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Analysis by UmbraCorvus
Loki - The Trickster

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 42
ATK 33
SPD 35
DEF 16
RES 25

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 8 8 2 5
Middle 18 9 9 3 6
High 19 10 10 4 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 39 30 32 12 22
Middle 42 33 35 16 25
High 45 36 38 19 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Anything but Low Key (Offensive/Utility)

Build by UmbraCorvus
Recommended
Thökk (+Eff) A C Duel Infantry 4
Alternate: C Duel Infantry 3
Return+
Alternate: Restore+
B Sudden Panic 3
Alternate: Even Pulse Tie 3
Earthwater Balm+ C Time's Pulse 3
Alternate: Infantry Pulse 3
IVs

+HP or +ATK or +SPD / -RES or -DEF

SHP +5
Alternate: HP/Spd 2

Show Explanation/Analysis

Weapon: Thökk (+Eff)

Assist: Return+ / Rescue+ / Restore+

Special: Earthwater Balm+

Passive A: C Duel Infantry 4 / C Duel Infantry 3 / HP/Spd 2 / HP/Atk 2 / Atk/Spd Solo (3 or 4)

Passive B: Sudden Panic / Even Pulse Tie / Dazzling Staff / Live to Serve

Passive C: Time’s Pulse / Infantry Pulse / Panic Ploy / Joint Drive Atk / Joint Drive Spd

Sacred Seal: HP +5 / HP/Spd 2 / HP/Atk 2 / Atk/Spd Solo

  • Thökk’s new refinement makes a very strong case for building Loki with a heavy utility based focus in mind, and investing into her HP is the most ideal scenario with an HP Asset. If an HP Asset is unavailable, then Attack and Speed Assets are the next best thing. Loki’s Defense and Resistance are not worth investing into, making them safe choices to take as Flaw stats.
  • The choice of a positional assist healing Skill or Restore to cleanse debuffs is up to the player, though Return and Rescue are highly recommended if using Time’s Pulse as these healing Skills can be used freely with no condition outside of map positioning, allowing frequent access to the use of a dual balm such as Loki’s default Earthwater Balm+.
  • C Duel Infantry 4 is the best choice of an A Passive for Loki even outside of Arena scoring, as it gives her +5 HP alongside +2 to her Attack/Speed/Defense/Resistance which works wonders for this hybrid playstyle Loki promotes. Her default C Duel Infantry 3 is not a bad choice though, as the +5 HP is still quite useful for making Thökk quite consistent in activation, as well as being the cheapest option to run. HP/Spd 2 and HP/Atk 2 are options that can be considered to replace C Duel Infantry 3, giving one point less of HP but boosting one of Loki’s offensive stats a little bit. If one is confident in their Loki’s HP stat, usually through investments such as merges or Summoner Support, then an offensive boosting A Passive such as Atk/Spd Solo can be used for a large increase in Attack and Speed at the cost of not adding anything to her HP stat.
  • The B Passive has a fair amount of options for Loki to utilize, with Sudden Panic and Even Pulse Tie being preferred options for further HP check based utility. The former adds Panic to Loki’s repertoire of debuffs, while the latter can give Loki a chance to counter Pulse related mechanics that would otherwise lead to some problematic Special Skill charges from the opposing side. Dazzling Staff can be taken if Loki is expected to partake in combat often, as the ability to not fear counter attacks outside of opponents with Null C-Disrupt can give Loki a chance to preserve her HP values to keep Thökk continuously active. On a tight budget, Live to Serve can be used so that Loki can heal herself whenever she heals her allies which can be useful for getting Thökk’s effects back in the event that she takes damage.
  • Loki can utilize her status as an Infantry Healer to get consistent access to activation of Balm Skills with the aid of Time’s Pulse, being able to activate her Balm any time she uses her healing assist Skill. Infantry Pulse and Panic Ploy can also be used as options that further capitalize on Loki’s high HP investments. If looking to further boost Loki’s offensive stats while also offering some supportive benefits, then Joint Drive Atk or Joint Drive Spd can be used in the C Passive as well.
  • For the Sacred Seal Slot, HP +5 is the most basic and effective choice to consider, adding further consistency to activating Loki’s cardinal direction based debuffs and any other HP based Skills she may be using. HP/Spd 2 or HP/Atk 2 can be used as well in this slot, again trading a bit less HP for further boosting one of Loki’s offensive stats. The Atk/Spd Solo Sacred Seal is another option for those confident in their Loki’s HP investment and desiring for their Loki to partake in fights often, giving a much appreciated +6 Attack and Speed for Loki to abuse within combat.

Strengths

Thökk

Thökk has received a much needed weapon refinement, further boosting its already useful utility based effects while also adding a little bit of offensive benefit to the weapon. In terms of offensive potential, an in combat boost of +4 Attack/Speed is given to Loki if her HP is 25% or more at the start of combat. The utility though is where all the meat and potatoes of Loki’s refinement start to shine, as the refinement comprises a myriad of debilitating effects ranging from stat debuffs, Stall Ploy, and an AoE guard debuff on top of the already existing Gravity based effect that Thökk had inbuilt. Ranged opponents in cardinal directions of Loki that have less HP than her at the start of the turn will be inflicted with Gravity and -7 Resistance. Melee opponents on the other hand will be inflicted with Stall and a -7 Attack debuff. Finally, at the start of the turn the opponent with the lowest Speed on the opposing team will receive a Guard debuff that spreads to any enemies adjacent to the target. With all these effects taken into account, Thökk has gone from a useful but specific case utility staff that so happened to have an inbuilt Wrathful Staff effect into a fantastic utility and combat hybrid staff that just so happens to have incredible anti-meta properties and can keep many dangerous foes in check with proper HP investments and positioning. Still, you have to wonder about the implications of how Thökk applies its debuffs on foes making direct contact with Loki due to her heightened levels of… “Thickness”.

Mix of Good Offenses and HP

Of course, Loki needs the HP and offensive stats to justify what refined Thökk brings to the table, and considering the fact that Loki is a somewhat older unit, her statline does end up being quite optimized for the HP, Attack, and Speed investments she is looking for. Ideally, Loki will appreciate merges, dragonflowers, and Skills that boost her HP in order to boost the consistency of Thökk’s cardinal direction based debuffs as her base 42 HP does leave a little bit to be desired these days, and then rely on her shockingly fair 33 Attack and 35 Speed to help her get by in terms of any combat she partakes in.

Weaknesses

Low Bulk Outside of HP

While Loki has a solid HP stat, her Defense and Resistance are on the very low side, with values of 16 and 25 respectively. Absolutely under no circumstance should Loki try to tank hits as losing HP will cause her to lose access to both the debuffing effects and offensive boosts of Thökk. This forces Loki to either pick her fights against opponents that cannot counter attack, pick off weakened foes in one strike, or run Dazzling Staff just to safely attack foes that would otherwise be able to counter.

Can Be Challenging to Boost Offenses while Also Raising HP

Loki has some solid offensive stats that are further boosted by Thökk within combat, but at the end of the day Loki’s most important stat is her HP stat as it is directly tied to much of her utility. If a player desires for their Loki to be able to provide a strong offensive presence, they may have to give up some Skill or Seal slots that would otherwise be occupied by HP boosting Skills or utility Skills based on HP in an attempt to boost Loki’s offenses and make her a safe attacker via Dazzling Staff. One must be willing to either attempt to balance out her Attack, Speed, and HP if desiring to play this hybrid style, or sacrifice one aspect to focus more on the other.

Weapon Skills

Weapons SP Rng. Mt.
Assault
Restricted to units that use a Staff.
50 2 10
Gravity

After any combat, prevents foe from moving more than 1 space through its next action

Restricted to units that use a Staff.
150 2 6
Thökk

Calculates damage from staff like other weapons.

At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foecannot move more than 1 space through its action.

Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Heal

Restores 5 HP to target ally.

1 50
Reconcile

Restores 7 HP to unit and target ally.

1 100
Restore

Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

1 200
Restore+

Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.

Learns by default at 5 ★
1 300

Special Skills

Special Skills SP Turns
Earthwater Balm

When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn.

Learns by default at 5 ★
Restricted to units that use a Staff.
200 1
Earthwater Balm+

When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn.

Unlocks at 5 ★
Restricted to units that use a Staff.
300 1

Passive Skills

Passive Skills SP Slot
C Duel Infantry 1

Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)

Restricted to units that use a Staff.
70
A
C Duel Infantry 2

Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)

Restricted to units that use a Staff.
150
A
C Duel Infantry 3

Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Unlocks at 5 ★
300
A
Odd Atk Wave 1

At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
60
C
Odd Atk Wave 2

At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
120
C
Odd Atk Wave 3

At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)

Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Heroes

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