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Analysis by ZeShado
Neimi - Tearful Archer

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
176
HP 39
ATK 39
SPD 42
DEF 21
RES 35

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 11 3 8
Middle 17 9 12 4 9
High 18 10 13 5 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 36 39 18 32
Middle 39 39 42 21 35
High 42 43 46 24 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

I’m Sick of Crying, Tired of Trying. Yeah, I’m Smiling… (Player Phase)

Build by ZeShado
Recommended
Rapid-Crier Bow A Atk/Spd Boosting A Slot
Alternate: Fury (3 or 4)
Positional Assist B Null Follow-Up 3
Alternate: Desperation 3
Deadeye
Alternate: Glimmer
C Joint Drive Atk
Alternate: Joint Drive Spd
IVs

+ATK or +SPD / -HP or -DEF

SFlashing Blade 3
Alternate: Blade Session 3

Show Explanation/Analysis

Weapon: Rapid-Crier Bow

Assist: Positional Assist

Special: Deadeye / Glimmer / Moonbow / Iceberg

A Passive: Atk/Spd Boosting A Slot / Fury (3 or 4)

B Passive: Null Follow-Up / Desperation

C Passive: Joint Drive Atk / Joint Drive Spd / Def Smoke / Spd Smoke

Sacred Seal: Flashing Blade / Blade Session

  • Because Neimi has a fantastic offensive statspread, she can easily run a player phase set with minimal issue. Her base Atk of 39 and base Spd of 42 plus the Spectrum 5 granted from Rapid-Crier Bow on top of the ‘x’ amount of Atk gained from her ally’s visible buffs can make her a menace. As such, one of the recommended sets for Neimi will focus on the player phase.
     
  • Neimi is a good user of Deadeye thanks to her high Atk stat. It won’t really make much of a difference against units that run Damage Reduction skills based on Spd since her Spd is really high as is, but it’ll be good against Dragon Wall users or units with static Damage Reduction such as Spring Myrrh. Outside of that, she can run a two-cooldown Special such as Glimmer or Moonbow since they’re easy to trigger.
     
  • Any A Passive that increases Neimi’s overall Atk and Spd will be a suitable choice for her. Anything works well but the only skill that you should stay away from is Life and Death as it decreases her overall Res stat, which is relatively high especially with her PRF active. Moreover, depending on the set being run, she can also make use of her Def stat if it means simply taking one hit and then taking advantage of Desperation for example.
     
  • Null Follow-Up is a good option for Neimi since it’ll allow her to secure her own doubles, but her B Passive will entirely depend on the set you want to run on her. For example, for budget purposes, running Fury as the A Passive will warrant Desperation as the B Passive. Of course, Null Follow-Up is a consistent skill in general which is why it’s the recommended option, but you can really make do with a lot.
     
  • Any C Passive that increases Neimi’s overall Atk and Spd is a good option for her. Joint Drive Atk and Joint Drive Spd are notable options since they work well with her PRF’s condition and simultaneously increase her two best stats. For budget purposes, Def Smoke and Spd Smoke are solid since they essentially provide the same benefits.
     
  • Neimi has plenty of options when it comes to her Sacred Seal. Flashing Blade is a good option for faster Deadeye and two-cooldown Special triggers while Blade Session increases her overall offensive prowess. Beyond that, anything that increases her Atk and Spd is worth using.

But Inside I’m Burger King (Ranged Specialist)

Build by ZeShado
Rapid-Crier Bow A Atk/Res Unity
Alternate: Distant Def (3 or 4)
Positional Assist B Null C-Disrupt 3
Noontime
Alternate: Moonbow
C Joint Dist. Guard
Alternate: Joint Drive Res
IVs

+ATK, +SPD, or +RES / -HP

SAtk/Def Form 3
Alternate: Distant Def 3

Show Explanation/Analysis

Weapon: Rapid-Crier Bow

Assist: Positional Assist

Special: Noontime / Moonbow / Glimmer

A Passive: Atk/Res Unity / Distant Def (3 or 4) / Mirror Stance 3

B Passive: Null C-Disrupt

C Passive: Joint Dist. Guard / Joint Drive Res / Joint Drive Def

Sacred Seal: Atk/Def Form / Distant Def / Mystic Boost

  • Because of Neimi’s solid Res stat, on top of the amount of stats she gains from Rapid-Crier Bow, she can go into a Ranged Specialist role where she is paired up with a Near Save unit and simply focuses her efforts on taking on ranged foes in the enemy phase. Most ranged foes tend to target Res, but she’ll have to watch out for the occasional Bow and Dagger. As such, this set will highlight this role and what skills she can use to maximize its potential.
     
  • Preferably, she’ll want to run a Special for sustainability purposes, Noontime, as there is a good chance that she’ll be taking on many ranged foes. It also helps that her Atk stat is really high thanks to the +17 Atk she can gain, at minimum, from her PRF alone. Of course, because Fatal Smoke is a prominent skill in the Aether Raids meta, there’s a good chance that she won’t be able to take advantage of sustain whatsoever. As such, she can stick with a damaging Special if you feel that it is necessary.
     
  • A Passives that increase Neimi’s Atk, Def, or Res should be prioritized as those happen to be the stats she needs to worry about the most. Atk/Res Unity is a solid option as there is always the possibility that she’ll get debuffed in those stats, thus allowing her to tank more and hit even harder in the process. However, because Neimi’s Def stat isn’t the highest, you can always run Distant Def to patch it up. Her Atk stat is already really high, so it’s not that much of an opportunity cost at the end of the day. She can also run Mirror Stance to apply Guard on the foe during combat, which can also help with her sustainability.
     
  • Null C-Disrupt is the only worthwhile B Passive option for Neimi in this set as she’ll want to have the ability to take down Firesweep threats, mainly Staves. She may still take a bit of damage from Firesweep Bows, but it can always be healed up with Noontime and it’s better than having to use an action on the next turn to take out the Firesweep threat.
     
  • Because Neimi will be acting as a Ranged Specialist, her best C Passive would have to be Joint Dist. Guard as it increases both her Def and Res against ranged foes during combat. Of course, it is extremely expensive, so she can always stick with her innate Joint Drive Res or if you have it available, Joint Drive Def.
     
  • For similar reasons to her A Passive, Neimi’s Sacred Seal should focus on increasing her Atk, Def, and Res. Atk/Def Form is a solid option as she’ll always be near allies given Rapid-Crier Bow’s condition and it helps patch up her Def stat by quite a bit. She can also go with Distant Def to help increase her Res stat as well or Mystic Boost for sustainability purposes.

Strengths

Rapid-Crier Bow

    Rapid-Crier Bow is a self-sufficient bow that grants an ally with the highest Atk and Spd +6 to their Atk and Spd at the start of a turn. Those visible buffs are then poured into Neimi’s Atk stat if she is within three spaces of an ally that has visible buffs to their Atk and Spd in addition to +5 to every stat during combat. So, she can essentially boost her Atk stat by 17 points during combat if both conditions are met. This allows her to become a massive statball and heavy-hitter, which can be great for the Ranged Specialist role and Deadeye triggers. For as simple as Rapid-Crier Bow is, it leverages Neimi’s performance over many of her contemporaries.

Fantastic Offenses

    In addition to having a hard-hitting PRF, Neimi also comes with a fantastic offensive statline of 39/42 Atk/Spd with superboons in each stat. As such, she’ll have an easy time taking down many of her foes.

Good Resistance

    And as if her statline wasn’t great enough, Neimi also comes strapped with a good base Res stat of 35 to start. Unfortunately, she lacks a Res superboon, but with Rapid-Crier Bow active, she’ll essentially have 40 Res before any skills or support present.

Weaknesses

Middling Physical Bulk

    Being a ranged unit means Neimi had to take a hit to a stat or two and unfortunately, the two stats that take a hit are her HP and Def. Neimi has a base Def stat of 21 with a base HP stat of 39 meaning that she essentially starts out with 60 physical bulk, which is rather low in today’s meta where newer units are able to reach 60+ Atk with no issue. That being said, Rapid-Crier Bow does provide an additional +5 Def, but it’ll only do so much at the end of the day.

Weapon Skills

Weapons SP Rng. Mt.
Iron Bow

Effective against flying units.

Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel Bow

Effective against flying units.

Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Silver Bow

Effective against flying units.

Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
Rapid-Crier Bow

Effective against flying foes. Grants Spd+3. At start of turn, grants Atk/Spd+6 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat and grants bonus to unit's Atk during combat = total Atk+Spd bonuses on ally with the highest total Atk+Spd bonuses within 3 spaces.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Moonbow

Treats foe's Def/Res as if reduced by 30% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Spd/Res Bond 1

Grants Spd/Res+3 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 2 ★
60
A
Spd/Res Bond 2

Grants Spd/Res+4 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 3 ★
120
A
Spd/Res Bond 3

Grants Spd/Res+5 to this unit during combat if unit is adjacent to an ally.

Inheritable by all units.
Unlocks at 4 ★
240
A
Spd/Res Bond 4

If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat.

Inheritable by all units.
Unlocks at 5 ★
300
A
Spur Res 1

Grants Res+2 to adjacent allies during combat.

Inheritable by all units.
Unlocks at 2 ★
50
C
Drive Res 1

Grants Res+2 to allies within 2 spaces during combat.

Inheritable by all units.
Unlocks at 3 ★
120
C
Drive Res 2

Grants Res+3 to allies within 2 spaces during combat.

Inheritable by all units.
Unlocks at 4 ★
240
C
Joint Drive Res

Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.

Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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