- Default
- Attack
- Special
- Injured




Brave Alm - Imperial Ascent |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 10 | 4 |
Middle | 18 | 8 | 9 | 11 | 5 |
High | 19 | 9 | 10 | 12 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 35 | 32 | 34 | 17 |
Middle | 42 | 38 | 35 | 37 | 20 |
High | 45 | 42 | 38 | 40 | 23 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
What do you mean I’m not a Cavalier? (Offense)
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Dracofalchion (+Eff) | A | Atk/Spd Boosting A Slot Alternate: Scendscale |
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Positional Assist | B | Lull Spd/Def 3 Alternate: Chill Def 3 |
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Luna Alternate: Draconic Aura |
C | Joint Drive Atk Alternate: Atk/Spd Menace |
IVs | +ATK or +SPD / -RES | S | Atk/Spd Solo 3 Alternate: Blade Session 3 |
Weapon: Dracofalchion(+Eff)
Assist: Positional Assist
Special: Luna / Draconic Aura
Passive A: Atk/Spd Boosting A slot / Scendscale
Passive B: Lull Spd/Def / Lull Atk/Spd / Chill Def
Passive C: Joint Drive Atk / Atk/Spd Menace / Preference
Sacred Seal: Atk/Spd Solo / Blade Session / Swift Sparrow
- Brave Alm’s refine gives him a hefty stat boost and excellent movement as well as Windsweep and partial Null Follow-up against physical foes, which gives him incredible potential in both pve modes and Aether Raids Defense.
- Alm wants to stack as much Attack and Speed as possible to get the most out of his exclusive weapon’s effects, so A slot skills such as Surge Sparrow and Atk/Spd Solo 4 are his best options. He can still opt for Scendscale to hit even harder, but this comes at the cost of a decent amount of stats on Player Phase, so this is more of a budget option.
- Since Alm already has Null Follow-Up built into his weapon for Player Phase, Alm can instead opt for Lull skills to give himself an even bigger stat swing in combat while also negating enemy buffs. Chill Defense is a workable budget alternative as well.
- Your usual C slot skill fare(Ex: Joint Drive Atk) works as well as Alm as it does on everyone else, and the C slot skill Alm opts for is up to player preference.
- Alm’s Sacred seal slot is much like his A slot, so options that let him stack more Attack and Speed such as Blade Session and Atk/Spd Solo are his preferred choices.
Time to tip the Scendscales! Wait, wrong unit. (AR-O)
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Ninja Katana+ Alternate: Brave Sword+ |
A | Scendscale |
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Ardent Sacrifice | B | Desperation 3 |
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Galeforce | C | Savage Blow 3 |
IVs | +ATK / -RES | S | Brash Assault 3 |
Weapon: Ninja Katana+ / Brave Sword+
Assist: Ardent Sacrifice
Special: Galeforce
Passive A: Scendscale
Passive B: Desperation
Passive C: Savage Blow / Preference
Sacred Seal: Brash Assault
- Now you may be wondering: A Brash Assault/Desperation build in 2021? Are we back in the dark ages? Well we are, but not because of this build. With a Brave Weapon and Brashperation setup, Brave Alm can cut through enemies regardless of their Defense stats, making him an extremely reliable nuke for Galeforce teams after set up. It’s also much easier to manage Alm’s HP for Galeforce with a Ninja Katana than it is for his exclusive weapon. With that said, you’ll only want to run this build with HP transferring support, such as Valentine’s Lif and Winter Bernadetta(with Ardent Sacrifice).
- This is primarily a Galeforce team centered build, so Galeforce as Alm’s choice of special is a no brainer, allowing him to clear out two units in a single turn when it triggers.
- Desperation and Brash Assault in Brave Alm’s B slot and sacred seal respectively allow Alm to Attack 4 times in a row before the foe can counterattack, regardless of his own Speed. This makes Alm a threat against almost everything, but setup is necessary to activate it, since trying to activate it via combat is typically not possible.
- Savage Blow further weakens nearby foes for Alm’s allies to come in and clean up, ideal for Galeforce teams.
Strengths
Good statline
With high Attack and Defense and reasonably good Speed, Alm’s statline still holds up decently well, letting him dish out damage and take physical hits without much issue.
Great exclusive skills
Brave Alm’s refined Dracofalchion gives him improved movement, Self Null Follow-Up and Windsweep against foes with physical weapons, and a hefty stat bonus to boot. Scendscale on the other hand gives Brave Alm a hefty amount of true damage that scales off his own Attack, which can be incredibly devastating when coupled with a Brave weapon, or even just his exclusive weapon.
Weaknesses
Poor Resistance
Brave Alm’s lackluster resistance leaves him extremely vulnerable to being KO’d by magic using units, especially since his Windsweep-esque effect doesn’t work on them. As a result, Enemy Phase magic users and Dragons will typically be the biggest threat to Brave Alm’s success on AR-D teams.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Effective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) >= the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Available Rearmed Weapons |
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Arcane Devourer (+Def) |
Arcane Devourer (+Res) |
Arcane Devourer (+Atk) |
Arcane Devourer (+Spd) |
Arcane Devourer |
Arcane Éljúðnir |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 30% of unit's Atk. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Deals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit.
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | A |
![]() At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 1 ★ |
60 | B |
![]() At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 2 ★ |
120 | B |
![]() At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action.
Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
![]() At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 2 ★ |
50 | C |
![]() At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 3 ★ |
100 | C |
![]() At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 4 ★ |
200 | C |
![]() At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem Echoes
Fire Emblem Gaiden
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