GamePress
Community Posts with Keyword Picnic Flora All
Analysis by Wecondo12
Picnic Flora - Signature Dish

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
170
HP 43
ATK 38
SPD 22
DEF 29
RES 38

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 11 4 6 9
Middle 19 12 5 7 10
High 20 13 6 8 11

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 40 35 19 25 35
Middle 43 38 22 29 38
High 46 41 25 32 41

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Please do not disturb our picnic. (Far Save)

Build by Wecondo12
Recommended
Sæhrímnir
Alternate: Courtly Mask+ (+Res)
A Atk/Res Unity
Alternate: Distant Def 4
Positional Assist B Crafty Fighter 3
Alternate: Slick Fighter 3
Noontime C A/R Far Save 3
IVs

+ATK or +RES / -SPD

SDistant Def 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Sæhrímnir / Courtly Mask(+Res)

Assist: Reposition / Preference

Special: Noontime

Passive A: Atk/Res Unity / Distant Def 4 / Mirror Stance 3

Passive B: Crafty Fighter / Slick Fighter

Passive C: A/R Far Save / Preference

Sacred Seal: Distant Def / Mirror Stance / Bracing Stance

  • Flora is a good choice for a Far Save armor thanks to her great Attack and Resistance, although she will struggle more against physical ranged threats due to her fairly low Defense.
  • Flora’s exclusive weapon is a decent choice thanks to it’s effective damage against beasts and stat reduction, but the Courtly Mask is a noteworthy alternative for it’s damage reduction potential.
  • A Unity skill should be used with Crafty Fighter, while other A slot options work better with Slick Fighter so that Flora has both debuff negation and another effect (Either Guard or in the case of Distant Def 4, negating the buffs of ranged units on enemy phase.)
  • A/R Far Save is the centerpiece of the build, letting Flora deny ranged enemies from attacking any allies within 2 spaces of her and forcing them to attack into her instead.
  • The usual Defensive sacred seal choices such as Mirror Stance and Distant Def work well to round off Flora’s kit.

Sandwich Toss 2021 (Player Phase)

Build by Wecondo12
Sæhrímnir A Death Blow 4
Alternate: Atk/Res Ideal 4
Positional Assist B Bold Fighter 3
Glacies
Alternate: Iceberg
C Armor March 3
IVs

+ATK / -SPD

SDeath Blow 3

Show Explanation/Analysis

Weapon: Sæhrímnir

Assist: Positional Assist / Preference

Special: Glacies / Iceberg

Passive A: Death Blow 4 / Atk/Res Push 4 / Atk/Res Ideal 4

Passive B: Bold Fighter

Passive C: Armor March / Preference

Sacred Seal: Death Blow 3 / Armored Boots 

  • Picnic Flora functions reasonably well as a player phase armor thanks to her high Attack, although utilizing the very well balanced Save skills is generally preferable.
  • A slots that help her stack Attack and/or Resistance such as Death Blow 4 and Atk/Res Ideal are preferred to help Flora do as much damage as possible.
  • Bold Fighter is the centerpiece of this build, granting Flora guaranteed follow-up attacks during Player Phase in addition to +1 Special cooldown per attack, but she should be wary of foes with Null Follow-up. Armor March is a good C slot choice should she be in an armor team, but her C slot can be swapped as needed.
  • Standard Player Phase sacred seals such as Death Blow give Flora even more damage output on Player Phase, making them her preferred choice.

Strengths

Statline

Picnic Flora is well suited to the role of a magic countering save unit thanks to her fantastic Attack and Resistance, letting her dish out damage and tank magic easily.

Armored

Being Armored gives Picnic Flora access to the powerful Save skills, effectively allowing her allies to negate a bad matchup by forcing those foes to fight her instead. She also gets access to Fighter skills, which is another big plus.

Weaknesses

Effective weaponry

Effective weapons such as Micaiah’s Thani or the inheritable Armorslaying weapons will make short work of Picnic Flora unless she has weapon triangle advantage against the user, and at minimum they will deal a large amount of damage regardless.

Poor Speed

Flora’s poor speed essentially guarantees all but the slowest foes will be able to perform follow-up attacks against her and renders her reliant on her Fighter skills to perform follow-up attacks, making her vulnerable to the commonplace Null Follow-Up.

Weapon Skills

Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
100 2 5
Silver DaggerAfter battle, inflicts Def/Res-5 on foe through its next action.
Dagger users only.
200 2 7
SæhrímnirEffective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat (Calculates reduction before combat. Maximum penalty of -8) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next action.
Learns by default at 5 ★
Unlocks at 5 ★
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 4
IcebergBoosts damage dealt by 50% of unit's Res.
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
AR-D Atk/Res 1If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +4; 4 grants +3; 3 grants +2; ≤2 grants +1. Destroyed defensive structures are not counted.)
Inheritable by all units.
60
A
AR-D Atk/Res 2If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +7; 4 grants +5; 3 grants +3; ≤2 grants +1. Destroyed defensive structures are not counted.)
Inheritable by all units.
120
A
AR-D Atk/Res 3If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.)
Inheritable by all units.
240
A
Bold Fighter 1If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Only inheritable by armor units.
60
B
Bold Fighter 2If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Only inheritable by armor units.
120
B
Bold Fighter 3If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Only inheritable by armor units.
240
B
Armor March 1If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
60
C
Armor March 2If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. (That turn only; does not stack.)
Only inheritable by armor units.
120
C
Armor March 3If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack.)
Only inheritable by armor units.
240
C

Other Info

Origin
Fire Emblem Fates

Banners Featured In