Community Posts with Keyword Brave Alm All
Analysis by Wecondo12
Brave Alm - Imperial Ascent


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 42
ATK 38
SPD 35
DEF 37
RES 20

Stat Variations

Level 1 Stat Variation
Low 17 7 8 10 4
Middle 18 8 9 11 5
High 19 9 10 12 6

Level 40 Stat Variations
Low 39 35 32 34 17
Middle 42 38 35 37 20
High 45 42 38 40 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

What do you mean I’m not a Cavalier? (Offense)

Build by Wecondo12
Dracofalchion (+Eff) A Atk/Spd Boosting A Slot
Alternate: Scendscale
Positional Assist B Lull Spd/Def 3
Alternate: Chill Def 3
Alternate: Draconic Aura
C Joint Drive Atk
Alternate: Atk/Spd Menace

+ATK or +SPD / -RES

SAtk/Spd Solo 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Dracofalchion(+Eff)

Assist: Positional Assist

Special: Luna / Draconic Aura

Passive A: Atk/Spd Boosting A slot / Scendscale

Passive B: Lull Spd/Def / Lull Atk/Spd / Chill Def

Passive C: Joint Drive Atk / Atk/Spd Menace / Preference

Sacred Seal: Atk/Spd Solo / Blade Session / Swift Sparrow

  • Brave Alm’s refine gives him a hefty stat boost and excellent movement as well as Windsweep and partial Null Follow-up against physical foes, which gives him incredible potential in both pve modes and Aether Raids Defense.
  • Alm wants to stack as much Attack and Speed as possible to get the most out of his exclusive weapon’s effects, so A slot skills such as Surge Sparrow and Atk/Spd Solo 4 are his best options. He can still opt for Scendscale to hit even harder, but this comes at the cost of a decent amount of stats on Player Phase, so this is more of a budget option.
  • Since Alm already has Null Follow-Up built into his weapon for Player Phase, Alm can instead opt for Lull skills to give himself an even bigger stat swing in combat while also negating enemy buffs. Chill Defense is a workable budget alternative as well.
  • Your usual C slot skill fare(Ex: Joint Drive Atk) works as well as Alm as it does on everyone else, and the C slot skill Alm opts for is up to player preference.
  • Alm’s Sacred seal slot is much like his A slot, so options that let him stack more Attack and Speed such as Blade Session and Atk/Spd Solo are his preferred choices.

Time to tip the Scendscales! Wait, wrong unit. (AR-O)

Build by Wecondo12
Ninja Katana+
Alternate: Brave Sword+
A Scendscale
Ardent Sacrifice B Desperation 3
Galeforce C Savage Blow 3


SBrash Assault 3

Show Explanation/Analysis

Weapon: Ninja Katana+ / Brave Sword+

Assist: Ardent Sacrifice

Special: Galeforce

Passive A: Scendscale

Passive B: Desperation

Passive C: Savage Blow / Preference

Sacred Seal: Brash Assault

  • Now you may be wondering: A Brash Assault/Desperation build in 2021? Are we back in the dark ages? Well we are, but not because of this build. With a Brave Weapon and Brashperation setup, Brave Alm can cut through enemies regardless of their Defense stats, making him an extremely reliable nuke for Galeforce teams after set up. It’s also much easier to manage Alm’s HP for Galeforce with a Ninja Katana than it is for his exclusive weapon. With that said, you’ll only want to run this build with HP transferring support, such as Valentine’s Lif and Winter Bernadetta(with Ardent Sacrifice).
  • This is primarily a Galeforce team centered build, so Galeforce as Alm’s choice of special is a no brainer, allowing him to clear out two units in a single turn when it triggers.
  • Desperation and Brash Assault in Brave Alm’s B slot and sacred seal respectively allow Alm to Attack 4 times in a row before the foe can counterattack, regardless of his own Speed. This makes Alm a threat against almost everything, but setup is necessary to activate it, since trying to activate it via combat is typically not possible.
  • Savage Blow further weakens nearby foes for Alm’s allies to come in and clean up, ideal for Galeforce teams.


Good statline

With high Attack and Defense and reasonably good Speed, Alm’s statline still holds up decently well, letting him dish out damage and take physical hits without much issue.

Great exclusive skills

Brave Alm’s refined Dracofalchion gives him improved movement, Self Null Follow-Up and Windsweep against foes with physical weapons, and a hefty stat bonus to boot. Scendscale on the other hand gives Brave Alm a hefty amount of true damage that scales off his own Attack, which can be incredibly devastating when coupled with a Brave weapon, or even just his exclusive weapon.


Poor Resistance

Brave Alm’s lackluster resistance leaves him extremely vulnerable to being KO’d by magic using units, especially since his Windsweep-esque effect doesn’t work on them. As a result, Enemy Phase magic users and Dragons will typically be the biggest threat to Brave Alm’s success on AR-D teams.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 11
DracofalchionEffective against dragon foes. Grants Atk+3. If the number of foes within 2 spaces (excluding target) >= the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+5 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
ScendscaleDeals damage = 25% of unit's Atk, but after combat, if unit attacked, deals 7 damage to unit.
Non-Inheritable skill.
Unlocks at 5 ★
Chill Def 1At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 1 ★
Chill Def 2At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Unlocks at 2 ★
Chill Def 3At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action.
Inheritable by all units.
Unlocks at 4 ★
Threaten Atk 1Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 2 ★
Threat. Atk/Spd 1At start of turn, inflicts Atk/Spd-3 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 3 ★
Threat. Atk/Spd 2At start of turn, inflicts Atk/Spd-4 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 4 ★
Threat. Atk/Spd 3At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem Echoes
Fire Emblem Gaiden

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