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Analysis by lordhelpme
Kronya - Gleaming Blade

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 44
ATK 31
SPD 39
DEF 22
RES 26

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 8 10 4 3
Middle 18 9 11 5 4
High 19 10 12 6 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 41 27 36 19 22
Middle 44 31 39 22 26
High 47 34 42 25 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Real Clown Hours (Defensive Nuke)

Build by lordhelpme
Recommended
Athame A Close Foil
Alternate: Close Counter
Positional Assist B Null C-Disrupt 3
Alternate: Special Spiral 3
Miracle
Alternate: Moonbow
C Savage Blow 3
Alternate: Pulse Smoke 3
IVs

+ATK / -HP or -DEF

SSavage Blow 3

Show Explanation/Analysis

Weapon: Athame

Assist: Positional Assist / Flexible

Special: Miracle / Moonbow / Ruptured Sky / Glimmer 

Passive A: Close Foil / Close Counter 

Passive B: Null C-Disrupt / Special Spiral / Disarm Trap / Lull Atk/Def

Passive C: Savage Blow / Pulse Smoke / Flexible

Sacred Seal: Savage Blow / Fierce Stance 

  • This build remains largely centered around maximizing the use of Kronya’s fantastic exclusive weapon, Athame, which allows her to establish a rather potent one-shot playstyle via its unique Vantage-esque effect. Since the primary focus here is her raw damage output, a +ATK IV is thus ideal to further increase Kronya’s firepower, though a neutral IV set is still workable if Trait Fruits are unavailable; further support to her damage output is highly recommended here to solidify her effectiveness. 
  • The basic game plan here remains largely the same throughout most game modes, with room for variances depending on the team composition and map one is fighting against: during the initial Player Phase, Kronya should safely initiate on a foe to spread her debuffs and chip damage to debilitate her opponents (thus enabling Athame’s effect), and then unleash havoc in the following Enemy Phase. 
    • To ensure she can safely do so without getting ruined by melee units, Close Foil is recommended (as dragons are not very common in Aether Raids Defense teams) to enable her to counterattack regardless of range; this allows her to cleanly sweep through most enemy forces, and Close Foil even comes with an Attack boost to boot. However, if unavailable or one wishes to stay on the safe side, Close Counter can be taken instead. 
  • Since Athame already comes with Vantage built-in, Kronya’s B slot is open to several different options and each are quite effective -- the choice largely depends on personal preference and the type of obstacles one more commonly runs into. 
    • Null C-Disrupt is a highly lucrative option that allows Kronya to mitigate one of the biggest counter strategies to Vantage setups: counterattack negation. This is especially useful in Aether Raids given the prominence of Dazzling Staff users (primarily Brave Veronica) and Firesweep weapons. For a more specialized Aether Raids skill, Disarm Trap makes for a worthwhile consideration to improve her positioning flexibility and safely initiate against her desired target without regard for trap placement.
    • On the other hand, Special Spiral is another exceptional choice for a more damage oriented approach; when paired with Specials that possess a two-turn cooldown and Athame, this allows Kronya to immediately unleash an activation against her opponent in the Enemy Phase before they can even attack. This is also a much more useful generalist choice, unlike Disarm Trap whose functionality exists only in Aether Raids. 
  • Kronya’s Special choice depends on her choice of B slot skill. If using Special Spiral, those with a two-turn cooldown are ideal for immediate Special activations; Ruptured Sky and Moonbow are both standout candidates, and Glimmer can be considered as well once one feels confident enough in Kronya’s base firepower. While such Specials can also be used with other B slot skills, using something other than Special Spiral does open up the ability to use Miracle which provides a greatly useful layer of protection -- since even with Athame, taking damage isn’t always avoidable. 
  • In either her C slot or seal (or both if so desired), Kronya should be equipped with Savage Blow to apply AoE chip damage on her opponents and activate Athame’s effect, which requires that her foe be below full HP; this also makes it much easier for Kronya to sweep through them in the Enemy Phase. However, one can choose to swap out Savage Blow in her C slot in favor of Pulse Smoke to shut down Infantry Pulse compositions in Aether Raids, which can be some of the most difficult to face otherwise. 
  • Although she should typically carry Savage Blow at least as her chosen seal, one can remove it here if they have a reliable external source of chip damage elsewhere on the team, such as through Halloween Hector’s Duo Skill. In such instances, Kronya can take Fierce Stance to further enhance her raw damage output during the Enemy Phase. Note that unlike other Vantage units, a Brazen skill isn’t too great of an alternative here since Kronya can actually maintain relatively high health since her effect is dependent on her foes’ HP instead.

Strengths

Athame

Kronya’s exclusive Athame is her key to fame and differentiates her through its Vantage-esque effect, though it differs from actual Vantage in one crucial way: rather than being dependent on her own HP pool, Athame instead requires that her opponent be below full HP. 

  • Not only does this make the set-up for her weapon incredibly easy (as one can easily activate this effect through stacks of Savage Blow or external mechanics like Halloween Hector’s Duo Skill or Bolt Tower in Aether Raids), this differentiates Kronya as one of the only units in the game capable of benefiting from Vantage while being at full HP herself, which allows her to function as an interesting nuke/tank hybrid combined with her surprisingly good HP pool. 
  • Furthermore, having Vantage built into her weapon frees up her B slot for other strong options, such as Null C-Disrupt (to dismantle one of the main counter strategies to Vantage compositions in Aether Raids Offense) or Special Spiral (for increased damage through rapid fire activations). 

As a bonus, Athame also provides Kronya with a considerable +5 in-combat boost to both offensive stats, further solidifying her combat prowess. It’s worth noting that she can actually benefit from this boost in both phases, which allows for added flexibility in the approach she can take and is a nice bonus for sweeping up any remaining foes who are already weakened. 

Fantastic Speed

While Kronya’s base Speed of 39 may not necessarily contribute much to her damage output in her typical one-shot playstyle, it is still useful to her as it provides an appreciable degree of safety in the case that she has to tank an enemy hit (which isn’t always avoidable even with Athame’s effect) by helping her deny enemy follow-up attacks, which can mitigate a great sum of damage. This also helps her in her initial setup during the Player Phase and pairs nicely with the in-combat boost provided by Athame as well. 

Colorless Coverage

As a colorless unit, Kronya benefits from neutral matchups across the board against all foes (with the rare exception of units wielding a Raven effect), which grants her strong consistency in the types of foes she can safely engage in combat against. 

Infantry

Thanks to her infantry status, Kronya can take full advantage of her free B slot to further elevate her performance as she boasts fantastic skill availability, augmenting her viability greatly (especially for Aether Raids Offense since she has several workarounds to counter-Vantage strategies that other units do not possess). 

Weaknesses

Hardy Bearing and Enemy Heals 

Since the majority of Kronya’s functionality lies in Athame’s built-in Vantage effect, she remains incredibly vulnerable to the Hardy Bearing seal or a weapon that includes its effect since it effectively shuts down her weapon. In a similar vein, sources of enemy heals (such as the Healing Tower in Aether Raids) are greatly detrimental to Kronya’s success since Athame requires that her opponent be below full HP to be functional. 

Requires High Investment

Although Kronya’s sheer potential and usefulness is undeniable, the Gleaming Blade does need a hefty amount of investment (particularly in merges and support due to her initially unimpressive base Attack which counteracts her one-shot heavy playstyle) to truly shine. Kronya can certainly be an asset at one’s disposal even at lower levels of investment, but more precision and safety will likely be required to ensure her success

Weapon Skills

Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Learns by default at 1 ★
Unlocks at 1 ★
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Learns by default at 3 ★
Unlocks at 2 ★
Dagger users only.
100 2 5
Silver DaggerAfter battle, inflicts Def/Res-5 on foe through its next action.
Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 7
AthameGrants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack. Effect:【Dagger 7】  【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 3 ★
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 4 ★
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
200
B
Distant Guard 1Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
Inheritable by all units.
Unlocks at 1 ★
60
C
Distant Guard 2Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
Inheritable by all units.
Unlocks at 2 ★
120
C
Distant Guard 3Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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