37 Defense is ideal. This is a passable Flaw in comparison to Attack and Speed however.
-
RES: Alm suffers from poor Resistance, but decreasing this stat further leaves him increasingly vulnerable to enemy magic attacks that may defeat Alm in one hit. Resistance is not useful enough to be a valuable Asset, but it’s worth avoiding a Flaw when possible.
Flaws
- -HP: HP is less useful than both Defense and Resistance, and a lower HP pool complements skills such as Vantage and Wrath that Alm can make great use of.
Skill Sets
Jasper Lion (Offensive Player Phase)
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Dracofalchion | A | Scendscale |
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Reposition | B | Special Spiral 3 Alternate: Chill Def 3 |
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Draconic Aura Alternate: Glimmer |
C | Rouse Atk/Def 3 Alternate: Threat. Atk/Spd 3 |
IVs | S | Brazen Atk/Spd 3 Alternate: Renewal 3 |
Preferred IV: +ATK or +SPD / -HP
- +ATK allows Alm to maximise the damage of Scendscale, whereas +SPD improves his follow-up ability. +ATK is preferred between the two, and Alm’s ideal Flaw is -HP to preserve his overall bulk as best as possible.
Weapon: Dracofalchion
- Offering bonus Attack, effectiveness against dragon heroes and a potential +5 to all of Alm’s combat stats, the Dracofalchion as a solid weapon that has little competition. This weapon offers plenty of Attack power for Alm to gain true damage from Scendscale with, and allows him to deal with prominent dragon threats.
Assist: Reposition / Flexible
- Reposition offers straight-forward maneuverability that benefits his team greatly, but this skill can be replaced with something more benefitting for the team.
Special: Draconic Aura / Glimmer
- Draconic Aura offers immense bonus damage thanks to Alm’s impressive Attack, and can be charged quickly thanks to the short 3-turn cooldown. This Special is highly effective against bulky, high Defense heroes.
- Alternatively, Glimmer can be a valuable alternative as Scendscale ensures that Alm will always deal respectable damage. Furthermore, Glimmer can be charged immediately with Special Spiral, making it an effective choice alongside a refresher who can restore Alm’s action and allow him to activate his Special against a new opponent.
Passive A: Scendscale
- Alm’s best A slot skill is clear: no offensive skill offers as much sheer damage as Scendscale. Converting 25% of Alm’s Attack into true damage, Scendscale contributes an extraordinary amount of damage to all of Alm’s attacks. As a trade-off, Alm takes 7 damage if he initiated combat, which can be helpful alongside skills with an HP threshold, but is otherwise a small disadvantage. Regardless, Scendscale is a magnificent skill.
Passive B: Special Spiral / Wrath / Chill Def
- Special Spiral allows Alm to charge his Special skill more quickly after initiating combat, allowing Alm to deal high damage with powerful Specials immediately after engaging an enemy hero. This allows Alm to fight almost any opponent, as the bonus damage from Scendscale alongside his Special offers unbelievable damage.
- Wrath is a decent alternative that can also improve the potency of Alm’s Special skills, though is dependent on an HP threshold. This is reasonable to achieve thanks to Scendscale’s self-inflicted damage and Alm’s high Defense, but should be considered when comparing this skill to Special Spiral.
- Chill Def, while not as impactful as the aforementioned skills, is a much more accessible choice as the skill is present in Alm’s base kit. Though it offers no bonuses to Alm’s Special skill, it allows him to deal bonus damage against targeted heroes.
Passive C: Rouse Atk/Def / Even Attack Wave / Threaten Atk/Spd
- Rouse Atk/Def complements the Dracofalchion nicely, and offers a hefty bonus to both Attack and Defense: two of Alm’s most important stats. This allows him to deal even greater damage while taking enemy physical attacks more comfortably.
- Even Attack Wave provides a periodic +6 bonus to Attack, which can be very helpful alongside Alm’s other attack-boosting skills. However, this effect can be achieved through other means.
- Threaten Atk/Spd, while difficult to take full advantage of on a Player Phase build, is still a respectable option with careful play and good positioning. The bonuses offered by this skill will swing many engagements in Alm’s favour, making it a powerful tool in his kit.
Sacred Seal: Brazen Atk/Spd / Sturdy Blow / Renewal / Darting Blow
- Brazen Atk/Spd is a potent S skill that Alm can use quite easily thanks to the damage inflicted by Scendscale. Though it won’t be active at the start of a battle, Brazen Atk/Spd is a powerful bonus and one of Alm’s best sources of additional Speed.
- Sturdy Blow is an alternative that offers less Attack than Brazen Atk/Spd, but grants this bonus without the need for reduced HP. This can improve Alm’s effectiveness at the start of combat and also offers bonus Defense, but this advantage is negligible when Brazen skills would kick in.
- Renewal is a decent consideration to offset the damage from Scendscale and offer Alm some improved durability. This can be nice, as otherwise Alm would have to sacrifice his much more competitive B slot for Renewal or Mystic Boost.
- Darting Blow allows Alm to achieve follow-up attacks more frequently, and complements the Dracofalchion nicely if he can activate his weapon’s effect. However, Brazen Atk/Spd is more effective once Alm reaches the necessary HP threshold.
Rigelian Tempest (Vantage Offensive)
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Dracofalchion | A | Scendscale |
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Reposition | B | Vantage 3 Alternate: Wrath 3 |
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Draconic Aura Alternate: Glimmer |
C | Threat. Atk/Spd 3 Alternate: Rouse Atk/Def 3 |
IVs | S | Brazen Atk/Spd 3 Alternate: Close Def 3 |
Preferred IV: +ATK or +SPD / -RES
- +ATK allows Alm to maximise the damage of Scendscale, whereas +SPD improves his follow-up ability. -HP is preferred once again, as it allows Alm to reach the threshold for Vantage more easily.
Weapon: Dracofalchion
- Offering bonus Attack, effectiveness against dragon heroes and a potential +5 to all of Alm’s combat stats, the Dracofalchion as a solid weapon that has little competition. In addition, this playstyle of rushing Alm to the frontline and leaving him in range of enemy heroes to KO on Enemy Phase complements the Dracofalchion’s bonus effect, allowing him to reap the benefits with ease.
Assist: Reposition / Flexible
- Reposition offers straight-forward maneuverability that benefits his team greatly, but this skill can be replaced with something more benefitting for the team.
Special: Draconic Aura / Glimmer
- Draconic Aura offers immense bonus damage thanks to Alm’s impressive Attack, and can be charged quickly thanks to the short 3-turn cooldown. This Special is highly effective against bulky, high Defense heroes.
- Alternatively, Glimmer can be a valuable alternative as Scendscale ensures that Alm will always deal respectable damage. Glimmer also offers a shorter cooldown than Draconic Aura, allowing it to fire more often over the course of multiple engagements.
Passive A: Scendscale
- Alm’s best A slot skill is clear: no offensive skill offers as much sheer damage as Scendscale. Converting 25% of Alm’s Attack into true damage, Scendscale contributes an extraordinary amount of damage to all of Alm’s attacks. As a trade-off, Alm takes 7 damage if he initiated combat, which can be helpful alongside skills with an HP threshold, but is otherwise a small disadvantage. Regardless, Scendscale is a magnificent skill.
Passive B: Vantage / Wrath / Chill Def
- Vantage synergizes nicely with Scendscale’s self-inflicted damage as well as Alm’s impressive physical bulk, as these assets allow him to reach the necessary HP threshold with ease. Once he reaches this point, few melee heroes will be able to withstand his attacks, thanks to his impressive base Attack and the overwhelming power of Scendscale. Ranged heroes still pose a threat, but Vantage allows Alm to deal with the majority of melee opponents.
- Wrath is an alternative that shares the same HP threshold as Vantage, but offers far less Enemy Phase utility. Nevertheless, Wrath can be a solid pick up if Alm has enough support to ensure his survival during Enemy Phase without Vantage.
- Chill Def is Alm’s innate B slot skill, and while not as useful as the previous two skills, it can be passable if neither is available.
Passive C: Threaten Atk/Spd / Even Attack Wave / Rouse Atk/Def
- Threaten Atk/Spd is much more effective in this set, as there is a greater emphasis on fighting during Enemy Phase. If a foe is within 2 spaces, Alm will benefit from a 10 point swing in Speed, while bolstering his own Attack by an additional 5 points. This shift should turn most match-ups in his favour, given the immense synergy between his Attack stat and his other skills.
- Rouse Atk/Def complements the Dracofalchion nicely, and offers a hefty bonus to both Attack and Defense: two of Alm’s most important stats. This allows him to deal even greater damage while taking enemy physical attacks more comfortably.
- Even Attack Wave provides a periodic +6 bonus to Attack, which can be very helpful alongside Alm’s other attack-boosting skills. However, this effect can be achieved through other means, and is generally less useful than the previous skills.
Sacred Seal: Brazen Atk/Spd / Brazen Atk/Def / Close Def / Threaten Def
- Brazen Atk/Spd is a potent S skill that Alm can use quite easily thanks to the damage inflicted by Scendscale. Sharing a similar HP threshold to Vantage, Alm will always achieve these bonuses once he meets the requirement for Vantage, greatly improving his ability to KO enemy attackers. Brazen Atk/Spd allows for possible follow-ups on foes who withstand his first hit, but Brazen Atk/Def or Atk/Res are equally valuable.
- If Alm is vulnerable to enemy attacks despite the benefits of Vantage, Close Defense can offer additional defensive bonuses to ensure his survival.
- Though Threaten Def is far from the greatest skill, it synergises nicely with Threaten Atk/Spd to provide a greater debuff to enemy heroes within 2 spaces. This seal offers an effective 4 points of damage if it lands, improving Alm’s KO potential even further.
Putting the Brave in Brave Hero (Brave Sword Offense)
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Brave Sword+ | A | Scendscale |
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Reposition | B | Special Spiral 3 |
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Draconic Aura Alternate: Glimmer |
C | Rouse Atk/Def 3 Alternate: Threat. Atk/Spd 3 |
IVs | S | Brazen Atk/Spd 3 Alternate: Sturdy Blow 2 |
Preferred IV: +ATK / -HP
- +ATK is a necessity here, as Alm values every single point of Attack he can muster. -HP is the preferred Flaw, but any of Alm’s other stats can be passable here as Alm is not expected to fight on Enemy Phase at all with this set.
Weapon: Brave Sword+
- The Brave Sword may seem like a drastic drop in power compared to Alm’s Dracofalchion, but alongside Scendscale, this weapon can deal immense true damage before the enemy has a chance to retaliate. With +ATK and the Brave Sword equipped, Alm can expect to deal about 12 points of true damage in addition to his regular damage output before considering the impact of his Sacred Seal or additional buffs.
Assist: Reposition / Flexible
- Reposition offers straight-forward maneuverability that benefits his team greatly, but this skill can be replaced with something more benefitting for the team.
Special: Draconic Aura / Glimmer
- Draconic Aura offers immense bonus damage thanks to Alm’s impressive Attack, and can be charged quickly thanks to the short 3-turn cooldown. Alongside Special Spiral and the Brave Sword, Alm can activate this skill at the start of every engagement after his first round of combat.
- Though Glimmer is a worthy alternative, the Brave Sword ensures that Alm can activate 3-charge Special skills when he initiates combat, making the shorter cooldown of Glimmer little advantage.
Passive A: Scendscale
- Scendscale is absolutely non-negotiable in this build. This skill makes the Brave Sword a competitive option, offering fantastic true damage to Alm’s attacks that would otherwise be insufficient. If Alm can boost his Attack high enough through team support, few opponents will hope to withstand his strength when initiating.
Passive B: Special Spiral
- Special Spiral allows Alm to charge his Special skill more quickly after initiating combat, allowing Alm to deal high damage with powerful Specials immediately after engaging an enemy hero. Alongside the Brave Sword, Alm can use 3-charge Specials like Draconic Aura when initiating combat, greatly improving his ability to KO bulky foes.
Passive C: Rouse Atk/Def / Even Attack Wave / Threaten Atk/Spd
- As Alm will likely carve a path through enemy heroes on his own, Rouse Atk/Def can be a valuable pick-up. This skill enhances both his Attack and Defense, providing a valuable +6 bonus that will further improve his damage output.
- Even Attack Wave provides a periodic +6 bonus to Attack, which can be very helpful alongside Alm’s other attack-boosting skills. Though this effect can be achieved through other means, Attack Wave is a fantastic choice to maintain Alm’s high Attack stat and maximise his damage with the Brave Sword.
- Threaten Atk/Spd, while difficult to take full advantage of on a Player Phase build, is still a respectable option with careful play and good positioning. The bonuses offered by this skill will swing many engagements in Alm’s favour, making it a powerful tool in his kit.
Sacred Seal: Brazen Atk/Spd / Sturdy Blow / Darting Blow
- Brazen Atk/Spd is a potent S skill that Alm can use quite easily thanks to the damage inflicted by Scendscale. Though it won’t be active at the start of a battle, Brazen Atk/Spd is a powerful bonus that can improve Alm’s Attack considerably and potentially allow for 4x attacks with an effective 40 Speed.
- Sturdy Blow is an alternative that offers less Attack than Brazen Atk/Spd, but grants this bonus without the need for reduced HP. This can improve Alm’s effectiveness at the start of combat and also offers bonus Defense, but this advantage is negligible when Brazen skills would kick in.
- Darting Blow can be a fun choice for those looking to land 4x attacks. Though few opponents will survive long enough for the third and fourth attacks to come into play, Darting Blow ensures that no opponent will survive Alm’s attacks should he manage to make a follow-up attack.
Introduction
Brave Alm is a powerful frontline sword infantry with respectable stats almost entirely across the board. He boasts decent HP and Speed alongside fantastic Attack and Defense, though base 20 Resistance leaves him vulnerable to magic attacks. These impressive stats, combined with his arsenal of unique skills, make him a formidable hero who can deal tremendous damage.
The Dracofalchion and Scendscale are what set Alm apart from similar sword infantry. His weapon grants an additional +3 Attack, effective damage against dragon foes, and a powerful +5 boost to all of Alm’s combat stats if he fights with more foes than allies within 2 spaces. On the other hand, Scendscale is an A slot skill which grants 25% of Alm’s Attack stat as bonus true damage to each of his attacks, while damaging him by 7 after initiating combat. Both of these skills are incredibly powerful, and position Alm as one of the most threatening opponents when it comes to melee battles.
With that said, Alm isn’t without his drawbacks. Though Alm can easily cut down enemy dragons on Player Phase, he struggles to take any of their attacks on Enemy Phase. The same can be said for mages, who will take advantage of his low Resistance to OHKO or 2HKO Alm with ease. Alm generally struggles against most ranged opponents, but due to the impressive advantages of Scendscale it’s rarely worthwhile to sacrifice this skill in favour of Distant Counter. Nevertheless, Alm is an incredibly capable infantry hero who offers near unrivalled offensive power.
“I’m here because I was called. I have a duty to perform, and I’ll perform it. No more, and no less.”
Alm, Fire Emblem Echoes: Shadows of Valentia
Strengths
Great Base Stats
Alm wields impressive stats in every area except for Resistance. 38 base Attack before accounting for the additional +19 from his weapon, alongside 42 HP, 35 Speed and 37 Defense turn Alm into a strong melee hero.
Dracofalchion
The Dracofalchion grants a variety of bonuses to improve Alm’s strength in combat. These benefits include +3 Attack, effective damage to dragons, and a potential +5 to all of his combat stats. This weapon allows Alm to deal tremendous damage when paired with Scendscale, and makes him a suitable counter to strong dragon heroes.
Scendscale
Scendscale offers phenomenal bonus damage thanks to Alm’s impressive base Attack, allowing him to punch holes in even the most defensive heroes. Opponents like Lukas, Surtr and Arden, infamous for their impressive base Defense, will struggle to withstand Alm’s blows thanks to this impressive skill.
Great Skill Availability
As an infantry hero, Brave Alm has access to a variety of powerful skills. This includes, but is not limited to, Special Spiral, Wrath and Null C-Disrupt. This offers Alm fantastic versatility, allowing him to pick different skills depending on what build best complements his team.
Weaknesses
Poor Resistance
Alm’s stats point towards one major weakness: his subpar Resistance. With only base 20 Resistance, Alm will struggle to take any magical attacks; especially if his opponent is able to make a follow-up attack.
No Distant Counter
As Scendscale is such an instrumental skill at Alm’s disposal, it’s difficult to recommend anything as a suitable alternative. This highlights an additional weakness: without Distant Counter, Alm cannot hope to combat ranged opponents on Enemy Phase, though opting for this skill comes at the cost of the immense bonus damage offered by Scendscale. Typically, Alm must do without Distant Counter.
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Dracofalchion | A | Scendscale |
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Reposition | B | Wrath 3 |
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Aether | C | Time's Pulse 3 |
S | Brazen Atk/Spd 3 |
Preferred boon and banes: +Atk -Hp/-Res
This build is for long drawn out battles or chained battles like Tempest Trials+ or Chain Challenge etc. Meant for OHKO sweeping battles and if played well with supports/dancers maps can be solo swept with just B!Alm.(Merges aren't required but are recommended)
Dracofalchion is a 19 Mit. weapon and if the weapon requirements are met it grants Alm 24 might effectively and with merges Alm can reach 73 Attack and boost his true damage dealt buy 15.
Aether is just a staple skill to boost his damage against high defense targets like Spring Iddun or Brave Hector; also the healing to recover the damage B!Alm deals to himself is nice for more sustain instead of either spending a team slot for a healer instead of another dancer.
Wrath is just a damage squeeze and the -1 cooldown every turn can help Alm procc Aether for more HP. The extra true damage doesn't hurt as well. Unless you're the enemy.
Time's Pulse is just to help Alm trigger Aether more often, other skills like Rouse Atk/Def 3 or Threat. Atk/Spd 3 can replace it for more damage.
Brazen Atk/Spd 3 is just a flat damage boost that works with Scendscale and Wrath but it can be replaced by other seals like heavy blade to procc more Aether heals or death blow for straight damage boosts.
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Dracofalchion | A | Fury 4 |
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Rally Spd/Def+ | B | Chill Def 3 |
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Astra | C | Threat. Atk/Spd 3 |
S | Heavy Blade 3 |
If you manage to grab the other brave heroes (Eliwood, Micaiah, and Camilla), then this build is certainly for you. With the defaulted skillsets of each hero, Alm's role is a high powered attacker with a surprisingly decent to high amount of defense and speed, leaving resistance left. The fury give Alm a boost in stats, resulting in a VERY high set of stats like you saw above without blessings over unit merging. Since you'll take damage from Scendscale anyway, fury will help in terms of overall stat line up. Chill def makes things a hassle for your opponent, and the threat atk/SPDR synergizes your teammates. Then comes the Astra and heavy blade, which can sweep your opponents in the most satisfying way possible.
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Brave Sword+ | A | Scendscale |
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Reposition | B | Desperation 3 |
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Luna | C | Threat. Atk/Spd 3 |
S | Brash Assault 3 |
Optimal IVs: +ATK is already what makes Brave Alm great but with this build is what really helps make it so powerful. A -HP is the best that synergizes with this build to bring him down to Brash Assualt and Desperation range, but -SPD is also not the worst option. But the HP you want to be at is still low.
This is clearly just standard Desperation and Brash Assault build so let's quickly get out why Brave Sword. We don't care about the speed in this build but will get more damage if we are in our HP range. I can still see why you would keep his Dracofalchion, but then I would argue going with a more standard build.
The B skill Desperation is needed for this build, or it wouldn't be a Desperation and Brash Assault build. Making sure you make all your attacks before your foe can even touch is just strong to begin with.
For the seal there's not much more to say about Brash Assault, making sure we can attack twice, or in this builds case, attack four times.
His A skill is the reason I believe Brave Alm is the absolute best with this build. You deal 25% of you ATK as guaranteed damage. That is what makes this crazy with what damage you can do, even if you can't do any other damage. If you nothing in ATK it should be 46. 25% of that is 11.5, but rounds down always and would give 11 damage. Once Alm is in his optimal HP range then you will always do 44 damage. This kills even the strongest of blue units, or just under, but if you do at least do 1 damage, Winter Ephraim, Brave Hector and Legendary Tiki (Young) will all die. It's also not that hard to buff Alm, especially with his C skill.
His C skill makes him stronger when you make others weaker. It gives you +5 to your ATK if it triggers also adding more confirmed damage.
His special Luna will always go off if you quad attack so adding more damage to what you already can to help make sure you can kill more.
The assist skill can always be what you want it to be but Reposition is always a good pick. Help move unit further or get them out of the way. Something like Ardent Sacrifice to get rid of more of his HP works well too.
So in conclusion with even a zero merge standard brave weapon, desperation, and brash assault build on Brave Alm turns him into a player turn god killer. What Alm does better than anyone else with this build is thanks to his exclusive A skill. And with Alm's lower HP, it shouldn't be out of reach to get.
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Dracofalchion | A | Scendscale |
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Ardent Sacrifice | B | Vantage 3 |
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Reprisal | C | Threat. Atk/Spd 3 |
S | Brash Assault 3 |
Optimal IVs: +Atk as a superboon is the optimal choice for an IV, as his damage increases even more with his A slot skill, +Def is also workable, giving him one of the higher defence stats in the game/ -Res is optimal due to his atrocious magic bulk, -HP can be either helpful or harmful as it lowers the amount of damage needed to reach his desperation threshold.
is A slot, Scendscale causes Brave Alms damage to scale with his Atk stat twice centring it as the main focus of this build. This ability also acts like wrath in that it lowers the HP of the user after combat, with Alm taking a considerable 7 non lethal damage after combat should he attack.
Brave Alms B slot of choice becomes Vantage, as He quickly loses enough hp to enter vantage range and with his incredibly strong attack he should be quite capable of OHKO'ing almost anything that tries to attack him in this state. Desperation can also be slotted to synergise with his Sacred Seal.
His native C slot skill, Threaten Atk/Spd 3 allows for Alm to weaken foes nearby considerably, likely to greatly reduce any damage dealt to him.
Brash Assault is his S slot of choice to guarantee follow-up attacks and synergize with his quickly lowered health bar and to guarantee follow up attacks with his middling speed. If paired with Desperation, almost nothing should live through his assault, although this does greatly weaken his enemy phase potential.
His optimal Support choice for this build will be Ardent Sacrifice, in order to help him reach his desired threshold of 50% HP, should he need assistance with such a task
The Special this build runs is Reprisal, as his kit is centred around taking damage and this will allow him to quickly build up his damage potential.
This build has the distinct flaw of relying on a good amount of support, as once he has reached his 50% threshold it is fairly easy for him to die when lacking healing from another character. Due to his unique weapon, Alm will likely be fairly isolated in order to capitalise on his strengths so support will need to be flexible. Like all forms of Alm he cannot take magic damage and should be wary of even ranged physical units as he cannot counter-attack them.
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Dracofalchion | A | Scendscale |
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Pivot | B | Desperation 3 |
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Noontime | C | Spd Smoke 3 |
S | Renewal 3 |
Optimal IVs: +Atk as a superboon is the optimal choice for an IV, as his damage increases even more with his A slot skill, +Def is also workable, giving him one of the higher defence stats in the game/ -Res is optimal due to his atrocious magic bulk, -HP can be either helpful or harmful as it lowers the amount of damage needed to reach his desperation threshold.
His A slot, Scendscale causes Brave Alms damage to scale with his Atk stat twice centring it as the main focus of this build. This ability also acts like wrath in that it lowers the HP of the user after combat, with Alm taking a considerable 7 non lethal damage after combat should he attack.
This synergises well with his B slot, Desperation. While Brave Alms speed stat is far from incredible, with help from his C slot, Spd Smoke and the effect of his personal weapon, Brave Alm should be able to both double and OHKO almost any unit he attacks. Vantage can be slotted in the B slot if the speed disparity remains too large.
Brave Alms Sacred Seal is Renewal, as despite being incredibly sturdy when faced with physical damage ,his A slot skill still decreases his hp at a brisk rate.
His special, Noontime, is used in the mindset of keeping his hp fairly high, yet should not stop Vantage or Desperation from activating consistently.
His support skill, Pivot is used to get closer to any foes more quickly in order to capitalise on his unique weapon.
The Shortcomings of this build should be clear: Brave Alm *CANNOT* survive a magic assault. while sporting an incredibly high Defence stat, his Resistance is one of the lowest in the game, and his somewhat average hp for a Melee unit does little to make up for it. Additionally the use of Scendscale massively depletes the HP bar every time Brave Alm attacks. Finally the requirements for his unique weapon to activate its buff force him to place himself further from allied units making him more difficult to support than most infantry characters.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Echoes
Fire Emblem Gaiden
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