If unit has an adjacent armored ally at the start of turn, unit and any such allies can move 1 extra space. (That turn only, does not stack.)

Inheritable Restrictions?


Skillsets that use skill

The Third in the Bloodline (Bold Fighter)

Ah Will Candeh Ye! (Bold Fighter)

Generic Brand Sweets (Fury / Budget Investment)

Out of the Ashes (Mixed Phase)

Warmth is Gone (Mixed Phase)

Fields of Gold (Defensive Generalist)

Spring Is Coming (Player Phase)

Sæhrímnir A Death Blow 4
Alternate: Fury 4
Reposition B Bold Fighter 3
Glacies C Armor March 3
Alternate: Res Ploy 3
SP1575SRes Ploy 3
Alternate: Def Ploy 3

Shaman in the Dark (Mixed Phase)

Winter Chicken Run (Mixed Phase)

Friday the 13th (Budget)

Bursty Ninja (Offensive)

Until It Sleeps (Enemy Phase)

Garm A Distant Counter
Alternate: Close Def 3
Alternate: Swap
B Special Fighter 3
Alternate: Ignis
C Armor March 3
Alternate: Def Ploy 3
SP1905SClose Def 3

Breath of Ruin (Mixed Phase)

Ire of the Maddened Coyote (Dual Phase)

Gradivus A Warding Breath
Alternate: Brazen Def/Res 3
Alternate: Swap
B Bold Fighter 3
Alternate: Glimmer
C Armor March 3
Alternate: Ward Armor
SP1935SQuick Riposte 3

Love and War (Mixed Phase)

Lady of Caelin (Mixed Phase Build)

Special Sacean (Special Fighter)

Sacaen Guardian (Defensive Focus)

Sacaen Whirlwind (Offensive Focus)

Big Daddy Hector (Mixed Phase)

Interesting Maneuver (Special Fighter)

Eclipse (Mixed Phase Duelist)

The Bold and the Brave (Quad Attack)

A Typically Normally Plain Red Mage (Armor Team Bladetome)

Rauðrblade+ A Death Blow 4
Alternate: Death Blow 3
Alternate: Swap
B Bold Fighter 3
Glimmer C Armor March 3
Alternate: Ward Armor
SP2145SAttack +3

Thunder and Ice (Mixed Phase)

Season's Beatings (Brave Axe)

Versatile Adorer (Mixed Phase)

Halloween Hero (Defensive Generalist)

Creeping Mist (Defensive Utility)

Sneak Attack! (Offensive Nuke)

The Power of PURSUIT! (Mixed Phase)

Blade of the Goddess (Mixed Phase)

Immovable General (Defensive Enemy Phase)

No Discretion Exercised (Quad Attack)

GG, Grado Galeforce (Galeforce Sweeper)

The Liberating King (Mixed Phase)

Hectorcopter (Mixed Phase)

Lean, Mean, Orange Machine (Mixed Phase)

Doga will choke this point. (Defensive Tank)

Altean Defender (Mixed Phase)

One Woman Army (Mixed Phase)

Pure Offensive (Offensive Nuke)

Armor March


One of only a few skills designed to help mobility, Armor March is restricted to Armor type units only, and appears in skill slot C, often considered lower priority than other slots. Armor march lets armored allies within two spaces of the skill user move two spaces instead of one. This grants them the same effective movement speed as infantry, but with armor’s higher stat total and access to class buffs. Armor teams tend to stick together, thanks to their powerful class buffs and power when receiving attacks. This makes Armor March both easy to use and effective within armor teams. Forest terrain will not hamper a unit under the effects of Armor March from moving two spaces.


Naturally, as a skill that can only be used by armored units, Armor March’s synergies line up with those of Armor themselves. Despite Armored units typically being popular defensive units, Armor march gives them the movement range to initiate attacks. Brave weapon builds are much more viable with Armor March. Bold Fighter is an incredibly powerful Armor-only skill, and synergizes very well with Armor March by allowing units more opportunities to initiate combat. The primary benefits of this skill come in the form of expanding the movement and attack options of armor teams.


It is difficult to deny the effects of Armor march to the team using it. As a C slot skill, Armor March has a relatively low opportunity cost compared to other skills. However by taking Armor March, they will be unable to take skills such as Hone/Fortify Armor. Armor March gives the user no actual combat ability, which can be problematic in some cases. Armor teams often turtle on defense squares, and in that regard, Armor March can be of little use depending on the map.