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Analysis by Cecil
Jamke - Prince of Verdane

Hero Stats

Max Avg Total Stats at Lvl 40
152
HP 38
ATK 36
SPD 32
DEF 29
RES 17

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 15 7 9 6 3
Middle 16 8 10 7 4
High 17 9 11 8 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 33 28 25 13
Middle 38 36 32 29 17
High 41 39 35 32 20

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Offensive (Brave Bow)

Build by
Recommended
Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Draw Back
Alternate: Rally Def/Res
B Chill Def 3
Alternate: Cancel Affinity 3
Moonbow
Alternate: Glimmer
C Atk Tactic 3
Alternate: Odd Atk Wave 3
IVs

+ATK or +SPD / -RES or -HP

SQuickened Pulse

Show Explanation/Analysis
  • Weapon: Brave Bow+

  • Assist: Draw Back / Rally Def/Res

  • Special: Moonbow / Glimmer

  • Passive A: Death Blow / Life and Death / Atk +3

  • Passive B: Chill Def / Cancel Affinity

  • Passive C: Atk Tactic /Odd Atk Wave/ Spur Def/Res

  • Sacred Seal: Quickened Pulse / Heavy Blade

Thanks to his high base Attack of 36, Jamke is a perfect fit for a standard Brave Bow set. This build is reasonably cheap to obtain (with the exception of Chill Def) and will perform well against the vast majority of units in the game. This set is designed to have Jamke initiate into foes, triggering a fast-charging Special and allowing him to maximize his damage over one turn.

The Brave Bow is the  ideal weapon for Jamke, allowing him to strike twice while ignoring his average Speed. The rest of the skills chosen in this build are done so to complement the Brave Bow’s special two-hit property. Death Blow applies twice to Jamke’s attacks and gives him a large boost in raw damage. Chill Def is the same, but it balances its unwieldiness with the ability to debuff foes for allies. Glimmer is the Special of choice, but if you’re swapping in Cancel Affinity for Chill Def, Moonbow becomes the stronger option. Quickened Pulse lets Jamke trigger either Special in the first Attack. Heavy Blade has the same effect, but may not trigger depending on the foe’s Attack stat.

Finally, his Assist and C slot skill depend on the kind of allies Jamke has. Draw Back and Atk Tactic are great choices if he’s paired up with other offensive units. Draw Back lets Jamke retreat allies from harm’s way and Atk Tactic provides powerful buffs. However, Rally Def/Res and Spur Def/Res are excellent choices when alongside tanks such as dragons or armored units. He can make good use of Odd Atk Wave, but doing so will limit his opportunities to attack.

Offensive (Budget AA)

Build by
Slaying Bow+ (+Atk)
Alternate: Slaying Bow+ (+Spd)
A Death Blow 3
Alternate: Fury 3
Draw Back
Alternate: Rally Def/Res
B Swordbreaker 3
Alternate: Bowbreaker 3
Glimmer
Alternate: Moonbow
C Hone Atk 3
IVs

+ATK or +SPD / -RES or -HP

SQuickened Pulse

Show Explanation/Analysis
  • Weapon: Slaying Bow (+Atk) / Slaying Bow (+Spd)

  • Assist: Draw Back / Rally Def/Res

  • Special: Moonbow / Glimmer

  • Passive A: Death Blow / Fury

  • Passive B: Swordbreaker / Bowbreaker / Cancel Affinity

  • Passive C: Hone Atk

  • Sacred Seal: Quickened Pulse

With his default weapon, the Slaying Bow, Jamke can function well as a unit within Arena Assault. His high Attack means he can slay Fliers with ease, and being colorless helps a great deal in making him reliable in this regard. This set’s purpose is to eliminate Fliers as well as other threats as determined by Jamke’s B slot skill.

Slaying Bow is the weapon of choice, allowing Jamke to have a Special immediately ready when the match begins (in conjunction with Quickened Pulse). His bow is best when refined with Attack, although Speed can help him in a few situations and is just as good as Attack if Jamke carries Fury. Moonbow is superior to Glimmer as it lets Jamke chunk non-Fliers much more strongly than Glimmer. The latter is still a good alternative, and is great in PvE modes where enemy Fliers have inflated HP.

Death Blow is Jamke’s best bet offensively, and works well even at level 3. Fury is a decent choice, giving Jamke some much-needed Speed and making him harder to KO with Distant Counter. Jamke’s B Slot skill is entirely dependent on preference, but Swordbreaker will let Jamke double and KO high-Speed swords. Bowbreaker lets him beat a different set of enemies, and Cancel Affinity helps Jamke out vs. rare Raven tome users.

Draw Back is great for adjusting team positions on the field and keeps Jamke safely behind someone when used. But a Rally Skill such as Rally Def/Res lets Jamke support allies with defensive buffs, making him useful even when he’s not directly attacking. Hone Atk is a cheap and effective C slot skill that lets Jamke boost the power of nearby allies.

Strengths

Solid base Attack of 36.

Jamke’s signature strength is his great base Attack stat of 36. It makes him a excellent choice for a Brave Bow build when coupled with skills like Death Blow, and also means that Jamke scales well when hitting Fliers due to the 1.5x Attack multiplier. His Speed is only 32, meaning Jamke relies mostly on his Attack to finish off foes.

Fairly good Defense for an Archer.

Jamke is one of a handful of archers with decent defense, and at 29 he can boast being able to tank some strong physical hits. He’s also got a reasonable base 38 HP to round out his physical Defense. He’s got enough bulk to Attack tanks and survive their counterattacks, but will have to watch for fast-charging Specials like Glimmer and Moonbow.

Weaknesses

Poor Resistance.

At base 17, Jamke has an abysmal Resistance stat. He finds it incredibly tough to tank hits from magical units, and those with enough Speed to get a follow-up Attack will easily KO Jamke. He is also very susceptible to Ploy skills, sometimes wielded by high-Resistance fliers or mages. However with his Brave Bow set, Jamke can initiate combat into mages and KO them before they can counterattack.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Slaying BowEffective against flying units. Accelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 8
Slaying Bow+Effective against flying units. Accelerate Special trigger (cooldown count -1)
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Heavy Blade 1If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.)
Non-inheritable by Staff-wielding units.
60
A
Heavy Blade 2If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.)
Non-inheritable by Staff-wielding units.
120
A
Heavy Blade 3If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.)
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Cancel Affinity 1Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills.
Excludes Tome and Staff Users
50
B
Cancel Affinity 2Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated.
Excludes Tome and Staff Users
100
B
Cancel Affinity 3Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is reversed.
Excludes Tome and Staff Users
Unlocks at 4 ★
200
B

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

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