- Default
- Attack
- Special
- Injured




Picnic Flora - Signature Dish |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 11 | 4 | 6 | 9 |
Middle | 19 | 12 | 5 | 7 | 10 |
High | 20 | 13 | 6 | 8 | 11 |
HP | ATK | SPD | DEF | RES | |
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Low | 40 | 35 | 19 | 25 | 35 |
Middle | 43 | 38 | 22 | 29 | 38 |
High | 46 | 41 | 25 | 32 | 41 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
The Armor’s All In The Backpack! (Defensive)
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Sæhrímnir Alternate: Broadleaf Fan+ (+Res) |
A | Close Foil Alternate: Close Counter |
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Reposition | B | Special Fighter 3 |
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Noontime | C | Pulse Smoke 3 |
IVs | +ATK or +RES / -SPD | S | Quick Riposte 3 Alternate: Mirror Stance 2 |
Weapon: Sæhrímnir / Broadleaf Dagger(+Def/Res)
Assist: Reposition / Preference
Special: Noontime
Passive A: Close Foil / Close Counter
Passive B: Special Fighter
Passive C: Pulse Smoke / Preference
Sacred Seal: Quick Riposte / Mirror Stance / Sturdy Stance
- Picnic Flora performs extremely well as a defensive unit due to her solid bulk and access to Special Fighter, which grants her quicker access to her own Special while denying the enemy’s specials, made even more effective if one opts for Pulse Smoke.
- Noontime is Flora’s Special of choice, as it grants her additional sustain and lets her stay within Special Fighter and Quick Riposte’s health thresholds.
- Her exclusive weapon boosts her bulk even further against foes with low resistance, inflicting a penalty to their Attack/Defense equal to 50% of the difference. Sæhrímnir also grants her effective damage against beast foes, making her a great counter to bulky beast foes such as Tibarn. However, she can also opt to utilize the incredibly powerful Broadleaf Dagger instead to boost her damage output against debuffed foes, aided by it’s natural ability to debuff enemies after combat.
- Close Foil allows Flora to counterattack physical foes regardless of range while increasing her Attack and Defense when they initiate combat. If Dragons are a concern, Flora can opt for Close Counter to counterattack them, although in most matchups Close Foil is superior.
- Finally, Quick Riposte or a defensive sacred seal, such as Mirror Stance, are suitable choices to complete Flora’s kit.
Aggressive Picnicking (Player Phase)
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Sæhrímnir | A | Death Blow 4 Alternate: Atk/Res Solo 4 |
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Pivot | B | Bold Fighter 3 |
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Glacies | C | Odd Atk Wave 3 Alternate: Armor March 3 |
IVs | +ATK / -SPD | S | Death Blow 3 |
Weapon: Sæhrímnir
Assist: Pivot / Preference
Special: Glacies / Iceberg
Passive A: Death Blow 4 / Atk/Res Solo 4
Passive B: Bold Fighter
Passive C: Odd Atk Wave / Armor March / Preference
Sacred Seal: Death Blow 3 / Armored Boots
- Picnic Flora can also function as a devastating offensive nuke due to her solid Attack and access to Bold Fighter, in addition to her exclusive weapon further debuffing the foe’s Defense if her Res is higher than theirs.
- Glacies is Flora’s preferred Special, as thanks to Bold Fighter she’s ready to activate it after a single round of combat, and it’s damage output is incredibly high thanks to Flora’s incredible resistance. However, she can also opt for Iceberg as a slightly weaker alternative that she can activate upon her 2nd attack, provided she’s counterattacked.
- Bold Fighter is the centerpiece of this build, granting Flora guaranteed follow-up attacks during Player Phase in addition to +1 Special cooldown per attack, although she should be wary of foes with Null Follow-up. Her choice of C slot is largely up to preference, but Odd Atk Wave is a standout option for mixed teams, while Armor March allows Flora to mitigate her movement issues on a pure Armor team.
- Finally, Flora can opt for either the Death Blow sacred seal to further increase her damage output or the Armored Boots sacred seal to increase her movement on mixed teams when she’s at full HP.
Strengths
Armored Dagger
Flora’s status as an armored unit is a huge boon, granting her access to the powerful Fighter skills, access to class exclusive buffs, and excellent stats. As a dagger, she also has access to a plethora of powerful inheritable weapons in addition to her own strong exclusive weapon, such as the Cloud Maiougi and Broadleaf Daggers.
Sæhrímnir
Flora’s exclusive weapon is fantastic, granting her +3 Attack, and Beast effective damage, in addition to inflicting a penalty to the foe’s Attack and Defense equal to the difference between Flora’s and the foe’s Res stats, provided her resistance is higher than her foe’s.
Weaknesses
Armor
Flora’s status as an Armor is primarily an upside, but it does come with it’s fair share of weaknesses, including low movement and a weakness to Armor effective weaponry.
Poor Speed
While mitigated to an extent if one opts to use Wary Fighter, Flora’s poor base Speed of 22 ensures that all but the slowest of units will be able to perform follow-up attacks against her.
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Sæhrímnir | A | Distant Def 3 |
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Reposition | B | Bold Fighter 3 |
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Iceberg | C | Armor March 3 |
S | Attack/Res 2 |
This is a mainly base kit budget build for an enemy phase Flora that I use in AR.
I use distant defence for her to counter most mages, archers and dagger units however I still keep Bold Fighter for her to take out high defence units in the player phase. Armour March gives her the desirable extra mobility and makes her a good fit as a ranged unit for an armour team.
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Sæhrímnir | A | Close Counter |
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Reposition | B | Bold Fighter 3 |
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Chilling Wind | C | Armor March 3 |
S | Def Ploy 3 |
Picnic Flora (Nuking Flora)
Boon:SPD BANE:HP
Weapon: Saehrímnir
Sup: Reposition/ R.Acid(Case Vantage)
Skill: Chilling Wind/ Glimmer
A: Close Counter
B: Vantage 3/Bold Fighter 3/Miracle Boost 3 (Eir)
C: Armor March 3/ ATK Ploy 3
S: Def Ploy 3 / Res Ploy 3
Well P!Flora is was 3 usefull things on the Kit her Weapon, Bold Fighter and her High Res beeing able to bait Mages and Nuke them was a counter its great also Close Counter for pesky Dragons that are all Over Area and Beasts i dont need to say because her weapon counters it soo Beeing able to counter 3 (Mages, Beasts and Dragons) its great but it may cost sometimes more than someone can afford so, if she is 5*10 Its easy to archive Kills but ,if it is low it may be hard.
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Sæhrímnir | A | Mirror Strike 2 |
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Reposition | B | Bold Fighter 3 |
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Iceberg | C | Atk Smoke 3 |
S | Quick Riposte 3 |
As an alternative to the obvious Death Blow Build, I present to you a Mirror Strike build. This is actually quite an effective alternative because it's more readily available, and it actually makes her weapon more effective by helping to ensure she has more res than her opponent. If she fails to have enough res during combat then she loses out on the stat reduction to her foe, which is a HUGE boost to her attack. Her base res is quite high but keep in mind that there are MANY UNITS who benefit from additional resistance from during combat often against ranged specifically! In other words, unless you think you will consistently Out-Res your opponent, the +4 attack you would get on Death Blow is half of what it could be compared to the bonus damage you can ensure with the extra res. Her Def is low enough comparatively (even with boon) that against her intended targets she'll likely get the max of +8 to her attack, for a total of +12 with Mirror Strike compared to DBs +6/8, and this also makes her safer against the ever-popular dragon tanks as well. Furthermore, I think going with Fury coulld put her Def a bit too high to maximize on her weapon's mechanic, the speed is useless, and you take damage. Mirror strike comes on that one fat beautiful bastard that doesn't cost orbs. Just sayin.....
Bold Fighter in the B is a Must Have because, duh.
By using Attack Smoke, you can further enhance her survival chances on return engagements thanks to her weapon adding an additional 50% onto that difference, effectively reducing your foes attack by up to 12 pts while she's in combat (unless you're already consistently hitting an 8 point difference without any debuffs). However, another great reason to take Atk Smoke is that this means she effectively debuffs 3 stats at once.
Quick Riposte is a natural fit with this build since Atk Smoke indicates an anticipate of return engagement (ideally with ranged, ofc).
Lastly, As far as the Special, I kept it Iceberg simply because she's unlikely to need heals, her Res is off the hook, and it's faster than Glacies.
Reposition tends to be ideal on back-line units whereas I put swap on front-line units.
The Def boon is recommend because she'll still need it to face beefy opponents that deal in distant counter and physical attack. Attack, Resistance are also acceptable Boons....pretty much anything but spd is ok.
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Sæhrímnir | A | Death Blow 4 |
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Reposition | B | Bold Fighter 3 |
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Iceberg | C | Even Res Wave 3 |
S | Quick Riposte 3 |
Basically, an armored take on OG Flora’s build. Her base kit is solid and ready to tackle the player phase with the investment of Death Blow 3 (I chose 4 because I got B!Celica as a pitybreaker going for this Flora). Fury is a tempting option as well since Bold Fighter doesn’t have an HP threshold and her PRF wants visible buffs / added RES.
QR as a seal, meanwhile, allows her to bait on EP ... but it’s mostly placeholder as:
1) Even Res Wave isn’t a seal yet
2) She probably will kill whatever red / green tome use she baits.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Dagger users only.
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50 | 2 | 3 |
![]() Dagger users only.
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100 | 2 | 5 |
![]() Dagger users only.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ |
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
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240 | A |
![]() Only inheritable by armor units.
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60 | B |
![]() Only inheritable by armor units.
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120 | B |
![]() Only inheritable by armor units.
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240 | B |
![]() Only inheritable by armor units.
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60 | C |
![]() Only inheritable by armor units.
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120 | C |
![]() Only inheritable by armor units.
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240 | C |
Other Info
Origin |
Fire Emblem Fates
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